Jump to content

Messaline

Member
  • Posts

    71
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Messaline reacted to Hagbard in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Just  bringing the potential wipe on the table again is enough to instantly put me on a "pause" mode with DU. it just feels like i invested years of time on the single promise that there is persistence and a wipe would only occur if there is kind of a fatal problem that cannot be resolved otherwise, and even if a wipe would happen all progress and constructs could be taken over to the after wipe time..
    so basically that was a lie (looking on all those options being discussed "internally" at NQ.)
    - getting rid of schematics ==> do you know how much grind it was just to get there and obtain those schematics?
    - the quanta i own was earned honestly. and yes that was another grind to get there, so why take it away? just because NQ did not react when some people took advantage. so let's punish all players instead.. no, does not sound very reasonable. i don't honestly care about the players that have "more". for all players except one, there will always be players that have more, so who really cares (except the new players joining and want to avoid the grind we all had)
    - if you wipe  any of my quanta, exp, stuff, (without giving me all back via magic BPs, or the benefit of the grind by removing all schematics i see it as betrayal. will probably not return..
    - even putting the long term players on an optional parallel DU is not an option.

    what would be OK for me:
    - planetary reset (all constructs as magic BP's)
    - Ban of players that cheated before
    - removing the requirement to own schematics for Tier 1-2 (or even Tier 3) items
    - game play changes that do not in-valuate previous "grind"
    - removal of all bot orders
    - creating a new System with new planets and resources without the possibility to transport big amounts of mass there where different rules may be applied. maybe even having a new 2nd currency there, so you cannot bring your quanta with you.

    So yes there are lots of options of adding new gameplay and mechanics even without having to betray all the beta players that spent an insane amount of time in game to get where they are today. But the 2 wipe options you described are not really satisfying in my position.

    So please: reconsider
    put your heads together again without just serving those people that scream wipe wipe in order to get an unfair advantage by purging a huge amount of time in grind for senior players who believed in past commitments that had been made by NQ.


     

     
  2. Like
    Messaline reacted to blundertwink in ATHENA (0.29) UPDATE NOW AVAILABLE - discussion thread   
    I gotta keep saying it -- big updates in advance of an incoming release combined with very low player counts because of wipe angst (or constructs being ruined) is a potentially lethal cocktail. 
     
    This is the time NQ needs to actually beta test and find bugs and flaws in their ability to scale.
     
    This being the "dead-phase" of DU is not good...this is the time it should be the busiest if NQ hopes to have the feedback it needs to do a clean release. 
     
    This wipe BS has gone on for too long. If they wait until right before release, that means Athena will be practically untested at anything close to load. 
     
    That's a huge gamble and makes this entire beta program rather pointless...you don't make last minute changes to a rocket 30 seconds before launch and hope for the best. 
     
    This is the time DU actually needs a real beta program, but NQ has greatly reduced its effectiveness by delaying this simple decision. Yet again, players are warning them about what will happen, and yet again NQ thinks we are know-it-alls that don't understand the process (as if none of us have released software before lol).
     
    Good luck with release, but we already know how this will play out. 
  3. Like
    Messaline reacted to Emma Roid in DEVBLOG: VFX UPGRADES IN ATHENA - discussion thread   
    How about a decision about that possible wipe?. Does not make much sense to play, or post updates while we are in the dark
  4. Like
    Messaline reacted to Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    It depends on the justification, doesn't it?
    If one wants to "reshape" the existing planets and therefore justifies the wipe, this small moon could remain untouched.
    If the reason for the area wipe is to prevent players from using a lot of good mining areas for mining units and wanting to re-roll these values, this small moon could also be excluded, since the values on this moon were all equally weighted and fairly adjusted anyway.
    If it is purely about the economy, the moon would also only play a minor role. Who among the new players would come to this moon, especially since you can't take any territories there?
    Of course, you could now store and secure vast quantities of raw materials and all your possessions there. However, it also costs a lot of time and resources to undertake such a "move" there.
    In the end, an economic wipe is pointless anyway, because the problem of rich or poor players will always be there and is only delayed by the wipe. after a few weeks and months there will be very rich and very poor players again. So for me it's not a sensible reason, it's just harassment.
     
  5. Like
    Messaline reacted to Yoarii in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Now that is a really good question.
     
    NQ, can you please make up your mind and lets us know? Nothing good will come out of delaying an announcement any longer.
  6. Like
    Messaline reacted to DontPanic in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    hi, here would be my question to NQ team:
    You write: - A complete wipe (except blueprints) with solutions to allow old players to quickly rebuild their favorite constructs through various means.
     
    This would favor only builders, the people who made industry and grind the quantas for schematics are not considered. This is an unfair advantage for master builders. Also people who have made advanced Lua scripts will be favored since they have local backups.
     
    For me there are only two options, complete wipe including blueprints (where Lua scripters still have a big advantage) or no wipe.
     
    One more note from me, I joined DU at the end of the alpha because I didn't want to play alphas anymore and where did I end up, in an alpha, I joined because they promised a persistent world. As an entrepreneur you should make final decisions and not hesitate, then the customers know where they stand.
     
  7. Like
    Messaline reacted to EternalDreamer in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    The lack of a clear choice on wipe/no-wipe is hurting more than any actual confirmed choice. But they still need the beta to go on because they need to test and release more stuff.

    If they declare wipe then people stop really investing time in their projects and content creating until wipe/launch happens. Makes it hard to test newer features. Also all the negatives of that wipe.
     
    If they declare no wipe you still got a mess of forgotten projects and people unhappy and unwilling to rejoin back in.

    Other people have made their points before... but NQ needs to make a choice so the player base can make their choice.
  8. Like
    Messaline reacted to Zeddrick in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Because all of the options on the table are bad and everyone is hoping someone will come up with a good one?
  9. Like
    Messaline reacted to Kveen00 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    NQ-Nyota,
    As a player that started just after Beta started and had logged on and played every single day up until this thread started (I have not logged on since-possibly permanently done depending on this decision) I am happy to provide my feedback. Note that I have paid for my subscription(s), and did not have any free beta keys. Find what I believe are the main issues and recommendations below. Just a thought to keep in mind however....anything you do confers advantage to someone. That includes a full wipe. You can't wipe organization discord channels you don't control, so a full wipe absolutely provides MASSIVE advantage to existing large orgs simply because they are already organized and can pool resources to rebuild faster than anyone else possibly could. Nothing you can do will prevent that in any way from happening. For the 'full wipe' crowd, I think some honestly believe that is best, I can respect that, but some are advocating that strictly so they can dominate some aspect (e.g. PvP) of the game where having a large cooperative player base will vastly outperform anyone else that tries to compete regardless of wipe status, but even more so after a full wipe. You need to balance some degree of leveling with the need to keep some part of your existing player base by not making it to hard for single players or smaller orgs to restart or they will give up and go away.
    Issues:

    1 Talent Points: Given a paid subscription, wipe of talent point is a non-starter for me. Since I have paid for the subscription, you would be removing value that can only be obtain through payment of real-world money over time. I could MAYBE see the argument for removing talent points for free beta keys, but any removal of talent points would feel, to me at least, like theft. Other people obviously feel differently about that, but that issue is a non-negotiable from my perspective, at least for anyone that has been paying for a subscription. 

    2. Territory/Quanta reset: I can understand quanta wipe, I can understand territory reset where  players need to reclaim territory. Both of those are reasonable, and probably necessary at this point given some extremely poor decisions (e.g. WTF on auto-assigning 5 HQ tiles....most of the junk that needed cleaning up belonged to players that had less than 5 tiles anyway, so you destroyed any positive effect of the rent and cleanup mechanics with that one....sorry that was a terrible decision, made at the last minute). 

    3. Schematics: The only reason I can think of that you now want to remove schematics is that someone did the math like I did and went 'whoa' when they saw the number for how long it would take to restart any reasonable economy or even create the capability to build most elements if everything was wiped and you had to restart the economy from scratch. With the mission nerfs you are putting in, there simply won't be enough quanta in game to finance schematic purchases to rebuild factories fast enough, at least before any new players get frustrated and bail. With the new resource distribution and lack of a 'grindable' mining mechanic elements that are now common and inexpensive would be nearly impossible to build for weeks or months, at least in any quantity. The small number of players and large orgs that might do so would effectively have a near monopoly on advanced through exotic elements (including you know warp drives and warp cells) and would get WAY richer than most are now. Sooooo, you remove schematics so more people can build by taking the brakes off, but run into the same situation pre-schematics where no one really needs to participate in an active market. 

    4. Economy restart: You have backed yourself into the corner on this one with the resource distribution and auto-miners with Demeter. A number of people pointed this out in the pre-Demeter comments, but apparently you all missed that. The only change that was made was to allow the DSAT to be build with lower tier ore which makes it theoretically possible to restart the economy, just very very slow. Had you made the recipe for autominers to only rely on ore from 1 tier down from what the miner mines (that was recommended pre-Demeter) a economy bootstrap would be MUCH faster. Restarting the economy from a complete wipe will be VERY time consuming, even without schematics and any benefit you hope to gain from new players at launch is likely to evaporate quickly since there simply won't be easily available stuff. This is a hard game to master and is only viable for new players in many cases with help from existing players/orgs OR the availability of relatively cheap parts/elements on the market. Have you looked at a factory progression/restart from a complete wipe to building warp beacons? I have, I know I could do it, but I am seriously questioning why I would want to as it would be in no way fun or enjoyable, just a painful slog to get back to the bare minimums. It requires layers of bootstrapping. See item 3 on schematics....removing schematics probably puts this in the realm of weeks and that is just because of build times delaying progression and assumes ore is actually available in quantity, which i am not sure of.  However, regularly availability in the markets for anything higher than 'uncommon' elements could easily be months due to scarcity and price gouging for what is available. I would be shocked if the first warp drives that hit the market were priced under 10M each, and it stayed that way for some time. Keeping schematics puts this likely at months, if not the better part of a year unless you dropped schematic prices to almost nothing. A small number of players will be able to ramp up SOME production in either case, but there will be no common or reasonably priced availability for most elements for a LONG time. Orgs that band together will go quicker, but it will still be weeks or months before their internal needs are met.  Just building the industry units to build more industry units to build higher tier industry units will take a long time any way you cut it. The ONLY way you have left to get higher tier ore is asteroid mining, at least until there is enough availability to start putting out autominers, but even then there won't be nearly enough in operation to meet demand for weeks or months, which means huge inflation and price gouging and the same people that are currently rich getting rich again with no effective change.

    Bottom line here, your tone in the devblog clearly indicated that a full wipe was the preferred decision of whomever wrote it. (Yes we have all used the 'present non-viable/flawed options first' then the preferred choice last approach to shape a decision process. Whoever wrote the post did exactly that, whether they realized it or not) but I don't think you understand how non-viable a complete wipe is given the current factory and resource mechanics.

    5. Player advantage: I am going to be blunt here, in the immortal words of one of my org mates: "Did you win DU yet?". If you don't get it you don't get it, but this was supposed to be an open world sandbox game with persistent creations but it is also an MMO. People that want to acquire stuff will do so, no matter what, but most of your creative player base just wants to build stuff and have Friday night races and such. Be careful when you 'remove advantage' since the starting point with the current game is NOT anything like the starting point when Beta started. If you remove all the 'stuff' from the economy, well, see item 4 above. Bit of a potential nightmare there, probably the quickest way to kill the game for good. A lot of veteran players will feel betrayed and not come back, and the economy restart....well it might not restart, at least not the way you think it will, which will bleed off any new players quicker than you think is possible. What you should really be focusing on is enabling new players, not looking for ways to nerf existing players, or at least some balance of the two. You have a hard call here, but you seriously need to think about balancing the benefits new players get from the large number of existing players willing to help them out, because those existing players HAVE resources and the time to help and are not scrambling to build the next tier autominer against the 'level playing field' you seem to want to create where everyone is scrambling for limited resources for potentially months. Any leveling you do accomplish will be short lived at best, and I honestly don't know if it will provide some marginal benefit or kill the game within 6 months. Also, 'removing advantage' really does not work. It will only benefit a small number of large orgs that will be able to immediately pool resources and will simply dominate everything, and single players will be left worse off than before. By 'removing advantage' you run the risk of actually giving ALL the advantage to a small number of large orgs, which is probably why a good quantity of the people that advocate for a full wipe are doing so, they know that your approach to 'leveling the playing field' will give them (or their org...you know who they are) a HUGE advantage over everyone NOT part of a large org. Well, everyone else could also band together you say....but what about the new players that don't know they need to do that. There is no simple answer here, but actually zeroing out what you apparently perceive as advantages, simply gives certain player groups their own MASSIVE advantages. Bottom line, whatever you do, some people or groups will start with massive advantages, but if you get to extreme with trying to level things, you will alienate a significant portion of the dwindling hardcore player base and they will leave, while the playing field will be even less 'even' than it was before.

    6. Trust: You don't have it with your existing player base. New players get:
    time mark 10:34. Unfortunately, this the only 'up and coming space sim' video where I have even seen DU even mentioned, and the mention is not good in this case.  I also have a hard time disagreeing with TheYamiks on this one, as much as I would like to do so. This contributes to frustration and fatigue on your existing player base and will drive off any hope of new players. There is a strong perception that when you do listen to players it is to a very small minority of very vocal players in the official discord echo chamber. When is the last time you actually put out a player base wide survey with meaningful questions to your entire player base? (That is clearly a rhetorical question, the answer being 'never') There are the occasional pop up surveys in-game that don't really cover anything substantive, but that is really it. Example, from all prior communications, the party line has always been along the lines of, we will avoid a wipe at all costs, but if we do, veteran/beta players will keep something and I am pretty sure talent points were explicitly part of that something or at least heavily implied. Yet that was CLEARLY not my takeaway from this dev note, which dropped talent points squarely in the 'advantages we need to nerf' category. It was also pretty clearly preferring a full wipe the way the  pros/cons were shaped to make that appear the only viable solution. That is why since last week I no longer log in every single day like I did for more than a year and a half, and depending on what your decisions are here, I may not ever log in again. All my subscription(s) have now had auto-renew turned off for this simple reason, I don't trust NQ to do what they say. I am not unrecoverable as a customer, but you need to convince me it is worth my time to come back.
     
    Recommendations:

    1. Talent points: leave them alone or reset them into a pool that can be re-assigned, at least for paid subscriptions. Harder call on free beta keys, but at least an option to convert to a paid account is probably in order there. Will they provide an 'advantage', sure, but not that huge of one in most areas. If you are doing an economy reset, your industrial players will absolutely need every single talent point they can get if you want the economy restarted within months vice a year. The ONLY place there might be an 'advantage' issue is the PvP specific talents. Training single weapon or function talent trees for PvP functions would likely be possible before the parts become readily available to take advantage of them anyway. The large PvP orgs would likely WANT you to wipe talent points since they have a large enough player base to quickly rebuild specialized talents and will simply dominate everyone anyway within 2-4 weeks no matter what you do here. 

    2. Territory/Quanta reset: Unfortunately, I think you have to do this and wipe territories and quanta. Had you NOT auto-assigned HQ tiles to effectively inactive players, or used a better approach to cleaning up dynamic constructs it might have been possible to keep territories, but NQ messed that up hard and I don't think there is any other option there. Quanta is a harder question. Due to the previous mechanics, you likely need to get most of it out of the game, BUT with the mission nerfs, if schematics are left in, there is a problem for ramping up the economy again if you don't include new quanta injection. Unless you are adding purchase bots back in to the markets for things other than tier 1 ore, capital injection into a restarting economy is going to be an issue.  I don't  know that there is a good answer there, so nuking territories and quanta from orbit is probably as viable as any other approach and I don't think there really is a 'good' solution here, only different levels of 'bad'.

    3. Schematics. I think you screwed yourself and all of us on this one. With the current resource distribution and more limited quanta injection due to mission nerfing, leaving them in at anything like the current costs significantly delays any sort of economy restart. However, there is a need for a mechanic that requires capital investment in industry, otherwise there won't be an economy, and people will just build their own stuff. If you leave them in, reduce costs significantly and for gods sake just allow them to be purchased on any market, making people run around to different planets for schematics does nothing useful other than waste time and annoy people. If you remove them, the way resources are distributed now will probably provide the short term 'brakes' that limit everyone from building their own factory. That MIGHT be enough in the long term, I don't claim to know the answer there, but nuking them MIGHT be OK but I am wary of that as to simple an answer to a complex question.

    4. Economy restart/peoples stuff: This one is problematic. However, there could be a partial solution. If you allow each player to bring over a limited volume of items that they select, this could mitigate somewhat the economy jumpstart issue. Allowing everyone to bring unlimited items would be terrible, but if each player can select some volume that can be retained, this possibly addresses economy restart. If each player got a 'magic container' of fixed volume or even say a Sm or XS static core they could pack to their preference this would allow a economic restart much quicker, and how 'successful' each player would be is dependent on the choices they make on what to bring. I am not sure what the correct volume would be, but probably no more than you be able to pack into a Med core WITHOUT allowing containers, or a SM or XS allowing containers. Would some players get ahead doing this, of course, that that is going to happen no matter what, and part of that would depend on how good their decision were on what to bring. Could someone pack 20 warp drives (or even 100) and get rich....maybe unless everyone else did the same thing, and lets be honest, 100 warp drives would be a drop in the bucket on what the demand would be after a reset and how rich would they get when no one had any money to start? Miners would bring autominers over, industrialists would bring industry machines over, ship parts would be available in some quantity. As long as the total volume for each account is limited, whatever comes over is it until a new industrial base is created, so some people would have an 'advantage' but a limited one at best. If you pack your volume with industry machines, you can have a factory up quicker, assuming someone else brought miners and is mining resources for you. If you pack your volume with warp drives, you get an immediate influx of cash, to the extent that people have cash to spend, but no long-term benefit after that. If someone wants to use their volume to bring over a bunch of space engine XL, great, but those take up a lot of volume, so there would simply not be a lot anyone could bring if the volume is limited so it is self-limiting based on the number of paid accounts. It will disproportionally advantage large orgs, but that is going to happen anyway with a full wipe, so this would at least allow single players or smaller orgs to avoid a from-nothing bootstrap and possibly encourage people to stay that would otherwise leave. This would introduce more diversity of products and get different sectors of the economy working faster than a one-size-fits-none standard starter pack for veteran players and would be an almost interesting mini-game in itself....kind of: :"you have to pack one bag to live on a desert isle for a year, what do you bring? Choose wisely" where any advantage that is accrued is based almost solely on peoples game play type and decisions. If you feel it is necessary to balance that for new players, give them a standard starter kit which the new FTUE is essentially doing anyway but don't give that to veteran players or make it an option for them to do one or the other. That probably levels things about as well as possible while adding enough diversity to engage different player types, restart some of the economy faster,  and retain at least some of the people that will simply not come back with a full wipe.
  10. Like
    Messaline reacted to NQ-Nyota in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hey everyone!
     
    We wanted to let everyone know that the internal discussions are still ongoing. We have been reading your feedback (all of it - really!), and we wanted to express our sincere thanks to everyone for joining in the discussion.
     
    We have also been gathering your questions (please continue asking them if they haven't already been asked in this thread) and we'll do our best to have some answers for you as soon as we can.
     
    Thanks again, we really do appreciate all of the feedback. ❤️
  11. Like
    Messaline reacted to J-Rod in Wipe details needed sooner than later   
    NQ can you please give us some sort of idea when you will be releasing wipe details??
     
    Many of us are not interested in your Easter Egg hunt or doing anything else until we know the details of the wipe.
     
    Any info is appreciated.
     
    Thanks
  12. Like
    Messaline reacted to DylanHunt in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Pardon, but I have the answer about the wipe already.
    For sure, there will be a 100% Full Wipe. No blueprints at all, no talent points.

    Why ? Because NQ did it always. First they announced a partial reset, and said what they wanted to keep. Then a few days before reset they said : "Well, we made a new decision, probably it will be best to not let players, who spent month in scanning territories, keep their scan reports."

    So somehow NQ is SOOOOOOOOO much scared of being unfair to, not even knowing new player yet, that they rather hurt the player which  they know very close and get money from. Player who spend time, money, creativity and passion in it.
    Sometimes player in here say it is no content in the game. Sorry, but then you need to play a story driven game rather than a "player creativity content creation" game if you don't get it, there will be no one, taking your hand and leading you to a map with thousends of quests all over the map. 

    And WE MADE CONTENT already. It took countless hours every day. Content in terms of nice ships, elevators, bases, cities, infrastructure and amazing scripts of real geniuses.

    So my beloved NQ team, do you think most of us can repeat that after a wipe ?
    Put same energy and lifetime into it ?
    And now, please read carefully :
    TO ALWAYS KNOW, THAT IF YOU HAVE TROUBLE WITH A LITTLE PLUGIN OR WHATEVER, IT CAN ALWAYS BE A WIPE AGAIN !!!
    "NQ" and the word "persist" does somehow not fit together anymore. 
    How can we start over again and put again years in the game, to create something we can keep as long as WE want to keep it (because we pay money to NQ) and not how long NQ "allows" us to keep it ? 
    It is 100% your game, and you proved it a few times already to the community.
    And please do NOT start promising : "this will be the last wipe in the game"
    Me as a comedian, I know how hard it is to find a punchline like this !

    What are your thoughts after the wipe ?
    Most player will start again from scratch PLUS thousands of new player because the player news in social media channels are that great ? 

    Not sure how this can be happening.
    I think it could really be the last wipe. Simply because there will be no player anymore to recognize your next wipe after this one.

    Please also think about your code and backend technic!
    Why on earth...erm......Alioth, do you need so much resets and wipes always before you are going to do a "big" change ?
    What about a big change in, let's say, 5 years ? Will you do a wipe then ? (don't smile, say "no", and believe yourself now !)
    Do you think there will be always 450k NEW player after a wipe ?

    Consider EVE or other games have to act like this ?
    To let people pay constantly in beta AND doing resets and wipes isn’t the best idea, huh ?

    But for sure also after this, you are going to do a full wipe !
    By the way, I always supported you in our community if someone said : "uhh, they changed color of some voxels" "uhh, they made a change here, i dont like" and so on. I always said: "You try different ways to play the game, so let NQ also try different ways to put game mechanic in."

    But i truly never thought you would announce a wipe !

    Many of us (if not all) would have not put so much energy in building bases (also underground bases dug up) which took years. And now since a few of us dug up their 24 L core underground base because of your surface reset and your tool only could dig out squares and this could not give back the shape the base had before. So after this week's and month of work again, to restore the look of such building you tell us: "There will be a wipe" ? Wow ! Your Balls having the size of Jago and Teoma !

    You always told us, this is a fantastic persist world. That's why a lot of player took this serious and creates amazing things because we have known (because we did trust you) IT WILL BE PERSIST.

    And now you say: "LOL, no, i´ts not"
     
    Me personal, I stopped playing the game at all because I have following projects in DU right now:

    - copy/paste my 24 L core space station to a new place because I moved base and I love the caterpillar elevators and want to use them in the future.
     
    - calculating a few ships where we want to sell in future
     
    - calculating mining outposts, also for selling.

    - building base and infrastructure
     
     
    The Reason I stopped playing is: How much sense does it make, to work on my projects, if I don't know your decision ?
    So by the way, how long will that take in your mind, until we worth it, to hear your decision  ?
     
    Last thing: How could a full wipe work to be fair for everybody ?

    me, i did a lot of digging ores and then build a factory and got my quanta on this way = after a wipe, gone = very long time to have that many quanta and luxury items again after wipe .
     
    Others were creating amazing ships with very nice designs = also gone and also long time to get it back to this level
     
     
    And what about our amazing LUA scripting geniuses ? 
    First minute in game after wipe = copy/paste all scripts from *.txt files back into game.
    So scripter have a 100% backup of all work AND have a "ready to sell" product in about 60 seconds after first login after wipe.

    We "builder" do not have such a backup or a "ready to sell" product.

    So talking about "fair to all" ? How does this fit into your world ?

    Make your decision good, but make it SOON.
    Meetings every day, and no vacation until decision.
    This is just a splinter, you owe us!
    You already have stolen us enough real life time.

    But I know that you probably not wanted to hurt anyone of us.

    So I wish you a great day and a good progress to your decision.
     
    Dylan Hunt
    (always for a good commonwealth)
     

     
  13. Like
    Messaline reacted to ABitCrazy in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I think NQ should quickly sort this out , GO or NO GO... announce asap.  Everyday I login to the game and ask my self, maybe things I am doing just being wiped..  Should I continue building my new base after relocation?  should I just sell everything ? .. damn make it quick NQ
  14. Like
    Messaline reacted to Knownthief in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I don't know why they feel the need to wipe when they could just add a new solar system 5000 SU from the current one where new players could start fresh.  Depending on the number of new players, they could add one every 6 months.
  15. Like
    Messaline got a reaction from Bazzy_505 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    FR/EN
    Google Trad

     
    NQ 
    Il va falloir que vous preniez vos responsabilités maintenant et sans attendre une semaine de plus !
    Le choix que vous allez prendre ne conviendra pas à pas mal de monde de toute façon et il faut vous attendre à perdre des joueurs et beaucoup plus suivant ce que allez décider (surtout le nettoyage total).
    Dans votre réflexion n'oubliez pas les personnes qui ont crus en vous dès le début et ont apportés temps et argent pour que DUAL arrive au niveau ou il est.
    Déposséder les créateurs serait la plus belle des bêtises !
    Bonne chance...

     
    NQ
    You will have to take your responsibilities now and without waiting another week!
    The choice you make will not suit a lot of people anyway and you can expect to lose players and many more depending on what you decide (especially the total cleaning).
    In your thinking, don't forget the people who believed in you from the start and contributed time and money to bring DUAL to where it is.
    To dispossess the creators would be the most beautiful of nonsense!
    Good luck...
  16. Like
    Messaline reacted to Galeodes in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'm shocked that wiping talent points is even a discussion. Players payed you a subscription for god's sake. Honestly with all the mess that beta has been this is the least that has to be done for people who kept supporting the game. 
    If talent points that have been accumulated through subscription are wiped or some other shady stuff implemented like tripling the amount of skillpoints required for the same skill I will
    1) Quit this game 
    2) Make my mission to create as much bad pr among my friends as I can, so they and their friends know how "well" you guys treat their customers.
  17. Like
    Messaline reacted to Emma Roid in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    add schematics to that, or compensation in quantas: I grinded them together over 2 years. 
    Would be unfair if builders keep their blueprints, and industrialists loose everything.
  18. Like
    Messaline reacted to Megabosslord in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Your daily reminder that multiple NQ staff in multiple channels, verbally and in writing, said we would get 'magic blueprints' if they ever needed to do a wipe:
     

     
    (1:30) the reason for a wipe would be "(there is) something that we need to fix and there is no other but to wipe to fix it. I don't see anything like that coming... it's something that would happen if we really had no choice..."
    (4:45) "we're going to do everything we can so that we don't have to go through a wipe again"
    https://www.youtube.com/watch?v=xOp9nDzkxpc
    (58:26) "It would be a very bad thing to say 'sorry guys, restart from scratch.'" 
    https://www.youtube.com/watch?v=ai3Kk37ntgg
    (15:53) "Everything you build is forever"
    https://www.youtube.com/watch?v=KD00-V_LKog
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
  19. Like
    Messaline got a reaction from BlueDevila in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'm not against a wipe as long as we keep our quantas, blueprints and talent points.
  20. Like
    Messaline got a reaction from Selena in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'm not against a wipe as long as we keep our quantas, blueprints and talent points.
  21. Like
    Messaline reacted to Tekhamon in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Hello everyone and too many pages to read 😛
     
    it seems useful to erase everything for an equal footing and that in the opinion of people who are on the forum or on the discord. I don't go on discord because I'm not English-speaking and the captcha bot got me drunk personally.
     
    For the opinions of the community on the forum, it is also a partial opinion of the community, very few French-speaking people participate in it. I just come to keep myself informed of future patcs and help a little on the French-speaking part.
     
    I'm just going to give a negative opinion on the disappearance of the schematics.
    At first it was scary not being able to do everything in sandbox mode. But over time and becoming a manufacturer, it became worthwhile to get there and try to sell its products on the market.
    If the reset removes the schematics, how are manufacturers going to sell their products with insane competition? Already currently, more than half of my crafts are sold at a loss on the markets, so it may be a job to forget if there are no more schemes to reward people who really invest themselves.
     
    I also have an opinion to give on the wear of the parts in pve, break them beyond 3 repairs, it will make the manufacturers live.
     
    Sincerely, Tekhamon.
     
    PS: I haven't said anything about the talents that we've been developing for more than a year without reaching the end.
     
  22. Like
    Messaline reacted to Knownthief in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    For those people wishing for a wipe.  Some of us put in countless hours scanning, mining, building.  Some of us dedicate 10-12 hours in DU expanding, flying around and just generally building....  for 2 years.  Why shouldn't we have an advantage?  We payed and played for it.  The arguments are to make everyone equal is just asinine as 3 days after launch some will have more than others.  DU is supposed to be a persistent game that builds over time, not reset because the DB is too big or players complain how unfair it is some people have 3B Quanta.  If there is a game mechanic requiring a wipe then find a way to code it so that all of our work isn't wasted, stop being lazy.
  23. Like
    Messaline reacted to Zarcata in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Do not quite understand the inclination to PvP. in principle, PvP is already included in the game as a basic framework. If you want to, you can let off steam and have fun with PvP in a huge PvP zone. What exactly should be included? Why should players who are not interested in PvP be encouraged to participate in it? Is there a lack of fancy arenas or should the solar system be made fancier, like "mists to hide in"?
    We are not in a typical mmorpg with DualUniverse, where the developers take the player by the hand and tell them what to do. So, if you want PvP, you should create your own content, that's what PvE players do.
  24. Like
    Messaline reacted to Remagz in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I'm a new player so I'm pretty much the demographic they are wanting to hear from. I think all the established ship showrooms and buildings make the game more lived in and interesting to explore. Wiping all of this content seems pointless when the main issues can be fixed without it. I imagine they will eventually be adding new systems to the game too so this whole idea that wiping content is going to somehow please new players makes zero sense.
     
    The only things bothering me as a new player are:
    Having 5.5mill talent points when others have 75mill+ with NO CATCHUP MECHANIC so that gap is never going to reduce. Even with a wipe this will still be a problem for newer players down the line. Tier 4/5 mining tiles are mainly taken and it is permanent with little chance of newer players getting their foot in the door. Both of these things can be fixed with new mechanics, without needing a wipe. A wipe will not fix these issues for new players a year down the line if there was a wipe.
  25. Like
    Messaline reacted to Neryman in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I would like to express my agreement on this point. Wanting to level the playing field for newbies and older players alike "by doing a wipe" simply cannot be a valid argument in a persistent gaming universe, because it won't fix anything - and @NQ you know that.

    You can help newbies to get into the game faster by improviong the new player experience (Last time i checked, it needed such improvements badly) - and @NQ you know that.
     
    ...But taking the hard earned goods and wealth of players doesn't achieve anything in that regard - and you know that. So @NQ, give us the real reason behind your "request" or forget it.
×
×
  • Create New...