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RugesV

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  1. Like
    RugesV got a reaction from fiddlybits in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  2. Like
    RugesV got a reaction from Yezar in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  3. Like
    RugesV got a reaction from Leniver in UPCOMING 1.4 PVP CHANGES   
    Tier 3 ammo has 3x the cost of basic ammo. These changes do not reflect the additional cost for these ammo. 
  4. Like
    RugesV got a reaction from Moulinex in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  5. Like
    RugesV got a reaction from Tional in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  6. Like
    RugesV got a reaction from Sophronia in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  7. Like
    RugesV got a reaction from Atmosph3rik in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  8. Like
    RugesV got a reaction from DemonAn9el in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  9. Like
    RugesV got a reaction from Koffye in Hey @NQ...can we have more info about PvE?   
    Its pretty important to talk about the element changes. Some of which sound like they are going to be pretty drastic. Like a complete meta change.  So what works today wont work tomorrow. And you might think, thats ok. everyone will be hit equally. But we know those larger groups have some people testing out the PVE for NQ. which means they will have the knowledge and have the ships ready for when it goes live. 
     
    So a list of every element change that is planned would be nice.  Even knowing that the list is tentative and may change. 
  10. Like
    RugesV got a reaction from Atmosph3rik in Mission Rewards   
    Your telling me you never ground faction standings in a game? Its game mechanics like this that help player retention.  You start playing the game. buy your first territory. run missions to pay for that territory, Run more missions to lower that cost.  buy another territory run more missions to lower the cost on that territory too. Dont have a territory to spend those TTRT's on? Sell them on the market for an even bigger profit per mission. 
     
    We need people running missions. As missions are going to be the resource sink the game needs. Ammo is expensive. and will become the single biggest resource sink there is in game. This will drive the economy in all other aspects. 
     
    And regarding your concern of reduced quanta sinks that is territory taxes. The reductions I propose is not going to affect it that greatly. 100 missions to get a 25% reduction. Thats 50 hours of game play (average mission is 20 minutes, and lets say 10 minutes to fly to location) to save 125,000 quanta a week. And I dont see many going over the 25% mark as the % drastically decreases at 25% and 50% and 75%.  
     
    But now that we have these numbers out. Lets say everyone ran misisons to get there territories up to 25%. 20,000 territories times 50 hours is Thats a million game hours worth of content.  Assuming an average play time of 10 hours a week. Thats 2,000 game years worth of content. Or about $288,000 to NQ.  If those 20,000 territories ran 1,000 missions each to get a 50% discount.  Thats $2,880,000 worth of game content. Pretty sure with that sort of cash infusion they could implement a new quanta sink (But I dont think its needed, unless PVE missions infuse to much quanta).  And how much would it cost to implement what i suggest? What are the other downsides besides lower quanta sink? 
     
    And finally the reason I think this is low hanging fruit. All the components are already ingame. The UI is already there to support it. You cannot tell me adding a new item in the data base is overly complicated. I mean maybe if you had to design a whole new 3d placeable item with animation.  But this should be nothing more then adding a new line item with a new ID coupled with a new icon.  Adding a new option to click when right clicking a TCU (they just did this with setting schematics bins, even moved it in a patch to a new menu area so should be easy).  adding a couple rows to the wallet territory UI to show status of TTRT's to the player(again the UI is already there just adding new columns.  And finally having weekly deductions taken from this new variable instead of the flat 500,000. (Which is an action already done on a weekly bases).  So its not like I am suggesting a whole new game mechanic like gas mining, thus low hanging fruit, pretty hard to think of a single idea that would have such an impact for so little cost to implement. 
  11. Like
    RugesV got a reaction from Atmosph3rik in Mission Rewards   
    This is why people dont post on here.  Every post turns into a discussion of dead game. And allot of the people who have fallen off the fence want the game to die at this point. So they are justified in their decision to stop playing. But this thread was not the discussion for that. This thread was about implementing a game feature (a low hanging fruit) that would have a drastic impact in the incoming update.  An update that is practically a make or break point for DU. So if we can lets actually discuss that aspect of what I propose.  Because again I believe adding only quanta rewards for these missions will set them up to fail. 
  12. Like
    RugesV got a reaction from EternalDreamer in Mission Rewards   
    This is why people dont post on here.  Every post turns into a discussion of dead game. And allot of the people who have fallen off the fence want the game to die at this point. So they are justified in their decision to stop playing. But this thread was not the discussion for that. This thread was about implementing a game feature (a low hanging fruit) that would have a drastic impact in the incoming update.  An update that is practically a make or break point for DU. So if we can lets actually discuss that aspect of what I propose.  Because again I believe adding only quanta rewards for these missions will set them up to fail. 
  13. Like
    RugesV got a reaction from Atmosph3rik in Cash injection for NQ?   
    NQ has plenty of money.  Because if they needed money they would have a cash shop selling skins, or selling dac. Heck they dont even allow you to buy additional time on Steam. Nore can you buy additional time on NQ's site to gift to your friend.  Only place you can buy additional time is a 3rd party that takes 10% commision. 
     
    I mean NQ would be pretty stupid if they needed money and had everything setup the way that they do. 
  14. Like
    RugesV got a reaction from Lasersmith in Idea: Get Rid of/change Boring Mini Games   
    As you can see in the below picture. at the red arrow you can see the edge is brighter. The ore is 100% beneath that spot. 
    And even if its close to it you can still find it Look at the second picture. its fairly light by the edge I am not 100% sure its right there. but chances are thats where its at. 
  15. Like
    RugesV got a reaction from Maxim Kammerer in Idea: Get Rid of/change Boring Mini Games   
    As you can see in the below picture. at the red arrow you can see the edge is brighter. The ore is 100% beneath that spot. 
    And even if its close to it you can still find it Look at the second picture. its fairly light by the edge I am not 100% sure its right there. but chances are thats where its at. 
  16. Like
    RugesV got a reaction from Messaline in Idea: Get Rid of/change Boring Mini Games   
    PSST, you dont have to play the mini game.  And you can skip allot of the transitions by clicking the box.  Then once you click Start quickly press ESC.  This will exit out of the mini game without a confirmation window appearing.  It will increase your calibration percent by 35%. (no bonus ore).  This can be done in VR every 5 days. Basically allowing 1 person to calibrate 34 MU's every 5 days. With a couple hour grace period. 
    will try and get a screen shot tomorrow when I do callibrations. but you can see the hotspots under the edge without surveying. 
  17. Like
    RugesV got a reaction from Lasersmith in Idea: Get Rid of/change Boring Mini Games   
    PSST, you dont have to play the mini game.  And you can skip allot of the transitions by clicking the box.  Then once you click Start quickly press ESC.  This will exit out of the mini game without a confirmation window appearing.  It will increase your calibration percent by 35%. (no bonus ore).  This can be done in VR every 5 days. Basically allowing 1 person to calibrate 34 MU's every 5 days. With a couple hour grace period. 
    will try and get a screen shot tomorrow when I do callibrations. but you can see the hotspots under the edge without surveying. 
  18. Like
    RugesV got a reaction from Lasersmith in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    And thats why I said another 6 months.  A full year should really tell us how much content NQ will be pushing out. I dont know much about alpha development. But I joined first day of beta. And the first 6 months was fixing performance issues. Then they gave us some content in the 2nd 6 months. But .23 was in there that wiped out players. Then NQ had a mass exodus when JC left. This required hiring new people and training them up to speed. Which means we got jack all till the end of the 3rd 6 months. In the 4th and final 6 months they started to pickup on patches. And so far, in the first 6 months of release we got 1.2 and 1.3 which is a decent rate, Granted the first 3 months where focused on nerfing players which drove them off too. 
     
    And I think when they had to train new team members they lost allot of development time. Hopefully we should not see a repeat which means the next 6 months should be some pretty decent updates. 
  19. Like
    RugesV got a reaction from le_souriceau in number of players connected   
    Allioth and Madis are the only two planets that have lost claimed tiles over time.  And I would interpret this as the core players are the ones still sticking around.  personally I am not so concerned about the number of players.  Other then low player count means less money, less money means less money going into development and keeping the lights on. We know NQ can turn up and lower server performance. And the way the game has been running seems like they got it running at a bare minimum. 
     
    I am more concerned about the lack of development. We are over half a year now on release, And the amount of features that have been added to the game are pretty lackluster. I am not a programmer But I do have over 50,000 hours of game time. And I said it during early beta. Where are the patches that add features?  And when you compare it to the below picture patches released by NQ and patches released by a game that only has one developer. The one guy is doing more then the entire NQ team. So either the team is incompetent, Or the team is one guy, or the team is working on not DU. Right now we are being dragged along on the PVE promise. But NQ's track record does not look great. 
     
    Edit forgot to add picture:

  20. Like
    RugesV got a reaction from Moulinex in Warp beacon RDMS   
    Please fix warp beacon rdms to make it so you can set people/orgs to warp to specific beacons. 
  21. Like
    RugesV reacted to Atmosph3rik in DU is Going Free to Play...?   
    The thing is i was paying $10 a month in 1999 to play Everquest.  At the time that was a huge expense for me.  But i was willing to pay it because the game was new and there was nothing else like it.
     
    But i don't have any interest in playing any of those new triple A rated MMOs, at any cost.  Even with all of its problems, DU is still a thousand times more interesting than any of those games.
     
    I'm not saying i would pay more for what we have now.  I'm saying i would pay more if there was more to pay for.
     
     
     
     
  22. Like
    RugesV got a reaction from Virtualburn in Gravity-Inverted containers need rebalancing   
    I have a warp ship with 8 Medium Rare Gravity Inverted containers. Weighs 380t empty. can haul 560,000L of cargo.  I have found the the cut off for this ship is 4kg/l  IE if it weighs more then 4kg/l I use this ship. if it weighs less then 4kg/l I use a ship with optimised containers. (and this is assuming a deadhead warp empty, if I am warping cargo both ways I will use it on stuff that weighs more then 4kg/l)  And thats assuming I have atleast 560,000L of cargo. Warping with a less then full cargo and you loose out on to much. 
     
    Basically warping Silver off of jago, warping gold off of talimi. I use this ship. saves allot of warp cells. Warping pure Lithium off Teoma. and I use a ship with optimised containers.  
     
    And to put that into perspective. Warping 560,000L Iron from Aegis to Talimi would cost 160 warp cells to full and back empty in a gravity ship. With an Optimised container ship it would cost 206 warp cells round trip. Your nearing 20% warp cell cost reduction at 5kg/L.  You start warping around Silver at 7.2 and gold at 19.2 and the savings really start mounting up with gravity inverted containers. 
     
    But here is the thing with them. They have to be full one way to get the maximum value out of them. If your flying around with them empty most of the time. they are just dead weight. 
     
    I am also interested in the Expanded Rare Gravity inverted containers XXL. With max skills they will get to 400kl which is just at the capacity for the special cargo missions.  They will add 300 tons to your ship.  However it should reduce that 1,700t mission by 800t. saving you 500t per mission. 
     
    So Gravity inverted containers are not for your every day driver. they are for specific objectives. 
  23. Like
    RugesV got a reaction from GraXXoR in number of players connected   
    And thats what I call the servers being down for maintenance. 
     
    I found it so laughable, that with so many things wrong with NQ.  And the numbers being so bad as they are. That you have to spout bad numbers to try and prove your point.  I mean heck why not take it a bit further and post the numbers from when steam does its weekly tuesday restarts. OMG 0 people where playing the game today. 
  24. Like
    RugesV got a reaction from Midacre in Move the schematics container link to Advanced   
    So many times yesterday. I selected set schematic container instead of set as linked container.  defiantly should be listed under construct. 
  25. Like
    RugesV reacted to Midacre in Move the schematics container link to Advanced   
    Entire factories can be taken offline mistakenly with one click.
     
    Please move "Set as schematic container" to the Advanced menu so players don't accidentally take their factory offline. Anyone with container privileges can do this, even if they have no privileges to the industry units.
     
    I would have posted this to the Ideas forum but that is shutdown.

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