Emptiness
Member-
Posts
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Joined
Everything posted by Emptiness
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Still no XL atmo engines or L wings? Sad. I've been waiting over a year for them; if they were added, I'd probably start playing again.
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Demeter will probably Kill the game if it goes to live servers..
Emptiness replied to Hagbard's topic in General Discussions
Do you have any proof of those claims? I've basically given up on DU and haven't played since early this year, but I'm still curious. -
Illegal Boarding's still happening, Keep your Alarms on
Emptiness replied to Turing's topic in General Discussions
Or maybe NQ shouldn't make stupid rules. -
Walking onto someone else's construct is now an exploit
Emptiness replied to Novean-32184's topic in General Discussions
I basically quit playing the game back in January; seeing stuff like this just makes me glad I haven't come back. I'd love to have a reason to come back; I (mostly) loved the experience I'd had, but the future just didn't seem good. by the way, in case anyone's wondering "WHY DID YOU EVEN POST", it's because I care. -
Now that we know a bit more.. What's next? (long read)
Emptiness replied to blazemonger's topic in General Discussions
It's a shame; Dual Universe had such potential. Potential squandered by heavy handed moderation and lack of engagement with the community, especially with regard to suggestions. I wouldn't be surprised if the game shuts down shortly. #JusticeForScoopy -
PM me the opinion and actual solution and I'll post it for you.
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Shitposters should be banned.
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NQ YOU NEED TO DO SOMETHING ABOUT SHIPS REALLY!
Emptiness replied to GarbageKnight's topic in General Discussions
Cool. Based on a 550k profit per day, that's only ~2 months to recoup the investment. -
DIVERSEIFYING GAME GRIND not just 99% mining
Emptiness replied to GarbageKnight's topic in General Discussions
Your comment seems unnecessarily hostile. -
NQ YOU NEED TO DO SOMETHING ABOUT SHIPS REALLY!
Emptiness replied to GarbageKnight's topic in General Discussions
Warp cells just need to be removed. Make warp drives have a cooldown after use or something instead. Or make it like Space Engineers and each warp drive can only haul so much mass so far. A heavy hauler would need a dozen or two. -
Could make penalties for orgs over a certain member limit. Let's suppose that for up to x members, upkeep on org owned territory is free. For every member over that limit, each org owned hex incurs a certain daily upkeep in quanta. 10 players? Fine. 20 players? Still fine. Cap is 25. At 30 players, each hex costs 1 million quanta per day fee. At 50, each hex costs 5 million quanta per day. Would make life very interesting.
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Sometimes I wonder if the devs have ever played or even seen any other similar games, or if they're trying to reinvent the wheel from first principles.
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To add insult to injury, I tried repairing one of the large stabs. Restoring it consumed one of its lives. And I did not realize large stabs have 55k hp... I do not envy whoever owned it and now has to repair it. RIP that ship.
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The other day, I warped to Madis and saw a ship parked next to the warp point. I landed on the ship and activated its physics. Went back to my ship and followed it down to Madis over the course of ~10 minutes and watched it crash and burn. Fun stuff.
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That would enable a 1-way conversion of talent points to quanta. The people with 10+ beta key accounts would love it. 150k tp is basically what one gets in a day.
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When I first started playing Dual Universe, I thought that the Anti Gravity Generator would make its construct completely ignore gravity. Fly down to a planet surface in a straight line from orbit at 1000km/h. Start on a planet surface and go vertical to orbit even with a single atmo engine XS and a single space engine XS, albeit with really slow acceleration. The reality was exceedingly disappointing, and the nerfs even more so. Let's make AGGs actually fun to use.
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Content Creator - Trusted Uploader Idea
Emptiness replied to DekkarTV's topic in General Discussions
A good idea, but what if a trusted uploader account is compromised? The repercussions could be severe... -
Developer failure while in a pandemic Situation
Emptiness replied to TranscendRat's topic in General Discussions
A better way to implement the schematics would be to make them optional at first (to give players time to switch over and not kill all factories dead instantly) and tweak based on player feedback and only then make the schematics mandatory. Instead, they made them mandatory, full stop, and chaos reigned. -
Agreed 100%.
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Let's talk state of ores on planets and future of asteroids
Emptiness replied to le_souriceau's topic in General Discussions
Why are there no space based markets? Really should be at least a few... -
All of which were spent in cryo, with no technological development occurring. Our ingame tech level is still back where it was when the arkship left Earth.