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Gottchar

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Everything posted by Gottchar

  1. I didnt exactly reinvent the wheel there, I know. Just wanted to throw it out because the other ideas are, at least tendency wise, more towards either some rather hard punishment, or something with a lot of dev time (make in impound, sell repo licenses...)
  2. As this topic pops up weekly by a new player, can we just make it sticky? And also my usual copy pasta for a solution that does not contain the words "bomb them all": No punishment.Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already.Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you.Somebody "innocent" is hit? No harm done, just spawn the ship again. This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets.*: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes.So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets.At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  3. I wonder if the people who say maintaining a factory is too easy actually maintain a factory. -It is so easy to get rich with building ships. You place a few elements, copy paste some voxels and place blueprints for 25k in a dispenser selling them for 5M. -It is so easy to get rich with coding LUA. You just write some lines, make them do something, put it on a ship. Rest as above. -It is so easy getting rich hauling. Warp to where it is cheap, buy, warp to where it is expensive, sell. Rich -It is so easy getting rich with pvp. Go to pvp zone, look for pve players. Shoot them, take their stuff. Rich. -It is so easy getting rich piling dirt into the shape of Denny DeVito’s face. Pile dirt into the shape of Denny DeVito’s face, set up dispenser for donations. Rich.
  4. And whenever you get a response, it is one of these five. Maybe time to start a bingo. We can not just snap a finger and the bug is fixed (within 8 months). It does not make sense to fix a system that has an overhaul upcoming (for the last 8 months) We cannot comment on it or the community will expect that feature and be angry when we don’t implement it (even if the community just asks how something is currently intended) We read everything on the forums, but it would take too long to respond. Trust us, we hear you(we just don’t act like we do). We already have a plan (but dont tell you because reasons and just implement it first and check your response later). It seems the CM have very very strict guidelines regarding what they are allowed to say, stricter than I have seen for other games.
  5. How to read: Ore prices are somewhat current alioth prices. Numbers under "untalented" are prices it costs to make 1 of the item. So without talents it costs 67 quanta to make a single screw with the ore prices assumed at the start. Numbers under "talented" are prices with maxed out skills for refining, smelting and intermediary parts. A screw now costs only 25 quanta. As of writing this, the cheapest Adjustor L on the market (mine) cost 14999. About 97% of that I get (2% storage fee, 1% value fee).
  6. hope this is better now. Also added industry talents not being applied with rightclick functionality
  7. Did you use the arrow keys, type in 0, or just delete the selection? Arrow keys are bugged for sure, I heard multiple people complain about entering 0 but was unable to repro. I have about 100 dispensers set up for which I just deleted the number and confirmed, so far no isses.
  8. I did, was told you look into it. That more than a month ago. The constructs are still there after your clean up. Ticket number #47109
  9. Why do they tell us that constructs breaking the rules are being deleted, but do not delete constructs breaking the rules?
  10. Just went through it to check validity of the bugs, fixed a few typos, formating, added rate of fire back. I think "learn a talent for days to check if you are now worse and unable to undo it" is an even better game. Testing talents is a huge pain in the ass in this game, unless you have taken them already anyway.
  11. No punishment. Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already. Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you. Somebody "innocent" is hit? No harm done, just spawn the ship again. This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets. *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes. So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets. At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  12. Market 6 and 7 are the only places (except for Gott mart) were you can somewhat reliably get every item. So people go there to buy. And if the buyers go there, the sellers sell there. What you would need is to connect the 10 district markets.
  13. Oh well, here is my copy paste from last time then: No punishment. Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already. Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you. Somebody "innocent" is hit? No harm done, just spawn the ship again. This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets. *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes. So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets. At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  14. You can stop coming up with good idea. Either NQ does still read topics after they commented, in which case they already read the excellenct ideas in the other topics, or they don’t.
  15. Prices for ships depend on prices for elements, prices for elements depend on prices for ore. Would it really be bad if you had to mine 100kl hema to get only 1.5M quanta, which is enough for only 10 t2 atmo engines L for 150k each instead of, like now mine 100kl hema to get a whooping 2.4M quanta which is enough to buy a whole tenpack of t2 atmo engines L for 240k quanta each? Lower prices for everything is even better for new players and casuals, as their daily bonus actually has some buy power.
  16. No punishment. Turn crafts into a magic blueprint after a while*, which is stored in the market container and usable within 500m of the market container, similar to placing something via linked container. All the tech to do this is already there. As it is stored in the closest market, it would be easy to find. Cant find your ship? Check market containers via "J", which can be done from remote already. Want to abuse the system? Sure, wait for your ship to despawn so you can spawn it again 500 meters further west. There is no way to abuse this if you are unable to take the bp with you. Somebody "innocent" is hit? No harm done, just spawn the ship again. This would be a super easy pill to swallow, because nobody is punished, it would just get rid of all the permanent stuff at the markets. *: So what is "after a while"? Best thing to make the game look alive, but not trashed would be the following rule: If there are more than X crafts within the tile, the oldest ship is despawned, unless it was parked for less than Y minutes. So at market 6 there would only be X crafts at the same time, unless a lot of people arrived just now, it also means you would see different ships everytime you arrive (which is the difference between looking alive and looking deserted). Alioth moon markets would pretty much never despawn anything, or any of the outer planets. At some point in the future you can of course add stuff like public advertisement space, an item that stops your craft from despawning which can only be used in a certain zone at the side (and in limited numbers at a time) etc. So any stuff that allows people to have semi-permanent presence at the market, you can add that later. For now we need something to get rid of stuff, not something to allow more.
  17. Alright, let’s talk about the positives first. -fixed linked container range after VR. That is quite sweet, I like it, but you are no linked to the second last container you linked to. They hotfixed the infinite range on that after 30 minutes, but the new situation is as annoying as the old one. -Notifications now correctly show size of the item sold or bought. Again, really nice, but the item name is now missing. Instead of "sell order of 2 uncommon space engine" it now says "sell order of 2 XL" (at market market) -"A possible crash when using fireworks in the northwest corner of a space station close to feli while still on the first step of the long tutorial has been fixed". About bloody time. Now to the bad stuff. -While the extension to the extension of the parking space at market 6 may solve the parking issue. I think maybe we need a more long term solution. -The introduction of LUA controllable speakers really did not help the market 6 situation. Especially since the client still loads all sound files, even if you turn the sound off. -the idea of warpgates to create chokepoints but also shortcuts for long distance travel is awesome. Sadly in the first hours players were able to build space station directly in/at the gates within the safebubble. Why is there a safebubble anyway? -There was yet another ninja patch and now nickel is the strongest for pvp. After every patch we have to check the stats for honeycomb. For anybody who missed it, here the transcript for the MC interview, the video is currently down. user: So most of the industry talents don’t work, the other trees also have talents that do nothing or the opposite. When will those get fixed, what is so hard about fixing them? MC: Great question. As DU is a consistent single shard universe with a player driven economy, we think that only a low amount of users actually do industry with massive factories while most other users dive deep into all the other content the game has to offer. user: So about that other content, some players are complaining that besides mining and selling to bots or ship building and spamming advertisement there is not really that much to do. MC: Yes, i fully understand your question. So we constipated Dual universe as a consistent single shard universe with a player driven economy and deep industry mechanics. The world is yours to take and make your own. user: Also, given that the new player experience gets worse and worse, with the broken tutorials and and only free tiles 40 kilometers from the next market, it seems the influx of new players has stopped. Do you see this as an issue that needs fixing? MC: The interesting thing for new players to discover in DU is that we actually made this game as a consistent single shard universe with a player driven economy. As such, the new players are a business opportunity for the existing players. user: The other players and I, especially I, especially right now, often don’t feel understood. Do you think the new ticket based feedback system, with positive feedback pushed to the front via "triage system in times of increased activity" can give you the information you need about what the community is thinking? MC: Oh yes, you are right, I totally agree. We listen to the players, this is important as our game, like our economy, is player driven in our consistent single shard universe. The world is yours to take and make your own in Dual Universe, a consistent single shard universe with a player driven economy.
  18. I currently have to either turn my factory off, which takes a day, or restart my system without audio (great stream) to do anything in my factory. So if you want me to spend time in there, please fix some of the bugs. I wouldnt mind some kind of general action required to make things, but please dont just add more tedium. Maintaining and expanding a factory is un-fun enough, patch .23 added even more tedium and removed human interaction without any kind of improvement or adding fun. The biggest fix for the economy would be NQ stopping to try to fix it with measures which arent thought through. If you want to introduce something to make industry gameplay more active, please introduce something that can also be considered fun, not just extra steps.
  19. cursor jump already in, adding the other
  20. the whole thread, including everything you said prior to going off topic is already off topic. When I made my post I wanted to express that the skill ceiling for practical building is super low. Building ships is far too easy and there is neither the ability nor a point to excel at ship building. And before answering to this this post, please read the original post again.
  21. supposed to be fixed now, can you confirm? this still in? fixed, because you are just generally not linked anymore if you move your ship, hurray! Other than that, updated list, likely missed a few of the new ones, will add over the next days.
  22. First off, I was wrong about the tier of rocket engines L. Sorry for also being an ass about it. Back to topic, they are being used, produced and bought, they are by far not as useless as many other items in the game. Given how crazy light they are, they can just generally be carried around in case they are needed. I think they fit in just fine. As long as more rocket fuel tanks M alone are traded and used more than all freight and safe, space and atmo engine of all sizes together, I think the item is fine. Not OP, not mandatory etc, but fine.
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