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Atmosph3rik

Alpha Team Vanguard
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Everything posted by Atmosph3rik

  1. By that logic why would we even need ships or weapons then? We could all just hop off the arcships and hang out playing bongos and waiting to be eaten by the local wildlife.
  2. Maybe there could be some kind of multipurpose script-able elements that would work for this. But it would by cool if it could have a visual component that was specifically meant for racing. Maybe some combination of a script-able sensor and a holographic projector would work. The distance limits that they've mentioned for scripting would be a problem though. I'm all for anything they can give us, to do with the stuff we build, other then beating each other over the head with them. Especially stuff that utilizes the editable environments too. I'm really hoping at some point they can add some kind of mini games, or maybe we'll be able to make it happen ourselves with the weapons and elements they give us. But something like a futuristic Mini Golf or Bocce Ball style game that encourages people to build courses and relax and appreciate the different environments would be fun.
  3. Where we're going we don't need eyes to see.
  4. This was a while back so things may have changed but Nyzaltar was asked this in the Voxel Tools thread here. https://board.dualthegame.com/index.php?/topic/14-voxel-tools-pre-alpha-game-design/page-1#entry131
  5. Oh yeah they've got to get us some windows. In Landmark there were glass voxels and element based windows and they both had some benefits and drawbacks. So i kind of hope they give us both in DU. Elements are handy because they can be rotated to any angle and overlap with voxels. But voxel glass let you create curved windows or any crazy shape or thickness you wanted I'm going to miss the way curved voxel glass warped light when you looked through it in Landmark. I hope they do something similar with voxel glass in DU.
  6. You can definitely make some great lettering out of voxels. In Landmark people made and shared tons of voxel fonts. But the letters have to be pretty big. You basically need at least 5 x 3 voxels to make a blocky letter. And more if you want it to look good with curves or sarifs. It would be great to have an element based way of making smaller lettering too though.
  7. This is the dev blog too. https://devblog.dualthegame.com/ Read all of that and you'll know just about as much as any of the rest of us.
  8. No one would have known if you hadn't told us. Here's the original post about it though. I think you should find the answers in there. https://board.dualthegame.com/index.php?/topic/336-members-selected-for-the-alpha-team/page-1?hl=+alpha%20+team
  9. Oh GOD i agree with twerk about something. I hate it when that happens. I watched a bit of the show when it was on TV but i didn't realized that Mcgyver was actually playing Kurt Russel's character until like a year ago when i randomly watched the first episode on Netflix. Not a great casting choice. For anyone who isn't a fan of the first show. I still recommend checking out Stargate: Universe It's a different style of show from the original. And a much less goofy tone. But be prepared for the depressing fact that it was canceled after only two seasons. The Scifi channel wouldn't know a good show if it burst out of their chest.
  10. Well they wasted their time because the first time i ran into one of them i would have pooped my pants and then run away either way. Combat in ED scares me lol. I don't even have any weapons on my AspX. I am pretty good at running away though.
  11. The sound of that alien ship is kind of terrifying. Or Elite devs finally perfected the Brown Note.
  12. I think OP mean something more like the Paint Bucket in most paint programs. That would definitely be handy. It could be a bit complicated though. One thing a lot of people asked for in Landmark but it never happened was a "Find and Replace" feature for textures. That wouldn't be exactly the same as a Fill Tool or Paint Bucket. But it would be similarly useful i think.
  13. Yeah i don't think the ability to see your own or someone else's Post Count needs to be removed. The idea to me is that EVERYONE posting on the forums ALL THE TIME should be following the forums rules. If someone really needs to play the forum game, the only way to increase their post count should be by actually contributing to the forums. Here's the rules if people aren't familiar with them. https://board.dualthegame.com/index.php?/topic/8-forum-rules/ But if people really want to keep track of a number try keeping track of your Likes minus your Post Count. Anything else is EZmode.
  14. The issue here isn't whether peoples Post Count matters. It Doesn't. Obviously. The issue is the damage being done by people who think their post count matters. Or people who just like to hear themselves talk. Or whatever drives them, i don't even know. What i do know is any useful discussion is almost instantly buried by none constructive arguments and spam. It's a bummer.
  15. Yeah i don't think he was talking about hallowing a square I really don't understand why you have to be reminded of this so often. To the point that NQ has to step in and correct you. But guess what. You don't get to decide which feature requests are considered and which aren't. You can disagree all you want. But you don't get to say no.
  16. I think the idea that Dual might actually be everything that it claims to be kind of piss off people that bought into all off what No Mans Sky was supposed to be. I remember reading about No Mans Sky and getting a bad feeling myself. It was as if every person i heard talking about the game was describing a slightly different game. Basically because Hello Games was fine with just letting people believe the game would be whatever they wanted. It was the game of people's dreams, literally. There are going to be some people who want to see DUAL fail just so we are all as wrong about it, as they were about No Mans Sky. Misery loves company. Also DUAL will probably never be as popular as No Mans Sky was at it's peak, mainly because i just don't believe there are that many gamers that want to play the same type of game. People have different tastes. The only way that many people get on the same hype train is if a lot of them are confused. That's why i'm so glad NQ has been so honest about what kind of game DUAL is, but also what it won't be. There's such an insane demand for the next big space game right now. People are hungry. I don't even think Hello Games set out to run the scam of the century. They just kind of stumbled into it because they were in a hurry to make some money.
  17. I'm not going to waste any more time with your straw man arguments. If you want to discuss Blueprint production start your own topic. Personally i don't think there's anything to discuss until we know how it will be implemented.
  18. Once someone designs a ship, they will be able to create a blueprint of that ship and then duplicate it. Assuming they have the resources. Clearly NQ will need to balance and limit peoples ability to reproduce Blueprints on the fly. What do you think is more likely? Someone building a fleet from scratch during a battle? Or someone simply duplicating pre-designed blueprints as fast as they can. Which do you think would be faster? They don't need to intentionally make building/design harder. All they have to do is limit where, when, and how fast someone can reproduce constructs from a Blueprint. This literally has NOTHING to do with the OP and i feel like you're just derailing to hear yourself talk.
  19. Maybe i can help explain a little better for those who are stuck in a Space Engineers mind set. With Dual Contouring we have the ability to create a huge variety of shapes. But getting to those shapes isn't always easy. For example say you wanted to make a long curved ship that tapers slightly to a point at the front. There's no way to create that shape one block at a time. But what you can do is create a huge 1000 voxel sphere with the sphere tool. Then cut a slice from the center to create a flat round disc. Then cut a piece from that disc to create the curved outline of you're ship. This is all done by copying and pasting, and filling and deleting HUGE selections. You just don't build one block at a time with an engine this powerful. I'm sorry but they aren't going to limit creativity or force people to build slower just to balance combat. That can be done other ways.
  20. This is just silly. It's like we're having two totally different discussions. I think you may want to read up on how the building tools are going to work. We aren't going to be placing voxels one at a time. Creating a huge block of voxels will be as simple as creating a selection box that size and clicking FILL. Boom done. All i'm asking for is the ability to create that box with precise dimensions.
  21. I think you're misunderstanding what the OP is suggesting. He just said. That would be incredibly useful just for laying out the design of a ship. In Landmark I had to constantly use the selection tool as a ruler to measure things out. What you're describing sounds more like a separate 3d design program that would let people import their designs into Dual and use them to stamp out a voxel shape. That's a totally different subject. It is an interesting discussion since we know it's possible because of those huge ships in the videos. But if that is what you are talking about i agree that it's a bad idea. The building should be done in game. But that's a topic for another thread. What the OP suggested is an excellent idea. There is so much math in designing things on a grid. Being able to set the dimensions of the building tools and the selection tool by entering numbers would be really useful. Also being able to set the location of elements and voxel selections in the world using an x,y,z coordinate would be amazing.
  22. It sounds like you're saying they should make building harder as part of some sort of gameplay mechanic. I definitely don't think that is a good idea at all. Anything that can be done to help take the vision in someone's heads and put it in the game, should be done. Obviously there needs to be resource costs and other stuff like that. Creative mode is about free resources. They've made it very clear we won't have that. But the act of building should be made as easy and as enjoyable as possible. They can limit how much you can build with resources. No need to artificially slow down building. edit: Just to clarify when i say "building" i mean design, NOT creation. I don't think it should be easy for someone to create a fleet of ships. I just don't think it should be artificially or intentionally tedious to design them either. The challenge in building should be the creative process. Not in the actual placing of the voxels.
  23. The thing is it doesn't matter what each individual player's definition of griefing is. It only matters what NovaQuark's definition of griefing that necessitates action on their part, is. There are plenty of things players can do in a pvp game that may cause other players grief. But that's not the same thing as griefing. To me "Griefing" is not the act of pissing off another player. It's the whole process of someone wanting to piss off another player so badly in their tiny little head that they cross a line that requires a moderator to step in. People will get mad when there's PVP and sometimes people may feel a bit of grief when they loose a ship or something. But it shouldn't feel so bad that it ruins anyone's day. Griefers are the ones who try to break that balance.
  24. Did you get the questionnaire email from Kickstarter? I think it was about a month ago. You had to give them your email so NQ could link people's kickstarter accounts to their forum accounts.
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