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SpiceRub

Alpha Tester
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  1. Like
    SpiceRub got a reaction from Noddles in performance?   
  2. Like
    SpiceRub reacted to GarbageKnight in NQ YOU NEED TO DO SOMETHING ABOUT SHIPS REALLY!   
    Ok so here goes.
     
    NQ - we made a voxel game, look you can make movies ships, or all kinds of ships, that are all pretty, and awesome. But making the right angles, and curves welll....HAHA that stupid hard as hell, go learn 100 hours of voxel mancy, to learn how to make a right angle curve in a half circle, without looking like LUMPY CRAP... oh and.
     
    PRETTY SHIPS ARE NICE...BUT ARE AS FUNCTIONAL AS A FLYING ROCK...HAHAHA.
     
     ME and everyone else -
     
    I want a hauling ship that looks like the  Millennium Falcon ----YEP IF THE FALCON HAD 100 AIR BREAKS, 100 ALIRONS, 100 RETRO ROCKETS, 100 Vertical Thrusters, 50 LARGE fuel tanks, 40 LARGE ENGINS, 10 XL SPACE ENGINS... a cockpit just big enough to fit you in it barely.... BECASUE THE WHOLE SHIP IS FILLED TO THE BRIM WITH FREAKING CRAP....so when hauling 6-10 containers of stuff, YOU DO NOT SLAP INTO THE GROUND AND EXPLODE...or BLOW UP IN ATOMOS DURING A REENTRY.... and WARP.....HAHAHAHAHA better warp empty, and sell your load wherever you are...casue the CELLS will cost you as much as you will make selling the ore, or parts you hauling to market.... 1 medium ship with 6 containers.....90-100 cells, FULL CONTAINERS...200+ cells.....for 1 trip...WTF?
     
    warp cell production....200 million for the schematics.....to make 10 cells per hour.....so you can afford  2 warps...to a mining location and back for 300+ warp cells....30 hours of waiting to make that many cells...  better go mine mega nodes of gold, to recoup the loss, and make a profit. 
     
    so making a movie ship, or a pretty ship is great...but functions like a flying TURD....see UEF store...
     
    so if you want function, well just eat get ready to fly a ship that is nothing but elements...made into structure, and use as little as possible....or none at all.....to keep weight down....
     
    I have SEEN WITH MY OWN EYES a ships DECK WAS NOTHING BUT AIR BREAKS.......retrorockets, just to support 10 Large containers full of ore....becasue otherwise IT WILL NOT STOP OR LAND WITHOUT EXPLODING....
     
    I TESTED THIS KNOWING BETTER - droped the 4.xx million for hauler on UEF.  could not even break atmos empty....just becasue i had 3 sticks of gum and a yoyo in my nanopack. TOO HEAVY...LMAO.
     
    SO I MODIFIED IT...from 2 large engines and a medium. to 4 LARGE engines  2 Large stabilizers, 4 medium ailerons.  STILL COULD NOT BREAK ATOMOS..... so i started digging.
     
    SO MANY UNEEDED LAYERS OF METAL VOXELS making it HEAVY AS HECK.... some places the voxels were 4 layers deep... 
     
    I hacked the bottom entry off,  moved storage to top, took out passenger seats,  hacked the back half off.... used 2 fuel tanks for space engines Large, 2 atmos tanks M, went to 4 LARGE engins.... took out all the extra layers of uneeded voxels...and flew off into space.. loaded it...and could not stop..and BLEW UP hitting the ground...becasue i couldnt fit the 100 airbrakes needed to stop....
     
    so i flipped the core to face to the top, fippled the gyro, started to fix the voxels...and well its a nice shell to make a purdy SLAVE 1 boba fett ship...that will fly...but serves no purpose...other than looking nice....
     
     
    My M core Hauler...has some shape to it...but mostly to hide the 100 air breaks L, the 100 retros to go into it, the 12 L engines, 8 M engines, the 50 Ailerons. the 4 Lage ATMOS tanks, the 8 Medium space tanks to fuel all the Hovers and V-thrusters, and still need more breaks...retros...and figureing out where to put warpcore...and  remaining 3 L containers..and not have it look like flying  Square plate.. right now IT LOOKS LIKE A 3D version of the ATARI SHIP from - Space invaders... but i might have to mod it into a just the FLYING PLATE OF ELEMENTS so it just FUCNTIONS and flys...
     
     
    SO NQ IN END - BUFF FREAKING PARTS...SO WE CAN MAKE PRETTY AND FUNCTIONAL SHIPS...... not just one or the other....cause i want a cool looking ship that can HAUL or PVP....not a Pretty ship, or a flying plate that hauls, or a BOX that fights....
     
    OH AND FIX ANTI GRAVITY...that is just stupid.... also add ION engines or whatever you want to call them.. that can do both SPACE and ATMOS... like the USS enterprise....that had a crew of like 5000 people...and carried away ships, and MILLIONS of tons of cargo....on 2 engines.. not 200 slapped to a plate, with 500 wings, oh and 1000 air breaks, and 1000 retros, and 1000 hovers, and 1000 thruster, and 1000 adjustors, and 1000 fuel tanks...with a AGG the size of the empire state building, that need 1000 pads....and a forever warm up time...and if you change one tiny thing....the whole system resets...and you rage smash your keyboard.
     
    i know its all COOL IN GAME PHYSICS OR WHATEVER WHATEVER.....but if i can warp to a planet standing on a plate in space, jump off fall into the planet from space, and not burn up in atmos, or die on impact...but watch my ship explode cause it cant slow down..cause it 100 breaks shy of stopping right... FORK YOUR DUMB PHYSICS...
  3. Like
    SpiceRub reacted to NQ-Naunet in .   
    *Slowly saunters outside*
     
    It's too bright, I don't like it. ?
  4. Like
    SpiceRub reacted to Derpzila in .   
    .
  5. Like
    SpiceRub reacted to NQ-Naunet in We've Heard You!   
    0.23 and What We Learned

    In reading through the reactions from our community regarding the recent 0.23 update, we’ve gained some valuable insights. 

    Before we talk about the changes we’ll make in our processes going forward, let’s get back to the fundamental reason behind the update itself. What we did in 0.23 is at the heart of the vision for a game where a society of players is interacting directly or indirectly with each other through an elaborate network of exchanges, cooperation, competition and markets.
     
    As it was, the current state of the game consisted mostly of isolated islands of players playing in almost full autonomy. A single-player game where players happened to share the same game world but with little interactions.
     
    It’s hard to imagine how the appeal could last for more than several months for most players once they feel they have “finished” the game. It is also a missed opportunity to try something of larger proportion, a society of players growing in a fully persistent virtual world. For this to work, you need more than isolated gameplay. Players need to have viable reasons to interact and need each other.
     
    In many single-player space games, you have ways to make money, and the game then offers you ways to convert this money into whatever you need in the game to progress, mostly via markets. This is the state in which we should end up for Dual Universe once all the necessary ingredients are in place, You get into the game, you farm a bit of money in fun ways, and you buy more and more powerful ships, equipment, weapons, etc., to help your character grow. The difference is that here, the ships or equipment you buy have been made by other players, instead of the game company. On the surface and during the first hours of gameplay, to a new player it would look similar to any of those other space games, but it would in fact reveal itself to be much deeper once you spend a bit of time in the game. Everything you would do would be part of another player’s or organization’s plan, everything would have a meaning. And soon you would realize that you too could be part of the content creation and, somehow, drive the game in the direction you want.
     
    In its current beta stage, DU doesn’t have enough ways for people to make money because we haven’t yet had the opportunity to implement all of the necessary features. There’s mining, of course. Trading is not as good as it will eventually be because markets are not really used to their full potential. As a consequence, players rightfully turned to a solo or small org autonomous game mode. 
     
    We tried to nudge people out of this with the changes introduced in 0.23. While necessary, many players expressed that the changes of 0.23 came too soon because it lacked a variety of lucrative ways for people to make money outside of mining.

    What We’ll Do Now
     
    The vision expressed above still holds. We want people to consider going through the industry specialization only if they intend to become industrialists and not necessarily to sustain their individual needs; however, we understand that it’s too soon to press for intense specialized gameplay considering the lack of sources to earn money. 
     
    Here’s our plan for now. We will modify the formula of the schematic prices to make it considerably more affordable for Tier 1 and still challenging and worth a commitment but less intense for anything Tier 2 or above. 
     
    This will allow most factories focused on T1 to resume their activities rapidly while keeping an interesting challenge for higher tiers, spawning dedicated industrial facilities aiming at producing to sell on the markets. We will also reimburse players who have bought high-priced schematics since the launch of 0.23 (please give us some time since it may take a few days as we go through the logs).
     
    We will keep monitoring the price of schematics to see if it makes sense to increase or decrease the costs. The right approach to set such a price would be to evaluate how much time it takes to recoup your investment by selling the products that the schematics allow to produce. It should be a few months so that the investment is a real commitment and it makes sense to plan for it.  We currently lack the metrics to properly assess this return on investment time. We need a player-driven market price for the components and a market price for the products to assess the profit made by each run of a schematic. This will come when the markets start to work as intended, and we can gather more data about them. 
     
    Feedback and Testing

    The release of 0.23 also taught us that we need improved ways to test new features, both internally and with community participation. The Upvote feature on the website was a good start, but it’s not enough. 
     
    To address this, we have two courses of action that will be taken. The first will be to set up an open public test server, hopefully with shorter release cycles, for players to try out new features. This will also allow us to explore ideas and be more iterative. If all goes according to plan, this test server should be introduced for 0.24, the next release. It will mirror the content of the production server with regular updates to sync it. 
     
    The second important initiative is to revise the role of the Alpha Team Vanguard (ATV), getting them more involved in early discussions about new features and the evolution of the game. We are still defining the framework, so more information will be released as available. 

    What is to Come
     
    In the short term, we will push a few corrections to improve 0.23, which include:
     
    Ships will now stop (be frozen) when their core is destroyed in PvP, making them easier to catch. Element destruction will impact the restoration count only when it occurs through PvP, at least for now (not when the ship is colliding/falling as we want to avoid having players penalized simply for crashing their ships because they’re learning how to maneuver them, for example). Recycling of un-restorable elements through a recycler that will take an element as input and grant a small amount of the schematics required components as output.
    The next major release is already in the making and will be about the mission system, a first step toward giving players more fun ways to earn quantas. We will reveal about it shortly so that we can get as much feedback as possible.
     
    We also want to reassure you that the mission system is not the only answer to offering more varied ways to earn revenue in Dual Universe. Things like asteroid mining and mining units will be introduced in the next few months. 

    This list is by no means complete, but should be a good jumping off point that gives players reasons to fight and to explore, opportunities for pirates, new ways of making money, and a plethora of other activities our creative community will think of even if we didn’t. 

    That’s it for now! We want to thank you again for your support and patience as we progress along this beta road! See you soon in Dual Universe!

    Want to discuss this announcement? Visit the thread linked below:
     
     
  6. Like
    SpiceRub got a reaction from Fight Master in pvp sucks   
    sacre blue your pvp sucks
  7. Like
    SpiceRub reacted to IvanGrozniy in Schematics   
    Exactly.. that is all this patch is...  "Uh... we don't have any new content for you, lets uh.. delay the hell out of the current content so you can have more content with less content in your content... "
  8. Like
    SpiceRub got a reaction from Booker in pvp sucks   
    sacre blue your pvp sucks
  9. Like
    SpiceRub got a reaction from Revelcro in pvp sucks   
    sacre blue your pvp sucks
  10. Like
    SpiceRub got a reaction from Interscene in pvp sucks   
    sacre blue your pvp sucks
  11. Like
    SpiceRub got a reaction from XKentX in pvp sucks   
    boring and broken ?
  12. Like
    SpiceRub got a reaction from XKentX in pvp sucks   
    sacre blue your pvp sucks
  13. Like
    SpiceRub got a reaction from Derpzila in pvp sucks   
    sacre blue your pvp sucks
  14. Like
    SpiceRub got a reaction from smurfenq in pvp sucks   
    sacre blue your pvp sucks
  15. Like
    SpiceRub got a reaction from Fembot68 in Dec 7 Twitch Q&A - Let's Discuss!   
    Please ask about how soon we can expect a change with ships being stuck to others in space. Removing the manoeuvre tool's ability to lock ships in space will require everything to be on a landing pad. Ship's clumped together in space stick together, large core ships are the absolute worst with this.

    Also ECU's don't keep a ship still if you fly off about ~300 metres away.
  16. Like
    SpiceRub reacted to le_souriceau in END OF THE WORLD PVP Event debrief   
    Nice action, even if (relativly predictably) one-sided because of number/hardware/experiece of BOO crews. It was fun to observe and report (from golden comforts of Eye of Decadence -- pure pleasure). 
     
    Yet I think to extent BOO overkilled "balance" even futher, by bringing to field pretty unnessesary opportunistic allies, already being clear favorite in context of AC mostly skipped. I get political dimension, but in terms of "pure sport" perspecitve -- it somewhat reduced quality of action. And left me (to be honest) a bit conflicted.
     
    Who I salute most: small, indy or new to PvP forces, that dared to actualy fight (and often risked heavy damage and destruction in battle that had little chances to win).
     
    Ones like crew of EMP Nightfury, who gone blazing in forlorn hope charge against Eye of Decadence. Death before dishonour.
     


    True heroes.
     
     
  17. Like
    SpiceRub got a reaction from le_souriceau in END OF THE WORLD PVP Event debrief   
    Thanks to everyone who attended the END OF THE WORLD PVP event.

    The purpose of this event was to gather the population of DU for a mass-brawl before the upcoming changes. 
    Unfortunately, there weren't that many attendees so in the end the field was largely dominated by BOO.
    Larger alliances such as the AC did not attend for their own reasons. 

    At the beginning there were 66 targets on screen, less than I had anticipated however the server still seemed pretty well alive and kicking which was great to see (Yes I was hoping it'd blow up lol).
    There were apparently even fireworks set off by NQ which I haven't even personally noticed.

    There were plenty of greyed out ships out there, what happened to them, I personally am unsure. REDA were collecting wrecks off the field.

    Thank you to everyone that came, I hope you got a good taste of a large scale operation, may such things still be possible in the future, come this update. 

    In the end, the BOO large core Decadence rammed into a ship owned by atom, most amazing total ship explosion you've probably ever seen in DU ?
    https://clips.twitch.tv/HedonisticElegantPlumageBIRB

  18. Like
    SpiceRub got a reaction from Noddles in Dec 7 Twitch Q&A - Let's Discuss!   
    Please ask about how soon we can expect a change with ships being stuck to others in space. Removing the manoeuvre tool's ability to lock ships in space will require everything to be on a landing pad. Ship's clumped together in space stick together, large core ships are the absolute worst with this.

    Also ECU's don't keep a ship still if you fly off about ~300 metres away.
  19. Like
    SpiceRub got a reaction from Noddles in END OF THE WORLD PVP Event debrief   
    Thanks to everyone who attended the END OF THE WORLD PVP event.

    The purpose of this event was to gather the population of DU for a mass-brawl before the upcoming changes. 
    Unfortunately, there weren't that many attendees so in the end the field was largely dominated by BOO.
    Larger alliances such as the AC did not attend for their own reasons. 

    At the beginning there were 66 targets on screen, less than I had anticipated however the server still seemed pretty well alive and kicking which was great to see (Yes I was hoping it'd blow up lol).
    There were apparently even fireworks set off by NQ which I haven't even personally noticed.

    There were plenty of greyed out ships out there, what happened to them, I personally am unsure. REDA were collecting wrecks off the field.

    Thank you to everyone that came, I hope you got a good taste of a large scale operation, may such things still be possible in the future, come this update. 

    In the end, the BOO large core Decadence rammed into a ship owned by atom, most amazing total ship explosion you've probably ever seen in DU ?
    https://clips.twitch.tv/HedonisticElegantPlumageBIRB

  20. Like
    SpiceRub got a reaction from Knight-Sevy in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    Clean the tubes, dust off your seats, and warm up your engines!

    Your presence has been demanded by the powers that may be, to participate in the END OF THE WORLD, PVP BONANZA!

    This is a call to EVERY NOVEAN with a weapon. Soon the update will arrive, the time to leave the womb is upon us!
    Only the strongest Noveans will birth into a new age of Dual Universe, so sharpen your resolve and under Helios you shall Triumph or PERISH.

    Before the update arrives, we shall battle under the sun on the 6th of December, 4PM EST.

    This is a PUBLIC event! Open to anyone willing to send off with one last triumphant Hurrah!

    Come one, come all, and witness the Greatness and fall of our Empires!

    Event details.
    Time: 4 PM EST
    Date: 6th december
    Location: in PVP space, few SU out of the Edge of the Alioth safezone, toward ION.

    The original idea was to do this while JC's live AMA was on, however it will likely be on a weekday, so it's been decided that a Sunday will allow for greater participation.
    The reason for this whole debacle is due to a rumoured update, that could come like a thief in the night at any time very soon and clip our wings due to a rumoured massive overhaul of DU's mechanics. So we shall pull everyone out for some fun and MASS PVP action while we can! 
     
    It's very possible that the servers will break, but I'm certain 98% of DU's population haven't participated in a mass fleet battle, so this shall be an exciting experience for everyone to look forward to.

    PLEASE NOTE:
    Considering people may not wish to join the event, wanting to save their assets for the great update, Band of Outlaws will relinquish ANY ships that may be captured by Band of Outlaws in the event, thus alleviating any pains of loss, without taking away from the core experience of the event. 

    Apologies for coming up with this event fairly close to its date, there is no announced date to the new update which could come as soon as early next week (Official notice is quite likely to be a few days at most). Looking forward to seeing everyone out in force, lets burn down the Amazon servers together! ?
     
     

  21. Like
    SpiceRub reacted to CptLoRes in Flight of the Phoenix (End of the World gallery)   
    They look. ni.. ni.. nice, when wi.. wil. will <connection lost, server timeout>.
  22. Like
    SpiceRub got a reaction from Bacabab_ in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    Clean the tubes, dust off your seats, and warm up your engines!

    Your presence has been demanded by the powers that may be, to participate in the END OF THE WORLD, PVP BONANZA!

    This is a call to EVERY NOVEAN with a weapon. Soon the update will arrive, the time to leave the womb is upon us!
    Only the strongest Noveans will birth into a new age of Dual Universe, so sharpen your resolve and under Helios you shall Triumph or PERISH.

    Before the update arrives, we shall battle under the sun on the 6th of December, 4PM EST.

    This is a PUBLIC event! Open to anyone willing to send off with one last triumphant Hurrah!

    Come one, come all, and witness the Greatness and fall of our Empires!

    Event details.
    Time: 4 PM EST
    Date: 6th december
    Location: in PVP space, few SU out of the Edge of the Alioth safezone, toward ION.

    The original idea was to do this while JC's live AMA was on, however it will likely be on a weekday, so it's been decided that a Sunday will allow for greater participation.
    The reason for this whole debacle is due to a rumoured update, that could come like a thief in the night at any time very soon and clip our wings due to a rumoured massive overhaul of DU's mechanics. So we shall pull everyone out for some fun and MASS PVP action while we can! 
     
    It's very possible that the servers will break, but I'm certain 98% of DU's population haven't participated in a mass fleet battle, so this shall be an exciting experience for everyone to look forward to.

    PLEASE NOTE:
    Considering people may not wish to join the event, wanting to save their assets for the great update, Band of Outlaws will relinquish ANY ships that may be captured by Band of Outlaws in the event, thus alleviating any pains of loss, without taking away from the core experience of the event. 

    Apologies for coming up with this event fairly close to its date, there is no announced date to the new update which could come as soon as early next week (Official notice is quite likely to be a few days at most). Looking forward to seeing everyone out in force, lets burn down the Amazon servers together! ?
     
     

  23. Like
    SpiceRub got a reaction from Elitez in Flight of the Phoenix (End of the World gallery)   
    Blitz Agrippina, first of the Blitz A-Class configuration frigates, spearheading the final approach to doomsday.

  24. Like
    SpiceRub got a reaction from le_souriceau in EVENT - TOTAL PARTICIPATION - PVP - END OF THE WORLD   
    More precise location.
     
    ::pos{0,0,-9171.8513,-4010918.5022,-75512.7129}

    These Coordinates are in the safezone, roughly infront of where the event will take place. It's pretty much directly from Alioth to Ion.
  25. Like
    SpiceRub reacted to XKentX in Dec 7 Twitch Q&A - Let's Discuss!   
    When will we have something to fight for ?
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