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Nokens

Alpha Tester
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  1. Ideally, people jusyt starting won't be able to produce XL cores too easily / build XL structure too quick. That said, it would be nice for NQ to help the transition from L cores to XL cores, maybe with a special type of BP.
  2. Orgs are there to help people share their ressources to achieve big projects. Nothing stops you from only developing your character / asset and not taking part in other's project. "You wanna know why corporations exist? To protect the owners from personal liability and lower tax", again you oversimplify : corporations exist to protect shareholders' interests of course, but why do they need protection ? because they invested their equity in the corporation in the first place, thus sharing their resources with other to achieve a goal, usually get more profits. Incorporating alone makes sense IRL, for the reasons you gave, but it does not really makes sense in DU. Also, RDMS are already there to protect your rights over your org. If your org do not compensate you enough for resources you give, this is the problem of a specific org, not a systemic problem. You make it seems that giving away your resources to an org does nothing for your character, but it should give you access to services and facilities hard to come by playing alone. Most goals in DU are achieved by orgs, same as most Raidboss are downed by guilds in other MMO. What you would want to change in the org system to make it more character-centric ?
  3. 1. That is the most overused / oversimplification of socialism ever. Please. No. 2. You can imply character development is not rewarding enough in DU, and you may be right. But political analogies do nothing for your argument.
  4. Current aircrafts can fly a few hundred tons (boeing 747 can fly 400 tons, if google is right) Falcon 9 can get 22 tons to orbit according to space x website I know it is the future, but maybe we shouldn't get to trivialize transporting 3KT Cargo from planets to planets with a single ship I believe we need better rockets, specialized to get heavy cargo to orbit => we would have specialized cargo ship for surface to orbit and then a specialized space cargo would take it from there. Hover engines should be the preferred way to move heavy cargo in atmo Atmo engine should be used for small cargo / passenger.
  5. There should be an option on the Child construct to dock it Like : Right click on Child => Dock Construct => Msg Box stating "Successfully Docked on Parent Construct" Limits can still be applied if necessary (weight / elements coliding / etc.) It also could be linked to a button element for convenience. That way you can maneuver your small ship as much as you want and when ready you manually dock your construct, and only the you can decide to dock.
  6. Is this hapenning near markets ? I had the very same problem when I landed near a market, but could fly flawlessly when I was at a distance
  7. And now I am afraid of leaving Jago ?
  8. Well, a functioning economy does not mean that you will find anything on any market on any planet. If we look at other Mmos, most services are concentrated in few hubs. In DU, Players have the capacity to choose and build their hubs, but specialized elements may never be sold outside of said hub. I find it more realistic to expect a good flow of ores between markets and planets (so that you can buy almost every kind of ore on every planet) and needed commodities (fuel, warp cell, etc.). For more specialized goods, you would have to either travel to the nearest player hub or to the local industrial org base. TLDR : Be patient
  9. I settled on Jago more than a week ago and I have no particular problem I suggest you ask support to help you on this one
  10. So do you think the limit is only for gameplay purpose ? To force player to give value to each core used and not leaving them behind ? I think the limit on dynamic cores is mandatory to reduce the clutter of speeders at markets and any future important gathering point. But I would support an extension of the static / space core limit
  11. You have to understand that this is a persistent online world and that NQ has to put some limitations mainly to preserve server capacities. However you can save your builds through blueprints, so your work isn't lost and can be redeployed quickly. You also can sell your BP or buildings to other players, which is a way to finance your projects, free your core capacity and preserve your work (in a way)
  12. Depends how big you are thinking, but a tile on Alioths should yield a few 10Kl of ores, enough for a fairly large building. Biggest problemn now would be the availibility of large cores, which require higher tier ores... But you will be able to purchase them from markets.
  13. Availability of basic materials is ok. You can build impressive voxel buildings with a limited time invested in mining materials. At the moment, you also earn 100.000 Quantas (edit : daily) (currency) which can be used to buy more building materials. Also, a dispenser unit at markets trade 200m3 of gray cement for 10.000 Quantas. All in all, you should not spend a lot of time grinding if you don't want high end elements and/or building material (building out of gold is costly). Plastic, Carbon fiber, wood, aluminium, bricks are cheap and easily accessible with various colors and patterns.
  14. Short message to say I'm happy to join the community and authenticate my account, Let's meet ingame !
  15. discordauth:kZ983ZQuPPkbLjeDKkUGDKpxtaih3NJPwDw0dugxr8k=

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