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Walter

Alpha Tester
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  1. Like
    Walter got a reaction from m0rrty in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  2. Like
    Walter got a reaction from Belorion in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  3. Like
    Walter got a reaction from Akroma in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  4. Like
    Walter got a reaction from noggen in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  5. Like
    Walter got a reaction from TerrorScout2 in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  6. Like
    Walter got a reaction from Omukuumi in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  7. Like
    Walter got a reaction from Stormis in NQ fix radars please (not obstruction)   
    Radar not working like before the radar patch.
     
    -Yesterday destroyed a ship at an asteroid, when I went back to check it out it disappeared from the radar.
      Seems that below 50 km from an asteroid's surface radar stops working.
     
    -Also when warping and getting closer to our Space Station radar shows many constructs but the icons in third-person view of Space Station and ships parked there are not displayed.
     
    So approaching the base one can hit own ships. Please give us a checkbox that all constructs in the range are displayed with its icon. It is also needed for PvP to be able to evaluate ships number present on a large fight. 
  8. Like
    Walter got a reaction from RA Nemesis in Radar changes kill Capitals   
    You would need many radars but that could be an option if you are not into aesthetics and there is where I draw the line.
  9. Like
    Walter got a reaction from RA Nemesis in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  10. Like
    Walter reacted to LeoCora in Radar changes kill Capitals   
    all of my radars in voxel are obstructed. how can NQ claim you can 'build anything you can imagine' and at the same time say 'but only some of it will work'.  what a joke.
     
    as for repair crews... whats the point?? why have someone sat on your ship waiting for the shield to go down so they can fix stuff when they can just be in another ship adding dps... pvp in DU is a mess
  11. Like
    Walter reacted to Knight-Sevy in Radar changes kill Capitals   
    I don't completely agree with you.
     
    Basically, it's a few interesting things for the gameplay that the radars are exposed.
    This can lead to having a repair team to repair this as a priority during a fight. So a possible argument for the multicrew.
     
    But on the form, well it's NQ what, it's always disastrous. They never try to sell / explain the slightest thing they do... It's quite desperate.
     
    Good story to be constructive for NQ and why this change is badly led / incomplete:
     
    1) You can still put your radar entirely in voxels. This completely avoids the principle of exposing your radar
     
    2) Item Pool HP is ridiculously low
    Voxel HP pools are ridiculously low
    Weapon damage is ridiculously high
     
    3) This still gives a significant advantage to the ship without voxel and playing only with a shield (their radar will never be in danger)
     
    4) The cross section system always destroys all interest in PvP the game. People only use 3 or 5% of the maximum cumulative usable area of a core. It is absurd. Bringing out the radars will not increase the size of the nano ships
     
    5) To really bring depth to PvP gameplay, such a change would need to be accompanied by real gameplay features.
    You expose the radars to enemy fire, so ok but make sure that for example XS ships can lock these radars during a fight rather than randomly spraying an entire building.

     
    In short, this could have been a coherent change with a real strategy for the future of the game.
    But right now, I don't feel like there's an future.
  12. Like
    Walter reacted to LeoCora in Radar changes kill Capitals   
    The radar changes kill all armoured ships...it's like a knight going into battle with his manhood poking out...who would do that?? 
    This is another example of NQ having no idea what they are doing..all of my ships pretty much now need a rework..and some are just not viable...I spent 2 years of long nights and broken sleep in this game, not doing it all over again...so I'm out. Good luck NQ, you are going to need it.
  13. Like
    Walter got a reaction from Messaline in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  14. Like
    Walter reacted to Creator in Radar changes kill Capitals   
    Nah and they want you to fly that hideous house sized DSAT on an S Core I bet so you can try to build around it while the devs laugh at us.
  15. Like
    Walter got a reaction from Creator in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  16. Like
    Walter got a reaction from Belorion in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  17. Like
    Walter got a reaction from Metsys in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  18. Like
    Walter got a reaction from ch3w8a in Radar changes kill Capitals   
    You would need many radars but that could be an option if you are not into aesthetics and there is where I draw the line.
  19. Like
    Walter got a reaction from ch3w8a in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  20. Like
    Walter got a reaction from Stormis in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  21. Like
    Walter got a reaction from Omukuumi in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  22. Like
    Walter got a reaction from Cabana in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  23. Like
    Walter got a reaction from Akroma in Radar changes kill Capitals   
    Change in an MMO is normal and in most cases welcomed if it is for a positive outcome. These radar changes were unasked for and force us to redesign our ships.
    For me it's not much that now ships will be ugly with these radars sticking out but how battles will be from now on. Let's say we get a fight between a few Nanos and some Capitals defending an Alien core Shields are to go down very fast and the Capitals will start to Hull-tank until Venting is over, forcing radars on the outside will destroy these really quick because Weapon RNG goes straight to radars first as tested on PTS.
    With the destroyed radars Capitals can't shoot back and this was really the final nail in the coffin for big ships.
    NQ you really don't want us to fly big ships do you? 
  24. Like
    Walter got a reaction from Neryman in Ongoing Discussions   
    It's not over yet I will never understand how so many personal hours I did endless mission runs, traded, built constructs had PC machine hours, and on and on are invalidated just like this. And like that Niemand guy suggests giving Vets a skin that will be just an insult to our time spent. 
     
  25. Like
    Walter reacted to Waffle Boy in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
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