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Balmung

Idea "Voxel Vertices Mover" Build Tool

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This extra Tool would give us the possibility to move the 8 vertices of a Voxel directly.

 

- you can select 1 or with Strg multiple vertices.

- you can move selected vertices with Cursor and PgUp/PgDn keys in the 3D space of the Voxel space in smallest possible steps.

- you can move it faster (10 steps) while holding Shift key

- you can "resize" selected vertices (moved closer or more far away from the Voxel space center) with Strg + Mouse Wheel

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Judging by how 'screwed up' most auto-morphing does, and how I have to fight to clean them... it would be a useful tool to have in situations where the Mighty Morphing Magical RNJ is not behaving... or you are working on a XS core, and have no ROOM for a massive point wedge to fiddle with.

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18 hours ago, Emptiness said:

Apparently JC said "Vertex editor is a good idea and it's going to come at some point" in his last interview video.

 

No idea when, but it's planned.

That would be awesome.

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Would be very much helpful!

 

Currently I see the building progress as long and difficult when applying simple details (sometimes almost impossible if not using voxelmancy).

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