Max_Carpenter Posted February 16, 2017 Share Posted February 16, 2017 Will the user interface be scalable? Hoping it will be for 4K users and the partially sighted. ???? Link to comment Share on other sites More sharing options...
ATMLVE Posted February 16, 2017 Share Posted February 16, 2017 The developers showed in the last update video that they are currently working on the UI. They definitely are not at the point where we know enough about it to tell you what features it will have. Most well-funded games these days do have features like this, so I imagine 4K will look fine. So my guess is, yes! Link to comment Share on other sites More sharing options...
SirJohn85 Posted February 16, 2017 Share Posted February 16, 2017 I would not worry about that. This can be done quickly. Just an example: function GUIToScreenRect( x, y, w, h ) local base_w, screen_w = 1920, ScrW( ); local base_h, screen_h = 1080, ScrH( ); screen_w = screen_h * ( base_w / base_h ); local screen_scale_w = screen_w / base_w; local screen_scale_h = screen_h / base_h; x = screen_scale_w * x; y = screen_scale_h * y; w = screen_scale_w * w; h = screen_scale_h * h; return x, y, w, h; end Anaximander and yamamushi 2 Link to comment Share on other sites More sharing options...
Robert_Brightstar Posted February 28, 2017 Share Posted February 28, 2017 Also, try to make it colorblind friendly...or at least add an option to switch to colorblind friendly for those out there that are...like me. Ideas, use patterns or symbols with or instead of solid colors for certain functions. Max_Carpenter, Aesras and Kuritho 3 Link to comment Share on other sites More sharing options...
Aesras Posted March 1, 2017 Share Posted March 1, 2017 Also, try to make it colorblind friendly...or at least add an option to switch to colorblind friendly for those out there that are...like me. Ideas, use patterns or symbols with or instead of solid colors for certain functions. A novel idea and definitely something the developers should think about. Link to comment Share on other sites More sharing options...
Begogian Posted March 2, 2017 Share Posted March 2, 2017 After talking with JC, they are still refining the UI so we still don't have a defined look and feel to the UI but I imagine they will allow for the user to scale it Link to comment Share on other sites More sharing options...
SHIZNIT Posted March 11, 2017 Share Posted March 11, 2017 Hope the game will also support 21:9 resolutions for the uwhd gamers out there, including me (3440x1440 34"). Link to comment Share on other sites More sharing options...
Anaximander Posted March 11, 2017 Share Posted March 11, 2017 Hope the game will also support 21:9 resolutions for the uwhd gamers out there, including me (3440x1440 34"). The pixel-count is strong with you man. >.> Link to comment Share on other sites More sharing options...
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