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Found 15 results

  1. I believe the devs have made comments about possibly adding more arkships to the game for players to be found in the future. These arkships would serve as spawnpoints for new players which would allow for a new player to forge their own way forward, rather than spawning in the middle of an already heavily developed planet/city. In between the 10,000 years from Sol being destroyed to the Novark landing on Alioth, there is quite a lot that could have occurred in the galaxy. One of these could have been a similar situation to earth, except with another alien civilization. These wouldn't have to b
  2. Hi Team The lore implies the Arkship hits Alioths crust hard and fast to embed itself solidly into the surface. Now the arkship is big, and heavy, and is built to take the impact, however the ground is not. Meteors that hit planets leave craters. So the question becomes will the Arkship actually create a 20km radius CRATER around it when it lands? This would expose low hanging fruit ores as well as give an excuse as to why its barren around the Arkship giving players a visual reason to leave the safe zone - "look grass!" J
  3. So far, we have seen the arkship landed on Alioth. I think a better place to put the arkship is in geo/aliothstationary orbit with a space elevator hanging down to the safezone. This would allow the game to be more balanced while requiring more delta-v to do space stuff and would be more realistic in general. And please watch this video to see what I mean. This guy can explain it much better then I can. m.youtube.com/watch?v=6VBCxWcAPXw
  4. I am sure that we have all thought of this to a certain extent, but I am curious to hear it discussed openly between organizations. Because of the fact that everyone is going to be spawning without resources at the arkship at least once (many of us uncountable times as we fail and die somewhere), there is obviously going to be very swiss-cheese-ish terrain around the arkship. Even if there is some kind of boundary on how close you can mine, it will just push the terrain destruction outward. Another thing that will exasperate this is if there are free trial accounts; these users are going
  5. We are the Forgers. We forge our future by deep mining and building subterranean cities. We do not build tombs but ancient marvels beneath the surface. Join our clan of survivors as we forge our fortress of earth into magnificent structures. Help build our cities with pride and become one of the ancient forgers of our great city. "Out from the ashes we will take flight, Like a fiery core we will burn bright." We are a small faction of Underground Builders, Miners, and Terraformers forging our new life near the core. Help us forge our collective story underground. If your int
  6. Recruitment Status: Open Region: North America Server: Not Yet Available Timezone: EST Member Style: Semi-Hardcore| Adult Oriented Play Style: PVE - PVP - Organized Events VOIP: TeamSpeak 3 Age Limit: 18+ Website: www.EternaGaming.com Apply: apply.eternagaming.com Link to our Charter/Rules: www.eternagaming.com/charter I have applied, now what? We will be getting people that apply on the website to get on our Teamspeak Server so they understand what they are applying for. There are some Behind-The-Scenes goals that we do not publicly post, which we will discuss over Teamspeak. Wh
  7. PurpleAnt

    Respawning

    So I was thinking, where would we respawn? In the book it says that we would respawn on the Arkship thanks to the Resurrection Node. So if we respawned at the Arkship, we would pretty much have to start over unless your friend can pick you up in a ship. I was thinking, what if there was a Resurrection Node element that you could add to a base? Now, I know what you're thinking fellow forum user. Well, to counter this argument. Building a Resurrection Node should be decently expensive You should have to build one Resurrection Node per person You should have an option on death to either "Resp
  8. It's been confirmed in the kickstarter AMA part 2 that safe zone territory will be claimable: What are the gameplay implications? Obviously the safe zones will be super valuable, but they won't be able to be fought over; only sold, right? Which means that the prime objective of all the starting players (with half a brain or more) will be to claim territory within the starting zone to either use strategically or sell to the highest bidder down the road. If the seat of a certain government is within a safe zone, can it ever be overthrown? If two orgs are at war and both are located wit
  9. We knew that the end was coming for centuries, and we realized at some point that we would never be able to finish enough arkships for all the Earth's populatoin. The wealthy sought to purchase legacy berths for their great grandchildren, the politicians fought to place their power structures into the design of the post-Earth societies, and corporations developed breeding programs for their employees, paying bonuses to people who married based on recommendations from their predictive genetics algorithms. And the poor despaired. The teeming billions of crowded Earth, suddenly forgotten as th
  10. SilverLight Industries Founded as SilverLight Research by the United Nations in 2055 as a way to pool the research capabilities of many smaller companies into something that could assist with developing advanced Arkship technology, they were one of the few companies and organizations that could possibly compete with the globally powerful Nexus Corporation on a technological basis. Eventually, SilverLight expanded to include many other industries such as extraterrestrial mining and Arkship construction, assisting the U.N.’s Ark program through multiple facets of the project. However, the co
  11. so my first question, I don't think we have an answer yet on streaming. will it be sanctioned? do we wanna set something up as a group before hand? We will most likely have accelerated building and mining i think. so as to better check the stress of a lot of constructs. This means quite a lot should be possible. if we work together plus having everyone of a goal checks stress on servers. for instance, could we do a scene from a movie everyone agrees on? like brave-hart. Also lord of the rings would be cool. I'm thinking something scifi would be nice but i cant think
  12. Sand, All up in my Junk, Part 1 Stier didn’t remember landing, nor did he remember walking all this way. He could see his own footprints however, and not in view of the Arkship he wasn’t quite sure how far he’d gone. His head was pounding, his legs felt like limp and sore, and the grit of the place had gotten to him. He was in a desert. The sun was furiously bright but beginning to dip to the edge of the horizon threatening to begin to set. He was doubled over at the edge of a sand dune as pale as an eggshell staring back at the tracks left by his ascent. It was unclear if he had walke
  13. Since every single player will start in the same Arkship, which I believe has been said, what might end up surrounding the Arkship eventually? Will it become a sprawling metropolis? I imagine it will be pretty significantly developed. How will what is surrounding the ship affect new players? There certainly won't be any resources available for long. And if I don't have that right, and there are several Arkships, then the questions go for all of them. This actually leads me to another question which is, how does the player get started?
  14. I have three questions. The first is a general question about the limitation of mining. The second is a question about the persistence of player changes to the environment. And the third is a question about limits on mining around important or permanent constructs such as the Arkship. Question one: is there any indication how far into a planet one can mine? Question two: do changes tot eh environment have a time limit? By this, I mean will the environment return to its initial state over time? Question three (It sort of ties into the above question): what is the nature of the limits
  15. So i am kinda on the fence about the arkship protection area I have though to myself: if the arkship protection area never shuts down, you can never defeat an empire. I have also read the post about the noob protection idea in mind. My idea would be to shut the shield down after a certain amount of time (because its energy reserves are depleted or something) So you are able to fully defeat an empire in a war situation. It would be a really stupid thing having to have your ships blockade the last remaining planet of an enemy empire all the time. The defeated player has two options a
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