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Alpha

Found 15 results

  1. Such structures should automatically collapse. Gravity should work and spoil it; I'm surprised the admins haven't done anything about it yet. alioth 5 km up tower sanctum 10 km up tower https://cdn.discordapp.com/attachments/304455542162587649/795373545257304084/unknown.png
  2. Hello, everybody, I just wanted to throw in some ideas that would be interesting extensions for prefabricated objects. I don't know if these points have already been suggested. If they have already been discussed, please just ignore this thread. 1) Collapsible wings. These wings could work exactly like flaps. Such constructs can be seen in countless sci-fi movies, games or other media. So it would be a pity if we didn't have this possibility of retractable or collapsible wings. 2) A hovercraft seat similar to that of a motorcycle. Hovercraft bikes could also be designed and built in this way. 2.B) To match this, hovercraft engines with a rectangular or oval shape would be more practical to create aerodynamic designs. Suitable hovers that can also maneuver quickly through forest areas will then appear on the screen. 3) Holographic replicas projecting true color images. So camouflage devices can be built in which, for example, a spaceship can project an image of an asteroid around itself. This could work similar to the basic holoprojectors. Otherwise I would like to mention a thought of MilanF666 again: 4) Rotational joints that make it possible to move other parts. Here I don't know if it's technically possible to rotate or move voxels within a frame independently of each other. These are just a few ideas and I would like to hear them (and even more if they are implemented in the game). Otherwise I'd like to thank you and praise all the development teams for their great job. A great idea and progressively grandiose implementation of this. Best regards, B4nd1t
  3. Hello everyone, I have this project of creating some kind of spaceports/malls/meeting points in DU. The first one would obviously be on Alioth. The first version will just have some basic stuff, like a public res node and a taxi station, but hopefully it will grow to something bigger. The way I see it, multiple orgs could join and do business in one place, like in a mall or an IRL airport. For players willing to join, I'm creating an org : https://community.dualthegame.com/organization/the-alioth-omniport-project , I'll put more info in this if I'm not the only one interested in this. For organizations willing to collaborate in any way (taxi, cargo, advertisement, etc.) please leave a message.
  4. As a General Idea It would be nice to have the technology to have reusable ships that can dock in another ship or even going voltron ( join multiple ships to make a bigger one). Right know iam thinking in a small spherical ship that can be attached to a ship or a station and once atached you get control of the structure. the small sphre by it shelf cant fly but can travel on the surface. Can even work as a scape pod. THis is from tengen toppa, and when this head is atached to a bigger mecha its pilot obtain control of it.
  5. It may be a hard to implement feature but just in case: The idea is having a component that make a joint in a way that it transform the ship shape and modify engines angles One example of this could be the firefly ship and its lateral engines.
  6. Nanites unit for repair and construction (action similar to the events in the Space Engineering). Required for auto repair and construction. It requires a lot of energy
  7. Hi, Should be great if we can make construction part not associed with a core unit as a blueprint to be added to an other construction. For exemple: We start a new construction static or not and we are able to add part from a blueprint part. This way we can make easy ta add a lot of same contrustion. Like room full equiped in a big Building. We just add complete floor upon each other Thanks
  8. Basically, mass-;rodiced parts that can be used to later assemble ships/structures. Think ISS, where seperate parts became one station - instead of manually building things on a structure/ship, you just attach a ready component. Same would be with ship hulls/engine bays/armaments - weld a ready-made piece to your heap of junk and fly.
  9. Join the Bladesin Mercenary Corporation! Are you looking for an Organization that allows any play style? Then look no further! We are here! We want more members in our community, and if you are looking for a place that has zero tolerance for toxicity of any kind, BMC is the one! Currently we have open positions in these Divisions: - Crafting and Science - Mining and Gathering - Trading - Communications - Logistics - Military We are aiming to make a huge gaming community, with Dual Universe in the forefront! If you are interested go to our Community Page Or our Discord and send us a message!
  10. Hello Nova Quark & People of the Forum. Will i be able to make a hanger and make a shield generator so random people just can't destroy it. And what will happen if my contructs get destroyed? I also want to know if i can hire people to watch out for my vehicles in my hanger and can i make a public hanger for people who want to store their ships? Kind Regards, Victor AKA slayervictor
  11. - Greetings from Tenacity Gaming Community - www.TenacityGaming.com Tenacity is an ever growing community of like minded players who are essentially sick of toxic individuals, Tenacity offers a great community of people who are willing to help if they can, we play many games, such as League of Legends, World of Warships, Squad, Masters of Orion, Space Engineers, Minecraft, Rocket league and many many more. Tenacity hold Regular giveaways on their Curse Server: >Tenacity Curse Server< And on their Streaming channels: Tenacity TV Tenacity Defence Force =TDF= is What will represent Tenacity in Dual Universe: Tenacity Organization Page We have a group of members already registered to us on Dual's Community, we are posting now to open our doors to any and all friendly pilots out there who want to join our ranks. TDF has some simple starting ideas of exploration and expansion, however we do not wish to border ourselves with what TDF will do until the game is much closer to fruition, when we have more of an understanding of 'What' we can do. For the time being tenacity runs a nice Space Engineers server: World is names : TDF - Moons and Roids (even though there are planets now) and the Server Name: TenacityGaming.com Server is only down when updating, or catastrophically monolithic destructive circumstances Tenacity Gaming has a 16+ Policy Mature Community so expect mature humour. Everybody is welcome providing you are a decent human being. Thank you for reading my post, Zorodek Legate; Tenacity Defence Force
  12. So far i didnt read or hear about how they want to handle construction of blueprints. My suggestion is that blueprints will be build by construction vehicles (ships and hovercrafts). My idea is that you would have to put construction module (there could be several types of it depending on size of the blueprint). Besides that construction ship would need a lot of cargo space for resources for construction and finally you will need construction drones. More you have faster you build. For example if you would want to build a large space station from blueprint you will need ship with lots of cargo space to put all resouces needed for construction and lots of contrsruction drones. What do you think?
  13. T h e A l c h e m i s t s -A Profession-Level Org -Not a Government -Does NOT require loyalty or Sovereignty -Not a Mutually-Exclusive Org -Not a bunch of jerks! If you consider yourself mainly a builder, then you belong in the Alchemists. We are a profession-level org, that means memberships indicate to potential employers that you are a specialist. I will be managing contracts with other orgs to craft and design Blueprints for military or civilian tech, and members of the guild will be welcome to collaborate on these contracts or form contracts of their own. In essence this is more like a Crafting Guild. There will be some shared resources, some shared workspaces, and every opportunity to cooperate. There will be a bank of org-owned blueprints and elements that each member of the guild can use and incorporate into their own designs. As the Legate of 4 interconnected orgs, the Alchemists will benefit from the protection of the Free Lancers (Mercenary guild), the resources of the Squires (resources-for-DAC's guild), and will have bases of operation located safely within Terran Union space and Cinderfall. And we will start in Alpha. Yep, blueprints for constructs and elements that a player creates in Alpha and Beta will all transfer over to the actual release. It will be essential for Builder's guilds like the Alchemists to have access to the earlier builds of the game, and I'll have that access. I will make ALL of my Blueprints available to the Alchemists, including the ones I develop during Alpha and Beta, and if curious Alchemists don't have access to those earlier builds of the game, I will be happy to test out and draft constructs based on notes and sketches by request. You have nothing to lose, build with us!
  14. So how will the inventory system work, in the brief trailer we see someone produce a cockpit and part of a ship hull from what i assume is their personal inventory so I'm guessing it's quite large in fact large enough to hold all the resources to build a fighter, done with the shake of his glowing hand (some sort of nano fabrication or something). How does this translate to ships, am i going to have to pipe/conveyor the minerals mined by the drill at the front of my ship back into a storage container or will the ship be one entity and the container fill by itself as long as it's part of the ship. Considerations for the piping/conveyor system is that it would make ship design complicated but in a good way, interesting to do and something to think about carefully and optimise so you're not weighing your ship down with too much internal piping but also you then fall into having to have connectors on the ship to link to other ships/buildings/star bases that you wish to trade with. If you go with the one entity approach there is less to think about and your ship designing doesn't require you to think about internal mechanics and functionality. With regards to trading you can simple shift resources from one cargo hold to the other without regard for how (probably short range tele) if they are close to each other. Then you have to consider the range that this transfer can occur at, can it be increased perhaps by scaling to ship size or perhaps some sort of power hungry module like molecular transporters and can you build ones so big you can buy and sell remotely to an entire planet or Solar system. You could also go with the one entity approach and require direct contact between the two such as having to touch hulls or sit on a buildings/star bases landing pads. Also what considerations are there for people who want to steal cargo, can you simple rock up and hack into it, perhaps you have to damage it to a certain threshold before you can loot it or even destroy it. Circle back around to the building side, we see him use his glowing hand, are there larger ship sized module versions that i can put on the front of a builder ship to produce large objects or would we have to design a capital ship in person in small pieces (not a good idea honestly lol). Once i finish my ship and have the blueprint how will production proceed, do i need a factory with a big open space for the ship to spawn into as arms piece it together or will it just pop out next to it, I don't think a small space station or building should be able to produce something larger than itself. What are people thoughts and if any of these questions are part of other threads can you link them in please.
  15. Hylios

    Joints

    I'd like to see joints in the game that allow us to build things like AT-AT from Star Wars, mobile suits from Gundam, and mining rigs from Lost Planet to assist in all areas of the game, combat, mining, building, and anything else that people could find an application for.
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