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wesbruce

Alpha Team Vanguard
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  1. Like
    wesbruce reacted to yamamushi in Weather - Sand Storms, Thunderstorms, Snowstorms, etc.   
    I'd like to see sandstorms that are so thick that they block out the light and are visible from space.
     
    Something like this would be awesome to experience in DU, and I can't think of many (or any) games that have this:
     

     
     
    I'd also like to see Thunderstorms and Snowstorms, though I don't know if the engine would support "real" snow and rain, or they would just be textures. 
     
    Would storms have an effect on players/ships/etc?
     
     
    I'm not asking for real-world modeled weather patterns, just the occasional random storm and perhaps natural disaster, though I guess natural disasters are a whole other topic. 
  2. Like
    wesbruce reacted to yamamushi in Un téléporteur à la StarTrek   
    I'm not sure it matters, we all understand what he is talking about :-)
  3. Like
    wesbruce reacted to Cornflakes in Un téléporteur à la StarTrek   
    English speaking forum mate, google translate at least shows good will :V
  4. Like
    wesbruce got a reaction from Quinn23 in DevBlog: Builder gameplay, Voxel Tools & Elements   
    This will be the challenge. In order to mine enough resources for the game to be viable you will need to be able to go out into the big bad world and get back to the safe zone with your ore. Getting owned on the way home is why minecraft anarchy servers look dead with everyone hiding under ground. Not everyone can afford to hire an escort cruiser; though that is part of the end game logic of the games organisations. 
    Camouflageable or stealth mining ships. Slower with less combat capacity but hard to see and easy to hide when landed.  Including the basic world textures as textures for voxels in buildings and craft so you can pretend to be a lump on the terrain. No one here but us asteroids.  Ensuring that a hidden craft can't simply be tab locked on at random by spamming tab in an area. IE. Planetside 2 times out such spamming, q key.  Those name tags need to toggled on and off at the owners end at least as they leave the safe zones.   Mock lootable inventories are also a possibility. IE the looting player gets generated loot (just as the miner gets ores from his ore seam ) but not the contents of your ship. They can hold you up and loot you without actually stealing your stuff or significantly damaging your ship. However is that really PvP or even really PvE?  Valuable debris (the s is silent in that word) Shooting a  PvE  ship blows off fake bits that are lootable, valuable and needs to be chased. The ship is damaged but not destroyed. It may go "stealth" for a while so it can get away. This may bust immersion. Subs in WW2 used the fake debris trick to play dead. It worked often.  Decoys. All ships are just meshes in a server why not pop a decoy on a low load server section? Now the hunter has two identical targets to chase. Both seem to take damage. Some decoys may be even able to fire back. Which do you chase? Giving mining vehicles the ability Warp or jump at a lower altitude in a gravity well than combat craft so they are not ambushed in orbit easily. This would need some interesting lore.  The miners may need remote transfer systems; like an ender chest. If you break the thing you loose access to the contents but you don't destroy the owners access to the contents. I would restrict the range of this but at least Continental or perhaps planetary. This may bust immersion. I'm sorry I can't write the software for these features, a dyslexic programmer is a bad idea, but once in game I could make some nice decoy craft. 
  5. Like
    wesbruce reacted to Vyz Ejstu in DevBlog: Builder gameplay, Voxel Tools & Elements   
    "Well, I am a programmer and so is a large fraction of the people that have joined the Aether. Being dyslexic in programming is something we have all come across. It brings up funny memories of when we just started out in our respective journeys. But, I meant the ideas!"
  6. Like
    wesbruce reacted to Anaximander in DevBlog: Builder gameplay, Voxel Tools & Elements   
    The server hardware keeps placement of objects in proximity to each cluster they are located. You actually see a "darwing" of the object in the distance. Procedural generation goes both ways. When you alter something on a planet, the aglorithm adapts to those changes and that's how the changes are stored. The server is simply coordinating movements and positions when a construct moves and runs calculations of damage and all the changes that are applied on the algorithm itself. It's not a matter of tracking at this point, it's a matter of ambient occlusion and how the devs managed the code ignoring things off of your FoV.
     
    The actual voxel size of 25cm is the the smallest division on the voxel engine, although, a smoothening tool could reduce the VIRTAUAL volume of the voxel to smaller sizes, able to create thin layers of glass this way, by getting a 10x10 glass voxel square and smoothening out to create a thin layer of glas. It would still have the hitbox of a 25cm voxel but it would look way thinner, so, ther's also that, that people may build so many elaborte smooth objects, that they may cause unwanted framerate drops by creating a construct that seems "less" than it actually is, but I don't know much on Voxel engines, so I could be 100% wrong (or according to some people, 10% wrong :V ) .
     
    Hope I helped out.
  7. Like
    wesbruce reacted to Anaximander in DevBlog: Builder gameplay, Voxel Tools & Elements   
    They do intend for a "Virtual Reality" form of building without being interrupted. Then you save the building ass a blueprint and build it in the game world.
  8. Like
    wesbruce reacted to Ripper in DevBlog: Builder gameplay, Voxel Tools & Elements   
    Hey!
     
    If you can stack 20 cannons on the front of your single seated fighter... More power to you..
     
    You'll need it.
  9. Like
    wesbruce reacted to Anaximander in Currency name?   
    R U loco bruh? Did the maco reactor poisoned you esse? You are bringing down society shynras, shame on you
     
     
    Currency is highly anticipated to be player (or more accurately, FACTION made) to avoid inflating the market on the same currencyad promot exchange trading, like 1 bar of cereal for 1 bar of chocolate or something, I don't know, I'm not a math doctor.
  10. Like
    wesbruce reacted to cyber_wyber in Terraforming   
    I can see this being abit OP if you were to use them on a Player occupied planet it could become a planetary cannon..
  11. Like
    wesbruce got a reaction from lethak in When is the Kickstarter?   
    It might be really nice to code a crowd funding option into the organisation structures so we can have in game crowd funding of big organisation projects. An option to draw on non members via the market system for big projects could also be a useful tool for colony infrastructure and recruitment. Takes some workload off the GM's too. I would count as part of the player run government system. Once funded there is a lot of hiring: player generated quests. 
  12. Like
    wesbruce got a reaction from Anaximander in Terraforming   
    Mars has all the materials to make fertiliser for the biodomes. And Bob Zubrin's mars hab design stores all the astronaut droppings as freeze dried shielding for use as fertiliser on mars. See his "case for mars." book. We need not go into that level of detail though someone has all ready suggested it on another thread. 
    I'm A National Space Society member and former Mars Society member. Curiosity rover has spotted several useful chemicals that if you put it through a mill gives you useful fertiled regolith, add seeds and some bacteria and you have soil. A minigreen house is planned on a near future mission. 

    CaptainTwerkmotor  is correct biodomes and roofed valleys is not full terraforming. 
    I've actually outlived my NSA life membership twice.  
  13. Like
    wesbruce reacted to Anaximander in Terraforming   
    You confuse Terraforming with colonisation good sir. What you described is a colonisation effort.
     
     
    Terraforming is turning the planet's atmosphere into an Earth-like consistency, same atmospheric pressure as well, which is a bitch, since Mars doesn't have the same gravitational attraction as Earth.
     
     
    So, from the get-go, you got a problem like ... gravity. So, you need to pump out more oxygen, nitrogen and w/e is inside our Earth's air floating about right? No... you need to establis a better ionosphere, which is a bitch to nail down, unless you don't mind a constant absence of an ozone layer. Combined with a lack of gravity, we need to extende said atmosphere even higher and make it even more dense than earth's to maintain the same pressure. 
     
     
     
    Now, you SOMEHOW, managed to do all of the above. Tough luck, Martian soil can't really grow terran food, so, let's pump a lot of actual crap onto the planet itself, to fertilise the ground. Where will you get all the amount of crap to fertilise a whole field? Not the colonists (pun is awesome), but more likely, from terran "volunteers". Yep, the term "Spaceship full of space-shit" is a thing if it comes to terraforming.
     
     
    You did all that, now, the planet is ready to be fertilised, hopefully, you brought some fly and other insects along ,cause plants need them to do many things. Cross your fingers for no pestilence running rampart.
     
     
    But wait.... MArs is way too far from the sun and away from the nice and cozy coldilocks ring that earth is to sustain the terran plant-life on mars. Easy! Just build a greenhouse!
     
     
    To which, we come back to my original point. Make a biodome and live in it. You don't need to terraform a planet.
     
     
     
    Peace
     
  14. Like
    wesbruce reacted to Anaximander in Terraforming   
    Apparently, partial terraforming is not terraforming. And to even grow beans, you need a controled enviroment, a biodome in other words.
  15. Like
    wesbruce reacted to Sareseras in Food and Water   
    So alot of points have been uhm *pointed* out towards two words that i'd like you to think about.
     
    Realism and futurism.
     
    So you want it to be realistic? well its in the future so too bad but there wont be any t-bone steak or macaroni and cheese. If you think of todays food alot if allready unhealthy without the industry adding more junk into it.
    Settling on an alien planet, would you kill and just grill the first alien you see that looks like a plague infected rat crossed with a two headed blobfish with elephantitis? No ofc. not because it would likely turn you into an pink cowgoroo that spews out gold out of its udders instead of milk, but you look so tasty that the other people eat you instead.
     
    So heres the deal, im bringing up points against food and water, and afterwards points for a survival like system with the last part being something players will hate me for but devs would be glad to see.
     
    Contra-Survival:
     
    Makes no sense in a futuristic setup even if trying to be realistic, imagine all the allergies we have now, and think what would happen with new things. Why is it forbidden to bring foreign flora/fauna into australia? because it would destroy all of the native ones. Same with the bacteria in our bodies if we added something alien that we cant properly understand and defend against (think bout aids but worse).
     
    We have plenty of food supplements as of today, and in the future could be healthier than eating normal food.
     
    And dont forget the POOPs, i mean if you eat your ribeye beefsteak with country potatoes, im sure your body doesnt digest it all and has to get rid of the things it doesnt need.... so i would make trillions with my Poop Planet where you can dump your stinky shit for a price since nobody wants that shit on their turf.
     
    Main points against it are the additional workload for something so little, ofcourse food and water would span over many other parts, but its too much effort for such a small thing that would only be a bother. BIG + i want the devs to focus on something else thats way more fun and interesting than a cheap food/water survival system that almost every 3. mmorpg has, so its nothing new, if you want to try and build effective farm layouts, go play modded minecraft.
     
    now the Pro-Survival:
     
    So depending on how advanced our bodysuits are it could regulate our bodily fluids and absord moisture from the atmosphere, or think a bit like the suits on the planet of DUNE.
     
    At the same time it also collects noble gases or space/planet particles to give your body nutrients, should you be on a hazardous planet you would need to bring something as refill. Thus creating the nutri-gatherer which collects faster than your suit does and creates cans that you just need to place on the entry plug of your suit.
     
    On the other hand if you go too deep underground, your suit cant collect any cosmic/stellar particles from the air anymore, thus needing either an energypack(like food) or you need to resurface(like breathing).
     
    In the end it comes down to your equipment how long you can last. And incase of toxic or simply uninhabitable planets you would only survive temporarily until you get equipment that lets you live there indefinitely.
     
    If its about buffs/boosts why not just make something like energy/stim packs or adrenalin, melatonin, seratonin, those are some good stuff too if you want something not so vague like *energy*.
     
    Oh and last but not least the point i mentioned that will possibly not be well liked:
     
    If you clearly think about it, this survival thing will be a bother and waste of time most of all, but another market niche for those who dont want to compete in weapons or vehicles etc.. BUT it will increase the time needed for most players to get their first PLEX!!! because many will need to focus some of their time and attention to surviving not just PvP/PvE but PvA player versus Area.
     
    So if you think about it, you as players and myself will favor NO survival unless it is alot of fun and not too time consuming. But most of the suggestions for food & water dont sound like fun even if you could generate income with it.
  16. Like
    wesbruce reacted to Halo381 in Food and Water   
    Just gonna leave this here.
    Source: https://devblog.dualthegame.com/2014/12/04/from-barter-to-market-economy/
  17. Like
    wesbruce reacted to Anfros in Food and Water   
    I'm against any mechanic that would make just standing around chatting with friends have bad consequences. If there is a food mechanic it should only affect players who are doing something.
  18. Like
    wesbruce reacted to Anaximander in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    DUAL can't do that, because the year is not 2116, but 2016 :V
  19. Like
    wesbruce reacted to Anaximander in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    The game is tab-targeting, not an FPS simulation. They seem in-fact, going for an Active Lock-On, which is tab-targeting but takes skill to lock-on the enemy target. It's no slugfest and it's not FPS. If you see the other guy raising his sword, you can jump away from their reach and their sword won't hit you. Simple, interesting and light on the server.
  20. Like
    wesbruce reacted to Anaximander in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    Well, rayguns can run out of ammo, a knife does not. Not to mention, stealth and concealment of weaponry.
     
     
     
    A Dune inspired force field is good idea, although, the idea of an electric current flowing through a piece of metal in the shpae of a blade, or a plasma cutter emanataing from the edge of a blade is way more intriguing. 
  21. Like
    wesbruce got a reaction from magnatron in Over mining causing ugly planets?   
    There is another solution to the mined out spawn zone problem. Simply add restoration tools to the tool range and mine restoration to the "quest" list. Make money fixing spawn.
    People go out with tools they have crafted and a small amount of resources and smooth, fill, repair the Terrain. Mine restoration and forest replanting are a real thing in the real would. Whether it resets ores or simply resets the terrain to seed without ores will be a question. If this is a player built world and a player mined world, why not a player repaired world? 

    Also helps with that hidden base. You don't want the mining giving the game a way. 

    In minecraft anarchy servers I'm the guy that goes back with dirt and saplings and replants spawn. It really confuses people. 
  22. Like
    wesbruce reacted to DaSchiz in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    Eh .... you can try to melee me while I shoot you before you can touch me.  I'm happy with just guns myself
     
    https://www.youtube.com/watch?v=7YyBtMxZgQs
  23. Like
    wesbruce reacted to Anaximander in Minimum system requirements.   
    We;ll have to see the Alpha and later optimastion for such a question in my honest opinion. My suggestion to check how strong your laptop is, is this :



    Donwload Planetside 2. Play on a ridiculously overpopulated battle. If it's above 15 FPS, your laptop can handle anything thrown at it.


    f it turns to 1 fps but the client won't crash, chill, chill, your laptop can still handle ANYTHING else.


    Planetside 2 is the best game to test your rig's power level (despite your opinion of Planetside 2 as a game in general xD)
  24. Like
    wesbruce reacted to NQ-Nyzaltar in Terraforming   
    Hi Hylios,
    For the time being, it's not planned to make Terraformation possible.
    This would require some heavy development time, and that can't be in the priorities right now.
    But we will look into it so see if it's feasible at least for small areas, like biosph?res. Maybe for a distant goal ? 
    I'll come to you on the subject when I will have more info on the subject
     
    Best regards
    Nyzaltar.
  25. Like
    wesbruce reacted to jrhod99 in Terraforming   
    Maybe in a limited area not across the entire planet a structure that would turn the area near it to a different biome.
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