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Warden

Alpha Team Vanguard
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  1. Like
    Warden reacted to DaSchiz in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    That's not you in the vid is it?
     
    Good job with it though
  2. Like
    Warden reacted to Cybrex in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Fight the power! The man is trying to just keep us down!
     
    Good stuff though, excited to see how this will play out on release.
  3. Like
    Warden reacted to Cybrex in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Yeah, it was a joke.
     
    I understand completely, and look forward to seeing if this pans out.
     
    Anyways, your rules ain't for me space cop. Go eat a space donut, and be on your way way out of my space. 
  4. Like
    Warden reacted to SteveMcFarlane in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Throughout history, order and chaos have battled for domination. Through superior tactics, technology and weaponry, order can bring peace and prosperity...
    However order brought through fear and oppression can be a breeding ground for chaos. A balance between order and freedom has to be sought, and at Vulture Corporation our security personnel are that balance. We strive to forward human civilization and our security division is part of that goal.
  5. Like
    Warden reacted to Bella_Astrum in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Wish you the best. Vulture Corporation looks and sounds awesome
  6. Like
    Warden got a reaction from Vyz Ejstu in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Greetings. The board informed me about the following [DU] changes that I share with you here now:
     
    ▶ A "pact entity" may be created to aid in mission goals and long-term stability
    ▶ Given the outlook on the future, "Vulture Corp Central" (this very entity) is permitted to create a police force or assign its security force personnel to any existing police force temporarily or for a prolonged time - in turn, contract work or outsourcing via the existing security force is also possible
     
    ▶ Specifications are to be handled by the Central entity itself. The Board reserves the right to revoke any rights associated with this update or demand changes at a later date.
     
     
     
     
    Why this change?
    Perception. While protection duties can in theory also be covered by private security forces, aiming for a professional and dedicated unit or entity seems preferable and the terms can help in how such a force is perceived, outfitted, trained or generally governed - and by whom exactly.
     
    These changes now basically allow us to either create our own police force sub-unit or entity for our own public settlements or cities, should we ever create or maintain any, or outsource said units to willing groups, organizations or more specifically nations or alliances. In turn, another possibility is that we "lend" our security (or police) units to these groups and formally integrate them into their own public security forces. In this scenario, as they remain part of Vulture Corporation (unless they quit) they will be subject to the laws, protocols and rights of any existing force they join to prevent any unintended influence or conflict of interest.
     
    This can be worked out in greater detail for any interested party. This step on paper basically allows us to either spearhead some kind of joint police force for specific areas or assist any existing (or to come) by adding / lending members to it that would, at that point, already have some kind of combat capability from other scenarios.
     
    Details on how to accomplish or govern this in the future may be released over time.
     
     
    For public inquiry or criticism, feel free to reply here or send a private message. If you generally consider creating or assisting a major player made public city, consider this offered support for it. CSYN I'm blinking at you here to some extend, too.
  7. Like
    Warden got a reaction from KingofPR in Isolation from the rest of the world   
    If it can be comparable to Minecraft, where "Civcraft" had a large map and encouraged player organizations or civilizations, then yes. Then again while the map was large there, it was used over many years and a lot was constructed or changed in the landscape. Many things were explored over time. If we consider a single shard and a lot more, then the galaxy or universe would have to be vastly bigger in comparison to spread out the potentially large playerbase.
     
    In short, if it will be big enough yes. Then again if there's ever some end or rim, expect others to go for those too. You will eventually encounter others.
  8. Like
    Warden reacted to Kongou in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Many people have been pretty jealous of your animated logo! I'm also a fan.
     
    How have things been going for Vulture, is StarC somewhat playable now?
     
    And hey, come and poke us sometime in discord you crazy birds.
  9. Like
    Warden got a reaction from Astrophil in Aeonian Federation [Now Recruiting]   
    I must say, I've never been a fan of trailer-like player org promotion videos. Most of the time at least, I see game trailer footage that is "rehashed" and some music or a few text pieces are added. While one could say that's better than nothing, I am not really sure.
     
    But here comes the great but(t).
     
    That doesn't mean I dislike the whole idea, don't get me wrong. Even using game trailer footage is fine if "done right". Perhaps I'm simply "overfed" from seeing above-average use from remixed game trailer footage in another game (SC).
     
    And while this org trailer has the general "movie trailer theme" I must say it is very well done.
     
    I guess in the end the footage you used is simply fitting and right while the additional editing is good, too. Perhaps I can also relate a bit because I tried a similar thing once, but prefer more "minimalistic approaches".
     
     
    To summarize: I think people can do a lot wrong with the format you have chosen - you have done a lot if not everything right however. I also like the "symbolic footage approach" that I can relate to - it seems like a movie trailer now and that is a big plus for a player org to build some world around it via believable or symbolic footage.
  10. Like
    Warden reacted to Astrophil in Aeonian Federation [Now Recruiting]   
    The Cinderfall Syndicate is proud to reveal, after many hours of work, its own history. Please enjoy the visual experience prepared for you below:
     

  11. Like
    Warden got a reaction from Vyz Ejstu in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    I would start before this: First pick the right alliance if you are not already in one. When in doubt, wait or filter more rather than going for the next best alliance you see, as picking one can define a long time. It better is a good or relatively good and sound choice then.
     
    Afterwards, there isn't really magic advice or a recipe for guaranteed success, as too many factors come into play including dynamic social human interaction.
     
    In the end it just has to "fit" or work somehow. It helps if people within this alliance have a general identity or similar ideas. If interaction is higher among the individual members, chances are people will be more motivated or effective rather than loose alliances where you only really start to call when you need cannon fodder.
     
    "Luck" also plays a large role. In the end you can plan all you want - while that may increase your chances or lower risks, in the end anything can still happen.
  12. Like
    Warden got a reaction from Vyz Ejstu in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Thanks for the feedback.
     
    But as I like to say: Multimedia isn't everything. As the first of us, many years ago, were roleplayers or influenced by it somehow, we eventually started putting the focus on certain videos, news reports etc. to add immersion. Or I did, rather. This included rather basic ads that I should actually throw in here later so you can compare with "back then <-> today". It also included basic briefing videos showing the AI. The tools were quite basic (movie maker...) but back then people liked it. The idea was to not just play a game in your limited or ample free time but to immerse yourself in it a bit more, and frankly, multimedia is probably one of the better options, if not the best.
     
    But to get back to my initial statement, multimedia isn't everything and we make sure to highlight where we currently stand to potential applicants, what they sign up for (now and later) and that multimedia isn't everything. This means that in the end, you can put on the nicest looking suit but your behaviour and input matters more than this beyond first impression.
     
    This should also allow for a more natural healthy growth. I'm no friend of simply trying to amass numbers no matter what. It boils down to the "quantity or quality" question to some extend. But regardless in the end we will just be one of many organizations and in turn concepts. We are in Star Citizen and if this game gets more interest and attracts more people, then it will be the same here. The main thing is that we have the right people by then to work on our goals as intended - and of course all who join us for this ride have fun along the way and experience something unique.
     
     
     
     
    We had one successful campaign in a modded Minecraft community already years ago. It had PvP but also an economy, player faction politics and more. And I can tell you it was one hell of a ride. I usually do not exaggerate like this but I really mean it. Perhaps the feeling of nostalgia and looking back amplifies the positive emotion, but there were really very notable and fun events in that time. This included a ten hour war against a major raider group where we had fierce ranged combat and it also included fighting a major uprising within just 26 hours or a day in essence.
     
    So to summarize everything said, in the end it's about going a little extra mile to try to deliver a fun experience to not just members but allies and partners as well ... and perhaps the occasional enemy, depending on how they take certain things.
     
    That raider group we fought for ten straight hours (5AM to 3 PM in my time with our alliance, in shifts basically) were fierce enemies then but after this we actually patted our shoulders. We agreed that no one wanted to have another massive ten hour war and became allies. We started making announcements or related videos about these events to further highlight how special they were.
     
    All who had this feeling know it's worth pursuing again and that's basically our motivation.
  13. Like
    Warden reacted to Astralator in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    Damn. I take my hat off (If I was to own one). An amazing and professional looking effort for a game that is not even in beta. Do you have any spots left? : D

     

    The Idea of representing a corporation/guild/group organization with music as well as logos seems like something for a real world business (not meaning to be devaluing here) – don't see it often in this context.

    Although – I don't quite see how the feel of the theme fits with the impression the visual (logo) and description gives here... might just be me though. : )

  14. Like
    Warden got a reaction from Code24 in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    If you know (or were / are into) roleplaying, perhaps you know the idea behind or popularity of "character themes".
     
    For some it is a measure of giving their characters ... well, more character. Or to underline a certain mood, as music (often) makes mood and evokes certain emotions. Or, some like certain underlying messages or lyrics within songs or music. But it is also relative. Here is an attempt at a "theme" with the lyrics rather than the music hinting at a potential backstory. I personally consider the music to be powerful regardless, but perhaps some dislike the genre or presentation.
     
    So to help us or in this case more specifically me assess whether we should proceed with themes in general and then perhaps the choice of music, let us know what you think. Your input helps.
     
    And perhaps this post encourages or motivates other users and organizations to come up with character or organization themes. Most organizations find a visual definition (via logos for example) - but do they find an audio one, too? Not so much.
     
     
    You be the judge.
     
     

     
     
     
  15. Like
    Warden got a reaction from Astrophil in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    If you know (or were / are into) roleplaying, perhaps you know the idea behind or popularity of "character themes".
     
    For some it is a measure of giving their characters ... well, more character. Or to underline a certain mood, as music (often) makes mood and evokes certain emotions. Or, some like certain underlying messages or lyrics within songs or music. But it is also relative. Here is an attempt at a "theme" with the lyrics rather than the music hinting at a potential backstory. I personally consider the music to be powerful regardless, but perhaps some dislike the genre or presentation.
     
    So to help us or in this case more specifically me assess whether we should proceed with themes in general and then perhaps the choice of music, let us know what you think. Your input helps.
     
    And perhaps this post encourages or motivates other users and organizations to come up with character or organization themes. Most organizations find a visual definition (via logos for example) - but do they find an audio one, too? Not so much.
     
     
    You be the judge.
     
     

     
     
     
  16. Like
    Warden got a reaction from Kongou in "Universal" Government?   
    The lore or setting itself already hints at relative freedom. Earth with existing structures is no more or generally out of touch.
     
    You have various ark ships that start anew with various (player) factions and they all more or less start again at the same time.
     
    This means they all have to develop on their own. The rest is natural selection and luck.
     
    So unless the devs make one, it's all player dictated more or less.
  17. Like
    Warden got a reaction from DarkTemplar in How far can empires expand till they colapse and if there are possible ways to prevent such things in DUAL.   
    It's a bit like asking: "How long can I lift these weights? How can I prevent eventual exhaustion?"
     
    And the answer is: That depends. On you. And in the context of the topic many other things.
     
    In the end, it is natural selection and causality at work. You could also consider physics. What goes up eventually goes or comes down again. Larger player groups , depending on their structure and 'quality control' are often more fragile, but certain small groups could be just as well.
  18. Like
    Warden got a reaction from Kongou in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    We have some multimedia additions planned for the near future. They will be added here once they are done.
     
    With this said, we also look for those interested in multimedia creation. You know how to craft logos or edit something into something greater, for example? You have experience with video editing? There is enough work to be done and very good results may net reasonable monetary rewards - but it shouldn't be the main motivation if we consider membership.
     
    Apart from this, those with some roleplaying experience are also more ideal candidates as we'd like to craft a more detailed background that fits into this particular setting.
     
    And last but not least we look for those interested in creating a news-style group that will cover various occurrences later on.
     
    Let us work together and create something that will last.
  19. Like
  20. Like
    Warden got a reaction from CyberCrunch in Create a new forum section for player factions and organizations   
    Less of a gameplay, more of a forum idea.
     
    We currently have both player and organization introductions in one category.
     
    I suggest that we (well, mods / admins that is) create a new category for player organizations, alliances, etc. This may be more useful sooner or later in my book and may eventually make finding them easier. It also looks a bit better.
     
    Of course the sooner this would be considered and implemented, the less work you have later on as you move threads over.
     
     
     
    If we assume people are for this idea, how could one execute it as we have threads in the category already?
     
    Perhaps users are allowed to move their own threads between categories. If that's not yet possible (I didn't try so far) or not intended then mods could move threads upon request. There aren't that many organizations yet so that should also not be too much of a hassle.
  21. Like
    Warden got a reaction from Anaximander in DevBlog - Organizations: build your corporation, faction, nation or empire!   
    Even the player is player driven!
  22. Like
    Warden got a reaction from Halo381 in Politics in this game and how will it affect the player   
    When being forced to decide what rough 'type' organization (nation, clan, cult, company etc.) to create I considered the same aspects. And honestly, unless you are or plan to become bigger I wouldn't automatically aim for a nation or government type of org because you have more to cover on paper.
     
    While it seems lucrative to have that, I'm quite happy to have picked a Corporation or private entity on purpose because interaction with other groups becomes way easier (to me anyway). And if need be you can still "upgrade" to a nation.
     
    I like to point out that the Helghan from the Killzone universe actually were a corp wit the same name and became a nation or empire so to speak. I don't see the same flexibility the other way around (gov to corp) while keeping it consistent.
     
    Regardless of my preferences I wish all (or most, not you space terrorists) luck in their endeavors.
  23. Like
    Warden got a reaction from Pantydraco in Full PvP or allow player-created PvE zones? (outside of Ark)   
    One can argue in favor or against them endlessly, I suppose.
     
    I'm generally in favor of some kind of safe zone or similar mechanic to protect various areas. It doesn't even have to hinder PVP, it could complement it (compare to Minecraft Faction Plugin and how player factions worked there for example).
     
    Doesn't mean you can magically protect everything and just pick the easy way out, but I feel some level of being able to utilize safe or protected zone allows creations to last more and perhaps to serve as possible new trade hubs where players of all (virtual) walks of life can meet and engage without clubbing their heads in.
     
    Some may argue that only that should persist what players can actively manage but this automatically excludes a majority of factions or at least a lot due to lack of manpower. Even moderate groups may have trouble if the enemy can just wait and "raid the city at night when no one is there" - lame. "But defenses"... that would resort in turret spam or similar all over.
     
    I get that there should be certain risks involved, but at the same time there should be some incentive to create, not purely destroy. If you put a lot of effort into trying to make some city over weeks and within a day a bunch of random people destroys it or significantly damages it so that weeks are lost, chances are you won't try the same again.
     
    I'm sure there is some middle grounds. How? That is the biggest question. It could be tied to certain factions or areas in space, it could be tied to faction (man)power, or perhaps to certain technology you have to obtain.
  24. Like
    Warden reacted to KlatuSatori in Territory Claim Unit function suggestion   
    Yes. There is a devblog on territories with a dedicated thread. I think it's in the gameplay mechanics forum. I'd link it but I'm on my phone atm which makes it difficult.
  25. Like
    Warden got a reaction from Asimos in Food, Sleep, Logout location etc.   
    I'm still generally in favor. If I look at Minecraft (correct me but I think it wasn't specifically advertised as 'survival game' but it had a survival mode nonetheless with food consumption) that is a good example where the whole "You have to eat once in a while" played a not so small factor in gameplay. It was more fun and challenging.
     
    Especially on some civilization-like servers you had to find food first or go to major cities that had public farming areas or food boxes to get by. You had to consider this as you built your hideout or organization base. If we consider this but notable slow down food consumption, I really see no hassle for DU if you indeed have to eat once in a while where "once in a while" would be every few real life hours or a bit less.
     
    For me that seems perfectly acceptable and it all makes sense if food items are playing a role beyond just body health but medicine etc, as Cadavus mentioned.
     
    Of course others are against it for whatever reason, but in the end you can argue back and forth or repeat yourself. What is a relative fact is that you can find arguments in favor and against survival mechanics (not just food). Over time and after many discussion threads, these pros and cons should be relatively known.
     
    If there is no clear obvious community trend, I say let the developers decide in what direction they want to take their game. The rest is a question of prolonged feedback and tweaking.
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