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Warden

Alpha Team Vanguard
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  1. Like
    Warden reacted to Anonymous in An idea: A German state in Dual Universe? - Phase 1   
    I'm doing it with the Anzaki (Australians/New Zealanders). DU it!!!!
  2. Like
    Warden got a reaction from Vyz Ejstu in An idea: A German state in Dual Universe? - Phase 1   
    The thread title is somewhat explanatory. But let's jump in further.
     
     

     
     

    Vat? What? A German* state in Dual Universe
    =====================================================================================

    A country, state, republic (etc.) with German cultural influences, modelled either after a modern day Germany or a somewhat imperial version (think of WW1 ... not WW2). Ideally filled with / supported by German speaking players but open to others in general in the end. This thread is supposed to promote the idea and to roughly assess interest in this idea through user commentary on the subject.
    TL;DR: Interested in (or against) a nation type of organization with more heavy German influences or mostly organized and founded by German speaking players for those and potentially others? Comment below.
     
    *Open to any German speaker including those from Austria, Switzerland and beyond - more on this below
     
    Inspiration and lore
    =====================================================================================
     
    Inspiration from this can be found in a game called "Freelancer". Long story short, in the future there is a war in this solar system between an "Alliance" (the western cultures and factions) and a "Coalition" (you may have guessed it, certain Eastern countries or cultures). Over a long period, the Coalition finally gets the upper hand. In a last move, a hand full of Alliance sleeper ships break through a blockade and head for a far-away sector in space where they intend to rebuild, away from their enemy. The unique trait among the sleeper ships is that each mostly contained people of a certain heritage, and each ship would form a new state in the new sector inspired by it - you'd see four states in the game covering a state modelled after the United States, England, Germany and Japan, or those cultural influences respectively.
     
    Liberty - Bretonia - Rhineland - Kusari: Each a piece of the past, continued in the future.
     
    If you look at it superficially, the story there isn't overly different from the one we have in Dual Universe - sure, humanity does not appear to be at war with each other and rather trying to get away from Earth, just like those sleeper ships in "Freelancer". But is it too strange to assume that old things might be carried over into the new home?
     
    Let us look just look briefly at Freelancer again: Despite there basically being just two power blocks left in that long war, the survivors of the last battle still formed new individual states - just like the community in Dual Universe forms new unique factions. Is it that far off to see nations or states form based on culture. I don't think so, thus it seems that no matter how the world may have looked at the time of departure, we might find a logical explanation for this project and endeavour.
     
    Doubts? Specifics? That is up for debate - take part in it!
     
     
    What do we look for? What don't we look for? Specifics?
    =====================================================================================
     
    This is essentially Phase 1 - trying to find volunteers for a basic foundation that may or may not grow over time. The German(-speaking) community, and then the general community will have to decide over time whether there is hard demand for this or not.
     
    The idea of a German state isn't just self-service for select few. There is a potential unique positive aspect: serving as general anchor or place to go for the German(-speaking) community and players to come later on. Why is it a state? The idea is to go beyond classic organizations and incorporate a wider array of people by default.
     
    Let's start with a simple definition or formula of what we need. Georg Jellinek once defined what would somewhat translate to "3-element-theory" in terms of what defines a state:
     
    People Territory An authority, a government, a ruling power  
    The idea, therefore, is to later have citizens (think of main residents; next to guests, visitors, tourists, etc), a location in space, like a part of a planet like today, a complete planet, a partial / complete solar system or sector and some form of government.
     
    But how should it look like?
    That's yet uncertain. The initial idea is that it either looks like a modern Germany and parliamentary republic, thus, with votes of some kind or some eventual rotation of offices and what not or some more ... static structure, like some form of monarchy perhaps. This is mostly a choice for structure and changes and then a bit of style so far. There is no intend to revive any parts of actual history in how it progressed. No matter the form, whether there will be some Emperor or Chancellor as head of state/government or whatever, we look for a modern day approach to politics and thus no warmongering state or mentality unless things naturally develop like this. Diplomatic relations to other entities will therefore be expected.
     
     
    Who do we look for primarily so far?
    Right now, what is needed is people willing to support - either as future citizens or, ideally, as members of the government in some fashion or form who will form the foundation.
     
    Anyone can in theory take part, but for core government positions we look for German-speaking people due to the fact that despite translations, a lot will later be handled in German in internal or local communication on platforms or in the game, and to keep it somewhat authentic to some level. This may ease up later and change, open up, so to speak, but for now you should ideally be German-speaking, while you do not necessarily have to be from Germany or an actual German citizen. Austrians, Swiss and others can thus take part if they have sufficient language skills.
     
    For core government positions on an upper level, you ideally:
     
    have sufficient German and English skills (this is why this is in English in the first place and not German) are of somewhat more mature character or mindset when it matters can provide a certain time commitment per week are willing to actively take part and provide feedback while you respect others in the process  
    It won't be a walk in the park, thus certain requirement must be set. These are just initial core expectations from what I can tell so far; Multimedia and other skills might factor in as well at one point.
     
     
    Interested?
    =====================================================================================
     
    Simply express it here or send me a message. If there is enough (long-term) demand and participation, a formal organization can be created once certain specifics have been set. Other assets can then also be created or maintained.
     
  3. Like
    Warden reacted to NQ-Nyzaltar in Once Again.... The Reddit Community   
    Hi everyone,
     
    Please remain polite on the forum toward everyone, even if you are in conflict with some participant(s) in this thread.
    As this topic starts to be recurrent, it seems there is a need to clarify publicly our stance regarding subReddit channels.
     
    1) Please do not bash Reddit and Subreddit communities. 
     
    Yes, there are drama, conflicts, rants and many other negative things that can be found on some subreddit channels, like on any platform. It’s the Internet. However there are also a lot of positive discussions and nice people on many channels. So please refrain to condemn redditors as the whole, without exception. Also, as mentioned before, Reddit is an efficient way of giving more visibility to Dual Universe. Not all Reddit readers are bad people (far from it) and it would be nice if we can show them that Dual Universe exists and might be a game they were waiting for.
     
    2) Reddit insists to avoid having company staff in charge of the subreddit(s) talking about game(s) of the said company and we understand that. 
     
    While it might seem as a poor excuse to get a non-qualified person in charge, but it's not: even if it's not the case of the majority, there are some companies that don't behave professionally when it comes to communication by silencing dissenting without exception. That’s sad to say but even it’s a minority of devs, some don’t act ethically when they get moderation rights. We are a few at Novaquark to have already witnessed that. Is the current subreddit management mode perfect? Probably not, as other abuses can be made, but we have to deal with it. For the same reason, we also understand that Novaquark has no right to put in charge any community member on a specific subreddit. The request must come from the community member alone.
     
    3) In case of subreddit Moderator abuses.
     
    The Reddit policy invites anyone targeted by an abusive moderation on a subreddit channel to contact directly the official Reddit staff (contact@reddit.com). You can tell us for informative purpose if you have been the target of an abusive ban by a subreddit moderator, but we won’t be able to help on that matter. To be more precise, here is an official (and understandable) stance of Reddit Staff:
     
    4) The current situation between both subreddits talking about Dual Universe.
     
    - On one side we have the oldest subreddit and the biggest number of followers, but with an erratic activity (nearly no activity during one year after its creation, then highly variable activity afterward) and not tightly connected to the existing Dual Universe Community.
    - On the other side, we have a younger subreddit, created due to the inactivity of the first one, with less followers, but with a stronger activity and well connected with Dual Universe Community as it is managed by active members of the existing Dual Universe Community.

    Both parties have reasons to claim their legitimacy. 
     
    5) Which factor(s) we value as the most important to work with a subreddit channel.
     
    Reddit seems to give more importance/legitimacy to the following factors:
    - The seniority of a subreddit channel 
    - The number of people who follow
     
    While we respect their choice, we have however a different approach regarding the factors we value the most for a possible partnership, especially:
    - The most regular / highest activity of a subreddit channel
    - Regular members of the subreddit are already informed on all basic questions, being able to answer to newcomer questions without difficulties.
     
    Why we chose these factors over those chosen by Reddit:
    - We favor organic growth: in our opinion, a young but active subreddit is going to attract more naturally and efficiently new followers than an old but less active subreddit.
    - Interesting discussions/debates can emerge on Reddit only if a large part of the readers are already well informed about the basic knowledge on the game.
     
    In the case where the two subreddit channels talking about Dual Universe don’t merge peacefully, we see two scenarios:
     
    a ) No subreddit merge but at least a gesture of goodwill from both sides to gather the whole group of Dual Universe fans on Reddit.
    Considering the other subreddit channel as a “subreddit” sibling and inserting a link pointing towards it (which would mean that there is a link on /r/dualuniverse pointing to /r/dualthegame and another link on /r/dualthegame to /r/dualuniverse. Maybe even share the activities between both subreddits (like all basic questions would be posted on /r/dualuniverse and all the more complex discussions on /r/dualthegame. That’s just a suggestion based on how both subreddits have evolved until now and absolutely not an order). If such agreement is reached, there will be no problem to partner with both subreddits. However, it will be up to subreddit moderators to submit to Novaquark possible events they would like to do on their subreddit (not the other way around). Then we will discuss how much time we can allocate to such events.

    b ) No subreddit merge and no agreement reached.
    In that case, we will partner only with the subreddit that has the highest activity and connectivity with the community, for the reasons stated above.
     
    As the moderator of /r/dualuniverse seems to be someone else than AidenAiden now, the new moderator will be contacted to inform him about our stance toward subreddit channels and we'll see what comes from the discussion. 
     
    Best Regards,
    Nyzaltar.
     
  4. Like
    Warden reacted to Lethys in Flat Earth theorists, I have breaking news!!!   
    “On the Disc the gods dealt severely with atheists.”
     
     
    ps.: flat earthers are just crazy noobs who have no idea how this universe works. Just as chemtrail-fanatics, moon landing conspirators and all other idiots out there believing some bullshit
  5. Like
    Warden reacted to Lethys in NQ should be an organization in DU!   
    You forget/ignore certain, vital parts of the game there with your examples:
     
     
    Kyrium is the metal the arks are made of and no one knows how this metal is mined/melted/produced (lore!). Even if we assume we can find/mine Kyrium somewhere it would be VERY very rare thus the price on the (player run) markets would be VERY high.
    So you're saying that an org which has unrightfully (through a bug, loophole, glitch , w/e) gained thousands of units of Kyrium doesn't need to be forced to give that stack back? Since Kyrium is so rare, there would only be 1000 or 2000 units on the markets for sale - and that org now has 1.000.000 units. They could crash the market with that and, if played right, could end up having more quanta then every other player combined. Then they crash EVERY other market with that money, buy all DACs there are, store them up and resell them later for even more profit. They could just rule every market (or the most viable one) with ease. And don't tell me that can't happen - I did it myself in EVE with 4 products (I had the monopoly on). That was already bad and I can't imagine what it would look like if some org dominates the market with not 4 but ALL products there are.....
    They won't give that up "through diplomatic resoning" and if they're smart they just store that stack within the safezone - and no one would be able to take it away from them. So no one can steal/buy/conquer it from them......
    To me, that is just a really really really bad idea.
    Instead of Kyrium you can take any other valuable material/element....and numbers are placeholders......
     
     
    Logged off players are safe, they disappear. Their constructs aren't safe because they stay in-game at all times. That's why protection bubbles exist (NOT the safe zone).
    Safe zones exist to teach newbros the game and for players to enjoy the game without them worrying about AVA/CVC.
    If you want to logoff safely, you can do so - find a protection bubble of your org, store your construct there and log off. Such a mechanic opens up interesting and immersive gameplay - like parking lots, hiring mercs to protect your construct while you're offline and so on.
    If anyone could just logoff and all their assets are safe - it would be a boring universe where nothing ever happens. And it would break the persistance.
  6. Like
    Warden reacted to Lethys in german Organization   
    Eh ok, jeder wie we mag ich seh sowas halt immer als chance. Hab scho ewigkeiten kein Französisch mehr geredet und seh DU als grossen, kostenlosen sprachkurs. Besser reden lernst sonst nur in teuren Kursen
     
    Hat halt jeder eine andere Sichtweise
  7. Like
    Warden reacted to huschhusch in NQ should be an organization in DU!   
    English (Translator used)
     
    Hello Warden,
    First thanks for the formatting suggestion (looks good).
    I have exactly the fear that the developers undermine the game or simply cheat. For example unlimited ressources, weapon power or such things to change massivly the gameplay.
    If NQ has the same preconditions as every organization in the game, for example through their own organization (which I call here "Arkship-Org") and according to general rules, then they face also the same difficulties as the players and organizations to make similar changes. This would give NQ a better view for the consequences of their changes in the game and its saver for consistency through changes(which is one of NQs highest principles). NQ as an organization can as well include players as members to achieve a certain work (or legates as admins). As a developer, you have the possibility to determine the rules freely anyway.(And therefore could ensure to stay the strongest "Player" in the game")
    for example:
    Instead of programming NPC traders, the Arkship Org could lead the trade. or
    Fix certain hex fields to form roads. etc.
     
     
    German (orginal)
     
    Hallo Warden,
    erstmal vielen Dank für den Formatierungs Vorschlag (sieht gut aus).
    Genau die Befürchtung, das die Entwickler unterminieren oder einfach cheaten, habe ich. Als Beispiel unbegrenzte Resourcen, Feuerkraft oder solche Sachen, veränderen massiv das Spiel.
    Wenn alle Veränderungen die NQ im Spiel durch ihre Organisation (Arkship-Org) mach muß und das nach allgemeingültigen Regeln, dann sehen Sie auch die Schwierigkeiten die Spieler und Organisationen haben um ähnliche Veränderungen durchzuführen. NQ kann ja Spieler als Mitglieder aufnehmen um eine gewisse Arbeitsteilung zu erreichen (oder Legate als Admins). Als Entwickler kann haben Sie sowieso die Möglichkeit die Regeln frei zu bestimmen.(und könnte damit sicherstellen als stärkste Organisation im Spiel zu sein)
    zum Beispiel:
    Statt NPC-Händler zu programmieren, könnte die Arkship-Org den Handel führen. oder
    Bestimmte Hexfelder sichern um Straßen zu bilden. usw.
     
    mfG Die Waldfee
  8. Like
    Warden got a reaction from Underhand Aerial in NQ should be an organization in DU!   
    I'm currently not sure what this would entail in more detail. Could you elaborate further what you have in mind or give specific examples? So far I can assume that you fear that developers might abuse powers and that containing them in their own organization might prevent this, which I consider odd however.
     
    I doubt you will see NQ staff go around and just "wreck" things with dev tools or on "cheat mode" basically, and if they individually want to play the game like the others would, they would likely just form a character or maybe join a faction - perhaps even "anonymous" to prevent bias claims. I was an Admin on a more serious Minecraft server community once and I can tell you that bias claims are real or quick to be on the table in general or, specifically, if said faction you are in or that you lead (in my case, I lead it) is somewhat or even a relatively successful or winning fights against other factions.
     
     
    I also personally suggest you change your format with the translations a bit, as a different layout could improve "readability". For example, your post could simply look like this:
     
     
    English (Translator used)
     
    Hi Guys,
    I find the developers should not play god, because then do not spill the effects of their rules.
    Therefore I consider it useful for NQ in the game an organization which is subject to the same rules as all players.
    As the first administrative unit, the "Arkship-Org" (I just call you now) have the Arkship itself and a few hexagon fields under the dome.
    Of course, you can include members and also appoint legates.
    Thus the developers are part of the game and there are no breaks in the consistens (alpha test shows it).
     
     
    Deutsch (or German)
     
    Hallo Leute,
    Ich finde die Entwickler sollten nicht Gott spielen, denn dann spühren Sie nicht die Auswirkungen ihrer Regeln.
    Daher halte ich es für sinnvoll wenn NQ im Spiel eine Organisation stellt die den selben Regeln unterworfen ist wie alle Spieler.
    Als erste Verwaltungseinheit besitzt die "Arkship-Org" (ich nenne Sie jetzt einfach mal so) das Arkship selbst und ein paar Hexagonfelder unter der Kuppel.
    Natürlich kann Sie Mitglieder aufnehmen und auch Legate bestimmen.
    Damit sind die Entwickler Teil des Spiels und es entstehen keine Brüche in der Konsistens (Alpha-Test zeigt es).
     
    --------
     
    That structure with the big of spacing appears to improve "readability" for me and maybe others, opposed to the brackets ([ and ]) and lack of space(s) between the translations.
     
    Probier es mal aus.
     
    (That means "Try it out", for those wondering)
  9. Like
    Warden reacted to Code24 in DU Memes   
  10. Like
    Warden got a reaction from Anonymous in An idea: A German state in Dual Universe? - Phase 1   
    The thread title is somewhat explanatory. But let's jump in further.
     
     

     
     

    Vat? What? A German* state in Dual Universe
    =====================================================================================

    A country, state, republic (etc.) with German cultural influences, modelled either after a modern day Germany or a somewhat imperial version (think of WW1 ... not WW2). Ideally filled with / supported by German speaking players but open to others in general in the end. This thread is supposed to promote the idea and to roughly assess interest in this idea through user commentary on the subject.
    TL;DR: Interested in (or against) a nation type of organization with more heavy German influences or mostly organized and founded by German speaking players for those and potentially others? Comment below.
     
    *Open to any German speaker including those from Austria, Switzerland and beyond - more on this below
     
    Inspiration and lore
    =====================================================================================
     
    Inspiration from this can be found in a game called "Freelancer". Long story short, in the future there is a war in this solar system between an "Alliance" (the western cultures and factions) and a "Coalition" (you may have guessed it, certain Eastern countries or cultures). Over a long period, the Coalition finally gets the upper hand. In a last move, a hand full of Alliance sleeper ships break through a blockade and head for a far-away sector in space where they intend to rebuild, away from their enemy. The unique trait among the sleeper ships is that each mostly contained people of a certain heritage, and each ship would form a new state in the new sector inspired by it - you'd see four states in the game covering a state modelled after the United States, England, Germany and Japan, or those cultural influences respectively.
     
    Liberty - Bretonia - Rhineland - Kusari: Each a piece of the past, continued in the future.
     
    If you look at it superficially, the story there isn't overly different from the one we have in Dual Universe - sure, humanity does not appear to be at war with each other and rather trying to get away from Earth, just like those sleeper ships in "Freelancer". But is it too strange to assume that old things might be carried over into the new home?
     
    Let us look just look briefly at Freelancer again: Despite there basically being just two power blocks left in that long war, the survivors of the last battle still formed new individual states - just like the community in Dual Universe forms new unique factions. Is it that far off to see nations or states form based on culture. I don't think so, thus it seems that no matter how the world may have looked at the time of departure, we might find a logical explanation for this project and endeavour.
     
    Doubts? Specifics? That is up for debate - take part in it!
     
     
    What do we look for? What don't we look for? Specifics?
    =====================================================================================
     
    This is essentially Phase 1 - trying to find volunteers for a basic foundation that may or may not grow over time. The German(-speaking) community, and then the general community will have to decide over time whether there is hard demand for this or not.
     
    The idea of a German state isn't just self-service for select few. There is a potential unique positive aspect: serving as general anchor or place to go for the German(-speaking) community and players to come later on. Why is it a state? The idea is to go beyond classic organizations and incorporate a wider array of people by default.
     
    Let's start with a simple definition or formula of what we need. Georg Jellinek once defined what would somewhat translate to "3-element-theory" in terms of what defines a state:
     
    People Territory An authority, a government, a ruling power  
    The idea, therefore, is to later have citizens (think of main residents; next to guests, visitors, tourists, etc), a location in space, like a part of a planet like today, a complete planet, a partial / complete solar system or sector and some form of government.
     
    But how should it look like?
    That's yet uncertain. The initial idea is that it either looks like a modern Germany and parliamentary republic, thus, with votes of some kind or some eventual rotation of offices and what not or some more ... static structure, like some form of monarchy perhaps. This is mostly a choice for structure and changes and then a bit of style so far. There is no intend to revive any parts of actual history in how it progressed. No matter the form, whether there will be some Emperor or Chancellor as head of state/government or whatever, we look for a modern day approach to politics and thus no warmongering state or mentality unless things naturally develop like this. Diplomatic relations to other entities will therefore be expected.
     
     
    Who do we look for primarily so far?
    Right now, what is needed is people willing to support - either as future citizens or, ideally, as members of the government in some fashion or form who will form the foundation.
     
    Anyone can in theory take part, but for core government positions we look for German-speaking people due to the fact that despite translations, a lot will later be handled in German in internal or local communication on platforms or in the game, and to keep it somewhat authentic to some level. This may ease up later and change, open up, so to speak, but for now you should ideally be German-speaking, while you do not necessarily have to be from Germany or an actual German citizen. Austrians, Swiss and others can thus take part if they have sufficient language skills.
     
    For core government positions on an upper level, you ideally:
     
    have sufficient German and English skills (this is why this is in English in the first place and not German) are of somewhat more mature character or mindset when it matters can provide a certain time commitment per week are willing to actively take part and provide feedback while you respect others in the process  
    It won't be a walk in the park, thus certain requirement must be set. These are just initial core expectations from what I can tell so far; Multimedia and other skills might factor in as well at one point.
     
     
    Interested?
    =====================================================================================
     
    Simply express it here or send me a message. If there is enough (long-term) demand and participation, a formal organization can be created once certain specifics have been set. Other assets can then also be created or maintained.
     
  11. Like
    Warden got a reaction from Cyriac Daventria in Introducing Liga Hanseatica Galactica   
    Best of luck to you!
  12. Like
    Warden reacted to Lord_Void in An idea: A German state in Dual Universe? - Phase 1   
    I like this idea. While I do not speak any German myself, and so would probably not be involved directly, I think having places where people can go to find others that they can relate to is a great idea. Not to mention that having strong German language support helps open the game up to more people and helps it grow
  13. Like
    Warden got a reaction from Velenka in Copy Right Infringment   
    Perhaps we should indeed specify on the "stealing" aspect.
     
    How do we define "steal" (theft) in this case? Some physical blueprint object or simply copying the design, by hand perhaps? Both?
     
    If the design isn't overly unique or exotic, it could even happen that at least by visual design, concepts could be created by multiple parties and look alike. Do we then expect NQ to jump to our side? What if some design was recreated by coincidence without the other party supposedly knowing the "original design" existed in the first place?
     
    Of course as potential creator, I'm not fond of seeing my work being copied and sold under a different name and so on. But here, I consider this to be part of the game to some extend if we highlight emergent gameplay and player policing. Then, players should also deal with these conflicts. I'd also argue that corporate espionage may just be part of the game.
     
    You have to (try to) protect what is vital to your organization, just like in reality, where companies have to protect their sensitive data, or they risk that far eastern competitors simply imitate the product or create an exact copy of some factory over there and "leech".
     
    If it helps, if something gets heavily imitated or stolen and sold cheaper - you're still the original creator. Might have some economic damage there or, worst case, loss of a whole project before it picks up, but hey... you still did it. If people consider it that critical, create an in-game / player run authority or entity to deal with these disputes, perhaps - or use other pressure if you suspect IP theft and whatnot.
     
    But that's just me...
  14. Like
    Warden got a reaction from Lethys in Copy Right Infringment   
    Perhaps we should indeed specify on the "stealing" aspect.
     
    How do we define "steal" (theft) in this case? Some physical blueprint object or simply copying the design, by hand perhaps? Both?
     
    If the design isn't overly unique or exotic, it could even happen that at least by visual design, concepts could be created by multiple parties and look alike. Do we then expect NQ to jump to our side? What if some design was recreated by coincidence without the other party supposedly knowing the "original design" existed in the first place?
     
    Of course as potential creator, I'm not fond of seeing my work being copied and sold under a different name and so on. But here, I consider this to be part of the game to some extend if we highlight emergent gameplay and player policing. Then, players should also deal with these conflicts. I'd also argue that corporate espionage may just be part of the game.
     
    You have to (try to) protect what is vital to your organization, just like in reality, where companies have to protect their sensitive data, or they risk that far eastern competitors simply imitate the product or create an exact copy of some factory over there and "leech".
     
    If it helps, if something gets heavily imitated or stolen and sold cheaper - you're still the original creator. Might have some economic damage there or, worst case, loss of a whole project before it picks up, but hey... you still did it. If people consider it that critical, create an in-game / player run authority or entity to deal with these disputes, perhaps - or use other pressure if you suspect IP theft and whatnot.
     
    But that's just me...
  15. Like
    Warden reacted to Wilks Checkov in Organizational Propaganda   
    Today I finished up a piece of propaganda for us here at "Deleted." While finishing it up I had a rather interesting idea for something to start up on the forum. The idea is to create a place where anyone that wants to show off their skills in creating beautiful pieces of propaganda art!
     
    Anyone can submit, just refrain from anything not matching the conduct guidelines set out for us on the forum. 
     
     
     
    Anyway henceforth I guess I will get the ball rolling. . .
     
    "Image Deleted"
     
    Meanwhile - Just have fun!
     
     
  16. Like
    Warden reacted to Wilks Checkov in Organizational Propaganda   
    "Image Deleted"
  17. Like
    Warden reacted to Inasyah in An idea: A German state in Dual Universe? - Phase 1   
    We are the core part of any industry everywhere
  18. Like
    Warden got a reaction from Angrimm in An idea: A German state in Dual Universe? - Phase 1   
    The thread title is somewhat explanatory. But let's jump in further.
     
     

     
     

    Vat? What? A German* state in Dual Universe
    =====================================================================================

    A country, state, republic (etc.) with German cultural influences, modelled either after a modern day Germany or a somewhat imperial version (think of WW1 ... not WW2). Ideally filled with / supported by German speaking players but open to others in general in the end. This thread is supposed to promote the idea and to roughly assess interest in this idea through user commentary on the subject.
    TL;DR: Interested in (or against) a nation type of organization with more heavy German influences or mostly organized and founded by German speaking players for those and potentially others? Comment below.
     
    *Open to any German speaker including those from Austria, Switzerland and beyond - more on this below
     
    Inspiration and lore
    =====================================================================================
     
    Inspiration from this can be found in a game called "Freelancer". Long story short, in the future there is a war in this solar system between an "Alliance" (the western cultures and factions) and a "Coalition" (you may have guessed it, certain Eastern countries or cultures). Over a long period, the Coalition finally gets the upper hand. In a last move, a hand full of Alliance sleeper ships break through a blockade and head for a far-away sector in space where they intend to rebuild, away from their enemy. The unique trait among the sleeper ships is that each mostly contained people of a certain heritage, and each ship would form a new state in the new sector inspired by it - you'd see four states in the game covering a state modelled after the United States, England, Germany and Japan, or those cultural influences respectively.
     
    Liberty - Bretonia - Rhineland - Kusari: Each a piece of the past, continued in the future.
     
    If you look at it superficially, the story there isn't overly different from the one we have in Dual Universe - sure, humanity does not appear to be at war with each other and rather trying to get away from Earth, just like those sleeper ships in "Freelancer". But is it too strange to assume that old things might be carried over into the new home?
     
    Let us look just look briefly at Freelancer again: Despite there basically being just two power blocks left in that long war, the survivors of the last battle still formed new individual states - just like the community in Dual Universe forms new unique factions. Is it that far off to see nations or states form based on culture. I don't think so, thus it seems that no matter how the world may have looked at the time of departure, we might find a logical explanation for this project and endeavour.
     
    Doubts? Specifics? That is up for debate - take part in it!
     
     
    What do we look for? What don't we look for? Specifics?
    =====================================================================================
     
    This is essentially Phase 1 - trying to find volunteers for a basic foundation that may or may not grow over time. The German(-speaking) community, and then the general community will have to decide over time whether there is hard demand for this or not.
     
    The idea of a German state isn't just self-service for select few. There is a potential unique positive aspect: serving as general anchor or place to go for the German(-speaking) community and players to come later on. Why is it a state? The idea is to go beyond classic organizations and incorporate a wider array of people by default.
     
    Let's start with a simple definition or formula of what we need. Georg Jellinek once defined what would somewhat translate to "3-element-theory" in terms of what defines a state:
     
    People Territory An authority, a government, a ruling power  
    The idea, therefore, is to later have citizens (think of main residents; next to guests, visitors, tourists, etc), a location in space, like a part of a planet like today, a complete planet, a partial / complete solar system or sector and some form of government.
     
    But how should it look like?
    That's yet uncertain. The initial idea is that it either looks like a modern Germany and parliamentary republic, thus, with votes of some kind or some eventual rotation of offices and what not or some more ... static structure, like some form of monarchy perhaps. This is mostly a choice for structure and changes and then a bit of style so far. There is no intend to revive any parts of actual history in how it progressed. No matter the form, whether there will be some Emperor or Chancellor as head of state/government or whatever, we look for a modern day approach to politics and thus no warmongering state or mentality unless things naturally develop like this. Diplomatic relations to other entities will therefore be expected.
     
     
    Who do we look for primarily so far?
    Right now, what is needed is people willing to support - either as future citizens or, ideally, as members of the government in some fashion or form who will form the foundation.
     
    Anyone can in theory take part, but for core government positions we look for German-speaking people due to the fact that despite translations, a lot will later be handled in German in internal or local communication on platforms or in the game, and to keep it somewhat authentic to some level. This may ease up later and change, open up, so to speak, but for now you should ideally be German-speaking, while you do not necessarily have to be from Germany or an actual German citizen. Austrians, Swiss and others can thus take part if they have sufficient language skills.
     
    For core government positions on an upper level, you ideally:
     
    have sufficient German and English skills (this is why this is in English in the first place and not German) are of somewhat more mature character or mindset when it matters can provide a certain time commitment per week are willing to actively take part and provide feedback while you respect others in the process  
    It won't be a walk in the park, thus certain requirement must be set. These are just initial core expectations from what I can tell so far; Multimedia and other skills might factor in as well at one point.
     
     
    Interested?
    =====================================================================================
     
    Simply express it here or send me a message. If there is enough (long-term) demand and participation, a formal organization can be created once certain specifics have been set. Other assets can then also be created or maintained.
     
  19. Like
    Warden reacted to Comrademoco in An idea: A German state in Dual Universe? - Phase 1   
    Viel Glück für den deutschen Staat!
     
    Heil Warden \o
  20. Like
    Warden reacted to Lethys in An idea: A German state in Dual Universe? - Phase 1   
    To me it's just natural that players with the same language band together and conglomerate, be it a server or as in this case a nation.
    Germans form the core part of EVEs industry (yes, there are statistics) so why not in DU too, or something else?
     
    I wouldn't run it as a nation at first, because we lack vital parts of game mechanics for now. But the foundation can be layed now.
     
    I'm personally not interested in running a nation (petty politics in games, just enough freedom...) But I'd offer my help in communication and advice if needed.
  21. Like
    Warden reacted to Lethys in Where is download client of game   
    Best. Sentence. Ever
  22. Like
    Warden reacted to Eclipse913 in I had a sewing class.... xD   
    Hey guys!

    So I had a sewing class at school (mandatory and ew), but I guess attitude is everything cause I totally zoned out and made this lel!
  23. Like
    Warden reacted to Veln in Copy Right Infringment   
    I'm just saying, from my perspective if I was a greedy ship producer who just wants to steal a good design and make a shitload of money, here's what I would do.

    -Find someone with a good ship design, and buy a normal copy of the design from them.
    -Build the ship once, and take a very detailed video of the ship.
    -Go "design a ship" that just so happens to be exactly the same as the ship design you just bought a normal copy of.
    -Now you have the master copy of a blueprint that is identical to the other guy's master copy, so you can cut him out of the loop, and he can't make any money because you have a supply chain, he doesn't, and you can undercut his price if he tries to sell his ship design because you can make copies just as easily as he can even though you didn't make it.
     
    If there's no other system in place, the only thing the guy who originally made the ship can do ends up being "just blow up the guy who stole your ship" since that's probably the only way to get them to stop. But that won't work because he has money from stealing your ship, and you don't. The reason this doesn't happen in real life is because we have copyrights and patents; systems we can use to hold people accountable, where disputes are dealt with case by case.
     
    Personally I think someone should make a patent organization that can charge a patent fee to register a client's design. It may not even need to be a separate organization, the larger ones could just do this in addition to the other things they do. They could handle disputes and deal out punishments to people who steal registered designs, which would at least make it harder for small time thieves to get away with it.
     
    Doing something like this isn't infinitely enforceable, but I think that's ok. Pirates are going to steal designs, but that's what they do, they steal shit, it's their job. Organizations who are at war with each other are going to steal each other's ship designs, but that's ok, they're at war with each other; it would be the equivalent of Russia using spies to steal American stealth bomber designs.
     
    TLDR: It's too easy for new players to get their designs stolen. I think that organizations should work out a patenting and copyright system, and charge fees to people wanting to register their designs with the system / make a patent or copyright infringement claim.
  24. Like
    Warden got a reaction from Astro_Alphard in City Planning and Building layouts   
    It seems unlikely that players themselves will operate any public transportation system such as buses or trains (a Taxi might work, on demand, etc).
     
    Either of those could work automated (without a human operator) to make sure there is 24/7 coverage. Both trains and buses can work, with trains or subways covering moderate to larger distances and buses smaller to moderate distances - or even larger ones if more "rural".
     
    You'd still have to wait a bit for the next train or bus to arrive.
     
    The question is how feasible this will be in smaller areas or settlements / villages if someone could utilize their ship to get to certain areas directly and likely faster. A transportation network will likely make more sense and is worth the effort for larger cities or connecting cities or settlements. It would mind those who simply move on foot or with ground based vehicles (thus making "roads" useful, too). If you have a ship and are not restricted from using it somehow, great.
     
    Some people might just not have one ready, in the shop or actually look to traverse a city on foot and then public transportation can come in handy. If the whole city or a large part is underground, then you may likely be forced to use it unless there are large open spaces for you to maneuver a ship around.
     
    At the end of the day, my suggestion is: If you plan to build a major city, plan ahead and incorporate public transportation into the design. Or roads. Even if traffic can mostly be air-based and thus direct, it'll feel organic to many players and those without a ship can quickly get around then. In addition, the bigger the place, the more feasible side-jobs might become, such as "taxi drivers".
     
    "I wouldn't sit in a car all day and drive people around the city" is likely what some might think or say now.
     
    I say: Yeah, you might not, but can we really tell how big some cities might be later on? How much general attraction they might attract?
     
    For all we know, there could be major cities later with hundreds of people moving about on average. Business hubs. Maybe some will ban ships or restrict their use somehow, and effectively, forcing people to utilize more ground based traffic.
     
    If people need to move about and are willing to pay, taxi driving can be an untapped market and someone might just be willing to earn bucks like that. Alternatively, building public transportation can become beneficial and result in monetary rewards for the creators.
  25. Like
    Warden got a reaction from Lethys in City Planning and Building layouts   
    It seems unlikely that players themselves will operate any public transportation system such as buses or trains (a Taxi might work, on demand, etc).
     
    Either of those could work automated (without a human operator) to make sure there is 24/7 coverage. Both trains and buses can work, with trains or subways covering moderate to larger distances and buses smaller to moderate distances - or even larger ones if more "rural".
     
    You'd still have to wait a bit for the next train or bus to arrive.
     
    The question is how feasible this will be in smaller areas or settlements / villages if someone could utilize their ship to get to certain areas directly and likely faster. A transportation network will likely make more sense and is worth the effort for larger cities or connecting cities or settlements. It would mind those who simply move on foot or with ground based vehicles (thus making "roads" useful, too). If you have a ship and are not restricted from using it somehow, great.
     
    Some people might just not have one ready, in the shop or actually look to traverse a city on foot and then public transportation can come in handy. If the whole city or a large part is underground, then you may likely be forced to use it unless there are large open spaces for you to maneuver a ship around.
     
    At the end of the day, my suggestion is: If you plan to build a major city, plan ahead and incorporate public transportation into the design. Or roads. Even if traffic can mostly be air-based and thus direct, it'll feel organic to many players and those without a ship can quickly get around then. In addition, the bigger the place, the more feasible side-jobs might become, such as "taxi drivers".
     
    "I wouldn't sit in a car all day and drive people around the city" is likely what some might think or say now.
     
    I say: Yeah, you might not, but can we really tell how big some cities might be later on? How much general attraction they might attract?
     
    For all we know, there could be major cities later with hundreds of people moving about on average. Business hubs. Maybe some will ban ships or restrict their use somehow, and effectively, forcing people to utilize more ground based traffic.
     
    If people need to move about and are willing to pay, taxi driving can be an untapped market and someone might just be willing to earn bucks like that. Alternatively, building public transportation can become beneficial and result in monetary rewards for the creators.
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