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Moosegun

Alpha Tester
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Posts posted by Moosegun

  1. 1 minute ago, WildChild85 said:

    I actually didn't loose anything. But I read a lot in the official discord of the reaction of people and I know that this incident made the game loosing a lot of players. It is one thing, if you go into the pvp zone and you loose everthing, because you choosed it and another thing if you think you are save in the save zone but you are not because players used clearly not intended game mechanics.

    Why is someone stealing something abandoned in an empty tile, through claiming the tile 'clearly' not intended?   I literally thought it WAS intended, 100% thought it was a really clever piece of gameplay.  You cant say I am 'wrong' because you are not me, sorry we have different opinions.  As I have said, without NQ clarifying whether or not if was intended, there is no case to answer.  To be honest we are going around in circles here, think we are best agreeing to disagree.  No harm no foul, fly safe.

  2. 2 minutes ago, DatPeep said:

    That's what I was wondering, because sure you can give people access to apartments but not edit them unless you risk them destroying someone else's room. Also how many cities exist altogether?

    You can give individual perms to the elements in each apartments, or even embed xs core flats in l core buildings, loads of ways it could be done.

  3. Flying around I get really excited see thing build up, things that were small shacks a few weeks ago slowly becoming large intricate bases, the areas around the districts is full of them.  The only real large scale stuff i have seen have been major orgs though, what I am really waiting to see if when players from different orgs start to create for communal areas, really hope that starts to happen.  Quanta is easy to make at the moment, we need to be investing more of it into cool stuff like cities, roads systems and race tracks.

     

     

    And of course space casinos.......

  4. 28 minutes ago, WildChild85 said:

    PVP by choice. Stealing a ship is pvp. Pvp in the save zones is clearly an exploit.

    Here is the rub though, you 'clearly' see it as an exploit, I dont, I would have kept it in the game (neither of us are actually right, they are both valid opinions).  That fact that we both have very different opinions on it is kind of my point, the issue here is NQ not clarifying sooner the situation, without that clarification there can be no punishment.

    I will take your silence to mean you DID lose a ship, not an issue, you have every right to be pissed off, just that one of us in this conversation is giving an unbias opinion.

  5. 1 hour ago, JohnnyTazer said:

    We are what, 7 weeks in from Beta launch?  For me personally game has been super stable.  I 100% agree, fuck all this bullshit and these handouts.  Only things that should be investigated is when a player loses all of their base/container inventory and things of that nature.   I wouldn't be surprised if it was way beyond 50/50 and to the point of 80%+ are just scam reports. 

    I have about 18 million now in outstanding tickets, the worse was a massive stack of Stainless, but all part of beta.  Only posted the expensive stuff.

  6. 13 minutes ago, Lethys said:

    exactly - just inform everyone that they stop these helping measures from a NQ official (free teleport, repairs,...). that's it. no need to direct them somewhere new. let players figure this out themselves.

    if some newbro can't ask a simple question in the ingame chat or on discord ("I crashed. What should i do now?") then this isn't a game for him either way.

    Yeah I do kind of agree with you actually, if they did that i am pretty sure the community will step up.

  7. 1 hour ago, blazemonger said:

    The UI/UX in general is really not good, if not bad. Not having an actual UI/UX designer and letting developers do it themselves using a very basic framework with a simple set of templates. I can only assume there is no designer for the UI/UX as if there is, he or she is really not very good at their job; so much wasted screen space, font choices that really do not fit the purpose, a non modal approach.. It's all very... chunky and clumsy IMO.

     

    But NQ has pretty much sold their soul to the Coherent Labs framework and only a full rewrite of the entire UI/UX/Lua component of the game will allow them to get rid of it.. which obviously will not happen. Coherent can provide much better results than the "box of blocks" approach NQ went for but it still is a resource hog.

     

    Now, NQ may well have plans for a much needed revamp (and not just a reskin) of the UI and improve the UX but as usual they will just leave us guessing and speculating on this instead of communicating such plans once a discussion comes up here.

     

    IMO we also _really_ need an API for a number of things in game, including markets. We need access to historical date, be able to pull data to see trends and more. Maybe not immediately but the sooner the better I feel.

    Agree with most of it but really dont want an API, takes all the skill out of the market.

  8. Just now, Lethys said:

    no need for that - just let players handle this themselves alltogether. no need for NQ to support/promote/"help" any org ingame. Players are very well capable of doing this alone. No need for favoritism here

     

    +1 on the rest

    Whilst I agree about the favouritism, there does need to be some sort of handover, even if it is just a community discord where all player offering those services can advertise, otherwise you are dropping new players in the doodoo.

    I often find myself helping out in support but I have to leave because otherwise i wouldnt be able to stop myself calling some of these jokers out, even the support staff know they are lying.

  9. Been thinking about posting this for a while but thought NQ would have done something already.

     

    Going to post this as politely as I can but the support giveaways are a COMPLETE JOKE.  50% of people are lying, this is obvious because they say things like:

    "I crashed when coming into atmosphere, logged back in and my ship was destroyed" - bullshit, you crash your ships stops what they actually means is "I have a really heavy ship, I crashed the game coming into atmosphere because i couldnt slow down, logged back in with zero momentum and my massively overweight ship fell like a rock"

    "I just died on XXXXX insert planet and have magically teleported to Ailoth, can you port me back" = I was mining and tried to use the force respawn to cheese back to my ship, but didnt check my node before I used this soft exploit

     

    This is causing a LOAD of problems, firstly you are completely shielding these new players from any survival elements of the game, experienced players know to fly with good scrap and extra fuel.  New players arent learning these lessons because when they make mistakes (and most ARE player mistakes) they get freebies.


    The worst part about all this is that they are making a huge section of gameplay / career paths completely redundant.  In alpha there were loads of players planning to set up as repair / refuel crew or taxi services, I have reached out to several of these to see how business is and there ISNT ANY.  The game has limited career paths as it is (without really knowing the game) these are some of the more obvious ones and you are making them irrelevant.  The longer this goes on the worse it will get.

    My solution - send out an email saying that the daily quanta is being continued but it is being called BETA SUPPORT INCOME, it is paid to ensure players have funds in case of emergency.  You then reach out to verified support services orgs and bring them into support via some additional channel, where you can send people who need there services.

     

    This needs to be done soon, as you are making a massive rod for your own back by giving this crutch to new players (although seen several vets abusing it too).

  10. 3 hours ago, WildChild85 said:

    A clan that actively advertises to use bugs and exploits. And I don't mean permanently ban. Temporary would be good enough.

    If they are openly advertising actual exploits I 100% agree, but this was not an exploit, it was a use of gameplay mechanics which it was unclear whether they were intended to be used that way.  Like i said, I see the it as a 100% legit thing to do, you dont, it is a grey area.  NQ should have clarified it was seen as a exploit, even if they didnt have a fix for it, if they had done then I agree a ban would be appropriate.  As NQ didnt clarify the situation, there is no way you can sanction the players involved.

    If they are openly advertising stuff that is confirmed as an exploit, different story.

    For the basis of clarity / bias can you confirm if you lost a ship to these people?

  11. My biggest issue with these bot orders is not the quanta, quanta is easy to make and there are more profitable ways to make it that this cheese.  My issue is that it is stopping products from getting to markets to be sold to players.  All these lazy players SHOULD be making things players wants to buy, as it is they are just sitting there outside the 'player made universe'.  This is happening in too many places, like giving free repairs and teleports in support.  All players get 100,000k a day for nothing, tell the this is beta compensation of issues and pass them to a community support team to do ingame repairs / refuel / transportation.  Currently NOONE is pushing these services at all because there is no point.  You crash, NQ will fix it........ a bit disappointed tbh, you are making decisions that go against what you are trying to create.

  12. 26 minutes ago, Bowman said:

    You can go to this web link to check DU server status:  https://www.dualuniverse.game/server-status

     

    The server has been down now for a few hours.  Would be nice (and good MMO business practice) if additional information were provided by DU - either on the login screen, or here in the forums via the Announcements section.
     

    There main area of notification is Discord, now I know this will cause loads of people to tell me that they dont use Discord and require notification is a wide range of places (here, email, facebook, twitter, billboard outside local school, carrier pigeon), but that is the situation.

  13. 20 minutes ago, Gottchar said:

    The high amount of crafts at markets which are not just parked for some shopping are a problem.

     

    They are unsightly and limit parking space on one hand, which can be seen as more of an RP issue for some, but they also reduce performance for players with low or mid range computers. There are plenty of people who said they had to skip the tutorial as their frame rate was far too low.

    I suggest something is done about. A few examples:

     

    - Parking fee. As you park on the parking deck a timer starts in the background. If you stay for 30m or more or leave the cell without taking all your cores with you, you get a pop up informing you of the parking fee. Should your craft stay for another hour or longer, the fee is taken from your account or taken of your next log in money. It would slowly increase, similar to the TU placement cost. Something like 10k for a full day, 40, 90, 160, 250 etc for the following. It could also be auto-impounded after 24h, and you can get it again at the ship store.

     

    - Have multiple parking decks close to the market, parking there automatically despawns your craft and teleports you to the market. Your containers are still available. If no advertisement crafts are visible when parking, hopefully the people will not try to leave their crafts at or close to the markets. The market itself gets a larger no-fly zone. 
    Please only introduce this after a good amount of testing and if the several current container link bugs are fixed.

     

    - Make crafts not load anymore, if they have been standing still for long enough. So if I, as a player, arrive at the market, I only load and see ships that have landed withing the last 6 hours (or my own ships). I would not see the permanent advertisements etc. Any machine in the game has its own timer anyway, when a craft lands in a public tile (user exits control seat) the timer starts. For the owner of a craft nothing changes.

     

    I hope there can be some discussion about the issue and a solution can be found.

    This has been discussed for years and loads of suggestions to fix it and somehow NQ havent implemented any of them.  So I hope they are working on a PROPER fix rather than a sticking plaster.  My prefer option is a planets about 100su away, any ship left 48 hours are dumped there, the owner can make there own way to get them back

  14. 1 hour ago, DarkAster said:

    Teritory scanner is even more expensive than an assembly XL . I would have thrown my pc out he window if that would have happened.(kidding not kidding)

    Try losing a 5000kl stack of Stainless Steel, see what that does to your blood pressure. Got a ticket for that outstanding.

  15. 27 minutes ago, Saedow said:

    Thanks for all the comments, I guess I'm not alone in this and that is sort of comforting.

    Let me say this: I didn't want to nag and I'm positive none of you want to nag about performance, but what we all want is a great game.

    Let's all hope (and support) Novaquark for now and see if they can improve things.

     

    My wish for the coming months and heartfelt advise to Novaquark: I hope DU will become the greatest game ever and I hope Novaquark will read and listen to topics like these. The playerbase is like a thermometer. Please act on what your players are saying to what's important for them and performance is rather major. Do not focus on e.g. entensive character creation or features or lore that is not there yet. We do not care in this phase of the game. Please focus on the performance of the game, because if the FPS is bad, people will simply take their loss (in my case 60 euro for silver founder) and find a game which will run smooth. If you buy a very sick looking car with big wheels and silk upholstery or whatever and the engine is crap... enough said... Go for it Novaquark!

    One thing I would say is, also check your processes for conflicts.  I used to get CRAZY lag freezes, which would last for a while, which I always put down to the game, then noticed my wallpaper engine was spiking my GPU whenever the lags occurred, since i turned this off I have not had them at all.

  16. 5 minutes ago, Underhook said:

    I guess because its the quickest and easiest way to make money when we 1st start and it requires no cash up front.  Also because I think a lot of players are worried about premium ore's running out, so, there is a rush on.  Also its hard to compete in manufacture until we get our skills up and so its pretty much essential to mine our own ores for our manufacture to keep the cost low enough.  Maybe I'm wrong?  Just how it seems to me at present.  I actually don't like mining.  I enjoy ship building and I hope PvP.  

    I am currently doing a series of videos about how to do other careers than mining in DU, our org is basically a network of independent businesses where we plug in players to allow them to do create there own business doing what they want.  I now never have the time to mine, i have several players who never mine, some build, some haul, some trade other members goods, infact the only people that do mine are those that want to.

  17. It is also down to the user, different users not only have different pc spec (making performance widely different) but also very different ideas of what is acceptable.

     

    For me performance in this game is acceptable, even most of the time around markets, they always load in for me before I get there, apart from at the weekends when the server gets busy.  Sometime then i have to slow down, park and relog, then everything is there, for me that is part of beta.

    I only need functional performance though, I removed my FPS counter years ago because a few stutters dont bother me, I am not driven by graphics / performance, I am driven by gameplay and DU is giving more of a sandbox world than ANYTHING I have played before, and I have played a lot of sandbox games in the last 30+ year.

    15 hours ago, michaelk said:

    DU can be a lot of great things, but it isn't going to live up to the rambling ambitions of an inexperienced developer. The pitch was a "virtual civilization"...after all these years, we can mine stuff, make buildings, and make ships...that's great

    You can become a hauler, a trader (both goods and commodities), an manufacture, you can start a racing team or open a chain of petrol stations, a meganode hunter, the owner of a space station casino, the choice is yours.... there are already loads of paths to take in the game, if you play within the community.

  18. Just now, Underhook said:

    Did I say you shouldn't be able to lose anything.  If I did I didn't mean it.   Some loss if fine but If I have to spend 100 hours mining for every 10 mins of PvP, that would suck.  To get good at PvP you have to lose ships.  If losses are too expensive people wont participate and only the glitchers, exploiters and cheaters will be able to afford to do PvP and they will end up really good at it because they can afford to lose ships.

    why does everyone talk about this game like the only way to play is mining......... there a loads of other paths already (goods trading, manufacturing, designing, haulage, lua coder, commodity trader), and more to come

  19. 12 hours ago, Anomaly said:

    @Moosegun     I think most people realize this is something that needs to happen but , like myself, thought the full loot was just a work in progress an that NQ would have a better system in place before territory warfare is implemented. 

     

    I hope someone from NQ will see this thread and realize that their current plan needs some improvement. 

    It 100% is work in progress, that is why I am not that stressed about it yet.  As i have said before, i think NQ want us to have a period of calm to build, this is frustrating for the pvp crowd but it is going to remain a placeholder until it is ready, only really then can we judge.  We dont need it yet, because the only pvp in the game is either consensual or noobs getting killed like fish in a barrel.  The market is a LONG way from getting saturated for product, I am still only playing against bots on several markets for key items, people are still buying lots and lots of things.

  20. 2 hours ago, Magnus01 said:

    meh this was sold as open beta but in truth its in alfa state and anyone that was on the fence because of a lack of anything playable full time has come in and made their minds up

     

    ... stuff

     

    I didnt want A BROKEN RUST IN SPACE voxel building game 

    If you are playing it like rust that is part of your problem, there is nothing to do if you play solo and have no imagination.  Live like a hermit, you will get bored.

  21. Going to be totally honest with you here, I wish they had kept it in the game, i liked the fact you could steal ships from unclaimed tiles, jacking ships is gameplay.  As long as they were using gameplay mechanics, claiming the tile etc. then they had no idea if it was intended or not, thus you cannot punish them for it.  

    My biggest issue with this whole thing is that is went on weeks before NQ said or did anything, the first thing they should have done when they found out about it is issue a statement telling everyone whether or not it was considered an exploit.  From that stage on anyone doing it could be punished, not before.

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