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Haunty

Alpha Team Vanguard
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Everything posted by Haunty

  1. Someone linked it on the Space Engineers forums
  2. The moddable construct HUD. Not really odd, but it's not often seen in games as a feature. Also the possible hazards when going underground.
  3. I'd expect it to condense on the inside because that's what happens in the winter with my car windows after I warm up the car a bit. Not sure about condensation itself lowering the temperature, I've never heard of that.
  4. I wouldn't mind if it was possible. But they are really only novelties, not practical or important.
  5. I don't think there is anything wrong with the references, if you look at other gaming wiki articles it is the same thing. And in pre-alpha the creators are really the only source of accurate info.
  6. I started cleaning it up a couple months ago because it had incorrect alpha release date, game mode, and missing sources. Still a bit to clean up. One of the original editors of the article was banned, which is why someone put that warning stub on it. As long as the information is correct I think it can be removed. Would help if some things were re-worded and sourced.
  7. Yeah since DU is first-person instead of RTS-style like Eve, I wouldn't think multiboxing would become an issue, at least not in the same ways.
  8. The only reason I multiboxed in Eve with 2 accounts is for scouting ahead when traveling, and to jump my capital ships since you had to jump to another player.
  9. I've seen others with furry-esque avatar images, so I'm sure there are a few.
  10. Adding to what BliitzTheFox mentioned: I watched a brief video about Economies of Scale and found it quite interesting: https://youtu.be/_rk2hPrEnk8 For example, instead of building a refinery on a distant planet, why not just haul the raw ore all the way back to your base on Alioth? The answer would depend on the cost/difficulty of transporting ore vs the cost/difficulty of transporting the refined product. So something as simple as NQ adjusting the mass/volume of ore vs refined ore could influence where players build things. Expanding that to other things like element production, fuel, and time to travel, it can influence where and if players build cities.
  11. I don't see how it can be worse than NMS, since it will start with one solar system, and have more than 0 other players Anyway, with warp drives I don't expect it would take that long.
  12. Welcomes. I am picky too, but most MMORPGs are carbon copies of each other these days, I haven't been interested in any other mmorpg since eve-online. And my more recent interest in sandbox games makes DU perfect.
  13. I remember similar corps in Eve, just a network of freelancers. Could be a springboard for finding others to create new orgs with.
  14. JC said he wanted the planets to revolve on their axis for the day night cycle, and planet orbit around the star is not going to happen. I don't think planets not-orbiting the star will be too immersion-breaking because it is such a slow process. Planets not revolving around their axis would be, though.
  15. I don't think I'd trust financial services run by players so I'd probably not use any of them.
  16. Would like to see a visual example of what a circular tree looks like
  17. I wouldn't mind a farming expansion in DU at some point, as long as players are not forced to engage in farming. Farming is a common game mechanic that a lot of people like (Stardew Valley, Farming Simulator) and it would add some more depth to the game, especially if crops are needed for other things besides food, like high tech level building materials. There are a lot of other things that would be higher on my wish list, like the stargates, water features, and wheeled vehicles.
  18. I think that is a valid point and was thinking the same thing, but still think it is justified to require a pledge to create orgs going forward, like just another pledge perk, because the org system is part of the game and time and resources went into developing it. I think anyone wanting to create an org this early on should be dedicated enough to play the game at release which would mean subbing anyway, otherwise they can wait. Nothing can really be done about the nay-sayers, all games have them, even the most successful ones. As long as the expectation will match the reality it will be fine, and NQ is doing well with that, and the community can help with that also.
  19. He is fairly well known in the US, he is okay but I don't find him that funny. I prefer more offensive humor.
  20. More details won't make me want to pledge more, by pledging I have already committed. I'm considering upgrading my pledge to help reach the CvC goal.
  21. As it should be, otherwise no one would make delivery jobs. The employer still has some risk because they lost the item and it wasn't delivered, even though they got compensated for it.
  22. Could just make it so the transporter has to pay a deposit that you set. On completion they get the deposit back plus the pay for the job. Not much different than commodities trading where you buy for full price and hopefully sell for higher price.
  23. Doesn't seem like it would be worth it, if it is expensive and breaks down often, might be easier to just get 15 people together to do it by hand. And if it wasn't expensive and hard, it would be abused by people boring out huge areas just because they can.
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