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Jayplaygame

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About Jayplaygame

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    Australia, Victoria, Melbourne.
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  1. As this was made quite a while ago, I'm wondering if there has been any news on any of the features suggested. That is, if what I proposed was fully understood.
  2. Dunno about that. What you say there is entirely up to NovaQuark and what limitations they decide to impose on the game whether it be for financial reasons, or limitations in engine design or simply the way they've designed their singleshard server technology (in the end it probably all comes down to money like just about anything, oh and probably time as well). Unfortunately like 99% of games out there, there is always a limitation. I know a great many people including myself want to see this game become something mindblowing. Frankly I wish there weren't going to be limitations such as terra
  3. Nice we made it to page 2. Well yeah, who knows what I'll do if I get the game. Maybe I will build underground. What I mean by all the focus is, people that are so against this thing from happening that they outright vote against it being implemented in the game because they want to have power over everyone, and not allow anyone to use a potentially amazing feature to be free of their "oppression". Lol.
  4. Exactly why myself and everyone else needs to find out what they intend for this as soon as possible.
  5. It wouldn't be as simple as a checkbox. We'll have to let the developers decide how it will be done.
  6. Bounty "hunters". They're called hunters for a reason. They hunt, whats the fun in hunting if you see all your targets? There's absolutely no point or any fun involved if you're just going to tell everyone where everything is, it practically ruins the PVP part of the game.
  7. I read a forum just after I made my latest comment above that relates to what I'm campaigning for, stealth, fog of war and all of that. From what I've read so far, it looks like people are kind of with me on this one. Think about how PVP will be, do you want to see every structure core, or territory unit or whatever on the map, along with peoples names and blips on the map? No, otherwise you'll have people going from player to player destroying everything they see. Most probably wouldn't exploit the system like this, but some would. If you've played GTA V online then surely you understand the
  8. It quite frankly isn't, and with that thinking I can call your ability to find me instantaneously overpowered, if that is in fact what the developers decide to go for. Both our ways can be utilized by anyone, so they are both fair in a sense. However not everyone will have access to high tech sensors for example, or even spaceships in some cases. Everyone, and I mean everyone will be able to tunnel underground and hide if they choose to. I understand your issue with this, you think everybody is going to do it and it will make using the player versus player element more difficult then it needs
  9. The limit to technology and the ability to detect things from considerable distances is a VERY debatable subject. All I know is I simply want the ability to build a secret hideaway bunker on some distance planet, claim a territory without it being pinged to every player that just "happens" to do a quick flyby and be undetectable for a long period of time. If that can't even be a reality, then the game won't really feel like an open world or feel like it has any sense of scale to me. Some people want to get lost in the wilderness, I say let them. Plenty of other people to interact with, no need
  10. Yeah well, that's what I mean. Immediately finding me is silly, and why does all the focus have to be on me? This is what I mean, Theres going to be THOUSANDS of other players and THOUSANDS of other things to do besides looking for me and my underground base. Why? Why not just add the features, the ability to hide claimed territory UNTIL such time somebody PHYSICALLY stumbles upon the claimed territory and attempts to claim it and it says "Unable to claim, territory already owned" THATS when I'd accept being discovered. Not before that. Naturally I'd put my Territory claim unit underground so
  11. Well yeah, Setzar has a point. Following someone back to their base is another way to find a hidden base. It also adds a bit of fun.
  12. Allow me to reiterate a bit. Everyone would have this ability, in real life if someone decided to put a bunker in the jungle of the amazon, it would be tough to find. Now scale that to a single planet in unexplored territory. There is a chance it would take a lifetime to discover such a thing, possibly more, assuming you have space travel, FTL, Stargates ect. My point is, months and years for this kind of thing are actually generous if you ask me. Of course it isn't going to be "ULTRA REALISTIC". But look at what the developers intend for space travel. Days to weeks to just the NEIGHBORING sys
  13. Not quite sure if it's implemented or planning to be implemented. After a very lengthy conversation with 1 or 2 discord moderators on "duscussion", I was suggested to come here and make my case. I hope the developers read and see this naturally, as it is intended for them. I understand you have a big game to make, a lot of issues and players to address but please hear me out. From what I hear and see, I'm already beginning to love the idea of your game. All the little things matter, and can make all the difference in the world, especially when it comes to a game. Now, judging
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