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Vonboy

Alpha Team Vanguard
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Posts posted by Vonboy

  1. 7 hours ago, Pleione said:

     

    My understanding from Discord conversations is that these changes, hopefully simply table entries, are just for the demo.  Wouldn't make sense, for example, to require an uncommon ingredients to build a TU that would require 30-40 hours of building to make, just to have it reset in a week. 

    My rebuttal to that, is why only change a single recipe in the game specifically for the demo, when they sell you the item anyway? They have T4 and T5 recipes that you'd have zero chance of ever making in a week. Plus, the crafting times, and cost/time to make for the schematics are the same. If they wanted it to be easier for new players to try out industry, they would have reduced those as well.

  2. Only complaint I have, is you really should have bots selling warp cells and scrap on the demo server.

     

    Without being able to warp, new players probably won't want to go try out asteroid hunting, or fly to other planets to explore. Telling them to slowboat for 3 hours, doing nothing, is too much of an ask for someone your trying to convince the game is fun. XD

     

    And scrap is needed, if nothing else, so players can see what repairing their ship is like, when they inevitably crash. I know they could just build a new ship if they crash, because everything is so cheap, but it'll still piss off new players. :P

  3. NQ obviously wouldn't be able to do this at launch, but a little later on, I think it would be a great idea to make the free trial server a recent snapshot of the persistent server.

     

    This would naturally make the game more playable, and a much better representation of what the actual game is like. Players would be able to:

    *VR over to a vast array of placs to look around.

    *shop the markets, loaded with player orders.

    *Visit any player-run shops, and buy from dispensers, like GottMart.

     

    They would be able to make some money, get a bigger ship together easily to play around with. Get a DSAT to play around with asteroids, or buy a Scanner and TU's to see how that gameplay works, buy weapons and ammo, and look for someone to shoot in the PVP zone (Maybe NQ could spawn constructs at some location, so players could have something to shoot at.)

     

    I don't think this would be too much for free players, and it'd be great advertising, letting them see what the game is actually like currently, with there still being the obvious downside of frequent resets, still driving them to sub if they really wanna play after trying it out.

  4. Thanks for sharing these details. I don't have any problems with these wipe details themselves.

     

    My only complaint is the current state of the Mining Units. They HAVE to be addressed before this wipe happens, at a minimum. They are currently too much of an infinite ore fountain for all tiers of ores, providing many times more ore, than can be used up in industry with the current way schematics are used as a limiter on production capacity. We have to hear from NQ very soon on how they are going to balance auto-mining, so that there will be spare demand left over, that can be filled by active mining, to give a reason to do it in the first place.

  5. Any tier of ore that Auto-miners can mine, need to have bot orders to buy them up, and/or their ore output needs to be drastically reduced.  I get that they were intended to pay for tile taxes/give players some supplemental ore for their own needs, but right now, they give many times as much ore as could ever be used up, with the new schematics system limiting what ore can actually be used up in industry by the currently active player-base. Ironically, it only makes sense to auto-mine T1 now, because that is the only ore with actual demand, from bots. All the other tiers of ore have just been over mined to the point that they are basically worthless, and don't get traded around as much anymore.

     

     

  6. I'd like a higher number of charges you can store, just so you could not play for more than a day and a half and not waste charges. At least pumping it a little, so it takes 48 hours to fill up, would be a big improvement. you 'technically' have 35 hours before they fill up at max skills, but it really feels like 24 hours, because most people would be playing at around the same time on any given day, and wouldn't be able to stagger their play sessions for 35 hours like that.

     

    just keep the charge recharging rate the same, and this shouldn't really have an effect on the amount of ore entering the economy.

  7. The only real reason there are so many alts in the game right now, is because you can get your hands on a beta key fairly easily, and that account you create with it isn't charged a subscription till 'release'. There are going to be a lot of alt accounts that are left dormant at release. Personally, I'm not sure if I'll be able to earn enough DAC's in-game to support all or even some of mine. I'm gonna have to wait and see on that.

     

    There's still gonna be people with alts at release, but they wont be free anymore. :P

  8. 35 minutes ago, PaidProfessional said:

    PLEASE make sure you set all factories to "Finish and stop" when you implement this or you will absolutely NEUTUR newer players by allowing mega-corps that already have running factories to continue without having to use the blueprints.

    I'm going to assume they have industry coded, to check if that machine can actually make the item, before it starts a new batch. JC said the machines will keep running till it finishes, so it shouldn't just run forever.

     

    If, the machines do end up starting new batches without the schematics or higher tier machines, I'd consider that a massive problem, that would merit them immediately shutting the server down to fix, like that time they made changed to how industry machines do batching, and it caused some really weird and high numbers of items trying to be made, for maybe 10 minutes, before NQ shut the server down to fix.

  9. Only question I have. Is will the update break/stop the current craft that a machine is doing, or will that craft be allowed to finish, before the machine says it can't start the next craft, due to not being high enough tier or whatever the reason is.

     

    And if not, will the machines at least refund the ingredients for us?

  10. This would be a great workaround for now. Players are being punished currently, from the rampant disconnects, and surprise server maintenance.

     

    And most players can't warp, because the drives are so expensive, and warp cells are not being produced and sold on the markets in large quantities yet. It would also help the newer players, who only have the option of slow-boating to other planets for now.

  11. They haven't sent out beta keys yet anyway, so your friend would most likely miss this test, and have to wait until Beta starts.

     

    I just hope NQ sends out the keys at least a day or two before Beta starts. We don't need people scrambling on the morning of to get things set up, and downloaded/installed. :P

  12. The fourth point made in the Devblog kind of confuses me. Do you mean you plan on there being regular skill resets, in-between wipes, where only the skills get changed and re-specked? Will the skills we learned still be wiped along with everything else (besides blueprints) when a wipe happens?

     

    Otherwise, Can't wait to try out the skill system along with the other new toys! :D

  13. Very interesting. sounds like we'll be able to mine for longer to fill the same container space, but I wonder how that will translate to how many voxels/elements/ect we'll be able to build from that.

     

    I'm wondering now how much finished products we'll be able to make with the ore we mine now. You mention that now weight will (mostly) be consistent though out crafting tree. Guess I'll just have to hop in after the update and see.

     

    I really wanna play DU now. :P

  14. I think having the option to logout while your in a bed element, to get temporary stat boosts when you log back in would be a good idea. A bed should only allow 1 player to logout in it at a time, so you would need more beds for multiple players. The mechanic around it would be a slowly building stat boost, until a set maximum, say 24 hours. The boost itself could range from movement speed, mining speed, crafting speed, or maybe something else. It could be something like a .5% boost per hour, for a max of 12%, that will also start falling back to nothing when you are logged back in and playing.

     

    It would encourage having the infrastructure (a place to sleep) in place, wherever you're going to be spending a lot of time, whether onboard your exploratory or transport ship, or underground mining for hours. It could also be another service space stations/markets/other public places could provide. Having an inn service, where you pay for access to a bed to logout in.

     

    This shouldn't be required at all. I think it would really hurt the experience if this was required, but just having it as an optional way to make some small amount of use out of the time when your not playing would add to the experience. It would also help those that aren't able to play as often a bit, by letting you get a little more done when you are able to play. It should be a small boost, where you'd still get much less done this way, than if you instead spent the time you were going to be logged out, in-game.

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