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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. Or : "it doesn't work on Shadow? Get a Geforce Now account;)"
  2. It is true that the subject has often been broached. I think if NQ needed us. hum. Well, rather if they will need us when working on it later, they will. At the moment they seem to be totally busy on other subject. We are in Beta and they could regularly allow themselves to change values for testing and balancing. But the development team seems so small that humanly it does not seem capable to have of a person devoting himself to this kind of subject.
  3. exactly an increase in engine performance without a nerf in the amounts that one can use will make no sense. One does not go without the other. Increase power, increase the cost of crafting engines, limit certain elements by core size and above all limit the amount that can be used of engine and other elements.
  4. The problem of this tweet comes especially that the "creator economy" is just a euphemism for neoliberalism, for "human capital". You won't make a civilization game if you don't understand how civilizations have functioned and sustain the human species WITHOUT everyone having to be HIS own business. Of course if you deny millennia of history through political thought, you ultimately play a game without functional civilization because your current of economic thought is not viable without the state institutions of which we have NO tools in play to begin to establish them. Community? Give us already the tools to be able to organize in community.
  5. It reminds me of a certains persons who complains of having to repair lights and other bullshit by hand that are worth less than 1000 quanta on their ships. They spend several hours repairing all this, while they only need to repair the largest items and ship them to the repair unit to replace the destroyed parts. Your playing time looking for your 20th XS light in a voxel in one of the corridors of your ship L certainly costs more than a few thousand quanta needed to replace all the lights ...
  6. There are also cases like Jeromy Walsh (from Chronicle of Elyria) which are full of blogging or vlogging. But who will never release a game.
  7. NQ is not preparing for the end of mining that we are currently experiencing ? In view of the latest announcements we will soon have: - A surface ore buff (harvest tool) - Automatic minning units with scanning gameplay to find the best tiles + maybe PvP one day - Temporary asteroids several hundred meters in diameter in which we can make holes again. Asteroid disappearing from the game data thus freeing up performance, monies, time for NQ. I might be missing something, but once these 3 new mining elements are in play why keep the old way of mining? Maybe this will free up enough money to make NQ's technology economically viable. And we would finally see some content coming to the game maybe. Oh and certainly a resetting of the planets' soil to be expected. But this time with no real reason to dig ...
  8. The cross section taken into account is the one you can see when you have the ship visualized in the firing window. It takes into account the inclination. By tilting your ship slightly, you can spread the hits you suffer over a much larger area than that visible and taken into account for your chances of hitting. Otherwise it's funny that you mention the TIE. If you want some for testing, I sell a few cheap ones.
  9. Again NQ understands very little about the way we play the game. They could have kept the lower locking distance of the big cores against the small ones. Now, we even have the opposite effect, with L cores but with all the glitched elements to reduce the cross section. NQ will be able to do balancing mics from time to time... But that just doesn't interest them.
  10. You place a voxel relative to its center. So at 0.5. We had seen on old video cores in 256-512-1024-2048 and up to 4096! But of course, these were definitely NQ tests. They admitted to having trouble getting the L cores to work properly at the moment. I really hope to have a minimum of 256m in the future. It would do things equivalent to good tonnage irl cruisers. The minimum for a space game.
  11. It is very weird for me to read this topic. I am convinced that a voxel is exactly 25 centimeters. 4 voxels make 1 meter. Normally you can check this with the world coordinates. My character is also 7 voxels high (he passes without bumping under a beam at this height) which corresponds to 1.75m. We are not far from the average European size, right?
  12. Hi, I did not vote in time because I do not visit the forum often. Also, my actively playing buddies (even more so than me) never come here. So we can add 11 people from our daily active organization to vote more PvP in this game as advertised. We can certainly add a panel of 20 to 30 people who have stopped the game (or have very little connected) for this glaring lack of PvP content (despite the beautiful promotional videos). These people were all ready to invest in the possession of 1 to 2 additional characters (and therefore the payment of a subscription) on the game. We are a small French organization. Maybe we could add the ten PvP organizations with several dozen members that we saw stop on this poll? Otherwise it would appear that NQ is doing this kind of in-game poll directly Now.
  13. You assault people and then complain about being insulted when it's totally wrong. Trying to discredit your opponent is not showing arguments. We find that with the extreme right and the conspirators. Difficult to want to argue with someone who does think that only his sterile ideas are the good ones
  14. Thank you for acknowledging your defeat. To the next match
  15. "insulting" You sound so salty my boy ^^ But yes NQ will have to put in place more mechanisms. But they are not there. So I try to bring my experience to maybe help people find a solution to their problem. Because yes, NQ has already deleted cores blocking our organization. Leave your condescension aside for a few moments.
  16. The worst ? Definitely read you here ^^ But let's move on, I say that if you are not superlegat you do not have to claim the possession of other player. It seems pretty clear to me as a position to avoid abuse, doesn't it?
  17. If you are a super legate of the organization that owns the tile. You can file an anti-gambling complaint or denounce a will to harm on the part of the player who left his construct static lying around. After a (long) discussion on our side with NQ, our super legate succeeded in having the offending core destroyed. It has to constitute a real file of "proof": - proof of exclusion from the organization of the offending / inactive former member. - proof that perssone has not been active for several weeks / months - proof that she did not respond to the solicitations to come back to the game and solve the problem And in this case the NQ has proceed to the total destruction of the blocking core. If you are not the superlegat, or you are not asking for a final destruction of the asset then NQ's response seems appropriate. GL
  18. Measure your words and don't be so salty. No, I'm not a Hyperion fan. But to be honest, I have to confirm that I am part of AC. I did not participate in the fight on Saturday (obligation in my real life). But I was present at the last event of Star Wars. But I can confirm that on our coalition which fought alongside AC (ATS, HOZ & ADRA) there was no real performance problem on Saturday evening (on the 3 combat ships). I won't speak for Hyperion. But it will seem that the problems / delay is not on purpose.
  19. The game is in beta and weird things happen a lot. Like Anarchy in pursuit of a freighter and who manages to immobilize it (30,000km / h to 0km / h) a few kilometers from the edge of the safe zone (happy coincidence?) When there are 3 members of crews on board and that the (armored) cargo ship received little significant damage that could hinder its proper functioning. We all have examples of this kind. The game is Beta and we report to NQ and let them judge that alone. => I think it is not useful, given the current state of the game, that we are shooting one and the others in the legs.
  20. HI, We are starting to have a fairly large city. Even with a ship shop Adresse : ::pos{0,26,-5.7328,51.1860,41.0680} POD VR : ATS ALTERANS :)
  21. This kind of bug is urgent to correct ... You are going to lose the PvE players while you haven't let the PvP players have fun yet.
  22. Engineering skills applied to elements do not remain on the blueprint. Lots of talents in some cases or just one at random
  23. It is difficult to understand the “drama” that is unfolding on the English-speaking side for our group of players. The impact of the arrival of BOO has been very low. If we watch YT videos and Twitch reruns, a significant number of people be participated the Star Wars PvP event during more than hour. I believe the main victim of BOO was an aluminum-built star destroyer ... BOO or not its rapid destruction unfortunately would have been inevitable I think. Our ships built on the theme of Star Wars and engaged on the Imperial side even had the luxury of dumping their ammunition containers on BOO's "Sacrebleu" while eliminating the few rebel ships that lock them. Lots of fun for these crews. This event is a great success.
  24. It wasn't that bad. Funny how BOO failed to do any significant damage to our Star Wars Skinner pvp ships. Good intervention, unwelcome and unsurprising, but Dual Universe will be bland if we do not have this kind of target ^^ So thank you I guess
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