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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. I don't think they are out of ideas. But we are at a stage where it is the will that counts. If NQ wanted to make changes, he would have temporarily set the success chance scale to kernel size. But even that kind of change, he doesn't seem to want to bother making it. It's kind of scary that they don't want to make these fundamental changes to their gameplay. The voxels and the creative aspect of the ships and constructions of Dual Universe is one of the few strengths of the game that can be highlighted. I'm really sad that I can't make a visually appealing ship and be able to play it in PvP.
  2. As announced at the kickstart, a machine must also be added to bring a construction out of its BP state. The fact that any construction can appear like magic (from size XS to size L) should not exist.
  3. The ships of 120 million CCS would definitely be destroyed at some point. Without shield and venting against a single gunner it will last 20 minutes. Can be increased to 30 minutes of combat capacity with shield and venting. => Knowing that the most common configuration will be to have at least 2 gunners. So 10 minutes with only the voxel and 15 minutes shield/venting. We are a long way from 2 hours of multiple ship hunts on a duplicate BOO gold ship without being able to kill it. Moreover compared to a nano cross section ship and shield. The voxel ship when it will suffer damage will cause the definitive loss of ore. NQ didn't give it a chance with this HP and CCS nerf related balancing. Edit : And don't forget that 120 million CCS requires a very high voxel weight limiting the combat, maneuvering and deployment capabilities of your ship. If you want 120,000,000 CCS and HP starting for example on inconel (T3) it's 40,000m3 for 4400 tons. It's a whole different ship. A ship playing with its shield rather than the voxels even without the cross section will always have reason to exist.
  4. Glad to see I'm not the only one thinking that. The shields because of the cross section were really the worst addition that DU had. The massive nerf to voxel HP + CCS is more than enough to stop the unkillable ships that existed before. The cross section is really a sham. Want a small, hard-to-hit ship? Play a core XS! And make that core XS truly impossible to hit by the biggest guns. To be forced to make an L ship of less than xxx m2 is a really terrible mechanics.
  5. A wipe would be totally useless in the current state of the game. This will be dramatic for the whole PvE community. They would have to start all over again for the farming part to obtain the ores and wait several months to return to the same level of fun as at present. And the level of fun is already not very high. And for the competitive part / PvP, we will find the same capacities as currently in 1 or 2 months maximum.
  6. I'm not a fan of this kind of system. Let's wait to see the addition of Territory Wars. Let the destruction of elements be the result of a voluntary commitment in PvP zone. It also takes more tools to be able to use / replace broken elements. In reality, I think it is necessary to speed up the gameplay of the game: - Limit the maximum number of elements you can put on a ship (which reduces the price of a ship). - Reduce warp price but implement interception mechanics => If the game is faster, the ships less imposing and less expensive. People will be more able to take risks in PvP zone.
  7. 138m² is not even 10% of the build area of an L core. Big ships must have problems hitting small ships. Alright. But they must have a hard time hitting XS or S fighters. Not on PvP L ships with no voxel and no cross section. And there is no problem with the price of warp cells. Only that it's a million times stronger to have 100 nano cross section ships for the price of a single voxel ship.
  8. Imagine a ship with a classic SF design. The guy will take 5 times more damage totally free. The only interesting thing in dual universe is the voxel build. And if you do something bigger than a few hundred square meters (the possible build area of an L core is about 16,000 square meters), you literally kill yourself. The shield and cross section combo has been destroying the game for 4 months. A shield L is minimum 20,000,000 hp (not counting dynamic resistances) for 92T and WITHOUT INCREASE your cross section. The voxel equivalent for the same sum of hit points is a minimum of 400T. And for this amount of resource level shielding you can craft 10 shield L... Putting voxel on a ship and not playing the cross section is 10 times more expensive, 4 times heavier and 4 to 5 times less efficient defensively.
  9. How to ruin the game and finish destroying it: - Keep the cross section - Do not rework the shields - Add speed limit based on weight. Congratulations, you will never again be able to make a ship bigger than 5% of the construction box. Except beautiful haulers with engine wall.
  10. There are a lot of freighters to kill in PvP Zone. If you're really fed up with people earning millions of quanta, you can try chasing them. But it takes a lot of work and patience. PvP in Dual Universe is in a dire state. If you follow a ship in the atmosphere you get a terrible desynchronization. And I'm not even talking about the fact that it's limited to only 5 miles of sight range. And if you miss their departure, the universe is so big there's no way to find them. It's possible, but it's a real pain. While players who do their mission can earn billions with bots or scripts while they sleep.
  11. It was ironic. It is enough to be in an organization of ten members to see the list of MU lengthening indecently. But NQ will certainly never do this kind of information sharing. Already we can't follow a ship in the atmosphere because of the desynchronization. I can't imagine the carnage of all the MUs sending all their info to the whole server...
  12. Yes you are right, the haulers are no longer with 20 L container. But with 20 expended container XL now.
  13. Glad to read this kind of clarification. It's always better to know why you are doing certain things
  14. The two next week are free taxe. And the taxe go down after. You are safe now
  15. There can be thousands of ways to implement speed reduction in play. I don't know an idea that comes from writing these lines : Can be implanted with space territory warfare a new item that will activate a V-max nerve and / or vessel acceleration. It will cover a certain area (a few SU), and will activate when the area is in its vulnerable state (allowing it to be attacked). The owner can decide to activate this state or an enemy can trigger it. People venturing into this "combat" zone have their V-max and / or acceleration significantly reduced. This will allow you to have low speed battles, taking advantage of all the advantages that this brings in depth to the gameplay. And that doesn't hamper PvE carriers in a vacuum in terms of speed either. Of course, this will not prevent a freighter from entering such an area accidentally and seeing its speed reduced, but it will be just enough time to cross it before recovering its original speed. It is up to the player to check before their journey if they are not crossing territories that may be hostile, and to anticipate a detour or even attempt to cross it. Voila, just a few ideas written on paper as I wrote these few lines. I imagine that people whose job it is to make a fun video game will have much better and deeper ideas than they lead. There are plenty of possibilities to implant this "nerve" of speed in a way that will appeal to many.
  16. Once again you show that you are only there to troll. Walter says with picture as an example that ships looked much better before this mess of shield, nano & cross section. And you come just to insult the shipbuilders. Nobody cares what the meta was like before and if it was skill or not to build a ship. Besides, shipbuilding is even more ridiculous today. If you think you are smart because you put 2 railgun M gunners on a ship. Sorry to disappoint you but everyone knows how to do that too. As much as stacking voxels with the old meta.
  17. So where is your participation in the game on your side? Nothing ? Sorry for taking you seriously, you're really just a troll here.
  18. SNS FURY CLASS : 37 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Fury-class SNS Arquitens : 30 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Arquitens SNS Batallion : 31 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Batallion SNS Shadow : 33 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Shadow SNS Borg cube : 33 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Borg cube SNS Tempest : 34 Like on Du Creator https://du-creators.org/makers/SNS Sentinels/ship/Tempest All of these ships have been used in PvP and have proven their worth. The majority are no longer usable actually with the meta. Well now show us what you have done on your side. Unless you've already enough made a fool of yourself.
  19. The priority is to remove the cross section from the calculation of chances to hit in PvP. We are on a build game, for mercy NQ lets us build things with a cool design. The voxel + CCS nerf is enough to kill (or inflict heavy quantum damage) any ship.
  20. There is no fleet combat because a majority of hauleurs leave unarmed and unescorted. Why blame the hunters when their prey is making NO [filtered]ING EFFORT to defend itself? The only armed cargos I've seen are ours, the only ones I've seen with an escort are ours. Do PVE peoples make no effort to provide content for the game and the problem will come from those who try to pull the game up? Really stop saying nonsense. No one is forcing you to be the sheep, but if out of laziness this is your chosen path, then don't complain about the wolves.
  21. Like seriously ? So, are you really complaining about getting killed by a single XS cannon? Do you think about putting a shield on your ship on day maybe ?
  22. No with asteroids, it is better to have T1 / T2 tiles in the safe zone and go mine what is missing. You are not going to fight for Q4 / T5 in passive income when you have several days of production in a few clicks on a roid. The only mechanic to push people into PvP for turf warfare will be to remove taxes on anything outside of a safe zone.
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