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Posts posted by Tordan
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2 hours ago, MissingPackage said:
They should change it so if your in space that is true but the moment you jump into atmosphere that it changes to allow them to move even if a player is not near them. It would allow people to have moving things in bases to make it more lively and lifelike. I also think they should try to change it to allow people to have a core to core connection so they can move things between cores for management purposes.
This is extremely unlikely to happen any time this decade. It is my understanding that all flight mechanics, Lua, etc., are calculated and run on the Client computer. That is why no core moves when there isn't a player nearby, because it is the player's computer that handles the actual movement.
To change this would first require a major rewrite, and second vastly increase the server side processing load. -
and I just discovered that the Flatten Tool is also an overblown bunch of visual noise. "spell effects" need graphics toggles/sliders folks. for some of us (many for this game) this is going to be unplayable.
At least when I'm mining I can mostly avoid looking at the screen when the tool is active.
I honestly have NO IDEA why anyone would find all that useless flashing and movement appealing. I put tape over most flashing LED lights on stuff like Cable Modems and the like, and I'm not alone.
Also for the record the hand and tool also sway way too much.
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Let's be clear here, it is no secret that I have been a HUGE advocate of this game. I love playing it.
But I am now, at least partially, on Hiatus until we have the ability to turn off the hand tool graphic effects while in build mode (and frankly the hand and tool themselves would be nice too.)
The constantly bobbing hand and gun that takes up a third of the space is bad enough while building, but adding strobing, rippling, distortion causing effects that bleed even further into the build space is absurd.Dear devs, Imagine you're at your desk, you're trying to program, concentrating hard, and someone comes along, sticks his hand over your shoulder and starts waving around a LED strobing nerf gun covering up a substantial portion of your work space. Would you be happy?
Please, pretty please, add a checkbox to settings YESTERDAY to turn this obnoxious bit of useless silliness off. I really want to be able to continue building and designing, doing the Voxelmancy that I love so much. Right now, it is impossible for me.
Thank you.
Tordan- blazemonger, CptLoRes, Atmosph3rik and 5 others
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Thank you for doing these threads. They are an excellent idea, and a large step forward in community wide communications.
- DiamondDog and Doombad
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I agree on all counts.
some additional points.
1. wreaks should only spawn when no one is near by, and should never spawn overlapping an existing construct.
2. some wreaks should be spawned in space and tossed towards the planet... -
yes.
This.
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This is my opinion.
NQ wants this to be a community game. They want folks to play together and build relationships.
We are building relationships... in Discord. We can't build relationships ***In Game*** because the communication tools in game are awful. This is, IMnsHO, the single biggest mistake that NQ has made, and is continuing to make.
If they want this to be a community building game, then they need to provide the communication tools to actually build communities. This includes mission terminals, player market terminals, etc but it also includes, threaded chat, tags, filtered customization chat tabs, in game email, ship hailing, and proximity voice. Without these, we are alone in game, and together in Discord.
- Khitan, SGCamera_Beta, NQ-Naunet and 4 others
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yeah, 50m is a bit small, at least until collision rendering is real time.
If a larger ship falls though another construct, we need more then that to extract the ship.
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While exact specs of the game are currently under NDA and can not be discussed here, as a general rule with most games, the first stage installer is just a small file that installs the infrastructure for the game to patch in the rest of the install. It sometimes works to install those sorts of games on One PC and then transfer the installed folder onto another PC and rerun the installer to bypass a long download. That may or may not work for you for many games.
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5 hours ago, NQ-Naerais said:
You can find the current testing spec requirements here: https://support.dualthegame.com/hc/en-us/articles/115002021534-System-requirements
FYI,
While the above page states that OS 8 is a non-starter, I have 3 computers that run DU quite well. Two of them run windows 10. The other is running windows 8.1 Pro on a i7-4790 4GHz.
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7 minutes ago, Destrin said:
May your harassers be few, and your bans be many!
Welcome30 second ban for advocating bans... /grin.
But yup, welcome @NQ-Naerais!
- Destrin and NQ-Naerais
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On 2/17/2020 at 6:27 AM, blazemonger said:
A donation are funds you give with no expectation of a return in any form
This is just categorically untrue. A donation is when you give something with no REQUIREMENT of getting something in return. Merriam Websters defines it as:
Donation: noun
: something (such as money, food, clothes, etc.) that you give in order to help a person or organization.When you donate money to a kick-starter you can have the hope of getting something in return, and in many cases you do, but there is no legal requirement.
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On 2/15/2020 at 11:19 AM, Hades said:
refunds on a crowdfunded project
You are not buying a game. You are donating money to help in developing a game that does not exist yet.
As a perk for that donation, you occasionally get to test during certain stages of that development process.
There is no refund for "here have some money to develop."
If you want a stable game, with refunds if you don't like it, wait for release.
- Thelandira and Novean-57943
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46 minutes ago, plmkoi said:
But we both know that the fun factor of the game is going to be outside said safe zones.
This game is not Eve and it has a very large community of people for whom the 'fun factor' is creating, not destroying. That fact alone stands a very big chance of making this game very different. Nothing I have stated here is buried under the NDA. The backer rewards include information about sanctuary areas, as does the public non-NDA Trello account.
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1 hour ago, plmkoi said:
Safe zones i.e you mean starting zones?
no. I mean that there will be sanctuary areas in this game where PvP will not be allowed. It has been stated implicitly. In fact there used to be a 3rd moon in orbit of Alioth called a sanctuary moon. It was "temporarily" removed.
1 hour ago, plmkoi said:If I have 300 people, do you think that 10 people is going to stop me from steam rolling them for the lulz?
Just because you would, doesn't mean I would. If I am in an Org with lots of people, and we declare that everyone is safe within our region as long as they act peacefully, then we will likely have a mostly peaceful area. Particularly as we will not be wasting resources on pointless skirmishes, and can apply those resources in keeping the peace.
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The question is too vague.
Static defense is implicit in this game. Space is a static defense. The time and effort needed to build ships is a static defense. Safe zones will definitely be a static defense. A wall of voxels 16m thick is a static defense.
Do I think that there should be automatic unmanned turrets that fire at ships? no.
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10 minutes ago, gerrylix said:
plenty of reasons to stay far away from the idea.
Amen.
There are plenty of reasons to share data from a data center, but I will always prefer to manage my own tools for accessing that data.
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voxelating voxciferously.
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7 hours ago, Poleonil said:
Hello everyone, I'm an architecture student on the quest of creative freedom. Hopefully Dual Universe is the gem I've been looking for, it sure looks promising!
It will. /smile
Frankly since I started playing voxel based building games, I can't look at almost anything in the real world without thinking... "How can I build that in game?"
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No one will be able to answer this question here because of the NDA
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38 minutes ago, Lachenlaud said:
We can hope.
Oh it will defiantly exist. The real question is how well it grows and persists. Time will tell.
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On 6/29/2019 at 12:51 PM, B334ontap said:
I would really like the ability to have two resurrection pads, one on a ship and one as a home location. Maybe the 2nd for Home would have to be on a static core construct for balance.
One of the perks for higher level funding packages is 2 resurrection nodes. Therefore, it will be possible to have more then one at some point. Probably just after they build in the dying and corpse mechanics.
Voxel tool for stretching shapes
in Idea Box
Posted
Unfortunately that is just not how voxels work. The voxel core is a cube of cubes. All any of the tools do is move the corners of those cubes and apply textures to some of them. Voxels without textures applied to them appear as air.