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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. I had this happen occasionally before the “release” it was terrible on my ships with transparent screens for windshields. 
    they would go opaque white. Lol. 
     

    not to conducive to flying. 
     

    they just tended to fix themselves after a few days. Never did figure out why. 

  2. 1 hour ago, Rokkur said:


    Read my original post, I did the math to include the daily handout.


    “I’ll get my coat” sometimes written as “I’ll get me coat” is a British euphemism for recognizing the futile / ironic nature of one’s own action or comment even while doing or making it.

     

    popularized on UK TV in the 90s by “The Fast Show” and later online in the early noughties by the likes of majority-British tech site, “The Register” and certain choice message boards. 
     

    TLDR it means  “tongue in cheek” or “in jest”… a joke. 
     

    You can also use it as an alternative to “I effed up” or even “spoke at far too much length about something trivial and it’s likely that everyone is by now just staring at me as if that last line of Bolivian marching powder I snorted was a couple of inches too long.”

     

    Ahem.. I’ll get me coat. 

  3. I think the height restriction changes are a step in the right direction.

     

    Can no longer play the game unfortunately, since I cannot actually install it..

    My game goes into an update game loop... click  update game... click allow changes... installer disappears without even an error message.

    reload only to see the update game button again.

     

     

    FWIW, my machines are as follows, two similar :

     

     

    Windows 11 Pro 22H2. Gigabyte X570, 5900X, 64GB DDR, Zotac AMP RTX3080, Intel Optane 960GB + 2TB PCIE4 SSD. 

     

    second PC,same thing.

     

    Windows 10 Pro 22H2. Gigabyte Z97 4770k,  32GGB DDR3, Zotac AMP GTX1080Ti, 1TB SATA SSD

     

     

    Prognosis; NQ's server load reduction protocol 100% operational.

  4. Landmark feature: 

     

    •  Build height limit restrictions altered.

     

    Side features:

     

    • Updated ingame credits. 
    • Blueprint error improvements.

     

    Bug fixes:

     

    • Fixed a mining unit exploit....      i.e.     fixed a mining unit BUG. A so-called exploit is just a bug that was being exploited.
    • Fixed item duplication exploit....       i.e.     fixed an item duplication BUG.  A so-called exploit is just a bug that was being exploited.
    • Greatly simplified delivery objective completion logic of Air Delivery Challenge and Space Delivery Challenge.  Fixed multiple cases where objectives would not complete after transferring items into the final container.
    • Fixed special Aphelia mission remaining time becoming negative.
    • Placing an instant order puts the correct amount including taxes in the wallet log.
  5. Then I will say this, NQ-Deckard is a shining light in the darkness...

    I read his frank comments on Discord yesterday... Very welcome to see some real NQ discussion in the hitherto entirely one-sided discussion.

     

    He was right here on the frontlines, dealing with the disgruntled and the disappointed who have "invested" (a posh word for spent) hundreds of dollars on DU.

    I know I've spent about $400 or more, so far, on this game.

     

     

  6. 7 hours ago, HollyDOL said:

    A bit sad about ideas being shut down for those rare occasions some comes at all late evening, but overall changes look like improvement, time will tell.

     

    Zero loss... The ideas section was where suggestions went to die, anyway. Like those catholic church Confessionaries we often see in movies, ("Forgive me father, for I have sinned") they are there purely just to help you get something off your chest rather than having an actual tangible effect on the person/game/world.


    You could probably count the number of suggestions that NQ actually implemented from that forum's multitude of posts on one hand... and still have your middle finger spare.

     

    If anything they warn NQ of what the players intend to do with the game and thus enable them to predict likely use cases so as to implement strict limits and downgrades BEFORE server load increases and also likely help NQ dissuade new players from damaging the servers by signing up for subscriptions.  

    Hence the "Steaming" 150 concurrent players on... erm... steam.

  7. 5 minutes ago, CptLoRes said:

    You obviously can't design a game around extreme outliners (a small minority of players with seemingly unlimited time to play and many alts), since that means the game will become mostly unplayable for the majority of players. And yet it seems like this is exactly what NQ is doing..

     


    But they clearly can, and are, though.. It's like they are taking the upper bound of players and scaling everyone else relative to them.

  8. 2 hours ago, Knight-Sevy said:

    If I use purple voxels on my PvP ship, would you say they were implemented at the request of PvP players?

    You forgot that a PvP player is a more accomplished player than just a PvE player.
    Because all PvP players also do PvE.


    sxv-wtf.gif

     

    Dafaq r u onnabaut...? srsly... this deer has no eyes...

     

  9. 17 hours ago, RugesV said:

    And dont forget more nerfs are coming:

     

    ", such as making crafting more resource demanding"

     

    This basically means they are going to redo component costs of elements to make things cost more.  This is stuff that should have been worked out in beta. 


    Damn, that's disappointing. where and who did this quote come from? I want to inform my org mates, but prefer to have the original article at hand.

     

    Although the forum search turned up a blank, I managed to google the original article... I don't think I read that far into the article, so missed it first time around.

  10. LOL. Those are certainly (positive) words, OP. Believe it or not, I used to be positive back in the first alpha during the NDA period.  
     

    but then i took an arrow to the knee. 
     

    here are my experiences with the games I (con)currently play. 

     

    NMS: can do MUCH more in game than a year ago. 

     

    Star Citizen: can do much more in game than a year ago. 

     

    Elite Dangerous: Can do a bit more in game than a year (well, Odyssey, 18 months) ago. But lost features such as VR and working resource gathering. 

    cyberpunk: can do more in game than a year ago. Mostly massive numbers of bug fixes. 
     

    stellaris: can do more in game than a year ago. Extra races features storylines. 
     

    Cities Skylines: can do more in game than a year ago. New DLC every six months or so. 

     

    DU: can do less in game than a year ago. Mining gone, whole planets gone… no DLC no new features, but we did get XS space fuel tanks. 
     

    Spot the fundamental flaw in your argument yet?

  11. Damn, it's sad to see you go... A Paragon of initial positivity and thoughtful critique...  

    As well as firebrand level posts on salient topics.

     

    I bought prepaid time from Markee Dragon, so I guess I'll be here until September or NQ turn the server off, whichever comes first.

     

    so many top former supporters bailing... @NQ-Deckard   Take the hint....

     

    It's so sad to click on many of members in the pegged forums only to see they last logged-on in June or July.

     

    You've lost so many of your stalwarts.... Don't you feel ANYTHING? Regret, remorse, resignation?

  12. 17 hours ago, KritterBizkit said:

     I, for one, refuse to have alts.  If I can't play and sustain in a game with just one character, then I don't need to be playing it.  

     

    There was a guy (presumably, don't want to be gender specific, LOL) on here saying..."why do you losers need bot ore sales? Once they started to run out, I simply turned to missions... I only have FIVE alts, nothing silly... and I'm made a 100 million..."

     

    Five... Nothing silly.


    This is the the sort of players this game is catering to, currently.

     

  13. 28 minutes ago, Cergorach said:

    Yes, at this point I should quit. But I have trouble doing so, it might be some form of Stockholm syndrome or straight out addiction...

     

    Spent all my upvotes, but please have a virtual beer...🍺


    The problem is that this game has (and by "has" I mean "had")so much fkkn potential... It's so clear by just how satisfying it is when things work as intended... There was and still is nothing quite like this game out there right now... I tried SE and Hyperion but they didn't grip me...

    Kerbal is obviously incredible but for entirely different reasons and only for the ship-builder in me.

    NMS has a 3000 element hard build limit that is impossible to circumvent legitimately so I ran into that wall about a month after starting, for all that game's goodness and progress, there is nothing there for the long-haul, Eve-like experience.

  14. 14 minutes ago, Snow said:

    so in essence their engines are poorly optimized, and the game is fundamentally flawed and they have a poor marketing team is your take

     

    a436bd32624711.568d07a7a4256.gif

     

    Basically... but their initial idea was sound. and it showed promise after the kickstarter... I remember having a blast making my hovercraft fly when I first played in 2016 or whenever the first play session started.

     

    I remember thinking I was cheating by putting the wings on the sides and flying OVER THE TREES.

     

    such a sense of naughty trepidation was so intoxicating I upgraded to 300 dollar tier or whatever it was back then... Basically five Cyberpunk 2077s..

  15. 16 minutes ago, Cergorach said:

    I extended my main's subscription by a month via a Markee Dragon code so I'm not stuck with a recurring subscription. I was starting to get out of my DU rut, doing some calibrations, some cargo hauling, looking at my prices at M6 again and adjusting some (down), planning my next factory redesign (in PowerPoint), making plans. That was yesterday....

     

    With the most recent 'announcement' I'm back at feeling negative about DU again. I don't hate that T1 bots are now gone, I hate how NQ is so gawddarned wishywashy!

     

    At this point it just isn't that smart continuing playing working DU, I don't see DU existing for much longer (looking at concurrent players on Steam and the tile growth on Haven week by week). And even if there are some investors willing to continue dumping money in DU, I still have very little confidence in NQ that in another two years we wouldn't see another wipe... My issue is that I'm still not willing to completely let go of DU, is that having an addiction? Any other people having the same issue? That you know you should let go, give up and play something that is actually fun...

     

    @Cergorach Not sure how long I have left on these forums given my current negativity... But just in case, I want to take this opportunity to say that I'm really sorry I vented on you the other day... It seems I'm letting my frustration at the game get the better of me! I'm clearly still a bit immature, even at my age.

     

    I feel 100% what you're talking about here (see my other post about future wipes being inevitable given current trends). I have a sort of love-hate relationship with this game.

    What they initially promised, basically ruined Elite Dangerous and Star Citizen for me. They waved the potential for in-game creative freedom like a pair of coconut-oiled tiddies in front of me and I caved in. I even bought a Mark Dragon ONE YEAR subscription... LOL.


    But after all the false promises, I began to turn my back on DU and went back to NMS multiple times and with the added distraction of my third visit to the recently upgraded Night City, I find myself less inclined to play this game than ever.

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