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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. I don7t think they have the balls to wipe the game again without MBPs... And nor should they unless massive swathes of the game are changed in major ways to prevent what would just end up a repeat.

    The only way they can level the playing field is to make resources effectively infinite. If they don&t do this, those with the headstarts who as was said above ground sleeplessly for days to horde and sell T5s to the early bots and make shedloads of quanta or fill 200 L containers with resources will have an unassailable advantage.

    if, however, there were some sorts of mechanics that would make resources effectively endless... such as resource extraction sites that require machines to extract constant, small amounts then it would allow future new players and the less hardcore players eek out an existance without overtly punishing those who used the manual mining method.

     

    this would also make land actually valuable. 

  2. 2 hours ago, blazemonger said:

     

    I'd agree the comment were welcome to be fair but generally it was still a lot of "we're thinking of", "we may", "we could", "that is a good idea".

     

    Overall, the sense I got was that, while some points were welcome, NQ is far away from actually implementing any of this and is still in the discussion stages, not even started initial work on most of what was discussed. After this interview I do wonder how JC could put a 6-8 month timeframe on Territory Warfare.

     

     

    That is my impression... I believe that beyond flight and interaction physics, voxels and inventory and progressing server backend technology, they have not started on any of the higher level societal structure (beyond RDMS) or overarching strategic gameplay.

    It really still feels like early alpha, and the only reason it feels playable at all is more due to its sandbox nature than the level of development gone into it.


    Elite Dangerous alpha was pretty playable. The game had exemplary physics, a working Stellar Forge, NPCs were implemented (though weak), trading worked, proto missions were available (sadly, some of those exact same missions are still available to this day), equipment classes and grades, the basics of a crime and punishment system... And a sense of progression... From ship to ship all the way to the mighty Anaconda, or Jump to Jump to the centre of the galaxy, far rim, nearest nebula, etc...

    I don't want to compare the two games directly but rather contrast the states of development they were both in during their respective alpha periods.

     The elite "premium" beta came out, plus a final beta and then a conformational "gamma" was released during which very little added. Bugs were squashed, values were tweaked, assets were improved but the game was recognisable.

    This game has so many things left to implement before it's even concept complete, let alone feature complete. So I don't expect critical details to be implemented or even decided yet, TBH.

  3. 10 minutes ago, JohnnyTazer said:

    Killboards currently dont go back to 2003, but in any event, I don't care.  If what you saying is true then its the exception not the rule.  And while eve DOES provide the tools, people often complain cause they dont want to use them, or blame others.  And 150mil sp and 70bil is practically nothing from a vets standpoint.  Between me and my friend we have well over 2 billion skillpoints with our characters, and we regularly drop 40-50bil in a single fight.  So you being some lowly hermit is an outlier. 

    JT is at it again, waving his tackle around and firing it off willie-nillie...

    Whetever floats his boat, I suppose. LOL.

  4. I don't see much civilisation building yet...  One reason, is that Ironically, I think the claim sizes are actually too big. So big that one does not need to cooperate with a neigbour.
    The complete independence of these systems, requiring no power and no water to function and no arable land for food means there is no value intrinsic to each hex... unlike what seems to be suggested in the video showing the two countries colliding in "Now We Fight" trailer.

    Why fight for permanent territory, since once it's mined out, it has only vague value and a single, 1km hex can fit more buildings on it than any org would actually need?
    The lack of need for permanent installations and protection of assets makes this issue all the worse.
    Moreover, the fact that skills stop at Level 5, making one a complete expert in a skill in ~21 days regardless of gameplay, creates an "every man is an island" type players.

    I already have an alt that has pretty much skilled up every crafting and many industry skills to L3. Basically, he can pretty much build and craft anything in a factory with a serious boost

  5. 14 hours ago, NoRezervationz said:

    I'm gonna throw out my .02 USD.

     

    If you want a more polished PvP-centric gaming experience right now, go play Eve or Elite Dangerous. PvP isn't ready in DU.

     

    STOP complaining about "carebears." Seriously. NQ wants a player driven economy, and those "carebears" will be supporting it and the war efforts so that PvPer's can kill each other. It's exactly what happens in Eve, even though there are those who would destroy all PvEer's for the sake of it (and destroy the economy along with them too, though they'll never admit it).

     

    Just deal with it for now. I imagine that once there is more game content (meaning missions and other reasons to leave the "bubble") you'll get your PvP. I don't understand why some "PvPer's" want to target barely armed noobs and call it PvP. I just don't get it. But until then, deal with the fact that it's an unfinished and unoptimized game, barely out of Alpha, that's concentrating on basic building.

    perfect. couldn't have said it better.
     

    Many (not all) PvPers by nature feel the need to fight and kill in game as a kind of IRL stress relief; the same reason why many of us adults play video games in the first place. Yet they often lack the skills to go up against their peers nor have the desire to face a real challenge (since that's what many of them have failed at in real life)  so all they can do is seal-club noobs/pacifists and whinge when the devs implement areas where they can't PK wantonly.
    Oh, and call them the pejorative, "carebears."

    Fairly standard "semi legitimised" online bully tactics.

  6. Leaving magic blueprints intact will make the situation WORSE not better.

    Executive summary:

    All the big guys do is spend all their "ill-gotten" money and use all their duped/T5 bot sale funded  elements to create a bunch of L core monstrosities with all their assets on them. and boom, just like that, the "reset" has achieved exactly the opposite of what it was supposed to.

    OK, let me explain my reasoning.

    If they do reset, ostensibly to "fix the economy" then they're going to have to level the playing field again and do it properly by removing all assets from the game. The only things they should leave are Skillpoints (which as far as I know were 100% fairly distributed and unexplainable) and non-magical blueprints and maybe all the 100k bonuses we all received for logging in or even just a flat wedge of cash based on when we joined....


    Magic blueprints are just another way that the current leaders will become even more entrenched, since they will bring all their "exploit-based" assets into the final GM release... And will use those assets to rapidly exploit the reset voxel deposits far more rapidly than anyone else could.


    TLDR

    If they do wipe to "make things fairer", everything that was exposed to exploits (including the broken market bots) has to go or it will achieve the opposite of a fix because big orgs use their MBPs to exploit the reset voxels.

  7. Anecdotally, I enjoyed this game with a 4770k and 1080ti graphic card from the bitmining days of yore. 

    it was janky at the market places but otherwise fine. 


    if you can overclock your cpu a bit then as stated by someone above, a second-hand 1080 would be an excellent value choice to get you playing. 

  8. 20 hours ago, Geckospeed said:

    My reason being that I can't play the game because graphically it's cancerous and so blurry it gives me a headache just to look at it. . 

    Sorry, didn’t read past this point since I just want to address this. 

     

    If you’re getting a headache from the blurred graphics, the issue is likely physiological.

     

    there must be a reason why thousands and thousands of people can play this game without issue but you can’t. 


    As an aside, my wife found herself getting a headache while using her computer recently and complained. She went to the doctors and it subsequently turned out to be a brain tumor. She is currently recovering from the 7 hour operation. 
     

    jus’ sayin’... if it’s really as bad as you’re saying, the problem is likely you rather than the game... hence the ineligibility for a refund. 

  9. Weren’t loads of things locked back in the early alpha? L space engines, I remember, not being placeable by me at one point. 
     

    A problem is mining is too fast because they didn’t want to do automated mining. 
     

    they couldn’t make mining realistically slow since you have to baby sit each litre you get. 
    so instead you get to pull in 200M3 per second per player. 
     

    they should have screwed the ridiculous voxel based mining and just had extraction point mining with a low extraction rate that requires a permanent base set up to protect the resources.  
     

    means logistics to empty the skips and bring the resources home would have to be thought about and that would have made resource supply lines and pickup routes a thing and made regions of the planets actually valuable and worth fighting for. 
     

    the game is broken in that respect. 

  10. I wonder if the ores will last longer than people’s desire to continue playing. I’m sure I’m not the only one who’s starting to feel a bit burned out...

     

    I think my infatuation with the game is over. Recently been struggling to find motivation even to log in. 
     

    will be even less fun when mining for scraps left behind. 

  11. 9 minutes ago, le_souriceau said:

    tiles.png.aabccdbba7a47f83dc12bfbe40851897.png


    LOL... I just realised I have been basing my tile numbers on Sanctuary... Been here so long I forgot I moved off alioth...

    Then you can adjust my figures by a factor of 2... Turning 8 months into 16 months supply.  Phew should be ok then ... probabaly many players will have quit before then, leaving more for the rest.

     

    Thanks for pointing that out.

  12. 17 hours ago, le_souriceau said:

    @GraXXoR, I think your calculations little bit off ?‍♂️

     

    Alioth alone is like 250 k tiles + with 6% or so claimed (minus "npc tiles", that are not that gigantic part).

     

    Please find me a tile on alioth numbered greater than 130k... I am having trouble even finding tiles numbered even in the 120ks...

     

    17 hours ago, Elrood said:

    50k players? 50,000 players? Nice assumption. I doubt we have 10k. But lets assume so. So its already 600kl*5 => 3000kL. Probably more. So excluding every super or mega node - and every tile which has more resources - if players would mine only alioth for bauxite, every one of them could mine 3kkL before it was exhausted. Thats base number - one to which we would start adding other numbers so everything from tiles above 300kL - of what on average we would be able to get. And we are still talking about 10,000 players mining on Alioth exclusively. Ignoring every other planet out there.

    Your entire world resources analogy is just false - because you assumed lower end found on tile. You want to know entire world resource you need to use average, not lower end - not even sure if its median of resources in tiles.

    Why 600kl x 5 though?    Also, Alioth is the biggest planet by a large margin...

    My entire "analogy" is not false, nor is it even an analogy.  Please try to make sense when you're making accusations.
    I am of course giving a pretty much poor/worst case scenario...

    Also, just because there are only 10k miners doesn't mean you only share the ore between 10k players becuase they are mining for other people and not just themselves...
    And many just sell the ore for short term profits to the bots anyway, removing the ore from the game entirely... 

    You seem very defensive all the time, is everything ok?
     

  13. 11 minutes ago, Elrood said:

     

     

    @GraXXoR you would probably want to know - he talked about digging whole planet out. Including snow, dirt, sand..... Everything. @Supermega already misunderstood him. That number is irrelevant to mining out all resources.?‍♂️ 

    While i agree that he isn't that good with estimating what playerbase can do - your argument for it is laughable. 

    So it's going to me MUCH shorter to just dig out the ores, then.. Thanks... That's what I was trying to show... Excellent.

    Dude. I was having a lark and literally said so right in my post. But whatever, feel free to get testy, no one will stop you.

  14. JC said that every pure and product in the game would eventually have honeycomb... with pure coming first...
    So you would have stainless steel, ALFE and everything up to Titanium V alloy as a honeycomb eventually...

    IIRC, please someone correct me if I am wrong, in a very early alpha, duralumin was available as a honeycomb.

    Personally, I'm more put off by the complete lack of concrete/wood and carbon fibre skills... 3 products I love(d) to use in earlier alphas when they were still cheap to make.

  15. 3 hours ago, Elrood said:

    tldr:
    Your problem is only the assumption that NQ will do nothing if critical ores somehow run out. Which imho would be so completely stupid on their part it simply won't happen. 
    Worst case scenario - we will have week or two of harder to find tier 3/4 ore (well, rare will be actually rare while we mine remaining ore out) than week or two without one of the ores before they discuss out what to do and implement solution.

    Longer verions:
    On Alioth, if it wasn't mined earlier it will give you around 500k of each tier 1 ore without any meganode/supernode present - so you have minimal amount.  I don't remember out of my head how much tiles there are in alioth, but lets sum it up to a lot. Most of tiles i've scanned also had between 10k to 30k tier 2 ore. Again without meganodes. Feel free to calculate how long it would take to mine that out. Just don't use meganodes mining time because you will get bullshit results. Mining meganodes is probably order of magnitude faster to get same amount of resources.

    They already have surface rock regenerating and they said they won't add ore veins regeneration - but, common, they are not morons. Tier 3 if it will run out before asteroids mining or other way of mining are implemented - in WHOLE accessible universe - NQ will most likely just add it, probably deeper, below our current mining level. There is no way in hell that NQ will effectively kill half or two thirds of the tech tree because one ore run out. There is so much unused space below 1-2km below surface that they won't even have problem where to add it. Actually that apply to tier 2 too. They can do it even if we have asteroids mining and so on. (I just hope they will stop at tier 2 in the safe zone if/when they do it).

    On side node - farming meganodes was already acknowledge by JC to be too easy. So yeah, probably they will change some stuff around that too. 

    130k tiles on Alioth. are you sure you get 500k average, I think it's closer to 300k... assuming they're all mineable, which they're not.  Let's say  20k tiles cover the market districts and the ark.

    110k x 300k =  33,000,000,000L of ore so about 30,000,000,000L of pure... With, say, 50k players, that's  600kL per person.  600kL.... per person... I've used more than that in aluminium already.

    A single L core 25cm (1voxel)  wall takes 40,000L of material to make the honeycomb... So that's 15 floors of an L cube a single voxel thick and you have exhausted your share of an entire world's resources...
     

  16. 4 hours ago, sHuRuLuNi said:

    >> JC said a team of 1000 miners would take 19 years to mine 1%....
     

    Ahahahaha .... all ore will be gone in a matter of a few months. The high tier ore is already almost completely gone. Everywhere. And the game is not even released yet, lol.

     

    Just one more case of developers underestimating players.

     

    JC also said it would take months to get to space.

    Let's be generous and say 2 months (minimum required to become plural).

    Actual time to space was, I believe somewhere in the order of 20 to 30 minutes for the first space goer.
    let's again be generous and say 30.....

    It should have taken (according to JC) 24 hours a day for 2 months of 30 days is 1440 hours to reach space...  It took 1/2...
    That's a mistake factor of 2880 or nearly 3000...

    If we apply that level of JC-level-brokenness to ore consumption, we can say 1900 years / 2880   =   2/3 of a year or 8 months for a team of 1000 to mine out alloth completely...

    Yeah, I know I'm just having a lark, but still. this game is NOT going the way JC naïvely thought it would.

    He needs to pull not just one, but 2880 rabbits out of a very big hat to keep this game working as intended for as long as he intended, at this rate.


    --EDIT: Added an underline under the joking bit for clarity ?

  17. OK... I figured out what was wrong... It's not the containers that have to be levelled up, it's the container hub!
    You can level up the container hub and link it to vanilla containers and you get the beefed up weight reduction.

    If you have containers with L5 mass reduction linked to a vanilla hub, they lose the weight reduction "power"...

    Phew mystery solved.... Even if it is really counter intuitive.

  18. On 10/25/2020 at 2:16 PM, le_souriceau said:

    Well, Jago is kinda worst example to be honest (because of several factors in place), situation on other planets seriously better.

     

    Like you still can reliable find a lot of rhodonite on Ion.

    That's just a temporary band-aid... All planets will tend to zero at some point. Remember JC thought it would take a month to get to space from the get go... He also said the planet's resources would take "years and years" to exhaust. LOL

    And the game isn't even out of Beta. Far from building a civilisation, we will be like the bugs from Men in Black, going from planet to planet, strip mining it of resources within a few months and moving on... There will likely be no meaningful civilisation built... Seriously, what were we expecting? Roads, hospitals, cities of gleaming skyscrapers like in Star Citizen.

    No. we will get a bunch of swisscheese planets with half baked platform factories dotted on flat land, temporarily churning out goods and with just one or two places of frivolous, playful beauty spotted all too far between by the likes of ODY and Infinity.

    And when full PVP happens, the lack of materials will come even more acutely.  We are living in a very short lived golden age of plenty, but within a year, without new planets to pillage and gut, there will be nothing left.

  19. On 10/22/2020 at 5:37 PM, carijay766 said:

    Read again you bitter person. ?

    I thought this game was a 13+ Are you sure your mum knows you’re conversing with adults?

     

     

    I am cranky often, I know this. But as some have already said, it’s because we want this game to succeed. 
     

    I have said on many occasions that this game is basically “digital crack.”  It can be devilishly addictive at times. 

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