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Loglyn

Alpha Tester
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  1. Like
    Loglyn got a reaction from DecoyGoatBomb in Tutorial: Voxelmancy Essentials   
    Yes, the corner points would be vertices.
     
  2. Like
    Loglyn reacted to NQ-Nomad in More Shipbuilding Contest Entries!   
    Voluxis MI by Loughlin
     

     

  3. Like
    Loglyn reacted to Anaximander in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    This gives insentive to play as a banker. Perhaps with quest-like loan bills, putting a spaceship of high value as mortgage. >_> The possibilities are endless, I mean, can you image the meta-commentary if the game's economy went into a recession because one asshat blew up mortgage loans? O.o
  4. Like
    Loglyn reacted to Veld in Dual Universe Building Fonts - Ennea Font   
    You have 150 ships rolling around advertising stuff with this font on various planets. Each has 3 words on them. 150*2*3 is 900. That's 900 voxels you could be saving your corp rolling around just for advertising. Maximum quality control and maximum efficiency is the ultimate goal of a designer in a corporate scenario.
  5. Like
    Loglyn reacted to Kuritho in Dual Universe Building Fonts - Ennea Font   
    This was likely meant to be an EZ guide for it, not a guideline.
  6. Like
    Loglyn got a reaction from Saul Retav in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


  7. Like
    Loglyn got a reaction from AzureSkye in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


  8. Like
    Loglyn got a reaction from Atmosph3rik in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


  9. Like
    Loglyn got a reaction from Underhand Aerial in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


  10. Like
    Loglyn got a reaction from huschhusch in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


  11. Like
    Loglyn reacted to CalenLoki in Dual Universe Building Fonts - Ennea Font   
    The first one is way better.
    Perhaps L could be also 2 long? Looks more natural.
  12. Like
    Loglyn got a reaction from Ben Fargo in Dual Universe Building Fonts - Ennea Font   
    Building in Dual Universe could do with a simple basis font that is small so that it can create any letter, and the larger the font is the more different it can become. for the limited options of small sized fonts a simple name for that font would be useful; Which I propose as Ennea Font. (Ennea is greek for 9; the amount of voxels this type of font takes up per letter.
    There is also a Hexa Font. Alas, some letters are hard to read at this level.
    W and M require a minimum of 4 voxels wide, and I doesn't need any width. S is actually more legible as 2 voxels wide. 
    I hope having names for these fonts and the font being available to be copied for in game will speed up some design processes.
     
    ~Loughlin


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