"Lets say you found a planet full of delicate life and expensive ores. Your organization mines some of the ore but then they realized that the delicate life depends on the ore, making the "delicate life" extremely toxic and stop producing hydrogen. There is a planet-wide evacuation and after 2 weeks, the planet re-stabilizes. Another organization starts mining there ignoring safety protocols, realized the planet is fusion based. After depleting the planet of its special ore, the delicate life dies out, produces toxins, and stops making hydrogen. This is when the planet is officially changed. The lack of hydrogen depletes the core of its fusion, making it slowly die out. The planet starts overheating due to the planet diameter decreasing due to inertia of the planet and the lack of volume in the core of the planet, the planet starts shrinking. After 3 days, the planet is completely engulfed in flames and volcanoes, and resumes a normal planet's core (using gravity, pressure, and heat to maintain core energy)."
That is one scenario of my idea.
Planet stability is determined by the following:
"Core Energy"
"Atmospheric Thickness" "Foreign Elements"
"Mass Extinction"
"Planet's Health"
--CORE ENERGY--
The "core energy" is basically the output of the planets core. It is fueled by different things from fusion to gravity. Can be harnessed but the planets core energy will decrease. Making a hole to the core vents its core energy as well.
--Atmospheric Thickness--
How think is the atmosphere? If it rapidly increases/decreased, planet stability is greatly reduced.
--Foreign Elements--
If the planet rapidly gains 10% mass from foreign materials, planet stability is slightly reduced.
--Mass Extinction--
Self explanatory. Local wildlife devastated.
--Planet's Health--
Shooting a large projectile at a planet will reduce its stability by a lot.
--Planet Stability--
Planet stability ranges from 1-10000, 1 being "no more planet" and 10k "planet is best".
Each planet scans all of its voxels on time of creation and sees how many voxels it has. Planet HEALTH is determined by "Has it gained or lost mass?" Planet health ranges from 1-1000, and in 8 different tiers. Tier 1 and no health left means the planet implodes/explodes. Each tier is squared (math-wise) from the last one, meaning 1k health in tier 1 is 100 health in tier 2. Each tier next tiers increases: Mass, Gravity, Influence of Gravity.
-- TIER 1 --
Planet is considered a moon, cannot have a moon, and the moon may not support life. 0.10g
-- Tier 2 --
Planet is considered a Dwarf Planet. May have a moon of equal mass and only equal mass. 0.25g
-- Tier 3 --
Planet is consider planet, may have up to 3 moons. 0.70-1.10g
--Tier 4--
Planet is considered a large planet. May have up to 15 moons with a minimum of 3. 1.00-1.50g.
--Tier 5--
Planet has a 25% becoming a gas giant or a water world. 3g-15g.
--Tier 6--
Planet is roughly 1/3 the size of the sun. Another planet may orbit. 70g, anti gravity required at planet core.
--Tier 7--
Planet has a %30 chance of becoming a sun. HAS TO have 3 planets, with a maximum of 15. Gravity: 10k-100k
-- Tier 8 --
Planet forces super nova, wiping out all life. Required mass: 1 trillion squared. Forces a server wipe and only ships/bunkers made of special blocks will be saved. No gravity.