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BiGEdge

Alpha Tester
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Everything posted by BiGEdge

  1. Wie wäre es denn, wenn du schon ein MMO (=Spiel was mit sehr vielen Spielern gespielt wird) anfängst, dann mal andere im Ingamechat oder DU discord fragst was als nächstes zu tun ist, oder ob es eine gute Idee ist "force Respawn" zu drücken oder ob es nicht ne Art Taxi gibt welches dich für einen Teil deines Startgeldes irgend wo hinbringt. Das Tutorial hat dir sicher ebenfalls erklärt wie du Kontakte zu anderen Spielern knüpfen kannst, einer Organisation beitrittst oder einen Chat benutzt. Soviel zum MMO. Und dann ist es ja auch noch in einer Persistenten Welt. Sprich alles was dort geschieht, gebaut oder gelöscht wird ist halt persistent und ist nicht umzukehren. Genau das macht ja den Reiz aus, weil es kaum Spiele gibt die diesen Anspruch haben. Aber nungut besserwisserei bei Seite... Ähnliches hab ich nur schon sehr oft gehört/gelesen. Meistens von Leuten, die auch viel anderes Spielen. Jetzt bin ich mir nicht sicher ob ich dafür dem Entwickler nen Strick drehen würde, weil es Leute gibt, die nicht wissen was für eine Art Spiel sie gestartet haben. Aber auch nicht den Einsteigern, die das alles noch gar nicht wissen und mit jeder sich von anderen Spielen ankonditionierten Aktion, einen Fehler machen können und es kein Zurück mehr gibt. Die Frage ist nun, wie kann man es ändern, ohne dass DU am Ende wieder wie jedes 0815-Game ist, was es ja nicht will? Wie kann man neue Spieler dazu bringen, sich mit anderen Spielern zusammen zu tun um von ihnen zu lernen anstatt von tutorials oder Suchmaschienen? Die Grundannahme war, dass Menschen Soziale Wesen sind... das scheint nicht mehr zu gelten bei konditionierten Gamern. Nunja... trotzallem empfehl ich dir DU weiter zu machen... Dich hier im Forum zu melden war schonmal ein Schritt in die richtige Richtung, wie ich finde. Jetzt vllt noch auf dem DU discord Server vorbei schauen und mit deinem DU Profil hier auf der Seite verknüpfen. Warum ich dir als programmierer empfehle weiter zu machen? Mit deinen progging und scripting Fähigkeiten kannst du uU ziemlich erfolgreich in DU werden, was dir kaum ein anderes Game bietet. Mit Lua, html, CSS, SVG und den logikellementen im Spiel könntest du teils großartige Dinge erschaffen, was nicht viele können und diese dann sogar verkaufen für Quanta. Ich biete dir sogar an dich abzuholen und die 15km aus den geclaimten Zonen zu fliegen. Die Frage ist jedoch was bringt dir das dann? Und brauchst du das wirklich? Und ausserdem, was versprichtst du dir von DU? Bisher scheint sich ja kaum eine deiner Erwartungen erfüllt zu haben, weil du etwas anderes erwartet hattest, als das Spiel erfüllen wollte. Hofe ich konnte dir erst mal etwas weiter helfen Greez o/
  2. Is there only one or the other in your world? Only this or that? Only Black or White? DU is a virtual civilization building game... something not many have tryed yet in gaming. With the goal to kickstart the spark of emergence. Were not there yet, but on a good way towards that goal. Thats what has been promissed to us. A game unlike any other out there. Deal with it.
  3. All those statements are allmost exact same statements i gave to the german discod chat and some communitys who know me well... A lot of people were upset about the 0.23 and named it as the "Downfall" of DU. Cooperation over creativity is not theyr cup of cake and they havnt yet appreciated the possibilitys of a singleshard-server. Many others see this as a major step towards the goal on what DU should be like. DU as a playerdriven virtual civilization needs to have most of the challenges not be reachable without others. What we got with 0.23 is not yet what has been needed to force a kickstart to this virtual civilization, but its a good Start. And i know some who see DU still as a game like many others and not as an oppurtunity to have something completely different. Something thats gonna less longer than any other game or hype. Something that evolves with every step towards its goal, but where the devs have allways the goal in mind. Build us the biggest virtual singleshard civilization game... Not just another Sandbox, but a virtual World. Thank you NQ, that you allways keep course towards that goal. Sometimes with learning or experience curves and sometimes ways some dont understand. But heavyly focussed towards the goal. If you ask me... i guess i undstood what the game can be. I see the Vision behind it. And even if im wrong i wouldnt let this project down. You DU an awesome job NQ Just DU it Greez your #FanboyNr1 ^^
  4. I find thats an awesome statement, with some very constructive criticism. Like from here +1 But it seems you havnt understood yet what the course of the game was intentionally was. It was allways intended that people are not needed to go mining, but its just one of many sources to make money. This patch helps to boost the Trading, so that people trade more and mine less. In my over 3 years with allmost 4000 hours of playing DU, the beta had the worst experience so far, because everyone was forced to go mining. The markets are not used much rn, because trading ores give the best profit. Not many people were trading Elements or Honeycomb, because Ore gave the most money and everyone had theyr own industry to produce anything on theyr own within a month or two. With this patch you will see allmost empty markets at first, because everyone will buy anything they can, befor the prizes will rise to never seen hights. So this is your chance to make a lot of Quanta you will need after the patch. Not for buying ore, but for buying Elements others produce. After the patch the markets will fill again with very high prizes at first, but then the market will regulate itself to a very low prize again for Elements for a short time until they are all sold and even big orgs have sold anything from theyr storage to get any quanta they can. Even components will get a value on the markets, because not everyone will be able to produce final products. Then it depends on your trading skills, how many money you can get out of it by being active and fast on the markets. This patch helps to balance the economy without a wipe. Its far from done, and we will see even more so called "nerfs"... but as i see it as an economist in reallife, that this patch was really needed to make trading more interresting and mining less neccessarry. Quanta gets much more viable and solo megafactorys within a month without making any profit out of it gets busted. If you need any trading tips, to get rich, way better than with mining or as an industrialist, just PM me ^^
  5. Of course it needs the Mission system, but it was never intended for the final game that a single player or a small group can build anything on theyr own, but have to cooperate with many other players and orgs to archive anything The markets will be useful as soon as not everyone will be able to build anything on theyr own. And afaik its planned for later after release, that the players will be able to set up theyr own markets, so the NQ markets are not needed anymore.
  6. Basic Balancing is the most important right now... More and more people are leaving the game, because they have everything with little effort within a month. Thats exactly what i expected with the last Alpha patch when the beta started. And the whining from many people when making everything harder or nerfing some systems afterwards was another thing that i expected. What i have learned after all the years, that NQ always tryes to do anything to make DU an emergent system. A second Life, a virtual identity, where you have to work befor you get something. Not like in other games where you play for couple weks and you have everything you need. This is exactly what was needed to make the community bring more people to the game, because you need them to archive something big. But i agree... not listening and start easy and not sticking to the initial plan would disappoint people. The initial plan was, that it would take weeks or even month to have a ship and reach other planets. Now with some issues and even some people who will stop playing because everything will be too hard for them was expected
  7. I find it allways fascinating what strange rumoring goes around xD You never thought this is intentional?
  8. Finally thank you NQ... finally you start to put some love into the balancing to fit the goal you promissed years ago. Make anything you DU ingame more valuable by putting more time into it. Defining profession and give em more to DU. And finally, this patch could help boost the economy in the game. Please stick to it, to a point ehere there are players not see a reason to be an industrialist, and we can start building emergence and not so that every player does the same. Good work so far, keep it up NQ
  9. Please ask those questions about the game in the NDA channels... I know its annoying, but we have to wait just 19 more days until the NDA drops
  10. it is and was allways in the 4 years of DUs development... The sooner you support the cheaper it is... Hell i still regret not getting a Ruby Pack at the kickstarter 3 years ago -.- Get at least a 60€ pack, give the beta key to a friend and you both play the game until release and bit after that for free... What are you waiting for?? Just DU it !
  11. those questions are yet under NDA... expect an answer when the NDA ends in 29 days
  12. Well you just need to build a ship that can DU that... You maybe need month and years of experience in shipbuilding in DU, but its perfectly possible to build a ship that flyes like that. Just DU it ! (keep in mind: this is no NDA channel, and experience from the alpha dont belong here)
  13. if you have a second PC you can do that, but DU will not run 2 times on the same PC play together with others and help make multiboxing useless the challange is to find enough people to play with so you dont need to multibox its much more effective than try to play DU two times or more at the same time... Im just curious how this would look like in Star Citizen or Counter Strike xD i really dont know why anyone would do that
  14. The only flat game left i play is DU... And i hope it will go VR asap too except that i play allmost only VR games since i have a Rift S. Games in this List for VR: - Elite Dangerous - No Mans Sky - Pulsar Lost Colony Other beautiful Space Games in VR: - Lone Echo (my absolute favorite VR Game! Part 2 is about to be released this year) - Echo VR (the standalone free to play battle and hoverdisc DLC form Lone Echo) - Vader immortal Episode I - III (imho the best Star wars game ever - Darth Vader in full size right in front of you and teaching you the force? Hell thats awesome) - Star Trek Bridge Crew (up to 5 people controlling a Star Trek ship in a couple of challanging missions) - End Space (actionpacked awardwinning Dogfight Simulation in Space) - Universe Sandbox
  15. NDA... you should find the hidden Alpha channels in this forums first !!!
  16. 1. there is a setting file 2. optimation is planned until and while beta 3. the Voxeltech uses AVX and uses lot better CPU than GPU, but i dont know if vulcan or RTX is planned or will be needed at release. 4. VR is probably planned, but at least post release. NQ first wants to see how the VR market evolves... im really hoping sooner than later []-) You better should ask those questions in the NDA sections of the discord or in the NDA sections of this forums. After your pledge and link your DU profile with discord, they are still hidden until you logged out of the forums and the pledge site and logg back in.
  17. in the official discord and here in the forums are hidden NDA channels. Only accessable for people with Alpha access. Or you just ask someone ingame... often the easyest and fastest way As soon as the NDA drops, this will not be a further problem. And yes even for people under NDA its even harder than for people with yet no access ^^
  18. You only pay the pledge and then play for free until release... All the goodies will be shipped at least at the games release. DAC are at least important after the games release in 1-2years. Beta keys you get, you can gift away to friends at beta so they can test the game too. NQ only needs money for running the game, not for getting rich. What the game needs are people, the more, the better for testing. Clearly spoken, the faster you start with the game, the more money you will safe. Just DU it !
  19. I have lot more hope that DU will be made for VR befor it will get a console port. Vr has not the restriction like a controller has in terms of controlls, but has to run smoothly at 60-80 FPS first. Anyway could you give out actual requirements for DU and actualize from time to time? SSD or fast broadband internet mentioned in the requirements eg? That would help people decide easyer if the game even in alpha would meet theyr specs and would not disappoint afterwards. I dont care for a console port anyway, so im out for that... Next please o/
  20. nice concept, but it has imho some problems that have to be solved... I got some questions. 1. How do you claim another territory that is not yours? 2. how do you make savezones within this territory where no PVP is allowed? 3. what happens when two territorys collide? 4. how do you want to balance or set up the cost of the TCUs and what do you use as fuel? I guess, or at least i hope NQ allready has a solution for all those questions allready with theyr idea and will just ignore your idea or at least use some of the ideas from your concept. Afaik territory warfare will need a TCU for every tile. Thats a neccessity to solve the 1. question. Anyone who wants to claim a territory has to destroy or hack the TCU of the enemy faction or at least drop the shieldpoint of a tile to 0 and destroy all cores on the tile. Then the TCU becomes inactive and you can place a TCU for your own faction. Second question, all TCUs surrounding an area in the middle can make the middle a PVP free zone. and the player has the option to activate it at the TCU in the middle. When two territorys collide both are an attackable tile anyway and a war between both factions can be announced. Fuel could be a relatively expensive mix of different resources or a new resource. A TCU can be fueled and this fuel replenishes after a certain amount of time. Then the tile becomes lockable and attackable over the TCUs marker. When a tile at the borders of the secured zone gets attacked, the org gets a massage wich planet. the cost for shooting a tiles/TCUs HP down has to be massively more than the cost of the TCU and its fuel, because when a tile gets taken by the enemy faction, another tile becomes attackable and this way another attackable ring is build. Or all tiles in the outer circle have to be taken over befor the next ring gets attackable. Im not sure, but i guess this could be the way how NQ could have plan it allready. I like your idea of having a home territory that gives a benefit against when you try to claim another territory that is not close to the home one. This makes sure, that you know where the home of a faction is. Allways the biggset on of course ^^ I like the idea that a home territory has no limit in size, but the sekundary have. I like the idea of the markings, when an org has claimed the whole planet, make a marking who owns it. And i like an exponential fuelcost the more territorys a faction owns. But allways keep in mind that a faction can own multiple organizations that can own multiple TCUs How would you solve all the exploiting possibilitys?
  21. https://www.dualthegame.com/en/server-status/ The last test has ended half an hour ago... Also you need to use your email as a login now. And you should know that everything game related needs to be written in NDA channels... NDA is stil active but will drop soon
  22. Dual Universe bekommt eine Art Play to Pay modell... Das bedeutet je mehr Quanta (ingamewährung) du machst, umso einfacher kommst du an DACs. falls du es dir nicht leisten kannst JC 2 mal im Monat nen Kaffee zu spendieren, Ja in Paris kostet ein Kaffee mindestens 8€, dann hast du die Möglichkeit deine Spielzeit auch einfach durchs spielen zu erwirtschaften. Andere Spieler bezahlen also deine Spielzeit mit ihrem Echtgeld. Das Spiel und alle folgenden DLCs sind aber völlig kostenlos. Das funktionierte in EVE onine bereits sehr gut und auch WoW haben dieses Bezahlmodell bereits eingeführt. Für mich ist bereits seit fast 3 Jahren DU mein Hauptspiel und ich habe noch immer nicht alles was es dort zu tun gibt gelernt. DU wird auf lange sicht mein Hobby und nicht nur ein einfaches Spiel. Und ein Hobby für nur zwei Kaffee ist fast schon zu billig. --- Dual Universe gets a kind of Play to Pay model... This means the more quanta (ingame currency) you make, the easier it is to get hands on DACs. if you can't afford to donate JC 2 times a month a coffee, Yes in Paris a coffee costs at least 8€, then you have the opportunity earn your playing time simply by playing. Other players pay your playing time with their real money. The game itself and all the DLCs about to come are entirely free. This already worked very well in EVE online and even WoW have already introduced this payment model. For me, DU has been my main game for almost 3 years and I still haven't learned everything to do there. DU will be my hobby for a long time and not just a simple game. And a hobby for only two coffees is almost too cheap.
  23. Hey Yamamushi, you have been probably one of the first players i met in DUs pre-alpha back in 2017 You have never been the most creative builder in the game, but you did great effort for the community by setting up the DU discord and the DU Bot. You runned the first podcast and even sometimes spoke on events in the name of the community. Everyone got theyr strength right? ^^ You have proven, you can be a great community manager. Its gonna be an even bigger responsibility to be part of NQ now and im sure you will do a great job for the game now, the same amount you did for the community. In the name of the Members of Red Dragons and our friends from many other orgs, we wish you the best as an official NQ now. Greez BiGEdge
  24. It is idiotic indeed... This guy seemed to forget that with his argumentation every MMO is pay to win, even free to play ones. And i tell you why. If i pay 100 DU players or many more with my reallife money to grind ingame stuff for me lets say 18$ per month for each. it will be the fastest way to build an empire. Or do this in other MMOs, because in allmost every MMO there are always players, real people who would take this money because they could play theyr Game for free then, by just investing this money in theyr own playtime. Everyone of those people including me, the one who payed them would be happy. But there would allways be people saying this is unfair or pay to win. But you cannot avoid capitalism in reallife. And as long we use money there will be someone who will work (or play a game) for it. Fine so far... just because this is possible and you can not fight this you must declare every MMO in wich you can grind as pay to win. This means MMO without pay to win can not be possible. The only thing, and best thing indeed you can do, is to just make this mechanic a part of the game. The developer only gets the difference between the usual monthy subscription and the price of one DAC. The devs dont get monthly subs from all the players AND the money from DAC. Everything was grinded, mined, build and made out of work from people within the game. Pay to win in this case means that you archive something faster than others, just by paying real money. If the developer would sell stuff out of thin air for real money, but not made by players, well then you could speak about a real pay2win mechanic yes. But only if those payed items would give you a benefit ingame. if its a weapon you can only buy with real money or an XP booster or something. Then you would have players with a big ship for example, that is not beatable with regular ingame items or regular playtime. Pay to win in this case would be really gamebreaking, because if only one person would not pay money for those benefitial items he has a real disadvantage against others. We all are lucky that NQ decided to never put those gamebreaking real pay2win mechanics into DU A bit up i explained what winning DU is for me, and to archive this i just have to pay my monthly sub to keep the game developed and the servers running. Or just let others pay the sub for me by buying DACs from ingame market if i got enough time to grind for it. ^^
  25. Absolutely agree, espeacially for DU, i think most of us want to have fun. Some people have the most fun, when they can shoot and kill as many other players as possible. Some might want to make the most ingame money as possible. But there are people flying around in theyr hauler and mine as much as they can. For them, every new ore vain is the biggest joy they can have. Others use DU as a modding platform and they try to script the coolest Lua programs in the game and do this most of the time. For me everything comes together. I see DU as a Sandbox. And the goal of a Sandbox Game is to be creative and set your own goals. To find and socialize with creativ, structurized, disziplined and kind people and with the greatest community i ever met in a Game yet. Train my own creativity, get inspired by ideas from others and create breathtaking constructs i would archive as my main goal. in DU there are so many different gamemechanics to learn, and it can be as complex as no other game. Or help as many people as possible to learn the gamemechanics and share experiences. I guess those are the main goals for me and all this can be timeconsuming but very enjoyable. Those are all variable archivements, but just like wise men say... The way is the aim.
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