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  1. I doubt anyone will even bother with taking over the entire planet using TUs, when you only need to prevent others from coming there, first by force and then by reputation. Let´s say planet is colonized by 20 smaller organizations. These eventually start fighting and one by one they are destroyed by their enemies, until only few remain. I think this will take really long time to happen and it will still be a long way to world domination from there. But when it happens and planet will be claimed by one organization, said organization will be strong enough to keep everyone from the pla
  2. It won´t. WoW has always been extremely casual-friendly MMORPG which also came out at the time when everyone and their mom was into high fantasy and brought in the golden age of MMORPGs. That age is now long gone and even if DU could somehow cater to such a big audience as WoW did, it would never get so many players simply because the gaming population has moved on. Of course, DU will be for much smaller audience, pretty much like EVE Online. That smaller audience can still number in hundreds of thousands of players, but it certainly won´t be millions. Well, this could brin
  3. Not sure about the last part. I read somewhere that Alioth has about 40k square kilometers of surface area. Let´s say water makes half of the surface. We then have 20k square kilometers of surface...that is area of Slovenia, pretty moderately populated country with 2 million inhabitants. I simply don´t see a way for any organization to claim entire solar systems and then colonize (or even protect) them effectively. Maybe one planet, after years of development and conquest of other orgs out there. In the end, we may end up with situation similar to The Expanse: Few big factions per solar s
  4. Why do people think there will be battles involving thousands of ships? Most players in huge factions (a.k.a. those that could be part of those battles) will not be part of military and those who will be won´t all command their own ship. I think current limit of players per construct at any time is 100, but they want to raise it even higher. We may get to the point where 200 players crew one vessel. Unless the battle is fought with one-man ships, there will not be battles with thousands of participating ships. My bet is that bigger battles will be on the scale of Scariff and the biggest (
  5. Why wouldn´t they? If someone wants to create a mercenary company, that company needs to be known. And not only that, their customers also need to know what resources said mercenaries have. Nobody would pay ton of money for protection of their trade route when they don´t know what will they get in return. Or if they are shipbuilding company, it is only in their interest to be as transparent as possible. Is this company aiming to build huge ships or manufacturing tons of smaller vessels and could therefore be employed by my huge empire, or are they more into staying small and building more
  6. By disorganized I mostly meant that you don´t seem to have plans to create a formal structure and (for the lack of better word) country once the game starts, but rather act as group that covers like-minded players. That doesn´t mean you don´t stand together behind single purpose of creating the dankest of memes Shame I am into those great empires so much and therefore would probably not enjoy the playstyle you guys want to have, because you seem like a really cool group.
  7. Well, I think that creating a system in huge organization where even people who can´t commit on scheldule and can play only a little can still be part of military could extremely benefit said organization, but from what I have seen, it seems those organization want the exact opposite in their ranks: Players who can commit both quite substantial time into "service" and can log in at the same time every day. Of course, we are only in pre-Alpha and it may turn out that this system could lead to huge burnout in ranks of military (I have been part of WoW private RP server scene and I saw with
  8. What would I want to use as my main mode of transportation? Huge mother-effing Star Destroyer, where I am captain, of course. What is the realistic scenario? Some small ship that I (hopefully) build myself, maybe with a gun so I can defend myself, because there is no way I could even be part of any navy (not even command one of big ships) without reliable gaming scheldule and dedicating pretty big amount of time into "being on duty".
  9. DU and WoW can´t even be compared. If some WoW YouTuber creates a guild for his fans, he can literally stop doing things for it right there and the guild is not harmed in any way. Just put bunch of officers who you trust and they can handle everything that is needed to manage it, because guilds in WoW are pretty much just places for people to hang out and do fun things together. Organizations in DU are completely different. The big ones will pretty much resemble real life nations (just in smaller scale), with their own economy, laws, military and law enforcement. They will require so
  10. But how will you grief someone who is always inside huge city owned by his organization? Well, of course, you may be able to get to him...once...then he will inform his organization about you and they will kill you any time you try to get to their territory or even hire someone to murder you again and again and again for killing their leader. DU is not EVE, PvP is not the main focus of the game. Leaders will not spend their time on the frontlines (well, besides military leaders), but often back inside their territory (just like leaders do in reality, you don´t see Bashar al-Assad running
  11. Well, there will be need for people at the top who will be rulers of the cities/planets/systems/whatever, but those will also be positions requiring huge amounts of player´s time (and will require him to be available at all times, even during the night, to deal with crisis) and most players will not be capable enough to deal with it (simply because it will be second job...no logging in and just building new nice room for your little house, you will have to deal with lots of things). But that will be the case probably for all leading positions.
  12. I think World of Warcraft uses Lua too. And there were people who changed their game files in the past, for example to get quicker to an end boss in a raid. They were permanently banned. Lua is just a programming language, just like C++ or *instert name of another programming language, I don´t know them, I am programming noob*. It will be used to program your constructs, but that´s it. You will not be able to somehow magically switch from programming your ship to shutting down the servers ingame, because that´s simply not how it works.
  13. I just now realized. We are talking about need to have some sort of basic naming system for ship types, but what about names for specific class of ship (like for example Nimitz-class aircraft carrier)? It will be like naming your character, with many cool names taken and you will end up spending an hour trying to find a good name that is not already in use. Or worse, we will be allowed to use the same names and there will be 5 designs called Hammerhead Corvette or Millenium Falcon.
  14. Still, enforcing it will be impossible. I can already think of one example among existing organizations which would not name their ships according to these conventions: Empire. The main battleship (what would in this proposed designation be called Capital/Carrier) will be called Destroyer. And this is only at the pre-Alpha stage, when things are not that clear. So, once we progress and get closer to the launch, more and more of those big organizations will start creating their ships in Alpha and Beta and saving the blueprints, naming then how it suits them. What if they will create light carri
  15. In my country, we don´t celebrate Halloween, but instead visit graves of our deceased family members and lighting candle-lamps (no idea how it is called in English, basically a lamp made from colored glass with candle inside), ending up with multiple lights on each grave in cemetery. You often end up having spontaneous family meeting in the cemetery because you both arrived at the same time. It´s quite nice.
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