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Everything posted by CoreVamore
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That would end up being a huge security issue as well as stability.... not to mention develpmemt resources as u r effectively making an in game web browser
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Just have a late xmas - problem solved
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Cant break NDA if its on a NQ video I dont mind the big plumes as Im assuming that the ships will grow in size and so the apparent bigness will reduce. After all the pre-alpha guys n gals only had several hours to make ships - cant make huge ships in that time
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Thx for the update A date to aim for is better than wishing for some unknown future date Keep up the great work
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Any footage of DU shooting experience?
CoreVamore replied to TheMasterArchitect's topic in General Discussions
Lasers are magic after all : -
Objective Driveyards - Aerospace Corporation [Recruiting]
CoreVamore replied to Code24's topic in Org Updates & Announcements
Some people see similarities in a variety of shapes : "Look its the face of Jesus on my toast!" I wouldnt worry about your logo, I dont see any issues with it at all. If anyone wants to make correlations between it and something else just tell em to get a life lol I personally think its a great logo. Cheers Core- 29 replies
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- design
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You have to wait till the new supporter packs become available - hopefully soon. Im sure it will be announced on the main page of the DU website. If you sign up for notifications Im sure they will let you know there too
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Order Your Custom Ship Now
CoreVamore replied to Captain_Hilts's topic in Org Updates & Announcements
can youz make a pwetty onez likes dis pwease? https://imgur.com/oYtmbVz -
Hi hdparm I had seen that vid before but didn't have a good look at the engineers report - so slowed down the video this time and it does indeed look like the leverage effect is in use - which is great! Cant wait to get in-game to try out my ship crafting abilities Cheers CoreVamore
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Hi all As i dont have access to alpha at this point i dont know if this is implimented or not.... But as you would be aware to turn in DU you must make use of thrusters. As you are also aware that a thruster operating at a masses pivot point at say 10m needs to use more energy to turn the mass than a thruster 20m from the masses pivot point. (Thats the power of levers!) So question is :: does such a system currently exist or is planned for a future update? Please dont answer if it breaks the current NDA cheers
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There was a dev diary, or something, showing that voxels can be smoothed thus creating voxels that are thinner than the normal min voxel size
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The Lua that DU provides us will be a small subset of the complete Lua language. This would likely make it impossible to add or even create a new/existing language to DU, let alone create a plug in OS like you implied recently in another thread. Even if you were able to do such a thing I think DU would cripple such a capability due to performance, security and stability issues that would arise from such code.
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I think program is a better term than OS (Operating System).... a program is comparatively easy to write, an OS is a huge beast to code for. As a comment on what you wrote. If you are talking about allowing users to plug in their own system, say C#, instead of using DU scripting system, I would say that has a snowflakes chance in hell of occurring due to security, stability and performance issues - just to name a few.
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- automation
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I think you are confusing capital ship with command ship. And calling each size of ship as a capital is just silly. May as well just call them a ship. All i want to see in a ship description is crew compliment, mass, dynamic characteristics, weapons and defence systems. I dont care what its classified as, the ship will be used as its owner sees fit. Which tends to make this thread redundant.
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Your definition of capital ship is flawed. A dingy might be the most important ship/boat in a fleet it doesnt however compare to an actual battleship bearing down on it. Is the dingy a capital ship - nopes. Is the battleship bearing down on it....posibly but not guaranteed. Is the dingy dead? You bet ya. Just saying
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But why would you call them all Capital Ships? That is just confusing
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Claiming and building on asteroids? Space stations?
CoreVamore replied to Glowtape's topic in Builder Forum
Could just have a static space tcu that has a 5km radius. can only be placed in space and/or on/in space bourne objects like asteriods etc. Needless to say such a tcu would be static.. -
Claiming and building on asteroids? Space stations?
CoreVamore replied to Glowtape's topic in Builder Forum
I doubt that the TCU will have any influence in space. -
Just keep the videos hidden! :-o
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lol still not sure what type of masochist is going to voluntarily get themselves locked up......
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And your prisoner could have many more affiliations and power behind him/her and wipe said lawmakers from their tile to be free. Forced imprisonment can work both ways...... do you really want to take that risk?
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or send several probes and jump several ships
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Doesnt have to be a big ship either....could just be a fleet of smaller ships flying in formation. (Or somehow clamped to each other to share the thrust). Roll on DU mechanics so we can reduce the guess work
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if you want to eat etc in game it should be an option, not a game mechanic..... I have enough of that mundane stuff in real life