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CptLoRes

Alpha Tester
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Everything posted by CptLoRes

  1. The tendency that veterans who have tried to stick with the game for a long time, either just go quiet and leave or become outspoken against NQ should tell you something...
  2. 0.24 is pretty much the definition of "polishing a turd".
  3. There is something very, very wrong with the dev pace at NQ.
  4. Lately I have been trying a more hands on approach to people leaving their constructs on my land..
  5. Speaking for myself, I stopped playing/building because NQ removed my ability to enjoy most types of creative processes in the game. And frankly, the mining was seriously starting to effect my mental health..
  6. Does DU do a bad job at resource management, absolutely no question. And the heavy use of AVX instructions does not help either. But if your non OC'ed computer crashes from overheating issues. Then it is a cooling problem by definition, regardless of what software was used. I got several computers running full tilt, pedal to the metal GPU and CPU operations including SSE/AVX for extended periods of time (mining). And as long as the OC is within reason, stability is always just a matter of cooling.
  7. I'm introducing a new term. This game is now L2P (Login to Play). Meaning you first have to get players to actually want to log in, before they can play..
  8. That's the classic mistake of hiring like you have already made it big and your company is going to grow at breakneck speeds, before you even have a product. Lot's of examples of this not working out so great. Magic Leap and Theranos for example among the more public ones.
  9. If NQ is unable to do basic service and maintenance without losing voxel DB integrity (only the most important asset in the entire game) at this stage, then a wipe would be the least of their problems..
  10. but.. would it wrap?
  11. Rules have no value, if nobody is enforcing them. Or even worse, only enforcing a subset on a "whatever fit's the current narrative best" basis.
  12. Yeah.. But it's so frustrating to watch NQ fumble around. If NQ just implemented 'parking' which is a feature we will need regardless as the player base grows. Then the entire market littering problem would also be solved..
  13. But since NQ also haven't addressed the need for having 'parking' rights, there is nothing preventing other from littering your L. There are so many small but essential features missing in DU, and combined they are compacting into huger game breaking issues.
  14. and then decided that people who's main goal is to rebuild civilization, don't need access to whatever technology she used for that? And to bring this back on topic. I don't care if it is aliens, AI robots or whatever. As long as it is content, this game needs it.
  15. Another difference would be that it would require clearance above the ship, instead of under it. And the blades rotating part would just be cosmetic and not actual mechanical movement.
  16. Yes, a rotor would basically be the hover engine without the height limit and a very sharp decline in lift at higher altitudes with thinner air.
  17. I have asked a similar question many times. DU is a world where flying is the only means of transportation. But there is no technology in the game with efficiency and practicality that would justify such a society. A world that evolved into only using flying, would at the very least need flying tech that would beat trucks, boats, trains etc. at transporting.
  18. I am fully aware that I am the cranky old bastard. There is something about NQ that brings out the worst in me. But let's at least stick to the facts when we make arguments. This was not some newb looking at the game through rose-tinted glasses. According to the author himself the article was based on several hundred hours of personal play time.
  19. Sure, there are many ways NQ could use existing features in the game for the creative mode. For example it would make sense to use the surrogate VR stations as the gateway into creative mode. But considering how much trouble they had/still have just getting basic tutorial functionality up and running, my expectations are low to put it mildly.
  20. ahh.. So this forum did not have some strange obsession with All Terrain Vehicles after all? ?
  21. NQ dug their own grave so to speak with 0.23, turning creative mode from nice to have into an essential feature if they want to keep builders in the game. You can't just crank the grind and cost for experimenting and building up to 11 in what is essentially a building game, and not expect it to have some consequences.
  22. There is to much competition to 'force' players these days. Why should I pay a monthly subscription for endless grind and hardly any content, when there are other games out there?
  23. I know what you are saying and I mostly agree. Especially about the weaponizing information part. Which is also why while trivial to find, I did not post any names or links when I looked at how many of the original team still remains at NQ. But the other side of this argument is the fact that linkedin is a site specifically made for sharing work related information. And that information is put there by the user himself. So crying fault when someone is using that information is a bit off. There is the bad intent argument for sure, but people must also be held accountable for what they put out there to some degree. Kinda like being upset if someone looks at your about page on facebook, and you have put stuff there you don't want people to know. If the information posted was the result of crawling the internet, gathering small amounts of 'innocent' information from different sites into a package that as a whole would become more sensitive and/or containing private information, that would be an entirely different story. I.e. malicious intent.
  24. Thing is, that was the plan from the beginning. NQ don't want to make content/stimulus, they want us the community to make it for them. But when they are unable to even create the tools we need to make said content, it is doomed to fail.
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