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CptLoRes

Alpha Tester
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Everything posted by CptLoRes

  1. Does DU do a bad job at resource management, absolutely no question. And the heavy use of AVX instructions does not help either. But if your non OC'ed computer crashes from overheating issues. Then it is a cooling problem by definition, regardless of what software was used. I got several computers running full tilt, pedal to the metal GPU and CPU operations including SSE/AVX for extended periods of time (mining). And as long as the OC is within reason, stability is always just a matter of cooling.
  2. I'm introducing a new term. This game is now L2P (Login to Play). Meaning you first have to get players to actually want to log in, before they can play..
  3. That's the classic mistake of hiring like you have already made it big and your company is going to grow at breakneck speeds, before you even have a product. Lot's of examples of this not working out so great. Magic Leap and Theranos for example among the more public ones.
  4. If NQ is unable to do basic service and maintenance without losing voxel DB integrity (only the most important asset in the entire game) at this stage, then a wipe would be the least of their problems..
  5. Rules have no value, if nobody is enforcing them. Or even worse, only enforcing a subset on a "whatever fit's the current narrative best" basis.
  6. Yeah.. But it's so frustrating to watch NQ fumble around. If NQ just implemented 'parking' which is a feature we will need regardless as the player base grows. Then the entire market littering problem would also be solved..
  7. But since NQ also haven't addressed the need for having 'parking' rights, there is nothing preventing other from littering your L. There are so many small but essential features missing in DU, and combined they are compacting into huger game breaking issues.
  8. and then decided that people who's main goal is to rebuild civilization, don't need access to whatever technology she used for that? And to bring this back on topic. I don't care if it is aliens, AI robots or whatever. As long as it is content, this game needs it.
  9. Another difference would be that it would require clearance above the ship, instead of under it. And the blades rotating part would just be cosmetic and not actual mechanical movement.
  10. Yes, a rotor would basically be the hover engine without the height limit and a very sharp decline in lift at higher altitudes with thinner air.
  11. I have asked a similar question many times. DU is a world where flying is the only means of transportation. But there is no technology in the game with efficiency and practicality that would justify such a society. A world that evolved into only using flying, would at the very least need flying tech that would beat trucks, boats, trains etc. at transporting.
  12. I am fully aware that I am the cranky old bastard. There is something about NQ that brings out the worst in me. But let's at least stick to the facts when we make arguments. This was not some newb looking at the game through rose-tinted glasses. According to the author himself the article was based on several hundred hours of personal play time.
  13. Sure, there are many ways NQ could use existing features in the game for the creative mode. For example it would make sense to use the surrogate VR stations as the gateway into creative mode. But considering how much trouble they had/still have just getting basic tutorial functionality up and running, my expectations are low to put it mildly.
  14. ahh.. So this forum did not have some strange obsession with All Terrain Vehicles after all? ?
  15. NQ dug their own grave so to speak with 0.23, turning creative mode from nice to have into an essential feature if they want to keep builders in the game. You can't just crank the grind and cost for experimenting and building up to 11 in what is essentially a building game, and not expect it to have some consequences.
  16. There is to much competition to 'force' players these days. Why should I pay a monthly subscription for endless grind and hardly any content, when there are other games out there?
  17. I know what you are saying and I mostly agree. Especially about the weaponizing information part. Which is also why while trivial to find, I did not post any names or links when I looked at how many of the original team still remains at NQ. But the other side of this argument is the fact that linkedin is a site specifically made for sharing work related information. And that information is put there by the user himself. So crying fault when someone is using that information is a bit off. There is the bad intent argument for sure, but people must also be held accountable for what they put out there to some degree. Kinda like being upset if someone looks at your about page on facebook, and you have put stuff there you don't want people to know. If the information posted was the result of crawling the internet, gathering small amounts of 'innocent' information from different sites into a package that as a whole would become more sensitive and/or containing private information, that would be an entirely different story. I.e. malicious intent.
  18. Thing is, that was the plan from the beginning. NQ don't want to make content/stimulus, they want us the community to make it for them. But when they are unable to even create the tools we need to make said content, it is doomed to fail.
  19. The core idea from JC was "NQ makes the tools, so that the community can make the content". And this is where his academic background shows (making complex systems by combining simple mechanics, and emergence found in such complex systems). And by itself it is a good idea, even if a largely unproven concept in MMO's. But JC also decided to add more layers of unproven ideas to the already unproven core idea like one shard, open world unlimited voxel driven building/terraforming, finite resources etc. And all this is guaranteed to fall apart when NQ is unable to deliver the tools needed for the core idea to work, being seemingly unable to deliver a steady stream of progress or fixing bugs in a timely manner, even after having scaled up massively. And then on top of that starts putting dampeners on the 'emergence' to try and shape the game to extend play time and 'cover up' the lack of tools for a complete game loop. So in short, this game is built on three shaky pillars. 1. A shaky foundation pillar where you have multiple layers of unproven concepts that define the game. 2. A shaky production pillar lacking the tools needed for the core idea behind the game to cause 'emergence' that can be sustained long term 3. A shaky technical pillar with lots of performance and stability issues that cause player grievances and put hard limitations on the 'emergence' capabilities in the game
  20. I never saw the linkedin post in question, so I am a bit confused reading some of the statements here. Was it not just a link to a public linkedin account? So while maybe in bad taste to post, it was that person who made the choice to have a public linkedin account with full name etc. I mean all I have to do, is search for people with novaquark in their resume to find them on that site (if they have public accounts).
  21. Kudos to this Phillipp person for answering back, and kudos to you le_souriceau for actualy contacting him. But this does not negate the fact that the piece reads like if someone went and told NQ marketing "write whatever you want about the game, and I will post it word for word in an article". In fact I don't think even marketing would have wanted to tell a story this rosy. And claiming it was written for a broad and casual audience with no foreknowledge of the game, actually makes it worse in this context. And if you could get a comment from Phillipp about the reply made by NQ about the article, that would be gold. :p
  22. In my opinion it is probably a combination of clash with management style (especially for the 2018 case) and leaving the sinking ship, you know before it actually sinks.
  23. Don't be harsh. I still remember when I was new to this game. Full of creativity and energy while making plans for the future envisioning all the things that could be done, even if only half the game they promised would become a reality.
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