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CptLoRes

Alpha Tester
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Everything posted by CptLoRes

  1. I think you mean years. This was one of the things we kept bringing up during the closed pre-alpha testing. Since NQ keept ignoring all those small and easy to fix bug issues that where accumulating into a bad experience overall. Instead NQ wanted to focus on the big "we know best" stuff and make large patches like they already where in a released game, instead of small incremental ones like any sane dev team would do (waterfall vs agile). And as a result there was no feeling of gradual improvements. And in the end they failed at the "we know best" stuff, and the bugs and lousy UX/UI design they could have fixed to improve quality of life also remained.. And this multiplied by many similar issues, is why there are so many "angry vets" in this game.
  2. Parking fees for anything staying close to markets for more then 24h. It would solve all problems (works in RL) and has been suggested to NQ thousand times, just to be ignored 1001 times.
  3. We all know from the Kickstarter that even straight up promises hold little value, and that the narrative from NQ will change as it suits them. But NQ's unwillingness to give a clear answer about a wipe, shows that they know they have made certain expectations (look mum! I did not use the word promise!) when they soft-released the "beta". And that breaking those expectations will come with consequences. Another thing to consider is that there is little reason to think that a release in a years time, will be for a proper finished game. So how long will it take before people start talking about needing another wipe even after release? So the question then I guess, is how much distrust from players NQ think they can get away with in the long run?
  4. It is frustrating watching NQ ignoring parking fees being the obvious solution to District spam (plus added benefits for free when used on player tiles also), and then afterwards implement the same thing as tax for tiles..
  5. The logical fallacy/problem I keep coming back to is that NQ is making owning land and building, more and more difficult in a MMO "rebuild civilization" building game.
  6. @CreatorI might have managed to pull this one on your new tile, when I removed my bots. I am pretty sure they where active when I grabbed them...
  7. https://developer.unigine.com/en/devlog/20210429-unigine-2.14.1 [removed image to free up space]
  8. Newsletter email was checked, and always has been. But did not get the mail. Nothing is spam either.
  9. Especially when being completely open and honest about the dev process, was one of the core promises made in the Kickstarter..
  10. I play with open hands, my forum nick is my game nick. No alts. If a wipe is needed or not, is not the point of this discussion. The point is how the game is portrayed to new players wanting to join. The same new players who doesn't have any history or knowledge of what NQ might or might not have said in some discord/forum/video post that only the most dedicated have seen. So in short. NQ has still not posted any OFFICIAL stance on the wipe thing. And that is a big problem when combined with subscriptions and how the game is sold on the front page.
  11. No more ridiculous then charging a subscription and selling the game as "a persistent universe made by players" in large bold letters on the front page.
  12. At least it is consistently bad and hated by all parties, builders and scavengers alike.
  13. I am sure that with all the extensive QA performed by NQ before releasing such an important update for the game, that this must be an user error instead.
  14. Tokenize it, and then reclaim it for the player?
  15. It is true that the mesh server made the game much more playable. But at the same time it also highlights how much NQ is struggling with voxels. The entire point of using voxels in DU, is that voxels are an extremely effective way to manipulate large 3D datasets. Which then in theory should make it well suited for streaming and multi user manipulation, and the reason why DU exists at all. So it is a bit ironic that NQ's solution to making their self made voxel engine perform, is to not use voxels... I.e everything you see in the game except for when you are building, are plain vanilla 3d meshes (converted by the server when you leave build mode) using the built in Unigine engine LOD and mesh streaming features. So NQ basically spent years trying to make their streaming voxels work, and after all that work had to fall back on existing Unigine features instead. And it also makes the extreme lag we seen in the game, make no sense. There is no reason why DU should have so much lag compared to other MMO's, other then.. well.... NQ. And it should be very clear by now that I have very little faith left in them.. ?
  16. This is a recurring theme. NQ seems unable to make enjoyably game designs. I mean it really does not take a genius to understand that having several lengthy and unskippable animations with annoying "beep boop" sounds on a task that players have to repeat over and over again, is simply bad design. It should take less then a second from you hit "calibrate" until you have access to the mini game tools, and there should also be an additional button that would skip the entire mini game process and just instantly give you a semi-random result based on your talents.
  17. If there is a wipe, this game would have to be radically improved for me to even consider returning. In fact I am already on the fence because of the tax, and as this game is right now there really isn't much of a game here to prevent me from leaving and never looking back. And let's face it, there won't be any huge improvements made for this game before release. If we are lucky maybe some janky first draft for territory war (and remember first draft in NQ speak, means permanent solution), and some balancing and minor tweaks for other features and that's about it. I mean, just look at what was has been done in the past, and then project that same pace a year into the future. Not very promising.
  18. But would also require some work to make. And sadly that is a pattern you will see often, where NQ has a tendency to select sub optimal solutions because of the fact that they require the least amount of work. And the current tax system and mining bots are a prime example of this.
  19. It is this lack of creativity from NQ that is frustrating. For example what if there was a Quest Territory Units which would be a TCU that grants the owner more functionality like LUA ect. within the tile. Functionality that would not work in general because of exploits possibilities etc. This would allow players to make and script their own (real) game content within the quest tile.
  20. That problem is solved when the game is officially released, and backers will have to start burning through DAC's to stay active. I.e it was already a solved problem before tax.
  21. There are some problems with sanctuary tiles for sure. The importance and game mechanics for selecting where to place a sanctuary tile, is now totally different from back when I places my tile. So logically you should be able to "reset" you sanctuary tile, just like they did with mining talents.
  22. I agree with most of what you are saying, but I still don't see the need to punish inactive players. If this was a free-2-play game then sure, you need to clear out inactive players. But as long as you are paying a subscription, then you are by definition active. So reward people for frequent logins and incentivize them to play more. But don't start punishing people for not playing "enough". That will only create animosity for the game and increase the chance of players leaving permanently and canceling the subscription.
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