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Muhadmananda

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About Muhadmananda

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  1. for the stuff with trees and graphics i was in the same boat when i started and therefor only logged in a little in my first 2 weeks or so and was quite dissappointed at first...performance was meh and speeding around felt like as you said...a game from the 1980's well still started building a little and said to myself...well at least build a house and see how it goes....well got more and more hooked to be honst over time as i didn't leave the grid so often with the speeder anymore it also looked ok and what really got me was building the first ship and be able to travel to other moons/planets...the building and testing if it works felt really satisfying. dunno from there on you land and trees/rocks and stuff still take a while to load but it doesn't feel so bad graphically anymore as the planet when you approach it looks quite nice and overall there is some nice planets to explore. besides that all the stuff i can build wherever i feel like really got me hooked..so i guess there is no why should i do this or that but you can and for me that's more then enough for now and i am enjoying the freedom a lot and it's fun to play with a few others where you also build stuff together. maybe that helps?
  2. i think it's a good idea that they keep this kind of safe zone because in the end pvp will only be good and will only happen long term if there is a reason for it, you have an option to not have to pvp 99% and it is no reason that a pve player has no where to go but into a pvp zone... let's face it - tho i personally still think darkfall, for those that know this (no safe zone, full loot pvp), was one of the best games i ever played but this no safe zone design will just never work as the big missunderstanding is: let's remove the safe zone so there is more pvp - this is just wrong, as most pve players will just leave and not stay for the ganking. darkfall would have survived if they would have created something like eve with empire, low sec, 0.0 space so players could choose their threat level - it's all about options and reasons after all. you need a place for pve players where they don't need to worry about pvp but still be part of the eco system and you need reasons for conflict you can fight for so that enough interested players will join and this has nothing to do with a safe zone, this will just keep more players that otherwise would just leave and pure pvpers is a minorty in mmo's by far on top that mostly leaves as soon there is not enough sheep for the wolf ^^
  3. i am a few weeks in now and having a a great time too so thanks for that as it's said too seldom the first 2 wweks of beta or so i hardly logged in...but then i started building stuff, figured more and more things out and now a few weeks later the game really got me hooked quite badly in a good way
  4. as i read it this was by now means just general...i mean the GM basically told you it was a issue with whatever a legate did and no exploit or anything, if he would have told you names and what not it would have been quite unprofessional if you ask me. sorry for you loss nevertheless...can understand that this is frustrating
  5. this beta aka soft launch had no more wipes planned and if they would change this later on this will just hurt the game. i think how they handle this is just about right...the basics are there, no wipes planned means those following will spend a lot more time in the game which in return gives way more data for them to fix things. after all they play it safe with only 1 solar system open and can later on just open the universe so there is more then enough to be explored by those that join later and in the end it isn't too bad if there is a well settled system with filled markets .. this has to work anyway as there will hopefully always be fresh players joining and you can't wipe a game like this every 3 months
  6. i guess this is the reason a lot started playing with beta me included
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