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Bella_Astrum got a reaction from Tbagger98 in New gameplay footage!
Hadn't noticed that, good job I'm left hander
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Bella_Astrum got a reaction from Xorkil in New gameplay footage!
I thought the planet looked smallish, by no means a criticism at all. But that's in relation to the size of the station. Either way I love it. I've been wanting purpose and building to co-exist for a while. Although Minecraft does provide purposeful building, as we know, it by no means provides the level of detail a game such as this can provide.
I imagine a determined and relentless organization could eventually come to dominate a planet if they have the numbers and ambition to do it.
It is a sexy looking hand that's for sure -
Bella_Astrum got a reaction from KingofPR in Cash Shop Idea, other than Skins. (On a Pay-to-Play basis)
Aye CaptainTwerkmotor space is a hard, dark and cold place but there's never a reason to not look good!
Kiklix, being able to upload the organizational logo would be cool.
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Bella_Astrum got a reaction from Deepnature in COPS - Coalition Of Pirates & Smugglers
I think, Pirate Smuggler friend, you underestimate my capacity to disengage and disassemble all vestiges and signs of your countermeasures!
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Bella_Astrum got a reaction from SkilledStealth in PLEASE CLOSE THIS TOPIC,OR TELL ME
My proposed idea: Prisoner of War.
In-game mechanic: PvP
Objective: To obtain prisoners during PvP battles to gain a desired resource. Either currency, resources, or simply a strategic negotiating tool to gain land.
How could it work: In order to be able to obtain a prisoner, you first need to make a Capture Unit. This will enable the obtaining of one prisoner per unit, and each unit will not be easy to make or acquire. Reason being, if they are too easy to make, then too many people will be taken as prisoner, which isn't ideal, and should probably only be reserved for special circumstances. It would also ensure organizations only use a Negotiation Unit when it is a strategic necessity.
I envision a Capture Unit to work much like a ball and chain. In that, when placed and activated it can target the desired player, and essentially hold them in place, moving only when the player in control of the Capture Unit, enables them to move, and move only where the controller moves.
The Capture Unit could come in two parts. A larger element of it could reside at a base. Much like a cryo-chamber. When captive has been taken by the mobile portion of the unit, which you would carry on you, they can be teleported essentially, to the cryo-prison chamber and held there.
Now, no player would want to be held indefinitely, there needs to be a limit. Long enough for ransom bartering to be effective, but not too long. If it's too short it would be ineffective.
If no ransom is agreed, there needs to be a penalty to the prisoner. That penalty, in my view, would need to be harsh enough to prompt an organization to want to rescue their comrade. So at the end of the countdown limit, if no ransom deal is reached, the prisoner must die.
Possibly ressurect at the location they were captured, or less harshly, at their own location.
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Bella_Astrum got a reaction from Vulpin in COPS - Coalition Of Pirates & Smugglers
I'm right there with you Dhara. I imagine a lot of the time I'll be happily minding my own business, building, trading goods, services, resources and technology with fellow COP'ers, and other free spirited merchants, and probably stealing some of Kiklix's spaceships, but if someone crosses my path in the wrong way, or troubles one of my kin, then I'll gleefully turn my dark pirate side on and have a little fun.
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Bella_Astrum reacted to Atmosph3rik in New gameplay footage!
Really excited to get a bit more of a peak at the building tools in action!
Pretty disappointed in IGN though. The title of the article is literally just "No Man's Sky Style game" and they never even bothered to tweet the article because they're too busy tweeting Dos Equis ads and pics of Gary Busy.
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Bella_Astrum got a reaction from Kiklix in PLEASE CLOSE THIS TOPIC,OR TELL ME
My proposed idea: Prisoner of War.
In-game mechanic: PvP
Objective: To obtain prisoners during PvP battles to gain a desired resource. Either currency, resources, or simply a strategic negotiating tool to gain land.
How could it work: In order to be able to obtain a prisoner, you first need to make a Capture Unit. This will enable the obtaining of one prisoner per unit, and each unit will not be easy to make or acquire. Reason being, if they are too easy to make, then too many people will be taken as prisoner, which isn't ideal, and should probably only be reserved for special circumstances. It would also ensure organizations only use a Negotiation Unit when it is a strategic necessity.
I envision a Capture Unit to work much like a ball and chain. In that, when placed and activated it can target the desired player, and essentially hold them in place, moving only when the player in control of the Capture Unit, enables them to move, and move only where the controller moves.
The Capture Unit could come in two parts. A larger element of it could reside at a base. Much like a cryo-chamber. When captive has been taken by the mobile portion of the unit, which you would carry on you, they can be teleported essentially, to the cryo-prison chamber and held there.
Now, no player would want to be held indefinitely, there needs to be a limit. Long enough for ransom bartering to be effective, but not too long. If it's too short it would be ineffective.
If no ransom is agreed, there needs to be a penalty to the prisoner. That penalty, in my view, would need to be harsh enough to prompt an organization to want to rescue their comrade. So at the end of the countdown limit, if no ransom deal is reached, the prisoner must die.
Possibly ressurect at the location they were captured, or less harshly, at their own location.
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Bella_Astrum got a reaction from Dhara in Notifications?
Now you mention it I don't appear to be getting emails either for PM's etc.
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Bella_Astrum got a reaction from Kongou in PLEASE CLOSE THIS TOPIC,OR TELL ME
My proposed idea: Prisoner of War.
In-game mechanic: PvP
Objective: To obtain prisoners during PvP battles to gain a desired resource. Either currency, resources, or simply a strategic negotiating tool to gain land.
How could it work: In order to be able to obtain a prisoner, you first need to make a Capture Unit. This will enable the obtaining of one prisoner per unit, and each unit will not be easy to make or acquire. Reason being, if they are too easy to make, then too many people will be taken as prisoner, which isn't ideal, and should probably only be reserved for special circumstances. It would also ensure organizations only use a Negotiation Unit when it is a strategic necessity.
I envision a Capture Unit to work much like a ball and chain. In that, when placed and activated it can target the desired player, and essentially hold them in place, moving only when the player in control of the Capture Unit, enables them to move, and move only where the controller moves.
The Capture Unit could come in two parts. A larger element of it could reside at a base. Much like a cryo-chamber. When captive has been taken by the mobile portion of the unit, which you would carry on you, they can be teleported essentially, to the cryo-prison chamber and held there.
Now, no player would want to be held indefinitely, there needs to be a limit. Long enough for ransom bartering to be effective, but not too long. If it's too short it would be ineffective.
If no ransom is agreed, there needs to be a penalty to the prisoner. That penalty, in my view, would need to be harsh enough to prompt an organization to want to rescue their comrade. So at the end of the countdown limit, if no ransom deal is reached, the prisoner must die.
Possibly ressurect at the location they were captured, or less harshly, at their own location.
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Bella_Astrum reacted to Dygz_Briarthorn in PLEASE CLOSE THIS TOPIC,OR TELL ME
Well, I am someone. That's why I enrolled in COPS: for "teamwork, fun and the Alioth dream."
I don't want pay. I don't need incentive beyond having fun, altruism and enjoying the beauty of the created constructs to grind resources for Builders I like.
That's what friends are for.
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Bella_Astrum reacted to Atmosph3rik in PLEASE CLOSE THIS TOPIC,OR TELL ME
You seem to assume there will be no cost to trying to put that rusty chain on someone.
Try me and find out.
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Bella_Astrum got a reaction from Dhara in New gameplay footage!
Looks delectable in a pre-alpha state. Wow.
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Bella_Astrum got a reaction from KlatuSatori in New gameplay footage!
Looks delectable in a pre-alpha state. Wow.
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Bella_Astrum got a reaction from Ghoster in New gameplay footage!
Brain-gasm. Beautiful lighting, that space station looks amazing up there. The tools look promising. So much goodness. Really pleased with what I'm seeing.
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Bella_Astrum got a reaction from Michaelc in New gameplay footage!
Looks delectable in a pre-alpha state. Wow.
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Bella_Astrum got a reaction from KlatuSatori in New gameplay footage!
Brain-gasm. Beautiful lighting, that space station looks amazing up there. The tools look promising. So much goodness. Really pleased with what I'm seeing.
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Bella_Astrum reacted to Michaelc in COPS - Coalition Of Pirates & Smugglers
Welcome aboard you guys!
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Bella_Astrum reacted to Kiklix in COPS - Coalition Of Pirates & Smugglers
Lets welcome FOUR (was three, but it keeps growing) new very enthusiastic members to COPS.
Bugboy
Formiq
Splice
TBagger98
Thank you guys for your interest in the Coalition Of Pirates & Smugglers and welcome aboard!
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Bella_Astrum reacted to Michaelc in New gameplay footage!
All aboard the Hype Train! My gosh this is AMAZING!
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Bella_Astrum reacted to Kiklix in New gameplay footage!
Man....man.....man.........man.............I dont wanna wait.....man......man......I wanna play now!
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Bella_Astrum reacted to nietoperek in New gameplay footage!
They just upload it to IGN
http://www.ign.com/videos/2016/07/18/10-minutes-of-dual-universe-gameplay-no-mans-sky-style-game
Thoughts?
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Bella_Astrum got a reaction from Michaelc in COPS - Coalition Of Pirates & Smugglers
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