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Bella_Astrum

Alpha Team Vanguard
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Everything posted by Bella_Astrum

  1. It's awesome to see Dhara here, I know from the other voxel game she's an adventurous and prolific builder. Good times ahead!
  2. Cool write-up Kiklix. Very engaging and detailed. Really sums up what I seek in a guild. Family feeling, with help and co-operation, but with enough freedom to do what you want, when you want, and even fly your own flag if you wish. Sounds cool to me!
  3. Greetings fellow COPS mates! As Captain Kiklix here said, we're an umbrella organisation with smaller ones within, such as my Astrum Enterprises. I'm a free spirit, but I also like a good tight-knit group of friends who love to build, explore, and make the most of their gaming experience, who you can rely on for friendly comradeship in times of need. edited for name change.
  4. Super cool stuff. Really impressed with the detail and quality the Novaquark team are putting these items. Tells me they mean business and also want this game to knock socks off. I wonder how easy or hard it will be to obtain or make things like the holotable. Hoping for interactivity as well. I love props that are decorative but with some degree of functionality too if possible.
  5. Hello and welcome! Great times ahead
  6. I voted against, just because I feel unless a game is designed to allow a single player to have so much advantage/power, whether it be for combat, harvesting or any other activity, then I don't think it's fair to other people who don't participate in doing that and play the game as intended. Ultimately though it's up to the devs, but personally I prefer a game be played as it was designed to be experienced.
  7. I made the signature today, although the face was done a while ago.
  8. I voted for the body to fade away, although I do like the cryo-bed idea, but making it a point of resurrection like Minecraft beds definitely appeals to me. I wonder if the Ark itself will serve that purpose, though it depends on far away from an Ark you are. Portable rez maybe a necessity. That said, I think for ease of logout, I say the fade away/disappear route.
  9. An underwater base, or a base that is partly, or mostly underwater, with the top poking out of the water would be pretty cool, especially if it's comprised of large windows to view beneath.
  10. Hello and welcome Timedragon, cool name.
  11. Welcome Skwarka, welcome! It may be a long wait, but it's sure an exciting one!
  12. Hello and welcome I can imagine it's going to be a challenge deciding what to be, maybe a combination of both!
  13. I have faith in NovaQuark too, their professionalism really comes across to me. I had some doubts regarding SOE, now Daybreak's ambitions for working on two games at the same time, but thankfully this isn't the case here. Here we have one game, and an obviously strong vision as to what the game is about, and where it is heading over the coming year. It's also far too early to be concerned about anything. It's always tempting to want a new game to become the better version of an old game, but we've got to appreciate Dual Universe is it's own game, and remember it's still pre-alpha. Very early days. Let's just give support and be excited about what's to come.
  14. If safe zones can only be made safe with defence weapons and systems we build, then I'm ok with that as long as a basic defence system is fairly easy to build, because a lot of people won't feel happy risking being ganked all the time. What I personally find at times with PvP, in certain games, the kill-everything-that-moves approach works for me in some games, but in other games I'd prefer people to really only use that for good reasons, such as self-defence, or planned guild/organisational conquests. There will be times I'm out for "blood" and there will be times I really want to focus on building up my base, or my ship, or working out various technologies.
  15. Hopefully this hasn't been posted elsewhere, but this is a great interview for those who haven't seen it/not aware of it.
  16. I'd be all for it personally, as long as it made sense for the overall game. I could see some interesting things being done around an eating mechanic.
  17. Welcome DChamp, no doubt we'll all know in good time. This is the start of a great journey.
  18. It feels a little early to be concerned about anything. I'm impressed by what I've seen and heard so far from this pre-alpha game.
  19. At the moment it'll be: Name: Lady Astrum or Bella Astrum or Admiral Astrum Role: Leader of Astrum Enterprises or a city Founder and Architect, or even an opportunist Explorer. Really cannot say which way I'm going to swing just yet
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