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Code24

Alpha Team Vanguard
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  1. Like
    Code24 got a reaction from Astrophil in Objective Driveyards - Aerospace Corporation [Recruiting]   
    The first iteration, of an ODY hovercraft concept. Lifted by 4 hover engines, it is intended primarily for racing, recon, and exploration.
     
    To explore the full collection of ODY concepts, click here.
     
     

  2. Like
    Code24 reacted to Caprikel in Asteroid Gas-stations   
    Alright, now that I've got your attention, I'll explain in detail what exactly I mean by an asteroid Gas-station.
     
    So basically, what I've imagined in my head is a scenario where there's the asteroid belt of a solar system, and this is basically the Wild-West of Dual Universe (At least one of the Wild-Wests). 
    In this scenario in my head, asteroids will be a rather lucrative business venture, where asteroids are full of rare elements to mine (Like real life) and they would also be full of ice (Like real life). 
     
    In this thread: https://board.dualthegame.com/index.php?/topic/10725-food-dispensers/page-2 
    I mentioned the idea of getting water in space by mining the Ice, and CaptainTwerk mentioned that that Ice would be full of isotopes, and that they could be useful for fusion. 
     
    So imagine that you have a mining operation on an asteroid, and there's lots of Ice you have to mine through. There could be an element that basically filters the isotopes, like deuterium and tritium, which could be used for fusion fuel, and the rest of the ice can be used for same consumption. (Assuming people will eventually need water to survive in a future update.) 
     
    I think this would lead to some interesting business ventures, where your mining operation can basically have a gas-starion (fuel-station) out in a desolate asteroid wasteland. While they're at it they might as well have a pub/motel to go along with it, and then a neat lil asteroid Wild-West themed town is born! 
     
    I think this would be a creative way of making asteroids more practical for actually settling, and create a fun Wild-West atmosphere to deep space.
  3. Like
    Code24 reacted to Kurock in The Nexus - A home to everyone   
    Welcome to the Nexus



    What is the Nexus?
    The Nexus is a group of neutral organisations for those who share an interest in a specific area of Dual Universe. Members are free to join and leave these neutral organisations at any time. Membership in any of these organizations will not interfere with membership in other organisations inside or outside the Nexus.

    What do the Nexus organizations do?
    They serve as meeting places for anyone and everyone interested in that organizations specialty e.g. exploration The are a place to obtain guides on how to get better at doing that organizations specialty. They have job boards which have actual work for the organisations specialty which goes beyond normal market trading. Think player generated quests. The organisations have no physical holdings or assets so they cannot be attacked nor go to war or have anything to do with politics. In short, they are neutral places to relax after doing jobs, a place to find those jobs and a place to find out how to get better at doing those jobs.


    Drillers Bar



    Here at Drillers we specialize in removing things from other things. Mostly ores from the mines but we also remove turnips from the fields, scrap from abandoned stations and sticks from rears. Drillers are the frontline in any economy, and we are experts at prospecting too. Come join us at the Drillers Bar, where you can relax, complain, share techniques and frak the hell out of...everything.

    Join here: https://community.dualthegame.com/organization/drillers-bar



    DU Space Truckers



    Do you like to trade? Do you like to put your legs up and watch the stars go by as you cruise through the galaxy, moving cargo from A to B? Do you like profit? If you said yes to any one of these, then join us at were we talk about the best trade runs and how best to avoid pirates. But mostly this group is about hanging out between runs.

    Join here: https://community.dualthegame.com/organization/du-space-truckers



    Bullet Chain



    I could not write anything for this crazy group, because I couldn't take a look inside for fear of losing, if not my life, at very least a limb or two. I was told they do "sanctioned wealth redistribution programs" and "space trash removal expeditions". But most just say they "blow stuff up" and for some reason they always add "at a price" and laugh. It's dangerous in there. Join at your own peril.

    Join here: https://community.dualthegame.com/organization/bullet-chain



    Fullmetal Aegis



    There are warriors that are honorable and skilled. There are warriors that wish to protect the innocent and the weak. There are warriors that make the pirates pay for attempting to take goods, ships and lives. We are those warriors. Join like-minded individuals and trade stories of your brave battles against incredible odds. Join the honorable warriors.

    Join here: https://community.dualthegame.com/organization/fullmetal-aegis



    Dual Universe Constructors Guild



    We build. Everything from the smallest hovercraft to the largest space station. From the deepest mine shafts to the tallest skyscrapers. We build housing for the poor and monuments for the rich. But most of all, we build not just because we are paid, nor because we can, but because we must. Come construct with us.

    Join here: https://community.dualthegame.com/organization/du-constructors-guild



    Dual Universe Wayfarers



    We fill in the blank spaces. The blank spaces on the star map and the blank spaces in the mind. We have two missions: To map the universe and to map our skill tree. Come explore the Dual Universe with us.

    Join here: https://community.dualthegame.com/organization/dual-universe-wayfarers


    p.s.
    While the Nexus is hosted by Cinderfall Syndicate, membership and administrator positions in these organisations may be held by anyone. Cinderfall Syndicate does intend to provide job boards and markets for these organisations within the Cinderfall Syndicate trade hubs to further aid their growth and sense of community.

    p.p.s
    If you made it this far, I applaud you. Come visit Cinderfall Syndicate discord and collect your free cookies.


    This has been a public service announcement.
  4. Like
    Code24 got a reaction from BliitzTheFox in Engine intake and exhaust considerations   
    It think this is the best solution, simple and probably not very difficult to implement. 
  5. Like
    Code24 got a reaction from Halo381 in Engine intake and exhaust considerations   
    It think this is the best solution, simple and probably not very difficult to implement. 
  6. Like
    Code24 reacted to DarkTemplar in Engine intake and exhaust considerations   
    The thruster component could add some sort of no build zone extending from the intake and exhaust, which would be different with each thruster.
  7. Like
    Code24 reacted to Haunty in Engine intake and exhaust considerations   
    Example: one thing I don't like about Space Engineers that breaks immersion is that you can cover the intake of an atmospheric engine without any negative effect. Also you can completely enclose any thruster inside of a ship.
     
    Would it be possible to not allow this on constructs in DU?
  8. Like
    Code24 got a reaction from bastanold in Center of mass and thrust indicators   
    Anyone who has played KSP knows how important these are to building a stable craft.
    Since DU claims to have realistic physics, these would very useful in the design process. The adjustor elements will probably help make up for off center thrust to a large degree, however many designers will want to make their ships as efficient as possible without relying on them for stabilization.
  9. Like
    Code24 reacted to DarkTemplar in Vanguard Mercenaries -- Recruiting   
    Vanguard
     
    ~~~
     
    Founded: 1st Feb 2017
    Founders: Dark, Sketch, Owe166
    Classification: Mercenary
    Seriously Casual
    Recruitment: Open
     
    ~~~
     
     

     
    ~~~
     
    What is Vanguard?
     
    Vanguard is a private mercenary corporation that holds diversity, community, and teamwork in the highest regard. Unlike simple soldiers or bodyguards who are designed to follow orders, members of Vanguard are recognized and treated as individuals working in teams. No member is simply an asset, each is unique in their desires and aspirations. While Vanguard the corporation accepts contracting requests, whether or not most requests are accepted is determined by the Vanguard teams and their members.
     
    Organizational Structure:
    The ranking system of Vanguard was designed with simplicity in mind. This was part of a conscious effort to eliminate possible confusion regarding power and status within the company. At the highest level, a Platoon Leader and their assistant(s) oversee four different Squads. Each Squad has a squad leader and assistant squad leader overseeing the members.
     
    Typically, a vanguard member comes to see their squad members as their family within Dual Universe.
     
    Is Vanguard for You?
    With members spread globally, the Vanguard maintains a constant presence within the universe. As a part of this ubiquitous Vanguard, you will never be truly alone. You will always have a home, and a respectable amount of freedom to pursue your interests while not on an active mission.
     
    Individuals who share our ideals, are willing to take on a wide range of assignments, and be a part of a larger family are highly encouraged to apply to Vanguard.
     
    Base of Operations:
    Vanguard plans on operating out of a battle carrier named the Invictus. We aim for her to be a testament to our ability and a beacon of strength for the Vanguard.
    Apart from the Invictus, another separate, grounded home base will exist for members to carry out their own personal projects in safety and peace.
     
    ~~~
     
    Recruitment
     
     
    We are always looking for brave and able men and women to join us!
     
    After applying on https://community.dualthegame.com/organization/vanguard-mercenaries, you will be asked a couple of questions asked by a leading member. This is simply an effort to get to know you better, and determine the best placement based on your talents.
     
    Want to get to know us first? Join our discord: https://discord.gg/4J5qDqd
     
    While there are no requirements to join, but owning a mic is highly recommended due to the prevalence of team-based activity in Vanguard.
     
     
    For all questions please contact Owe166, Sketch, or myself with them via PM, Discord, or by posting in this thread.
     
  10. Like
    Code24 reacted to Lord_Void in Extra Dual Universe Coverage   
    Awesome! Thanks for sharing. I agree, this game sounds like "the thing". The thing that people have been dreaming of for years.
  11. Like
    Code24 reacted to Kuritho in Extra Dual Universe Coverage   
    From Gameranx, they recently unveiled a new video, adding extra coverage to the game:
    https://youtu.be/I-FQC8v3vrg?t=57
  12. Like
    Code24 got a reaction from SegaPhoenix in Animal Hunting & Taming   
    As cool as the concept art is, it is far away on their roadmap. I think what will make the universe feel 'alive' more than anything will be the other players. 
  13. Like
    Code24 got a reaction from Ben Fargo in Center of mass and thrust indicators   
    Anyone who has played KSP knows how important these are to building a stable craft.
    Since DU claims to have realistic physics, these would very useful in the design process. The adjustor elements will probably help make up for off center thrust to a large degree, however many designers will want to make their ships as efficient as possible without relying on them for stabilization.
  14. Like
    Code24 got a reaction from ForlornFoe in Center of mass and thrust indicators   
    Anyone who has played KSP knows how important these are to building a stable craft.
    Since DU claims to have realistic physics, these would very useful in the design process. The adjustor elements will probably help make up for off center thrust to a large degree, however many designers will want to make their ships as efficient as possible without relying on them for stabilization.
  15. Like
    Code24 reacted to Lethys in Docking port   
    Stability of server > realism. That's why mountains will float when you completely dig through them
  16. Like
    Code24 reacted to mrjacobean in Center of mass and thrust indicators   
    However, uncool designs (cube ships) won't sell. A balance of the two is needed if you are going to be a ship builder
  17. Like
    Code24 got a reaction from yamamushi in Center of mass and thrust indicators   
    Anyone who has played KSP knows how important these are to building a stable craft.
    Since DU claims to have realistic physics, these would very useful in the design process. The adjustor elements will probably help make up for off center thrust to a large degree, however many designers will want to make their ships as efficient as possible without relying on them for stabilization.
  18. Like
    Code24 reacted to Lord_Void in The Void Republic Acknowledgement   
    To be fair, we've heard this from you before, several times. But if you really mean it and you show it, you might be able to earn your way back into good repute.
     
    But remember that no one owes you anything. No one has to make it easy, and no one has to forget; you have to earn it.
     
    Good luck.
  19. Like
    Code24 reacted to Kurock in Novawrimo Contest 2016: Rules to participate   
    Kurock walks up onto the stage in his slightly scruffy yet passable suit and bow tie. He looks a bit nervous as he shuffles to stands behind the podium. He taps the mic.
    "Is this thing on? Hello?"
    A squeak erupts from the mic followed by a few laughs from the audience.
    "I'm glad you could make it. I thought in honor of winning this writing award I would write a small thank you."
     
    "First, I would like to thank the contestants and readers. To those that took the time to write their marvelous works: I hope you had as much fun as I did in its creation. And to those that read the creations: I hope you had as much fun as I did reading them. Without you, readers, I would not be here today. So double thanks for that."
     
    "Second, I would like to thank Lethys for making me sweat as the vote counts remained neck in neck for most of the duration of the competition. And for being a great sport throughout."
     
    "Lastly, and definitely not least, I would like to thank Novaquark for making all this possible. A special thanks to Yama for helping organize the contest. Thank you, Nyzaltar and Nomad for putting up with the sometimes quite loony ravings on the forums. And thank you JC for putting up with us in general."
     
    "In closing, I hope to see everyone on the forums, on the discord servers and most of all in the game."
     
    Kurock makes a short bow and leaves the stage
  20. Like
    Code24 reacted to BliitzTheFox in Community site org hierarchy   
    On the community site, we should have the ability to make orgs that are members of orgs. Numbers of members is calculated by adding up the total number of members of each org.
    To my knowledge this will be possible in game and then we could more accurately represent larger organizations. For instance, Cinderfall Syndicate would include all cinderfall organizations and staff, rather than relying on players to join multiple orgs, they are automatically added to the count of both when they join a cinderfall organization.
  21. Like
    Code24 reacted to Astrophil in Gathering feedback for an Unofficial Community-Organized "FanFest"   
    California let's go
  22. Like
    Code24 got a reaction from Kurock in Alpha Academy (Open Community)   
    Excited for Alpha release in 2017? Of course you are.
     
    At Alpha Academy, we are dedicated to learning and testing DU in it's early stages. Come join us and share you're ideas and creations while we wait for Alpha. If you're already in an organization don't worry, we accept anyone who wants to learn more about the game!
  23. Like
    Code24 got a reaction from ForlornFoe in Alpha Academy (Open Community)   
    Excited for Alpha release in 2017? Of course you are.
     
    At Alpha Academy, we are dedicated to learning and testing DU in it's early stages. Come join us and share you're ideas and creations while we wait for Alpha. If you're already in an organization don't worry, we accept anyone who wants to learn more about the game!
  24. Like
    Code24 reacted to yamamushi in Discord Banners and Other Misc. Animations   
    Here are some banners that I put together for the discord server:
     

     
     

     

     
    Here's some miscellaneous art that I added animation to (I didn't make the art, I just animated them):
     

     

     
     
    Finally, this one is pretty large... It's concept art from Dual Universe that I added a bit of animation to.
     
     

  25. Like
    Code24 reacted to ForlornFoe in Organization creating: more guiding about copyright?   
    I suggest organization creation window (meaning this one) to also include basic information about:
    Copyright infringement (and maybe how to avoid it) Disapproved types of org names (Apple, Microsoft, etc.) Currently, creating an organization does not require one to even visit the forums. Since NQ's statements about aforementioned things are hidden inside certain topics (as far as I know), I feel they go unnoticed by many organization founders. Also, the org creation page only offers a link to the early devblog post about orgs that mentions nothing about copyright. I do not know how the copyright-wise problematic orgs are officially dealt with, but have seen some other forum users politely notifying newfound orgs about clear issues. It is admirable, but in my opinion should not be relied upon. 
     
    I realise we have not even hit alpha test yet, but still believe that adding the suggested information into mandatory text every organization founder should read would reduce unnecessary frustration. 
     
    Thanks for your time, and hopefully the text was readable enough. 
     
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