Jump to content

0something0

Alpha Tester
  • Posts

    447
  • Joined

  • Last visited

Everything posted by 0something0

  1. I think there shouldn't be any actuall alien civs, but ruins, and trying to find a great filter and solve the fermi paradox. But i dont have $7000 lying around... I also was thinking not only alien ruins, but other ruins from failed ark ships
  2. I also was thinking that there could be fog/dust storms/blizzards which limit your vision.
  3. The Org has been created! Join here! https://community.dualthegame.com/organization/hyper-endeavor-foundation#tab-posts
  4. What about a "resource pack"? you basically can change the textures and some models however you wish but only you can see it.
  5. Well, can we at least see basic rain/snow? And maybe seasons?(Even though there is no planetary orbital movement) so, every hex has a boolean var called "IsPrecipitating", and a random generator function is rolled every time the hex is loaded in or every minute. it also checks for nearby hex's weather, and if a majority of nearby hexes have a certain weather type, it will be biased towards that weather
  6. Speaking of symmetry,how about a symmetry mode?
  7. And possibly create a market for navigators that know orbital mechanics. Yay for emergent gameplay!
  8. I mean, it would be awesome to use orbital mechanics for tactical purposes. Of course, that would make all the KSP players have an unfair advantage...
  9. Here is the thing. I'm not actually a backer so I can't create an org. So, someone else should creat an org. I suspect you can only make 1 org per player(just a guess) but I do want to get my hands on the game sooner or later.
  10. Sorry of im being an idiot, but what is DICE? Because the only dice i know are the random number generator and creators of Battlefield.
  11. See? I don't mean to shame anyone here but... SCIENCE!
  12. The fuel types though doesn't mean we shouldn't go overboard with having 500 types. I say 5-6 main types and possibly some more sub-types. Also, the OP retracted this original fuel system, but I imagine they will be put in anyway, just without telling anyone, since it will have to go in the code anyway. An important detail is that most rocket drive systems run on two things: Propellent/Reaction Mass AND fuel. Basically, Propellent is the stuff that gets pushed out the back of the rocket engine so Newton pushes the rocket forward. Fuel is the stuff that makes the propellent get propelled out the back. The misconception comes from the fact that most of our rockets, which are chemical rockets, use combustable liquid/oxidzer mix, But, for example, on a NERVA driven rocket, the fuel is Uranium(or whatever is used to run the nuclear reactor) and the propellant is whatever goes in the tanks like Hydrogen. Lastly, no offence, but the OP's new fuel system makes me criiinnnngeeeeee..... Really, electrical antimatter? that's not a thing. And the state of the antimatter doesn't really change its capabilities. Fungal fuel? you burn mushrooms and try to use that heat to propel the propellent? And bacterial fuel? just yuck.... and makes no sense...
  13. I want to create an org dedicated to setting speed and distance records... And maybe some other great endeavours ... and then some more. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from Alioth), to boldly go where no man has gone before. Other: How big can we go? How destructive? How many people can we cram into one space? What actual useful things can we do instead of trying to achieve these feats in a server somewhere that won't matter? It is our goal as the HEF to push the limits of Dual Universe.
  14. I want to create an org dedicated to setting speed and distance records... And maybe some other great feats. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from Alioth), to boldly go where no man has gone before. Other: How big can we go? How destructive? How many people can we cram into one space? What actual useful things can we do instead of trying to achieve these feats in a server somewhere that won't matter? It is our goal as the HFF to push the limits of Dual Universe. Sorry for accidentally double-posting. Use the other thread.
  15. I also was thinking that there could be spy mapping satellites to get updates on the planetary surface on the map shown in the May DevDiary, and telescopes for detecting planets around other stars. They would be rather s***ty, and it just tells you the orbit and type(Terrestrial? Gas? etc), size, and the average temperature of the planet. To get extra details, we would have to send a probe. Speaking of probes, doesn't there have to be at least one person on ships for control? Say, we could have the probes be automated but is very fragile and cannot be edited, and needs connection by radio.
  16. I like the idea of finite materials better though... It allows for a freer market instead of having the system controlled by Frenchmen. Δ
  17. Introductions? Who needs introductions? RCS: advantages: can do both rotation and translation(moving), very responsive on small craft. Disadvantages: requires fuel. Reaction Wheels: Advantages: needs only electricity, good for fine-tune rotations. Disadvantages: requires one on each axis. There is also reaction wheel saturation where the reaction wheel can spin no faster because it spins really fast while rotating due to newton's 3rd(?) law. Magnetorqures: Advantages: needs only electricity, good for fine-tune rotations Disadvantages: needs a magnectic field to work. Not all celestial bodies have magnetic fields. I want to talk about Electrodynamic tethers. -Wikipedia. BTW, the channel of the video that the OP posted is called Vintage Space. Its a great channel, recommend checking it out.
  18. "A construct can become separate from itself yet remain a single entity". So, I can build a bunch of battleships stuck together by some trusses, remove the trusses, and have the battleships remain as a single entity? So I can control a fleet of my own?
  19. I think the fuel types should be somewhat similar to RL fuels. So, we have 4 properties of drive types: Fuel type, Fuel Consumption, Efficiency/ISP/Exhaust velocity, and Radiation. Please note that the tier number indicates the kind of skill required to work the engines relative to each other. Chemical Rockets(T1): Consumes Liquid Hydrogen and Liquid Oxygen, which can be extracted from water. High thrust and high fuel consumption NERVA(Nuclear Solid Core)(T2): Consumes Liquid Hydrogen and Uranium(from planetary crusts), half of fuel consumption and thrust of Chemical. Medium Radiation Ion Drives(T2): Consumes Noble Gases, commonly found in planetary atmospheres, and LOTS of electricity. low thrust and high efficiency. Radiation depends on the power source. Fusion Drives(T3): Consumes Liquid Hydrogen, thrust levels between Nuclear and Ion. Very high efficiency, but generates LOTS of radiation, expensive, and cannot be used in atmospheres. Nuclear Gas Core(T2): Like the NERVA but better. Antimatter Drives(T4): Consumes Antimatter from antimatter collectors in space. Very high efficiency and medium thrust, but cannot be used in atmospheres and requires special storage for fuel containment which must be constantly supplied with electricity. If there is no power, and the container batteries have been depleted, the container will explode, killing all players in a small radius. They needed to figure out how to contain antimatter more safely because the French lords of the universe didn't want players making antimatter bombs that other players cannot defend against they didn't want the Arkship blowing up in the case of power failure. Emits high radiation. Exotic Drives(T4): You need Negative Mass(or whatever) to fuel this, which needs to be fabricated in a special facility requiring lots of electricity. FTL, high radiation. Honestly, the OP's system makes me cringe.... (No Offence) For more info about the additional drives, I recommend Atomic Rockets
  20. I don't think we would need a whole new interface dedicated to making weaponry, just as much as you need to build a ship. Also, real weaponry should be used(No handwavium-powered lasers that aren't actually lasers), with real properties, which will limit superweapons. For example, we have the Stephen-Boltzmann Law, which states that Radiant Exitance(in Watts/Area) = material emissivity * Stephen-Boltzmann Constant* Temparture^4. More powerful weapons emit more heat and the area of the radiators needed to dissipate the heat goes up by the 4th power of the temperature, so the radiators are going to get real big real fast and become a very easy target.
  21. I think the removal of a core should cause the ship to leave those parts(and other parts, including other core) when launched and moved.
  22. 0something0

    rockets

    As for surface to space missiles not being able to be defended against, we can simply have CIWS systems that automatically intercept incoming projectiles. While they are techinically automated weapons, they would be unable to be used for offensive purposes. Also, you don't need an ICBM to shoot something into space. The picture is an F-15 launching an ASM-135 ASAT weapon. Not that huge, huh? Also, to balance ICBMs and ASATs, we can just have them make small-ish holes, and make space-to-ground weapons also make only small-ish holes and target constructs only.
  23. I know this is old, but people don't get what e=m(c^2) means. The equation means that for any given matter with mass, the energy contained within the mass(in kilograms) is equal to the mass multiplied by the speed of light(meters per second) squared. Some examples include: "modifying the geometry of exotic matter could reduce the mass–energy requirements for a macroscopic space ship from the equivalent of the planet Jupiter to that of the Voyager 1 spacecraft (~700 kg)[7] or less" -From the Alcubierre Drive article on Wikipedia This means that according to the latter estimate, it would take e= 700kg * c^2 = 6.3*10^19 joules of energy to power the Alcubierre Drive. Another example is a hydrogen atom has a mass of 938.790 million electron-volts, which, rearranging the equation e = m(c^2) to e/(c^2) = m, gives us about 1.7*10^-27 kgs per hydrogen atom. No, accelerating mass to the speed of light WILL NOT turn it into energy. accelerating mass to C would take an infinite amount of energy since relativistic effects go up exponentially as you get closer to the speed of light. ...... I think it would be nice to have a drill, not a big one, but a relatively small one that you can attach to a craft to make a drilling truck. They would be power-intensive and heavy so you can't attach like 50000 of them in one ship. Also, dynamite for blast mining would be cool too. ...... Personally, I think we need to focus more on space mining. A lot of sci-fi tends to focus a lot on planets, even though from a practical perspective, that is much less efficient since you have to travel in and out of large gravity wells which take a lot of energy. Besides, I imagine the largest ships will be assembled in orbit, so having the materials right next to the site in an asteroid would be more convenient. Also, by promoting space mining, it would open up planetary surfaces to other uses.
×
×
  • Create New...