Jump to content

Sunrider44

Alpha Team Vanguard
  • Posts

    227
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Sunrider44 got a reaction from CrackedJarhead in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  2. Like
    Sunrider44 got a reaction from Zamarus in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  3. Like
    Sunrider44 got a reaction from Lord_Void in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  4. Like
    Sunrider44 got a reaction from Vyz Ejstu in April 2017 DevDiary   
    Any thoughts?
     
    I suggest to NQ to upload and link some rushes, that everybody could watch the trip .
     
    Nice looking new elements anyway...
  5. Like
    Sunrider44 got a reaction from Mr_Kamikaze in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  6. Like
    Sunrider44 got a reaction from Panzrom in April 2017 DevDiary   
    It surely makes sense as a technical demo. 
     
    I  mean, a lot of early critics of DU were based on trailers. Trailers aim to catch attention by warming people, but they are filled with effects and subjectivity.
     
    The point is that it could bring people to get trapped in a feedback loop: players and dev fall into an addiction-like system, where each new hype loop push everybody to feel insecure. It finally brings emotional instability that manifests through periodic burst of violence, avoidance or inner motivation loss.
     
    I think that have both technical rushes and DevDiaries will allow people to self-balance between the hype and the rational approach. It could worth it with some warning of course.
  7. Like
    Sunrider44 got a reaction from Kurock in April 2017 DevDiary   
    Any thoughts?
     
    I suggest to NQ to upload and link some rushes, that everybody could watch the trip .
     
    Nice looking new elements anyway...
  8. Like
    Sunrider44 reacted to Wardion2000 in Age poll - How old are you?   
  9. Like
    Sunrider44 reacted to VVV_GLORY_VVV in GLSQ Ship Profile: Sentinal Class   
    I hope you all enjoy the profile for one of our ships: The Sentinal Class!
    I hope get a new profile out every week for the next few weeks so stay tuned for more.
  10. Like
    Sunrider44 got a reaction from LynkxDev in Beta Tester of other worlds !   
    I played Elders Scrolls III: Morrowind, it has a huge map and an interesting spelling/ crafting system...
     
    But it was so empty and boring...I played the story and then left it forever xD.
     
    The only off-story funny activity to me was exploring underground ruins and collecting cups, weapons or monney for my house in Balmorra .
  11. Like
  12. Like
    Sunrider44 reacted to Lethys in Dancing Animation Influences   
    oh I'm going to be pissed if I can't do that lift figure with cybrex
     
    I'd love to have awkward dances - best ones
  13. Like
    Sunrider44 reacted to NQ-Nyzaltar in Devblog - Organizations: Purpose & Management   
    Hi everyone, 
    Here are some answers to your questions!
     
    @Kurock: "Will the actions taken by a Player Character (assuming he interacts with something related to the Organization) be added to an Audit Log (so we can know who has done what recently)?" Yes, this is a feature planned right from the beginning. It wouldn't make sense if players couldn't trace a minimum what has been done (especially in the case of infiltration/sabotage). We have to see however how fine grained this tracking can go, for obvious performance issues.   @Sunrider44: "Will the role tag system work with an item ownership tag system?" Not sure what was exactly the question here. Role & Tags are two different things. If the question was: “Will there be Tags attached to any item power, and/or resource power in-game?”  Then the answer is yes.   "Will it be possible to carry items or resources that your Player Character doesn't own and can't use?" It’s possible to carry assets that you don’t own. Whether you can use it will totally depend on how the RDMS in the Organization will be configured. In the case where the RDMS is configured in a way where resources harvested by the Player Character for the Organization can't be used, then you won't have the right to use it, but you can try to bypass this interdiction. Depending on which type of asset is forbidden to use, there might be two cases: 1) The involved asset is a Resource. If the Player Character isn't allowed to use it, it can override the interdiction if he wants to, by stealing it. If he does that, then it might affect his reputation (the reputation system is meant to balance abuses). 2) The involved asset is an Item or an Element. If the Player Character isn't allowed to use it, it can't use it and can't override the interdiction, as some electronic security (let's say fingerprint or retina check lore-wise?) won't let it me to do so. Later, (after the official release) this might be affected by hacking game mechanics, but only if this doesn't unbalance the game. We will discuss later such topic.   @Pang_Dread:   Regarding the worries being too complicate because of the micro-management, as said in the DevBlog, there will be generic templates for Functions and Tags. Besides, tags will be organized into automatic hierarchies that will allow you to immediately designate a set of powers or a set of people with one single tag, considerably reducing the micro management. For those who don't want to do micro-management, using this default configuration will be hopefully enough, as we don't want to force anyone to micro manage their organization if they don't want to.   @Kurock: "If an item is tagged as belonging to a specific org, let's use a hunk of ore as an example, will it be possible for someone outside the org, be able to smelt that ore?" Again, it depends how the RDMS of the Organization is configured. If it's forbidden by the organization, then it won’t be allowed by default, but it will be possible to override the interdiction. However, by doing so, it might generate diplomatic and reputation issues   "Can a hand-held weapon that belongs to an org be used by someone outside the org without any of that orgs rights?" Here we are in the second case mentioned above. Until the Hacking game mechanics implementation (and depending how we will implement it), there will be no way to use an item or element that the Player Character isn't allowed to.    @Lethys: "what happens when players die? Does the tags from those items get deleted?" Nope, the tags can only be removed upon decision of the Player Character(s) who have the right to decide such thing.   "Can players (not legates) delegate their rights?" Which rights are we talking about here? If you mean the right to vote, only Legates have the right to vote. If you were talking about the rights they have on some assets, we have in mind a mechanism that will allow a right to transfer a tag to certain people, depending on what tag those people have. Think about delegating the “tag distribution job” to some manager, who has the right to distribute certain tags but only to certain members of the organization.   "Can a true democracy exist when only legates can vote?" Yes, but for that you need to have all your members considered as Legates. It will be on option for some of the template organizations.   "Will tags be deleted when a player leaves the org? Or can they be set to inactive by a delegate?" By default, yes, this will be the simplest solution: it will prevent abuse such as leaving an Organization, then joining an hostile Organization to the previous one.   "Is there a limit to tags?" At the moment, no limit has been defined yet, but we might define one in the future.   "Can we set tags for a limited time? (Passage through your territory)" We have such a mechanism in mind, as well as conditioning the use of a tag to the payment of some fee (per usage or per month). We can’t say when this will be implemented however, it’s still in discussion.   @Kummobob: "Will you have the same tags set when you log in that you had when you logged off or will it always default to your basic single user tag?" Yes. Tags won't be removed on Player Character by logging off or by dying. However they will be removed on decision by Organization administrators having the hand on the Right and Duties Management System and the fact of leaving an Organization.   @Ripper: "Can a LUA script create and assign a tag to a player?" This is not planned for the moment..   @Mmtheboss: "Is this system going to be implemented on the Website Organizations and In-game ones or both or neither?" This is in-game mechanics we are describing here. For many reasons, we don't want to make them available outside the game. Some of the effects (such as Status in the Organization) might be displayed on the Community Portal in the long run, but this will be limited to display information, not to manage the Organization through the Community Portal.   @BenFargo: "Can an organization prohibit legates from delegating their votes?  Can it force everyone to vote for themselves?" At the moment we haven't thought to such context, but the ideas are interesting. We will come back on this topic later.   "Can an organization set the number or percentage of votes needed to approve a decision?  Can it say some decisions require a unanimous vote while others just need a simple majority?" Yes, all the voting threshold, quorum, etc will be fully customizable… via a vote!   "Can an organization assign a tag to a power and then not assign the tag to anyone?" Yes, it will be possible.   "Since organizations can be members of other organizations, can an organization assign tags to them like it can to player members?  Would that mean anyone representing the tagged organization would in effect have that tag?"  So far, yes, this will be possible to add Tags to an Organization. We are still working on the precise meaning of this assignment of tag. One direction we are exploring is the possibility to designate a representative in an org that would effectively inherit from the org tags.   Best Regards, Nyzaltar.
  14. Like
    Sunrider44 reacted to yamamushi in New Fanmade Trailer w/ Voiceover   
    You may recognize the voice, as he's in radio ads all over the country  
  15. Like
    Sunrider44 reacted to Ben Fargo in Devblog - Organizations: Purpose & Management   
    If all members of an organization were legates, it would be a democracy.
     
    I have several questions of my own.
    Can an organization prohibit legates from delegating their votes?  Can it force everyone to vote for themselves? Can an organization set the number or percentage of votes needed to approve a decision?  Can it say some decisions require a unanimous vote while others just need a simple majority? Can an organization assign a tag to a power and then not assign the tag to anyone?  For example, if the organization had an asset that was very important to it, such as a ship, could it assign a tag to the power of selling that asset and keep that tag in reserve.   This would mean the asset could only be sold if the legates vote and decide to assign that tag to some member. Since organizations can be members of other organizations, can an organization assign tags to them like it can to player members?  Would that mean anyone representing the tagged organization would in effect have that tag? 
  16. Like
    Sunrider44 got a reaction from yamamushi in Devblog - Organizations: Purpose & Management   
    So, I suppose the role tag system will work with an item ownership tag system? Does it mean we will carry items that we don't own (for exemple iron, craft...) and can't be used?
  17. Like
    Sunrider44 got a reaction from yamamushi in How did you find out about this game? Poll   
    I watched a youtube video about 2017 space sims ^^.
×
×
  • Create New...