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(Posted Friday 31th of March 2017 on the DevBlog

 

Hi everyone!

 

Today we are going to talk about the organizations in a more detailed way!

 

As usual, keep in mind this is how the organizations are planned to be implemented for the official release of Dual Universe, not for the Alpha. As it is still work in progress, some mechanics might change based on community feedback and/or for technical reasons.

 

For the Alpha (currently planned for September), we will most likely have a basic version similar to what we currently have on the Community Portal*. Veteran MMORPG players will undoubtedly be familiar with the basic concepts of guilds and clans from other games so some of this information might feel like a review to you. However, we wanted to give a complete overview of Organizations so that even players new to Massively Multiplayer games would understand what Organizations are, the benefits of joining one, and why you might choose to create one. If you have friends who like building games but haven’t ventured into MMORPGs yet, then they might be interested in this Blog post.

 

(*we are talking here of the current version on the Community Portal + an update scheduled to add a Super-Legate rank and many changes for Members and Legates rights)

 

 

What exactly is an Organization in Dual Universe?

 

It’s a Moral Entity able to:

- accumulate “Quanta” (the in-game currency)

- own Assets (Items and Constructs)

- gather Player Characters under the same flag for a common goal.

- create a hierarchy, with ranks and roles for all Player Characters gathered in it.

- be a member of another Organization, just like a Player Character.

 

 

 

What are the purpose and benefits of an Organization?

 

- It enables players to accomplish greater goals than what a player could do alone: 

The ability to pool resources and in-game currency will help a lot.

 

- It consolidates the continuity of a long-term project:

Players can enter and leave an organization without heavily impacting long-term projects supported by the group.

 

- It gives a political dimension to the game:

Rights & Duties can be transferred from one Player to another, and Powers are decided by the Legates through a vote (if the Organization is a democratic one).

 

- It legitimizes conflicts between several group of Players:

This will enable members of different Organizations to fight between themselves and kill each other, without being the target of reprisal mechanics (like bounty hunting) if a war has been declared between the said Organizations.

 

 

RDMS (Rights & Duties Management System) in an Organization:

 

- Different actions can be done on each Asset: each possible action is defined as a Power.

- Access to a Power on an Asset is given by a Tag.

- Each Power has a list of Tags associated to it.

- Each Player Character has a “wallet” of Tags.

 

Here is a quick example illustrating the system:

 

graph-rdms-2.jpg?w=624&h=376

 

Here we have an Asset having 3 Powers: Use, Sell and Edit.

The Organization is composed of 3 Player Characters: Alice, Bob and Warren.

 

In this situation:

- Only Bob can edit the Asset.

- Only Warren can sell the Asset.

- All three can use the Asset:

1) Alice can use the Asset through the Tag “alice”

2) Bob can use the Asset through the Tag “bob” and “squad1”

3) Warren can use the Asset through the Tag “squad2”

 

But that’s not all: you will be able to create more complex administration rights by creating a hierarchy between Tags!

 

tag_hierarchy.png?w=558&h=245

 

Let’s say “stock_management” is the parent Tag of “ammo_management” and “raw_materials_management”. If a player has the Tag “stock_management” in his wallet of Tags, he will be able to use or manage any of the Organization’s Assets having the Tag “ammo_management” or “raw_materials_management” depending on which powers are associated with those tags.

 

The Rights and Duties Management System is also used to create the Functions. A Function will contain various Tags defining an assignment. Let’s say that Warren gets the Function “President” in the Organization “MyOrg”. Now his Tag Wallet in “MyOrg” looks like as follow:

 

function_example.jpg?w=373&h=346

 

As the President, Warren will have the ability to declare war to another Organization. A Treasurer will manage the Organization bank account , a Gunman will be able to use some (or even all) weapons and military Elements to defend the Organization, etc. Of course, we will provide standard, ready-to-use Functions such as President, Treasurer, Miner, Industrialist, Gunman, and Military Officer to save time and allow players to quickly get their Organization operational.

 

 

 

Acting in your name or in the name of an Organization:

 

A Player Character can be a member of several Organizations.

 

Therefore knowing whether they are acting on their own behalf or on behalf of an Organization (and which one) is very important. We call “Role” the state where a Player Character represents an Organisation (or just himself). By default, a Player Character has at least the Role where he can represent himself. Under each role, the Player Character has a Tag Wallet. When a Player Character is accepted into an Organization, the Player Character automatically gets an additional Role where he can represent the Organization. While under the Role representing the Organization, all the actions can affect the Organization. For example:

 

- Receive Quanta on behalf of the Organization: Quanta are transferred to the Organization

- Craft an Element: the Element is owned by the Organization (not the Player) as a result.

- Harvesting resources: The resources are owned by the Organization (not the Player) as a result.

 

Example: After declaring a war that displeased most of the members in “MyOrg” (which has a democratic system), Warren has been demoted from his function of President and kicked out (Warren, what have you done? You should have consulted your guildmates before doing that!). He has now joined a new organization, “Corpo1”, as a miner and has just discovered he can act in the name of “Corpo1” or act just for himself. In the windows where he could choose his active Role for the time being, it will look a bit like this:

 

player_character-roles-3b.jpg?w=624&h=21

 

However, keep in mind this is a simplified view of the Tags: as it will probably become quite common to have the same name for a Tag in different Organizations, the Tags will be “scoped” to avoid conflicts. Let’s say Warren is accepted again in “MyOrg” and gets the Tag “miner”, just like in “Corpo1”. To avoid conflicts, the Tags will be scoped as follow:

 

 

player_character-roles-4.jpg?w=624&h=290

 

 

 

Political Action (Vote) in an Organization:

 

Only Legates will be able to vote.

 

Votes could be used for administrative decisions like:

 

- Accepting a new Member in the Organization

- Excluding a Member from the Organization.

- Giving a Function to a Member

- Changing of the Vote rules

 

Of course, the list of administrative decisions above is far from exhaustive.

A Legate can also give his/her ability to vote to a representative (another Legate)

 

legates_vote_delegation.png?w=550&h=532

 

Above, the Organization “MyOrg” has 5 Legates: Kim, Bob, Alice, John, Steve. John and Steve give their right to vote to Alice. Alice now counts as 3 votes. However, she will be absent for the next vote so she delegates her right to vote to Kim. Bob also gives his right to vote to Kim as he trusts her completely. In the end Kim will have all the votes so she will be able to make important decisions for the Organization without involving the other Legates. Big responsibility for Kim!

 

We hope this has given you a better grasp of how an Organization will work in Dual Universe. Not all related game mechanics have been explained as it’s still currently in development, so there will be probably a second part later. As always we can’t wait to read your feedback of what we’ve discussed so far! :)

 

The Novaquark team

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Thank you, Novaquark team, for yet another highly informative DevBlog.

 

One item that was not mentioned (or I missed it) is whether an action taken by an individual will be added to an audit log of some kind. Whether there will be functionality to enable such audit logs or script our own using LUA. Of course, this is probably better as an opt in feature, but still immeasurably useful.

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So, I suppose the role tag system will work with an item ownership tag system? Does it mean we will carry items that we don't own (for exemple iron, craft...) and can't be used?

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Wow seems like a pretty deep system. I do worry though it'll make managing guilds more a choir due to all the micro management that's available. Hopefully theres a sort of default template leaders can just follow if they don't want to get supper deep into it.  

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So, I suppose the role tag system will work with an item ownership tag system? Does it mean we will carry items that we don't own (for exemple iron, craft...) and can't be used?

I don't think Nyzaltar meant real, physical, in-game items. It's just a tag you get that sticks to your profile. Like now the backer level on the forums

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So, I suppose the role tag system will work with an item ownership tag system? Does it mean we will carry items that we don't own (for exemple iron, craft...) and can't be used?

To put what Sunrider is asking slightly differently:

 

if an item is tagged as belonging to a specific org, let's use a hunk of ore as an example, will it be possible for someone outside the org, be able to smelt that ore?

 

Can a hand-held weapon that belongs to an org be used by someone outside the org without any of that orgs rights?

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Thanks for the devblog.

 

Good to see that Organizations are at the heart of this game, and we finally have a proper system to work with as gamers to make our space pimping empires be all they can be. 

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Lol, sorry sunrider. I'm drunk, need to go home....

 

Questions to this devblog:

 

- what happens when players die? Does the tags from those items get deleted?

- Can players (not legates) delegate their rights?

- Can a true democracy exist when only legates can vote?

- will tags be deleted when a player leaves the org? Or can they be set to inactive by a delegate?

- is there a limit to tags?

- Can we set tags for a limited time? (Passage through your territory

 

For now that should be enough. Autocorrect is a bitch -.-

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While reading that I noticed some similarities with Microsoft Active Directory and other real-world rights management systems, makes sense.

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- Can a true democracy exist when only legates can vote?

I can answer this at least, voting is a right (controlled by a tag) like any other and as such the legate can give each member in the org the right to vote. (Just don't ask me for a source for that right now.)

 

For the rest, I would be guessing.

 

Edit: Looks like only legates can vote but democracy can be had if everyone is a legate.

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It's great to see that this much thought has been put into these small but very important components of a user-driven game. Good job NQ; keep it up!

I would not classify this as a "small" feature. Definitely important though.

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Awesome details and definitely food for thought.

 

Question though. Will you have the same tags set when you log in that you had when you logged off or will it always default to your basic single user tag?

 

With the level of detail and control that this allows, players will really have to be aware of what tags they have set when doing things, especially if they belong to even a single organization, much less multiple ones! Imagine if you created an incredible new design but forgot what tags you were under at that point. All of a sudden the organization that you are only somewhat involved in has control of your design instead of you. Or that secondary group that you joined for fun gets control of something that was meant for your main organization, and all because you had the wrong tag assigned at the time!

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- Can we set tags for a limited time? (Passage through your territory

Definitely interested to hear about how this would work.

 

Also, would you need to be face to face with another member of an org to give them a tag.

For example, if I were granting passage to someone else through the border of my territory node, would I Have to go face to face with them and press some button to open up a tag assigning feature, and then assign a temporary tag so that they may get through my land instead of going around?

 

Very good dev blog though, interesting read.

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- Can a true democracy exist when only legates can vote?

 

 

 

If all members of an organization were legates, it would be a democracy.

 

I have several questions of my own.

  • Can an organization prohibit legates from delegating their votes?  Can it force everyone to vote for themselves?
  • Can an organization set the number or percentage of votes needed to approve a decision?  Can it say some decisions require a unanimous vote while others just need a simple majority?
  • Can an organization assign a tag to a power and then not assign the tag to anyone?  For example, if the organization had an asset that was very important to it, such as a ship, could it assign a tag to the power of selling that asset and keep that tag in reserve.   This would mean the asset could only be sold if the legates vote and decide to assign that tag to some member.
  • Since organizations can be members of other organizations, can an organization assign tags to them like it can to player members?  Would that mean anyone representing the tagged organization would in effect have that tag? 

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<p>

 

If all members of an organization were legates, it would be a democracy.

 

 

You certainly don't want all your members to be legates....

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