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DarkHorizon

Alpha Team Vanguard
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Everything posted by DarkHorizon

  1. I'm just going off of movie knowledge so I could be pretty wrong on this. As I understand it, the faster you go then the slower time moves for you. Say a minute at light speed takes an hour from that perception while a minute for someone not at light speed takes... a minute. I'm not at all sure how we would implement this in the game or if it would be something like EVEs 'time dilation' which, isn't that something we're trying to avoid here?
  2. I've read the topic plenty and actually have that open in a tab already. I know those answers because the topic has been torn apart already, please don't fault me for simply replying to something that 0something0 had brought up. ?
  3. Don't forget that we still have these.
  4. You think it would be the other way around since everybody has a nanoformer my default and specialized machines would be able to get at the truly good stuff. Of course you can change this by incorporating certain technologies that need to be researched, but that's for another topic entirely.
  5. Great, I'll let Yama speak for himself. While it's impossible for me to help in this particular regard, I'm more than happy to help others with their concerns about the bot in the meantime.
  6. Alright then can I safely deduce the issues lies behind the person who created it then? Am I getting warmer or colder?
  7. Alright, so that's established. Now reading your mentioned post, correct me if I'm wrong but you appear not to agree with the idea of tieing a discord account to a DU community/forum account? ? If someone were to breach the NDA with an unlinked account, how then would you suggest we tell NQ whom to administer discipline to? I'm sure most of us involved all remember what happened on the first pre-alpha test and how quick NQ reacted to that breach. It seems to me that you'd rather not risk an account you have sunk money into so you can discuss NDA related topics publicly with your discord account which is, for all intents and purposes, free. To an extent, I agree with you and I personally don't like the fact that the NDA was extended by a year and some change. NQ has their reasons however, I personally would also agree with NQ that I would rather keep tight lipped about an awesome game rather than give the wider public a poor perception of an incomplete future product simply because I felt the need to tell everyone about it. Good things come to those who wait. ? Now, while reading through missed discord messages this morning I came across this exchange from Zamarus. While I'm sure manual authentication with a random staff generated string could be used to authenticate someones community and forum profiles in relation to their discord profile, this wouldn't be an issue with a small number of users. This however would set a poor precedent once people see a second method of authenticating and, as The War Doctor mentions, opens up a possibility for human error for which we in the staff would most likely be held responsible for any mistakes and/or breaches the manually authenticated user is involved in. I won't speak for the rest of the community discord moderators when I say this, but I refuse to create a second class of users who are privileged through manual authentication. I will not create a second standard for a small handful while the rest of the community has chosen to navigate through the bot which largely hasn't been an issue for the greater community. The bot has been the defacto standard for the entire community for a long time now, even the members of NovaQuark that we see from time to time have gone through the process without a hitch so now it really just begs the question of why the second standard for which I feel like I answered in the second paragraph and will refer to such. I also won't speak for the team on this, but if it would help ease community concerns, I'll more than happily speak with Yama and ask if he'd be willing to resign full control of the authentication bot to NovaQuark (even though he is probably reading this and typing up a reply as we speak). Be mindful however that NQ already has a very full plate with the game as it is nearing Alpha stage in more or less two months, and that it more than likely will not be an overnight event, much like how the discord officilization was discussed over a series of months. ?
  8. What ad blocking lists do you use, I want them, they must be very thorough. Do you have a raspberry pi or something similar setup? I could use some help in my own set up and I think you're the one to turn to. Jokes aside, the future will be rough if that quote is anything to go by once facial recognition in cameras starts showing adverts on the store windows as you pass by. I'm tempted to make a separate thread specifically on that issue, however, I think it just needlessly belabors the point. What is it about sharing such information that has everyone up in arms? If what Yama has listed about what information is collected is true, I'm not understanding the fuss so provide me with some clarity please. What can I do with your (Lethys in this case)... Discord user ID: #4294 / 485745681240424449 Forum profile link: https://board.dualthegame.com/index.php?/profile/2114-lethys/ Backer Status: Private ATV membership: True Pre-Alpha Access: True Validation success: N/A And just for the hell of it, here's my info: Discord user ID: #2530 / 489186915871096834 Forum profile link: https://board.dualthegame.com/index.php?/profile/2902-darkhorizon/ Backer Status: Ruby ? ATV membership: False Pre-Alpha Access: True Validation success: True I understand Yama to be pretty experienced with what he does, but I don't think he'd beable to harvest any personally identifiable information. If that were the case, however, then I'd be calling NQ and their payment processors into question and I'd most likely cast Dual Universe in a questionable light. As far as I'm concerned the authentication bot is under NQ's scrutiny now and since the discord is official, maybe Yama isn't the right person to be targeting anymore aside from the fact that he's its creator (or so I'm led to believe). NQ however stands to loose a lot more if word got out that someone was stealing players data and using it nefariously so I can only assume that NQ had inspected every single piece of that bot and found nothing of concern. Again, everything about it is public, make of it what you will since participation is not mandatory. Also, this isn't me taking sides, I don't really care for the bot personally, I just want to understand peoples concerns. I don't want to say in this case that the creator is the problem, but rather that Yama simply isn't from NQ. The thing is, Yama really, really wants a job with NQ. If he were to have gotten a job, what then? If he gives up all creative and ownership rights to the bot to NQ, what then?
  9. Predictability can be nice but it can also grow old. Destroyed cities can keep builders from going lax. I won't try and compare real life cities where one sends aid to another after a local crisis since this is a game and we can reasonably expect one city to try and do massive damage to another since this is just a game. While cooperation is encouraged, sometimes it needs to be spiced up. Now I'm not saying to make storms too predictable where they hit at the same time every couple of hours or always in a specific area, again, add some variety. Your radar sees a storm moving in, hey thunderstorms and lightning, that's cool, land the aircraft or let them risk getting fried. Twenty minutes later that storm blew up on your doorstep and its spawning tornados. Oh crap, tell johnny lock to activate the sirens, those citizens got five minutes to find shelter, or toto we're not in Kansas anymore. Now the real question is was the game designed to spawn a tornado just because it was near a city? Devs, please nerf weather, its too random. That's just it though, its weather, it's the only thing you can be totally wrong about and not get fired from your job. Lets be a little more mobile and go off the planet, you're flying through space when suddenly your radar pipes up, the sun burped and a CME is flying at you. Oh well, change course since for all I know, those things fly in straight lines. Oh hey, you're flying through the asteroid belt and there's a space rock every half mile, duck and weave, duck and weave. You decided to fly through some electric space cotton-candy while gas collecting for that sweet sweet profit but got zapped instead so you won't be going anywhere too quick now. First, that's on you, second, you know where to find me in discord, I'll send a guy to #bringhimhome. Some things you can predict, others, not so much. While I won't say one is any worse than the other, variables not withstanding, it beats not having anything so I'll really just take what I can get. Then again there's always that worry about server performance. While these extras are nice, I'd just like to see how the base game turns out and once we know what we're working with, then we can pile on the extras.
  10. discordauth:yK9Er4Y_KuDIzznAu2fH-Cjp6nXbBIculnv-Fnv6v20=

  11. I'd also doubtlessly imagine that there would be physical identifiers and voxel logos on the construct hulls themselves but you would only see those if you most likely haven't been shot at or detected yet.
  12. Indeed, forcefields are only so good as far as ramp elements are concerned. My only problem with that would be if the element were to get destroyed, would someone else beable to repair and re-open it? Force fields would simply deactivate so say if you're dropping troops into battle and you take a hit in the entrance/exit, they can still get out since there isn't anything in the way.
  13. People will be people in the end. If you place a restriction on something, there will always be someone out there that finds a way around it. Like DU, it's a race without a finish line
  14. I was considering asking about this a week or so ago for the terran union but I quickly answered my own question. Why do we need our own when we could just have someone verify themselves in the DU discord, and perhaps even ping us in an authorization channel, then have someone apply the appropriate tags to grant that person access to NDA channels. Its less overhead for the other organizations overall, and it verifies you for the DU discord as an added benefit. I don't see why not, but I also don't see as to why either.
  15. A single popcorn? I'll take a bowl full.
  16. Hmm, I cant seem to find an email, phone number or even a physical address! Welcome!
  17. Slight difference, but not much. It all depends on where you get your value from. I've tried explaining that already. If I was arguing, my choice of words would be, different. I'm just having a civil discussion in a public space. I'm free to do that am I not? All I did was make a passing statement, I never intended to follow up on anything and usually don't unless I feel brought into the discussion. Anyways, at your request, I will censor myself for the remainder of this thread since you don't want my 'sort of thing'.
  18. I can only speculate since we're both in the same boat. I would think that they would be different entities. Player groups, say you have a group of flying buddies that you like to go on looting runs with. You can select that group, see where they all are, blast a message saying you want to go out and smash a convoy, then go do it. On the other hand maybe it could be used as a filter of sorts for grouping people into... groups! You know a bunch of people who are good at making constructs, add their name to a group and you can easily start up a private group conversation in the game. It could also be a feature of organizations like, for example, you put your organization's industrialists in one group, and miners in another, but then again you wouldn't need to be a part of an organization to do that, it's just another tool of sorts on the players tool belt. Can't be of much help on the second question here. I don't know about the RDMS system too much beyond the blogs (which I don't know if the old ones were deleted in the move) and dev diary. It could be staggered as you suggest or even added after release. Then again, maybe they forgot to add it in.
  19. I could always... ahem... invest my time and money elsewhere. Where would we even be if DU hadn't succeeded in its kickstarter? Would it have gotten its millions in actual investors money if those investors hadn't recognized people were actually interested and willing to spend on a product that wasn't yet tangible to them and ourselves? Backers, customers, investors, whatever we want to call it. We're all interested in this product and want to see it succeed. That never came about through sitting on the sidelines and just hoping things succeed which is something we all could have done. It might not line up with the definition of being able to make money in the future, but what does money buy? A lot of things, including entertainment. I backed the game two years ago so I could be entertained later. You might not see yourself as an investor, but I certainly do, and I won't belabor the point.
  20. Yeah, I can see this going places. Whether or not those places are good is another story. As far as I can tell, the only ToS that applies is DU's that I see right below the checkout button. I won't create a new account, but I believe Xsollas binding documents pertain only to the use of their service alone and does not attempt to include itself with DU in any shape or form. If that were the case, I would have fully expected NQ to have brought this up in the purchasing process. Dropping surprises on potential investors (no matter how small) like this wouldn't be a good look.
  21. I don't know what that is but alrighty, sounds like lots of people are going to be needing rescuing after that fight.
  22. Giving a concrete estimate on server uptimes further out into the future leads me to two possible answers. Either it's like predicting the weather. You can look at the future and guess what might happen based on the data gathered from the past. Or it's the lottery and you never know what the outcome might be and everything is to chance. Things can be stable for months and weekend tests can go off without a hitch, so much that the dev team can go home for the weekend and find the test still running fine when they return on Monday. Then the introduction of a new feature throws everything into a tailspin and you're back down to three hours a week and occasionally restarting the server mid-test because something went bonkers.
  23. Sounds like another thing to steal... Sign me up!
  24. I'd just like to add that much like in real life, you can have the most powerful weapon in the world and still be totally defenseless or even get yourself killed if you don't know how to use it properly. Take a magnet gun for example. Fire two 'poles' and they'll stick to whatever solid they land on and will pull together once the opposing pole is fired. Fire one pole at the ground and the other at the enemy, sure it will pull the enemy to the ground, but they can still attack you with their own weapons as long as their limbs and weapons aren't pinned to the ground. Let's try again with a new enemy. Land one on them and another on a car that's all the way down the block. Nothing happens, the two poles are too far apart so they don't interact. You could also fire one pole at the enemy and the other at the big metal beam, sure the metal beam will fly towards them and crush them (just using my imagination, the enemy would most likely go flying in this case since they'd be realistically less heavy) but also not realize that the beam still has a lot of potential energy and is on a collision course with you. Oh, and that structure that beam was supporting, it's crumbling down on top of you now. Of course, realistic physics-based destruction is pretty unrealistic in DU not only for the performance required serverside but also players who build buildings that can't support themselves due to either no support structure or just poor design overall, but I think you get my point.
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