Jump to content

Kurock

Alpha Team Vanguard
  • Posts

    848
  • Joined

  • Last visited

Posts posted by Kurock

  1. Hi, you must be new to the forums. So welcome.

    The game's focus is on no NPC "bosses", or storylines. All items are meant to be built from the player. If the game was to have 3 kilometer long worms, dropping guns that fit in human hands, then we should just be done with the realistic economy as a whole, if "rare" items are to be dropped by space-worms.

    Cheers.

    This is completely correct. They should be dropped by space whales instead. ;)

  2. No weapons on constructs (that's everything constructable not just ships) is a turn off for many, so they won't pledge, and so the game won't get what they want most in it. Self fulfilling prophecy.

     

    It will be the first thing added to the game after release, even if the stretch goal is not reached. So worried, I am not.

  3. And voting is closed (You can still go vote but it doesn't count for the competition anymore ;) )

     

    A big thank you to all participants and voters, we hope to have more contests like this in the future.

     

    The winners are:

    1st: Code24 - ODS Ganymede - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42175 (27 votes [31.40%])

    2nd: MrStarWars- Super Solar Dreadnought - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42561 (14 votes [16.28%])

    3rd: D. Diablo - Planets - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42294 (12 votes [13.95%])

     

    The random prize goes to:

    DarkNovation - Utility Freighter - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42430 (6 votes [6.98%])

     

    Winners will be contacted directly by a CSYN representative.

     

    The final tally is as follows:

    Code24 - ODS Ganymede - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42175 (27 votes [31.40%])

    MrStarWars - Super Solar Dreadnought - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42561 (14 votes [16.28%])

    D. Diablo - Planets - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42294 (12 votes [13.95%])

    Lethys - Shiptoaster - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=41874 (8 votes [9.30%])

    ForlornFoe - Ancient Scout - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42351 (6 votes [6.98%])

    DarkNovation - Utility Freighter - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42430 (6 votes [6.98%])

    Eclipse913 - Escort Fighter - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42397 (5 votes [5.81%])

    Papa - Galactus - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42559 (4 votes [4.65%])

    BenFargo - The Clipper - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=42182 (3 votes [3.49%])

    UnderhandAerial - Dual Love - https://board.dualthegame.com/index.php?/topic/10569-csyn-contest-picture-this/?p=41877 (1 votes [1.16%])

  4. How about shingles and log-type siding for buildings? I know this is going to be the future and all, but who doesn't like a good ol' log cabin!

    Maybe pathways too, like brick, flagstone, marble, etc.

    I am thinking these are more voxel textures than actual elements themselves. Good suggestions though.

     

    I think we will be able to create blocks down to a few cm in size so players should be able to make some very nice decorative things with that resolution if one had the patience/creativity.  Still, I hope they do ship the game with a good menu of pre-made decorative elements.  Even better if you should change the color of the texture of some of these.

    25cm cubes, I believe is the smallest that can be done. This is a bit big for finer decorative elements, like a pot plant, which is why this thread exists. NQ have stated there could be player made decorative elements like the ones you are describing. I like the idea of being able to change the colors of the preset decorative elements.

  5. Edit: Voting is closed and the final results are in: https://board.dualthegame.com/index.php?/topic/10623-csyn-contest-picture-this-the-poll/?p=43096

     

     

    The entries are in and they look good. But don't worry about having to choose just a single favorite: You may choose all those you like the most.

     

    Two pictures were omitted because they were posted by CSYN administration (Kurock, Loz117). You are still free to go like them :)

     

    Just a reminder:

    Voting occured from 29th December to 4th January.

    Winners were announced on 5th January 2016.

  6.  

    First rule of being awesome: show don't tell. ;)

     

    Anyway this clip shows the voxel coloring as well as the undo/redo functionality.  (thanks for pointing it out Twerk)

     

     

    This thread is about ideas for *what* decorative elements you would like to see in DU, not necessarily how likely/when they are to exist.

  7. In the beginning, there were functional elements that make constructs fulfill their various functions.  But what about purely decorative elements?  I am not talking about player made elements that were previously alluded to (like a pretty staircase etc)

     

    I mean naturally occurring elements such as plants, flowers, small trees and shrubberies.  Things that occur naturally on planets that could be placed in a construct to make it look... pretty.

     

    And while we are on elements that players cannot create, how about a water spray element so that players can create fountains ;)

     

    How about electronic displays, flags, and pennants flying your orgs (static) logo?

     

    Lets set aside the technical difficulties and whether NQ has the time to implement any of these for now. What other decorative elements would you like to see in the game?

  8. A hollowing tool is more for convenience.  Rather than having to hollow a shape out by hand.  The issue I see with this is the size limitation: how big an area can we hollow out?  Too small and it loses its usefulness.  Too large might mean not enough inventory space for retrieved resources. YMMV.

  9. Constructs are not planned to have moving parts (beyond single element doors), at least not at release.  So you can have a mecha shaped ship, but no moving "limbs".

    On my wishlist are rails for things like trains and elevators. And then Space Engineer (SE) like pistons and rotors.  Pistons and rotors should be enough to build a transforming ship.  Though whether it will happen is unknown. And if it does, I expect them to blow up less than the SE ones.

     

    Still a good idea.  Keep them coming.

     

    Edit:  Hinges could also work ;)

  10. Happy Holidays to all.

     

    We have 7 'valid' entries so far, but we would like more. So we are extending the contest till run to the end of 28 Decemeber. That means the voting period will also be extended by 3 days. So get your entries in. No excuses. ;)

     

    First post updated.

  11. AMA (part 1) wrote:

     

    How large will space be in the game/how quickly will you be able to travel? In real life, space is staggeringly large, and our ability to traverse it is limited. Even with light speed travel, interplanetary travel would still be slow(by video game standars considerably) and interstellar travel would still take years. How does interplanetary and interstellar travel in dual universe compare?

     

    There will be several levels of scale in your capacity to move around: on the planets first, you can move by walking. You can then craft hovercrafts to move over a few kilometers. You may build then atmospheric ships for heavy duty planetary atmospheric travel. Then, you can start to look at building space faring ships. They will travel at normal speed first, allowing you to reach nearby moons in a few minutes, or other planets in the system in a few days (you can very well enjoy sharing a huge ship with friends, as it travels through space, and you go to whatever in-ship activity you like, for example building or trading). Then, either at release or perhaps in an expansion, we will introduce FTL drives. You will then be able to move between planets in a few minutes, and possibly reach new systems over several days. The final step will be stargates, that will come in an expansion, and that will allow near instant connections between systems. The size of the known/explored universe will then start to grow as players build more and more stargates. Stargates are going to be very expansive and complex to do, so don't expect a large network immediately. We will use this slow growth to introduce more variety in the discovered planets, as we have time/budget to further develop new biomes.

     

    You can find it here: https://board.dualthegame.com/index.php?/topic/10000-kickstarter-ama-event-first-part/

  12. It has already been stated that ramming won't be a thing. What exactly will happen when two constructs collide is not entirely known.  If they are just going to bounce off each other's bounding boxes, or whether there will be any kind of physics involved at all is still in question.

     

    Besides Twerks suggestion of overloading cores, some other suggestions were to have a spherical explosion at point of contact of bounding boxes based on relative velocities.  But these could be abused to create ramming ships. A counter argument is to simply make the components of a ship more expensive and/or have the smaller/cheaper cores explode in a smaller radius.

     

    I am fine with not having any sort of damage on contact, but as Twerk said, it does lead to people being able to "land" at any speed, which breaks immersion a tad.

     

    What I do want to see are breach-boarding ships: ships that are designed to penetrate the hull of a larger ship (after shields have been taken down). The cheapest way to build a breach pod/spike is through ramming, like a hypodermic needle.  However DU will not have ramming, so another element will need to be made that can saw through a hull.  Its an idea.

     

    This thread needs more potatoes.

  13. Or, it could be a diversion. That's the beauty of it. Maybe the attackers wanted to divert your fleet towards that array, so they would lure you into a trap, or they may be attacking on the other side of the system, and you are late to stop them from barriading and taking up battle formations.

     

    Also, what exactly do you mean by "countermeasures for small ships against being detected" ? It's quite confusing the way you phrase it.

     

    Fixed.

     

    Also where are the potatoes?

×
×
  • Create New...