Jump to content

ATMLVE

Alpha Team Vanguard
  • Posts

    541
  • Joined

  • Last visited

Everything posted by ATMLVE

  1. It floats. This was an early design decision, people could chop mountains off at the base and cause huge server strain for nothing. I think the only voxels that will be able to move will be those created on dynamic core units. So you can't just attach a piston to some ground, cut out the ground and expect it to move. In order to make voxels physically move, they will have to be placed, by a player with the nanoformer, inside the building zone of a dynamic construct. I could be wrong about all of this, but based on the info we have and what's been announced, I think that's how things will be. That isn't to say you won't be able to copy chunks of ground and paste them into a ship as dirt voxels. At this point we don't know if that's possible; though again, my guess would be that copy and pasting only works with voxels placed within the building zone.
  2. If you want to see some voxel shape creation in action, check out this part of the latest devdiary: https://www.youtube.com/watch?v=pz-XcdbaC3E&t=33s Also, there is an article on the wiki all about building, which I'll link below. If you just want to see a quick example and move on, then don't bother with this article, it's pretty lengthy. https://dualuniverse.gamepedia.com/Builder_Guide
  3. There is something wrong with r/DualUniverse; it is intentionally separating parts of the community. Neo is right, not a single person from that subreddit is actually here, because none of them are part of any other part of the community. Meanwhile, those active here on the forums are also active on the real subreddit, r/dualthegame, as are people who are found only there. There's a connection. So please don't say there's nothing wrong with. It is trying to separate the community, that is what's wrong with it.
  4. I think this is a topic that is still under debate too. I am of the mind that logging in and out is something that needs to be tracked per player; I could log out on my friend's ship, my friend sells the ship, I log back in right on the bridge and steal the ship. Impossibley easy. The true answer is that it has not been set in stone just yet; I personally feel that there should be some sort of element you log out of at, which then displays that you are logged out there, and if you don't log out at one of these elements then you respawn at your designated res node when you log back in. Others disagree of course!
  5. That's odd, my profile avatar has ALWAYS been a gif (go ahead and go to my profile and click on the pancakes; don't worry, my profile doesn't track traffic) Maybe I need to re-pload it.
  6. Couple of things; reddit design could be better for sure, but I think you're being too hard on it. Most "liked" content is always sent to the top, and everything filters out every few hours. You can subscribe to whatever you like and see the most liked content of whatever you like whenever you want (for instance, I am subscribed to NMS, DU, space, PrequelMemes, and a few others. Every morning or evening I check the page and see the best content from all those subreddits right there on one page). Same goes for comments, on a big thread the comments on top are always good. Reddit is generally more for discussion, not searching for something in particular. Secondly, about volunteer moderators, that is exactly what we have for our subreddit. A group of volunteers from the community are in charge of r/dualthegame. The issue is that the subreddit that gets more attention, r/dualuniverse, is under the control of someone not from the community, who will not let anyone else become a moderator. You are correct in a lot of things, essentially saying that content best remains in one place; however, people who don't know much about the game may likely find the subreddit r/dualuniverse first. Which happens to be the subreddit that the community has no control of. That is the issue at hand.
  7. I don't think a fear that NQ will cheat in their own game is rational. If they want to cheat... Well that's dumb, it's their own game and that would drive players away. If they have their own organization but they want to cheat, they aren't just going to say "man, I really wanted to spawn some kyrium but I'm stuck in this stupid normal player account and org..." It doesn't make sense that them having their own org would prevent them from cheating if they wanted to. Aside from that, I don't personally believe that any member of NQ would ever ever cheat in the game (at least not on a scale that would have an effect on other players) anyway. It just doesn't seem like them at all; they are spending all this time making this game to essentially be a simulation of a real world economy and infrastructure, why on Alioth would they intentionally screw that up? And I feel like they won't play much to begin with. They build the game, they spend all day working on and in it, I fell as though they really won't have much of a desire to go home and further immerse themselves in their job. Ich glaube nicht, dass die Angst, dass NQ in ihrem eigenen Spiel betrügen wird, rational ist. Wenn sie betrügen wollen ... Nun, das ist stumm, es ist ihr eigenes Spiel und das würde die Spieler wegfahren. Wenn sie ihre eigene Organisation haben, aber sie wollen zu betrügen, sind sie nicht nur zu sagen "Mann, ich wollte wirklich ein paar kyrium, aber ich bin in diesem dummen normalen Spieler-Account und org ..." Es doesn ' Ich mache Sinn, dass sie ihre eigene Org würde sie daran hindern, zu betrügen, wenn sie wollten. Abgesehen davon, ich glaube nicht persönlich, dass jedes Mitglied von NQ jemals in das Spiel betrügen würde (zumindest nicht auf einer Skala, die einen Einfluss auf andere Spieler haben würde) sowieso. Es scheint einfach nicht wie sie überhaupt; Sie verbringen die ganze Zeit dieses Spiel, um im Wesentlichen eine Simulation einer echten Weltwirtschaft und Infrastruktur zu sein, warum auf Alioth würden sie absichtlich schrauben? Und ich fühle mich wie sie nicht viel spielen, um mit zu beginnen. Sie bauen das Spiel, sie verbringen den ganzen Tag arbeiten an und in ihm, ich fiel, als ob sie wirklich nicht viel von einem Wunsch haben, nach Hause zu gehen und weiter in ihre Arbeit eintauchen.
  8. @AidenAiden You're trying to play the victim, and it just isn't going to fly. You say that those trying to merge are obsessed with power or whatever, but you literally block and censor any attempt to link to the other subreddit, which is run by active community members. You keep saying you tried so hard to reason with people to merge, but they wouldn't do it... No, you would only ever consider them merging with you, so that you could keep power. Youre the only one that appears to be power hungry in this scenario; people that want the game that have backed it and are active in all parts of the community are the ones that want to get in control of the more easily accessible subreddit. They want to do it for the community. You are only in it for yourself. I feel you are motivated less by the game and more by being in control of the subreddit of a popular game. It's the reason your banned account was a mod of so many subreddits, your main interest isn't the community, but being in control of a section of a community. And for goodness sake, you even linked your subreddit three times when mentioning it, but of course you didn't link the other one when you mentioned that.
  9. Yes, constructs stay together even when "split" apart. It all has to do with the core unit and blueprints and everything. Now, whether elements separated completely from power sources or the core unit will still work, or operate correctly, that's unknown. Yeah, you could do this, but they are still rigidly connected. This would be no different than just combining them all into one big ship.
  10. I was under the impression they were like turning on inertial dampers in Space Engineers. While the game is in space, and speed is technically relative, and everything should be moving, in reality the world itself is a reference frame and the ship speed is relative to that. So what the "retro" engines from the devdiary do (I think) is stop the ship in space so that the speed is 0. This would help with things in open space like bases, docking, mining, etc. JC said that it creates friction in space. Friction is just a force that opposes motion, it only pushes back when something is pushing on it. Think of a big sheet of carpet. Inertia dampers that bring ship speed to 0 really are kinda exerting friction in space.
  11. There are actually some details on repairing ships already. During the GDC interview in February, JC was asked this question. He said that there will be elements which can repair constructs based on their original blueprint; as in, the repair unit is aware of what the construct is supposed to look like, and can gradually restore the construct back to that state.
  12. Alright two things. First, I think this is too complex. Too many variables, too many factors. Some of these variables might affect others, which may I turn cause other values to change... Like, the feed rate would cause higher luminosity and noise, and then the flash hider might have to change... Such variables make for a coding nightmare. I personally feel that half of these are unnecessary forever. The other half are alright though. The other thing is that engines may take fuel in different ways; electricity, radiation-ish from the sun... Fuel and energy is something Ive been looking for answers for for a long time and there still arent many. But we don't know for sure that all energy sources for engines will be voluminous fuel. Despite those things, I would love for energy and fuel to be able to get really complex. I personally would like it to be that anyone can slap some engines on some voxels and fly around just fine, but then those willing can really really try, and do some math, and trial and error, and work with the complex engine system to create a very efficient ship.
  13. There are a couple of groups already looking to make a nomadic living. Most notable is the Blue Moon crew, which I am not affiliated with in any way but I like the idea. https://community.dualthegame.com/organization/blue-moon-crew Nomadic lifestyles certainly have an appeal, but be warned that advertised loners become targets.
  14. Several ways: 1) Make sure no one can find it. 2) Find some friends or allies and use teamwork to keep each other's stuff safe for mutual benefit. 3) Build a territory unit. Will there be people that do all three of those things and still lose all they have to their enemies? Sure, wouldn't be fun otherwise.
  15. Yes and no. Automation of certain features is very possible in Dual Universe. The combination of Lua and Interactive Elements will make for very interesting possibilities. Lua scripts themselves will be files on your personal computer that you call in the game, and youll have to be near them to run them. So, yes to everything you said, except the examples. Both mining and defenses cannot be automated. Weapons and turrets will either be completely inoperable or at least very inefficient without direct player input. And mining can only be done by hand, there are no drills. Both of these limitations are put in place to preserve the integrity of the game. Automated turrets would allow one man to control a battleship, and automated mining would have a negative effect on the mining industry, and thus the game as a whole.
  16. Guns and weapons in DU don't work the same as they do in most other games. How specifically weapons as a whole will function is not completely finalized, but if they will be able to hit ground targets (including the ground itself) from space is something that would be weapon-specific, so there's no way to know yet how feasible it is. We would need more information on the mechanics of weapons, as well as how far from a planet you can be before being able to load it's surface features. And no, the complete destruction of an entire planet has been directly addressed as being impossible. As for ships damaging terrain... That's still up in the air-ish. The developers have said that collision damage will not be in the game due to server stress, but a fair point is that air traffic and landing will be a complete mess when someone can impact anything they want at 1000 km/hr with no repurcussions. You asked how the servers would be able to handle all this stress... Well they wouldn't very well if people are launching death stars at planets with collision damage.
  17. Yeah a lot of the stuff that you are either ripping apart or praising, that stuff is real physical stuff. Hence why there are digital and normal version of a lot of the pledges; the digital has only digital items. Lethys has you on which stuff is physical. And yes, a lot of that stuff is a lot of money. 7K for a game sure is a crap ton of money, more than I could imagine spending. But if someone were to spend 10 times as much money as that on a car, would you be surprised? People spend 70K on a car all the time, and I can tell you I cannot imagine spending 70k on a car either; but hey, lots of people do it. So there are a few people out there that have a unique interest in that they really like games rather than cars, and they have a good bit of money, so they are willing to spend some of it on a game. It's just someone with money to put where they want it, combined with a unique interest. You wonder how JC (and yes, singular human, a mere mortal) would have enough time for all those phone calls... If there were so many people giving the team 1000 dollars/euros that finding time to talk to all of them would be difficult, I really don't think they would be complaining much. "Confound it, ANOTHER person wants to give me 1000 bucks for an hour-long phone call... That's the 18th one this week!" Also I agree with what Lethys said on 19/21/23. Please don't get Kyrium.
  18. I see then what you were looking for. While I understand your skepticism, I can assure you that any information on the wiki that is not 100% confirmed information that came directly from NQ (and there is very little) is notated as such. Glad you were able to find what you were looking for. Edit: Since I would never dream of giving anyone a hard for wanting a source for information, here is where most of the wiki pages information came from: https://facebook.com/dualuniverse/photos/a.303621166476929.1073741829.247958025376577/587550578083985/?type=3&theater
  19. I'm torn on the poll so I didn't vote yet. A fresh brand new player will have the absolute minimum in everything, but do I let him into private org areas just because he has nothing? Probably not. Would I be more inclined to do so if he said he was with a neutral org and had no hostile intentions and was definitely not recording and promised he wouldn't sell the recording to my enemies even if he was recording? Eh. Trust would be a big concern here. But there's also the matter of how important keeping secrets will be in the first place. How big of a deal is it if I have an undergorund base where I'm building a ship and someone comes in and sees it? Is that a big problem that I get upset about, or is that really not even a concern and I can just say, eh who cares. It's hard to tell at this point how big of a deal some secrets will be. So, if you really want to give everyone the impression that youre Space Switzerland, you're probably going to have to keep a small team and really ensure that those people aren't doing anything shady. But it also may be less of an issue than one may initially think.
  20. With all due respect, I have no idea how that was the only information you were able to find. This is the very first result when googling "dual universe core units": https://dualuniverse.gamepedia.com/Core_Units
  21. I think an organized city structure is going to work, I think it's more likely to occur on other worlds besides Alioth in any case, or at least on Alioth but not near the Arkship. Every single new player will be starting in the same place; that place is prime real estate. People will want to make their section of that area near spawn be impressive and noticable. The area around the Arkship will be something closer to competition, not a cooperative effort, at least I think. It seems you're focusing more on the Arkship area, but I feel that if what you're trying to put into practice is going to work, which it certainly can to some extent, it's going to work best at some distance from the Arkship. You've put good work and thought into this, that's awesome and I am impressed; consider lots of different contingencies.
  22. This is all cool work, I am impressed! However, I think you are perhaps overestimating the complexity of how cities will operate. Buildings around the Arkship will sprout as their builders see fit; when I go to help build my organizations Arkship building, I am not going to check with my neighbors to see if it works out well with their plans. This is the internet after all, and people are going to build what they want, when they want it. Some will of course put planning in, but overall, you simply cannot coordinate that many people. As for transit... Well people may be living and doing business in these cities, but not to the extent that they'll need buses or trains, at least I don't think so. There won't even be wheels in the initial release. There are hovercrafts and there are spaceships. And for the same reason you don't stop at red lights in GTA, people aren't going to go to a bus stop and wait for the big hovercraft to pick them up and take you to the other side of the planet. They're going to hop in their own hovercraft or spaceship and fly on over there at maximum speed with no regards to anyone else, because why can't they? People can even at least sprint. Main thing is, people won't be commuting. It's not like they'll have daily jobs where they'll start at home, go out for the day, and come back. Generally, people will either sign out wherever they find themselves when they're done playing for the day, or they'll always sign out in their own safe zone. In either case, they are either responsible for their own transit. I'm not trying to put your ideas down! I just personally think it's one of those things that you get grand awesome ideas in your head with all these plans and dreams, only to try and put them into practice and find they don't work out.
  23. Yeah NQ has already stated before that Alioth, and planets in general, have a 100km diamater. This is in line with the other math done to calculate certain features; if you get the same answer two different ways, it's probably right!
  24. Also a quick reminder that the important information of this video is transcribed here: https://dualuniverse.gamepedia.com/Archive:Q%26A_-_February_28th_2017
  25. 1. There was a Devblog about scanning already with relevant information. They'll be blobs of voxels; the size and depth of the blob will be different for different resources. I'll let the table from the blog speak for itself: 2. There hasn't been any clear-cut information in regards to this, but given the nature of the game and what it is aiming to be, my speculation is that voxels cannot ever be completely destroyed. You can fill a cargo container with tons of useless dirt and launch it into open space, but I don't think there will be some little red X that you can click on to magically delete stuff. One reason for that is that it is simply unrealistic. It's just the nature of the game; everything is physical and tangible, you want ore from the guy the next system over, it has to be physically transported. Another reason is that someone could delete all of their valuables in a hurry if they knew they would be lost, or to troll. If you have a base filled with rare stuff, someone might be able to break in and delete it all, even if they have no way out. Or, after having your ship disabled by pirates, you could delete all of your stuff, making their endeavors worthless. While dirt and rock aren't really valuable, I don't think they'll get exceptions and be deletable. They're physical, they gotta go somewhere!
×
×
  • Create New...