note: i agree a death star is op what about a smaller gun? one that can still be used to do alot of damage but will not completely destroy unsuspecting players
with the design of how the game is said to be i dont see these weapons very fair but there still needs to be some weapons that can be fired from space and can effectively destroy a target in one hit (the target being 100-300m diameter circle) to combat the power of such a weapon you could make it over heat cost a tone to make and use alot of power along with firing some of the rear materials as bullets there has to be a balance to the weapon but if the plan is to have factions take over hole worlds after they make a jump gate then there has to be some heavy artillery to help with attacks and defense... also such a weapon should do 0 damage to a shield.
idk just an idea might be to op but you have to think that theirs going to be hole planets belonging to one faction once they get a star gate so how big would that be? and how many shots would that take to destroy? it would take ages even with lots of these great guns and that hole time they can run or fight back
also if its still to op why not add a heat up time of like 30min wear it draws power (meaning your ship has less power for defense)