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Kurosawa

Alpha Team Vanguard
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Posts posted by Kurosawa

  1. 12 minutes ago, DarkEvader said:

    Its the toughest issue to propose an answer for, and whatever decision is made will most likely upset one half of the community or the other.

     

     

    At this point it's not tough any more, they have burned all good will with inaction and deceptive post that has little to no context.

    + At this point the player base is so small it doesn't matter either way what happens. Loses will be takes, how they come out on the flipside is more interesting, will they kick development up in to 2nd gear, communicate clearly or just the same old same old. That will make or break what remains

  2. So my suggestion to you would be.

     

    A: Get 20 friends in DU (does DU have 20 players, trololo?)

    B: Get 20 Accounts yourself

    C : Ignore what other have and enjoy your own game. bonus some [filtered] pays for 20 account meaning the over all health of the game increases for you

    D : All of the above

  3. If some one willing to pay for 20 account in game, more power to them. that is after all 20 paid account to support the game.

     

    But the game should not be balanced around or have requirements that makes it necessary to have more then 1 account.

     

     

  4. 1 hour ago, Taelessael said:

    I'd suspect removal has less to do with not wanting to keep constructs for server-costs and more not wanting to keep "trash" for server-costs. I've seen a lot of constructs that go abandoned get quickly stripped of their valuable bits, but never completely "cleaned up", leaving low-value voxel with access holes in it, low-cost decorative parts, xs elements, and the destroyed core. 

     

    if that was the case they could just off load them to the primary owns account, no bp or anything just despawn them with a token for respawn when/ if the users returns.

    That way the use has more incentive to return, now "all" is just lost

  5. things do tend to drift, you can add adjustors or compensate and then enable the emergency thingy that will try and hold you inplace.

    is your core in the right direction, you can fix that with a gyro scope if not, although i would rebuild

  6. 22 minutes ago, Thunderblaze said:

    Release doesn't mean they stop updates.

     

    Yes, you point being?

     

    In it's current stage DU is not ready for release as a fully fleshed product which is what i suspect the OP is referring to.

     

    Are they forced to release anyway, perhaps as a last ditch effort to safe the dumpster fire that is DU

     

  7. Careful with the assumptions, we have different play styles and visions for what is fun, but that does not mean we fit in to specific categories, it's not all black and white.

     

    As for a wipe, that would not solve anything around game play, sure the first 1-2 day everyone will be at the same level but at the end of week 2 we will be back where we are now.

    only valid reason for wipe is major DB or coding errors that cannot be solve in any other way.

     

    Dismantling in PVP, good example but not really a problem. that is exactly what coding a game involves

    eg this pseudo code.< if construct has recieved or cause damange then disallow dismantle >

     

  8.  

    2 hours ago, space_man said:

    This is why we can't have nice things. None of these ideas will be added as they are just making the game easier for you.

     

    Care to explain that a bit, the name of the thread is "Quality of Live improvement suggestions" all the suggestion will make life easier. Well except the last one perhaps.

     

     

    Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned

    > Removes pointless and repetitive "game loop" and allows manual calibrations for extra ore

     

    Mirror mode in 3 axis

    > building in mirror mode is awesome, if you want to try it From the depths has 1  axis and starmade had 3 axis mirror mode

     

    Dismantle to container

    > Dismantling a construct straight to a container so you do not have to hunt for that 1 voxel and manually dismantle

     

    Remove scematics

    > they didn't add anything to the game and only block game play

     

    Remove excessive amounts of equipment tiers (reduce clutter and easier balance)

    > Granted this might just be me, but i fell NQ just copied EvE but with out the skills and knowledge CCP has

     

    Boost existing equipment to reduce walls of engine/wings and so on.

    > Today you need tons of equipment, increasing power of equipment would lower the volume count.

    Yes some will just slap more on, but that is fine as well as long as the over all requirement drops

     

    Make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore)

    > This will allow casual or people with little time/resources to slap a T1 rocket together and go pewpew. For reference think n EvE T1 frigate/cruiser

     

    Increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org

    > Increase ore output = more building = more fun for a larger audience, not everyone can play 24/7 with 50 alts

     

    Publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay

    > many if not all NQ idea revolve around some kind of punishment. you get more with a carrot then a stick basic game design and physiology.

    NQ should be spanked for (almost) tanking what started out as the best game ever.

  9. - Change autominers so they auto calibrate to 90-100% using 1 charge over time. Use manual calibration for those that want to spawn surface rock but maybe x2 the surface or spawned

    - Mirror mode in 3 axis

    - dismantle to container

    - remove scematics

    - remove excessive amounts of equipment tiers (reduce clutter and easier balance)

    - boost existing equipment to reduce walls of engine/wings and so on.

    - make weapons buildable with T1 ore (i might be wrong here but seem to recall weapons required high grade ore)

    - increase ore output, so it is optimized towards 1 casual player and not the dedicated 24/7 player/org

    - publicly flog the entire staff at NQ so they learn that punishment is not fun gameplay

  10. NQ could have had the best AI there is... from human players, but nope they change the open sandbox, took away the joy and fun while refusing to at least listen to the AIs, so now most of them are gone and we left with a barrow empty game.

     

    perhaps the AI's are runnign a hotel somewhere...

  11. So 28 hexes is the new meta, how does that work with the core reduction NQ is doing ?

     

    as a casual player i do not mind being relocated to sanct and get less, but if i have to wait hours for the MU cycle just to build a basic screw i also dont mind quitting the game = less money for NQ.

    (exaggeration might occur)

     

     

     

     

  12. 2 hours ago, VandelayIndustries said:

     

    problem is, anytime you think about introducing content thats only in the pvp zone, the carebears have a shit fit.  Thats why so many safe zone asteroids were created, because a large majority of carebears think they are entitled to 100% of the content without putting themselves in pvp possible situations.  And a big reason why this game will never take off.  Its like NQ is developing 2 games beside eachother, not knowing or willing to find ways to actually merge them.  Shame really.  1.5 years later and we still dont have a "pvp" planet.  Without being able to influence someone elses gameplay, for better or worse, you will never have that "emergent gameplay" and other buzzwords NQ uses to try to describe DU.

     

    Why would you shoot people that have no interest in pvp, sound a bit weak and pathetic, are you projecting your carebearness on to PvE players. there is plenty of room for everyone but perhaps the pvp's are to afraid to actually risk something ?

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