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Vhaeyne

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  1. Like
    Vhaeyne reacted to DrFrigoPorco in These tax rates are absurd.   
    yes, this was a bonehead move by NQ. Most will leave the game and never return, especially after all the hard work they put in. Freeport will disappear. Congratulations NQ, you just broke your game with this taxes thing. I get the mining/digging changes to save money, but the taxes thing, and the broken auto mining will just not work. Change it....or lose your player base. 
  2. Like
    Vhaeyne got a reaction from hdparm in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  3. Like
    Vhaeyne got a reaction from DontPanic in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  4. Like
    Vhaeyne got a reaction from DontPanic in These tax rates are absurd.   
    Of course, I want nothing more than for you to be right. I did not pop on the forums because I hate DU. I came here to voice my concerns. 
  5. Like
    Vhaeyne reacted to CptLoRes in These tax rates are absurd.   
    I think you are not seeing the general problem here. There is now a MUCH greater need for people to hoard quanta and push ore on the markets.
    And that means there is also less incentive to spend quanta on others and do big projects just for the hell of it, which is how the race tracks got made in the first place. And after demeter it is less likely they would ever have been made in the first place.
  6. Like
    Vhaeyne reacted to CptLoRes in These tax rates are absurd.   
    You know full well that I am somewhat exaggerating the problems to make a point.
    Sure there are always some who manage to be successful at <whatever>, but that does not mean there is not a general problem there for most others.
    So the point remains valid.
  7. Like
    Vhaeyne reacted to CptLoRes in These tax rates are absurd.   
    Problem is that with each new change NQ makes, fewer and fewer of those options seems like valid ways to be successful (relative term) in this game. And that is what make players leave.
     
    You want to be Obi Wan - living self sufficient on your own
    I want to be Han Solo - trading, taking risks and being a character in the community
    Some people want to be empire - blowing up everyone that isnt them up in space
    Some people want to be pod racers - making tracks and taking part in races
    Some people want to be sand people - scavenging and salvaging the stuff others leave behind (people get free stuff with no risk from auto miners??? and safe zone missions) (Only temporarily until tax changes are stabilized and there are no/few tiles left to scavenge)
    Some people want to be space miner
    Some people want to be industrialist
    Some people want to be venue owners - space casinos, cool locations
    Some people want to be ship / building designers - selling there wares to other players
     
    Also notice that the options left are all mostly typical aggressive MMO/PVP style of playing, and it is likely going to get even more aggressive with new feature added later. But here is the thing. MANY people joined DU specifically because NQ told us we did not have to play that way in this game.
  8. Like
    Vhaeyne got a reaction from DrFrigoPorco in These tax rates are absurd.   
    I don't ever post on here, but I feel that silence is consent and I don't consent. 
     
    500k per hex initially. 1mill per week per hex in taxes? 
     
    Monthly... maybe? I still don't like that. 
     
    Here is the issue. I love DU. I backed it in the Kickstarter. What I don't love is feeling forced to play a game just to keep my progress. 
     
    It is why WOW is failing and FFXIV is winning right now. 
     
    FFXIV encourages its players to take breaks. "Go play other games for a month or two. Come back fresh and enjoy your time in this game."-basically Yoshi-p 
     
    WOW basically does the opposite, and people are fed up with it. Which is why it is dying.
     
    Logging in every few days to play a mining mini-game is a lot like WOW asking me to daily quests every day just to have access to the same type of content I can get in FFXIV at any point in the patch cycle. Other players are realizing that you don't have to bust your ass all the time to enjoy an online game.
     
    I have a full steam library of voxel games. I assure you, if I wanted to build a big spaceship or space station by myself. I could load up StarMade in a heartbeat and have a good time. 
    In some ways, StarMade is a better voxel game than DU. I know many of you will agree with that. If not maybe you like Space Engineers, StarBase, Emyprion, Stationeers, Starship EVO, or something else more? As players, we have options for building ships and stations.
     
    The service DU provides is that we are all on a single persistent world. That is the one good stand out thing this game does. I built a god-damn Gundam that waked in Starship Evo back when it was called "Skywanderers"... The voxel tech here is cool, but it's not that impressive. I am actually limiting my build potential by playing DU in some ways.
     
    I put up with DU's jank and quirks because of the idea that I don't lose progress when I take breaks. I am good to play a voxel game for two months tops before I need to take a brake for like two to three months. I get burnt out. Same with any other game type. If I lose progress or have to bust my ass to pre-pay my taxes. I just won't. 
     
    RECONSIDER THE DAMN TAX RATE. MAYBE MONTLY.
     
    CONSIDER ALLOWING MORE THAN ONE FREE HQ TILE.
     
    I refuse to be in a situation where I am a slave to this game. I still have the old build on Skywanders on a HDD somewhere where you could build mechs. It would be a lot cooler if I had a reason not to just go do that instead. 
     
  9. Like
    Vhaeyne got a reaction from CptLoRes in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  10. Like
    Vhaeyne got a reaction from decom70 in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  11. Like
    Vhaeyne got a reaction from decom70 in These tax rates are absurd.   
    https://mmo-population.com/r/dualuniverse/
     
    The entire Discord only has 20k users. Half of those users are not even active...
     
    8k is likely a generous estimation of the player population.
     
    Most of what I see in #discussion on discord are people talking about how shitty NQ or how NQ don't care to fix or balance "X".
     
    If there is positivity out there, I have not seen much of it.
     
     
    Finding and taking other people's stuff just because they did not pay their taxes is the most low-life way to play a game I could possibly imagine.
     
    There is nothing balanced or rewarding about taking advantage of a shitty tax system. The game would be better off if the shit just got deleted.
  12. Like
    Vhaeyne got a reaction from Zarcata in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  13. Like
    Vhaeyne got a reaction from Zarcata in These tax rates are absurd.   
    Or the player base will just shrink..
  14. Like
    Vhaeyne reacted to Underhook in Time is quanta   
    So, right now the server is down for unscheduled maintenance.
    I have a lot of quanta to pay in taxes and right now I was meant to be earning the quanta to pay said taxes.
    Since NQ have introduced timed payments will they be granting extended time after server shut downs.
    Right now is a critical time for me and I guess some others too.
  15. Like
    Vhaeyne got a reaction from JohnnyTazer in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  16. Like
    Vhaeyne got a reaction from kulkija in These tax rates are absurd.   
    If being a vulture is a valid play style then DDoSing the server every time something doesn't go your way should be a valid play style too.
     
    Why not? "It's how they choose to play the game!"
     
    Playing as a vulture literally invalidates every play style NQ has tried to balance. 
     
    There will be a mad dash to get all the people's shit who quit for a few weeks, and then there will be less than 8k people with a bunch of shit they did not earn. GG
     
    I ignored the other shit in your post because those are not the ways I choose to play the game. I gathered for myself and I built for myself. That was my play style and it was valid. I liked it. Everything me and my friends have we earned together.
     
    The mission system is busted, and the asteroids are a fucking shitty underdeveloped mechanic. The devs manually add asteroids to the game one day a week. That is just shitty. The giga-brains at NQ can get a whole procedural universe going, but they can't automate asteroids in an intelligent way?
     
    The population graph may not be 100% accurate, but there is zero reason to doubt that it's not in the right ballpark for this specific game. Before seeing that graph, I would have estimated that maybe 2k people play this game daily. I have played private servers with populations between 500 and 1000 with more active YouTubers, Streamers, Discord, Forums and Reddit. There is barely a web presence for this game. That population graph could very well be overestimating by a lot. 
     
    Why am I so bothered by the game's population in beta? Because I have played betas where the devs refused to be sensible, and the game died on or before launch. Crowfall, Darkfall: New Dawn, Ever Quest Next. Many other decent MMORPGs are gone now too because the devs wanted to choose pay to win mechanics or just outright ignored what the players wanted. 
     
    Also, there is the part where when I invested to Kickstart this game. I wanted the game they pitched in the video. Not this shit.
     
  17. Like
    Vhaeyne reacted to lunaprey in Alt Universe 2.0 - Launch (Tomorrow)!   
    I 100% agree. I play this game to have fun with a single account, not to turn it into a full time job with multiple accounts.
     
    By designing the game such that multi accounts are given a huge advantage, DU is hurting themselves by stabbing their own small and loyal player base in the back
     
    NPC delivery missions are the same way. It's totally meant to encourage alts. I know someone who has 40 alt accounts and is so rich. It's disgusting and infuriating. 
  18. Like
    Vhaeyne reacted to CptLoRes in One of the clear reasons why NQ will wipe (at leat once, shortly before releaase)   
    And sadly this is a promise that is easy to keep, since (except for time spent) there really isn't much worth in the game that makes it hard to leave at the moment.
  19. Like
    Vhaeyne got a reaction from CptLoRes in One of the clear reasons why NQ will wipe (at leat once, shortly before releaase)   
    Here is my promise to NQ. 
     
    If they wipe the server. They lose me as a player. 
     
    That is not up for debate. I have plenty of other block games in my backlog.
  20. Like
    Vhaeyne reacted to Gunhand in Territory Scanner shuts down when you get too far away - Intel vs AMD   
    Though now that it has been pointed out to me that not everyone is able to do this it puts me at a serious advantage to other players and as much as I may probably be shooting myself in the foot if it gets patched out. I use an M Core with 13 singular pods with scanners attached to it. With Demeter and the new way that ore spawns in clusters that depreciate the further away from the centre you get I can cover massive areas and map clusters very easily in a short space of time. If it is indeed AMD users that can't do this then it would be entirely unfair to them as the best they can do is drop a tri-scanner and wait.
  21. Like
    Vhaeyne reacted to W1zard in Territory Scanner shuts down when you get too far away - Intel vs AMD   
    Difference here is that industry runs on server-side, while scanners run on client.
    So unless they make scanners server-side there can't be same behaviour (e.g. they will stop with client reboot even if they fix distance issue)
  22. Like
    Vhaeyne reacted to Gunhand in Territory Scanner shuts down when you get too far away - Intel vs AMD   
    Intel.
     
    If enough Intel users report the same thing and enough AMD users report they can't then that will be the evidence to make a judgement.
     
    That being said, which is the correct way that the scanners are supposed to work? Are they supposed to shutdown after you travel a km or two or are they supposed to have unlimited distance.
  23. Like
    Vhaeyne reacted to Gunhand in Territory Scanner shuts down when you get too far away - Intel vs AMD   
    As the afore mentioned Gunhand I can concur the fact that I am able to travel great distances from my scanners and still return to find them scanning. I tested it properly yesterday and was 50km plus from the scanner and returned to see it still working. If video proof is required I am more than happy to post it.
     
    As to if it is an Intel vs AMD issue I have no conclusive evidence to point to it.
  24. Like
    Vhaeyne reacted to W1zard in Territory Scanner shuts down when you get too far away - Intel vs AMD   
    Yesterday flew 50km away while scanners where active. When I came back in 10 minutes, they still were active.
     
    Not sure about your guess about hardware, but I have Intel, so it kinda matches your point.
  25. Like
    Vhaeyne reacted to Honvik in Org Wallet still not fixed since they were first introduced.   
    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.
     
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