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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Yeah, you're right. It's totally not possible that I just agree with yama and instead of writing the same again, I just stated that I too see it as he does. Honestly I don't know what your problem is, but please do tell me.....not. I really don't care about some random dudes feelings about me
  2. A company with A constitution....ok. wouldn't that be company guidelines? But hey, do as you please and gl. Since I'm in BOO I will get your first order do do something o7
  3. My info on stargates: You build a probe You send that probe away Probe arrives You jump to probe You can build stargate there Maybe build initial (first) stargate while you wait on probe to land? Correct? My assumptions: There needs to Be a minimum distance to where your can send the probe. There needs to Be some kind of overview which probes you have launched and where they are going in order to link the gates later. So imho no jumping to your ship via probes (maybe through other means) as you first have to send that probe away
  4. From the immersive point of view: sure, why not. Take that probe with your fast agile ship somewhere with you and launch it where you want. Depends though what happens once the probe is there. Can you build that connecting stargate everywhere?
  5. @yama: exactly my thoughts, gj writing those (ahhhhhhhhhhhhh you're in my brain) @neo: yeah. Get help maybe? @CommanderLuiz: in such huge orgs you need organizational geniuses to cope with the amount of different opinions and people. If your game of DU is SOLELY AND ONLY the organizational part, doing spreadsheets, an not playing as builder/engineer/explorer/whatever because you won't have time do that - pls do it. But don't whine when you can't play the actual game then. A huge empire needs someone to be in charge and that person has no time for the real game. If you don't have such structures then everybody will just do whatever he wants and you end up with some guys taking the lead of others and small bands will form within that org- that's my approach to the game. Be part of something bigger but do what you want @cybrex: I don't need to reply to a genius post which I wrote myself as alt
  6. You said exactly the same as yama, and your post is not superfluous and unnecessary? ¯\_(ツ)_/¯
  7. Nothing will be split as there is only one server. Read the devblogs and watch the videos - then you will realize NQ does a lot for newbros and their first impressions
  8. If you add fluffy, it would be though
  9. Or, just go for the skilltree instead and let skilled miners do the same job as 10 newbros.... More players involved in all tasks > automated stuff More players involved -> more teamplay -> more need for groups to form -> more need for them to be protected -> newbros have a purpose, even with low skills -> better player experience -> better newbro exp. -> better for DU
  10. the moment you implement a 'boss' or whatever that drops something special, which can be used to build/do something better in-game than without it, it's just boring, stupid, 0815, dull, fucking stupid gamedesign and gameplay. I'm all in for flora and fauna - as long as they don't drop something op. As already said: clothing, hats, coats, gunmods (only visual), armor (visual) - all good. But no "Greater dragonbane axe of the holy high Inquisitor +5"
  11. Jc mentions this in some video. Dunno which one though
  12. I DEMAND AN IP CHECK OF ALL VOTES - I DEFINITELY GOT ROBBED OF MY PRIZE THERE! Jk, gj there code, nice work. Congratulations
  13. As said before and in that other thread about some builder tools (can't remember which one): An overlay/UI thing/AR (like you put it) and what aetherios said is the best solution. No zombie players, no non-interacting PCs, no risk for the builders, a safe environment (if you build inside the arkship safe zone) - win win for everyone Ninjaedit: about that automobile button: not feasible imho. Such AR-sims should give you the blueprint but nothing more
  14. This is a game, not RL. Everyone should have fun. You just can't have fun when at some point anyone just steamrolls you because they can. Bad mechanic. Just look at eve and why they changed everything
  15. No, just no. There will be biomes though, which will act as different environments. NQ wants to pull off one of the most incredible things ever done in a MMO. They should focus on that and not on some more server side calculations. Water will only be in-game as a whole body. No aqueduct building, no floods, no player built canals. If you dig through a mountain it will 'float'. TO SAVE SERVER SIDE CALCULATIONS. Why on earth would you possibly introduce A TON of those calcs deliberately only because of god damn plants? Perhaps we get gas giants or some more biomes in a later expansion/patch, but I doubt they will introduce such a terraforming mechanic
  16. I know what you all are up to and why you want such a VR sim ingame (now comes the BUT - classy as I am) BUT you have to prevent thousands of zombie players just standing/sitting around and building in their own VR sim. If not done right or just as a "sim in-game so you can build peacefully and make your blueprints with infinite resources", DU quickly will turn into a No Man's Land (hahahaha) where hundreds and thousands of players don't participate at all and in any way with their environment, because they only want to build. Even if that VR-thing is capable of dealing with more players (can't see why it shouldn't) it's not the best idea imho. I know you want peace when building. I know you want some kind of information while doing that (costs so much, needs that much ore,...) I know you want to build a ship, without the fear of spending all your money because of trial and error. Solutions would be: Build in a completely safe zone (ark ship) or a player made safe zone (shield which can be destroyed) Maybe some kind of overlay/UI thing - while actually building that ship switch to that mode and build a part of the vessel to see it's cost For building bigger ships and stations - I don't want to see such a mode or VR-sim. Those huge constructs should be defended while being built and it should be clear to anyone that you just can't build such a monster in a completely safe environment (VR-sim) and then just press some buttons to get it in the real game. You could build some elements or smaller stages of that ship in a possible safe VR-sim, but not the whole ship.
  17. just to be clear here: CvC will NOT be implemented in DU in release if the stretch goal isn't met If we succeed on those 650k €, they will implement it for the release version
  18. Yes, still the case https://community.dualthegame.com/pledge 607k atm Scroll down and you see the stretch goal of 650k: Construct vs Construct. Perhaps they reach it at some point after the alpha is released, who knows.
  19. oh god, please no. This only leads to players waiting for that shitty "boss" to appear and then raid it. With thousands and perhaps millions of players I wish you luck in getting that "special fluid". Players who have it would have an unfair advantage over others. This mechnic of "bosses" is valid in an instanced MMO but it is just completly fucking useless in a sandbox
  20. The problem with "bring more - bring it down faster" is: that mechanic favors the big ones. As I already said in my first post, you have to have a kind of hard or soft limit to it.
  21. There will be different biomes for planets ingame like Deserts Forrests Mountainrange Grassland ... Every planet will be lifeless, except for players and some few npc creatures. At release that is.
  22. No, there is no atmosphere inside a ship. JC said in various videos that it will just not be possible to check every second every construct ingame if there is a breach - too much server load.
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