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Everything posted by Lethys
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Well JC said in some interview that bubbles will need energy and they take LONG to wear them down...if we would have numbers on that, we could argue....but without them it's a bit hard To the idea: if that is implemented and not balanced well, it boils down to a grinding of a "sov-like" system like it was in eve. That was a pain in the ass It should be hard to build a safezone and maintain it, likewise it should be hard to destroy it - but noone wants grinding involved. Holding some kind of adjacent hex will just be impossible for smaller groups - then it will boil down to whoever has the masses wins
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AMA answer: no space elevator
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As DU being a Sandbox - best to script that Lock yourself Want maximum security? Do was Twerk proposed Want fast access? Only script a quick pw More freedom for players and more possibilities
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Well they will implement atmospheric engines and space engines. You can't go with your SCRAM-jet into space. So either you ferry up, or you build both systems
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simply check in your RDMS: if player.want-to-join-org = member.different-org then player.want-to-join-org.accept and set.RDMS = 0 else player.want-to-join-org.accept and set.RDMS = 1 there you have your "no rights for a member of another org" setting. I still can't see the problem?
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to keep it up: this belongs to the arkship pub besides: ONE thread, covering news or politics will not be feasible. It will be a mess and just plain useless. Politics will mainly be happening on discord
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Many people were just telling you: There is the RDMS. Via that you can just set the rights of those you deem as multi-org members. No problem there
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[CvC] Call of Duty : Pythagorean Warfare
Lethys replied to Anaximander's topic in The Gameplay Mechanics Assembly
If there is no mechanic to pull someone out of ftl, then it will just be broken -
Yes, I plan and build my ships from scratch. There are many unknown variables for now, so I address them all as good as possible - which dictate my general design. Solid, versatile design > pretty ship
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Rdms is your friend....if player is part of another org = no rights at all. So he can't do shit. Easy
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Yeah, clearly no SW design there - it doesn't feature those block shaped turbolaser batteries, it doesn't feature the bridge with the two shield generators on top of it, and it clearly and certainly doesn't look exactly like an imperial class star destroyer. Oh wait Do what you want but I think this goes to far. Design something new. Be creative. Don't just copy something. You're free to build everything you can imagine, would be a waste of time to only think of such old designs
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throwing around star wars designs again, are we?
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Nope, we don't thy shall grief within the rules given by nq - reporters will die
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Introduce that, idc. But I will shoot them
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There are no neutrals on a battlefield
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There are no neutrals on the battlefield
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yeah like you can steal that with ease and implement it earlier than someone who developed that idea for 2 years..... but whatever, crazy people are crazy people
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Space is more like 20 hydrogen atoms + gamma rays, dark energy, dark matter, neutrinos and quantum fluctuations
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Stars/Planets/Moons: fixed place Planets/Moons: rotate around their axis So far there are no tidally locked systems (as it would be when a moon rotates around a planet) and the Moon will (though stationary), for a observer on the planet, rotate around the planet (because the planet rotates). Moons were confirmed in some interview
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Kickstarter email different than forum email....
Lethys replied to SHIZNIT's topic in General Discussions
So that they know which title to give your account? -
Kickstarter email different than forum email....
Lethys replied to SHIZNIT's topic in General Discussions
Wait a bit longer then. It was covered in some ama, read it up there -
Yeah twerk that's exactly my interpretation. Pilot/gunner should be able to hear outside sounds, every other member of the shipcrew should only hear what's going on inside the ship. It's really annoying hearing something.from the outside with a 2m thick armor plate in between. On the surface, you could just use simplified rl mechanics - that's what I was referring to
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Well just simplify the equations of rl sound travel and boom
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No offense, and I really don't want to derail this thread, but I was more thinking about the qualification. Tactic and fleet commander wise. Have you ever FCed a fleet in eve involving more than 10 people? Have you ever plotted a plan to make an attack work? Do you have the technical prerequisites to even command a large amount of people? (Like a good structured TS where the essential Intel gets to you, custom programs to see where everybody is and what they do and pings). I'm really curious about that. Even if someone is capable and experienced, but doesn't have the technical possibilities (and vice versa) it will be hard to bear the title of "admiral"
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Educated guess: it will be like eve.... That's the most easy way to do it. Announce mass tests for a new expansion, mirror all characters, start testserver and you're good That hush-hush hiding secrecy alpha testing is just complicated and too many problems arise from that