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Lethys

Alpha Tester
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Everything posted by Lethys

  1. Superb idea, love it. We could end up with some great historical archive here or perhaps a newsgroup
  2. true, true. I ventured into w-space (said to be the most dangerous thing in eve) after 4 months and lived there ever since. I feel more safe there than in high sec, hell I even hate to have a local chat. I imagine DU be somewhat like that w-space feeling: never sure who is watching (there is ALWAYS a cloaky proteus), thrilling rides to other planets, watching your sensors with care, awaiting an ambush anytime. So for pirates to have something to do and to enforce emergent gameplay upon the community, there is no need for a declaration of war. War never needs consent. Perhaps they will implement some kind of declaration of war, just for logging's sake (so that others see if they are at war or something). Maybe they even combine that with conditions of defeat, so that is too documented. But to me, DU is a sandbox and if you wage war, the others don't need a declaration. Reparations and conditions of defeat can be talked over in discord. An automated system for that wouldn't hinder someone to betray the negotiations and declare war again or reteliate. Thus I see no benefit in such a system, except for the sake of logging those wars server-side
  3. Congratulations Kurock for winning this contest. Good story, keep that work up. All hail our famous writer
  4. Nope,not gonna happen since there are no zones like in eve (high, low, null, wh). You don't need to warn someone of an attack if your in unlawful space (which DU is as a whole - no, the declared policed zones of orgs don't count)
  5. Afaik they run the pre alpha with a gtx970. High end systems today will most likely be mid range when the game releases
  6. You can do whatever you want - and you choose to copy others. As I said multiple times: IMHO it's better in DU to be creative and build something unique instead of copying some other vessel. I get that some fanbois will build SW ships and I get why they do this. But to me this is just weak, not creative and against the true nature of DU. But that's just me, so please move on
  7. Hum, no. Everyone has to pay (=income for NQ), except the lifetime subs. It doesn't matter if someone uses DACs or pays, if there are 658000 players, NQ will get every month those 658000 * sub as income. Even more than that - DACs are more expensive. No need to adress those special snowflakes. They can use a predefined org setup to get going fast. No need for the members to learn the rdms because they just can't open a door or a chest if they don't have the rights to do so. You only set up rdms once, then you just give a new player the role you want. Just like in eve only better.
  8. Well that's EXACTLY what the rdms system does: certain people get access to certain things within that org. You don't want the fan club of the alliance have critical data access? Don't give it to them. Yes people are lazy and yes people will probably won't dig in deep in the rdms when it's too complicated. But that's THEIR fault, can't blame the system. If they want Tu run a successful org, alliance or whatever they HAVE to look into that rdms. That's part of running a big org or alliance. There will be predefined settings for the Edna you can choose if you just want to start quick. I don't think such a distinction is something we need badly on the community website, though it would be nice to maintain some kind of order
  9. As already answered, yes maybe later. BUT Like in EVE there are translations to all kinds of languages, but many don't use it anyway. There are three aspects to consider: - either the translation is bad (misunderstandings ftw, getting a wrong impression of a weapon or element, no translation at all because there is no word, ...) - many orgs will have members from all around the world, so they will most likely speak english anyway - even if your org is solely spanish or whatever, you will use commands in english, because it's convenient and a habit. Your allies will include english speakers. (in EVE all use "jump" - no one in their right mind would scream "SPRING", "SAUTEZ" or "BRINCAR"). It's MUCH easier for newbros to learn the game when everyone's client is the same language in order to find that menu more quickly because it's written there and you don't have to translate the word first and then find it.
  10. Since the americans want to be for themselves (JK)... If you're looking for the american way of life...erm...Fan-fest: https://board.dualthegame.com/index.php?/topic/10708-gathering-feedback-for-an-unofficial-community-organized-fanfest/ This is only a poll to gather information IF people are interested. I'm not saying I will organize something for sure As the american: it's unofficial, so don't expect any NQ staff to be around. Suggestions welcomed Thank Yama for it, will ya?
  11. Plus its first-person so multiboxing won't be a thing - not like in eve. There will be many people with 2 or more accounts though
  12. It'll just float in air then. But I can imagine a certain radius around the ship where you just can't do anything Oh and welcome to the community
  13. Maybe there will be haulers. There will be a lot of people involved in a big mining op (some mine, some haul, some scan, some overseer who knows what to mine next). There will be protection, ships and people. There will be pirates trying to rob them all or destroy the vessels. But there will not be an automated mining rif at all. NQ wants it to be manual and they want people to be involved in it, so that newbros get something to do.
  14. The glass never is half full or empty. The glass is half too big, as it should be. May 4th ofc
  15. Because you can't check every second, every constructs for holes in it. Too much load. Besides the fact that I would just run around and punch holes in every ship/station I see just to annoy people. They have to search for the leak and seal it. Then I start again. Adds no interesting gameplay for the most part. Sure it would be cool and all but the drawbacks are much worse
  16. A jump is different than flying around because those ships exit at the same time (if that's even allowed). In free space however you can kick your ftl engine wherever you want, fast ships which are built for speed will be faster than fat ass capitals (inertia). To me it makes perfect sense that the fat cats need longer than fighters. DU is meant to be easy to learn but very hard to master. Following that, only very good and experienced pilots who want to fly as a mob will be able to stay in formation
  17. Either that or, well, just learn how to fly properly
  18. Better to have a sandbox mmo with voxel building than pressure in a ship. Which is nice and dandy but in the end adds stupid and boring gameplay
  19. There are no orbits and escape velocities like in KSP, so no need for that. A pilot has to learn the most simple maneuvers and to me, matching a speed is something very easy.
  20. No they don't. They just rotate because of the exact issues you mentioned. It's in some AMA video i believe
  21. There is an element for ships which tells the automatic LUA script where the front is. Use that to get down direction too and you don't need to worry about other non-magnetic elements
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