Jump to content

Violet

Alpha Tester
  • Posts

    332
  • Joined

  • Last visited

Everything posted by Violet

  1. Violet

    Cities

    Maybe if your base is getting attacked and its not going well you could destroy the blueprints to prevent them from falling into enemy hands, you could have a backup at a different site
  2. Its confirmed the NQ want to restrict the size of explorable space exactly for this reason.
  3. I'm the sort of person who sees a big whole in landscape and wants to fill it in and plant some trees, cant stand eyesores
  4. One thing you can never fully mitigate though would be if a wealthy player or organisation decide to go on a spending spree. Prices would go through the roof whenever that happens.
  5. If there is no game currency people will naturally tend to use whatever commodity has best value to weight ratio as the thing that they measure everything else against, that's what currency was for most of history, something everyone agreed was valuable. The problem eve has with ISK inflation is that ISK is created when items are sold to an NPC and destroyed when things are brought. Its an open system and ISK is flowing in faster than out. WOW had the same thing but they mitigated by increasing repair costs and selling ever more ridiculous mounts. The real problem this game will have is resources being mined versus resources destroyed in combat, inflation or deflation will happen based on how much of one versus the other happens, you may also end up with a glut of one material or another. it will be really tricky to manage. Nova quark should leave the players to decide how the economy will run and focus on adjusting the rate of mining versus using up of materials to control major inflation/deflation. Crafting coins, from metals sounds the best especially if it gives some sort of advantage in terms of carrying it. If players then want to create their own paper or electronic currencies I would love to see how that plays out but personally I will be keeping a stash of gold bullion in my safe.
  6. God, I think this thread gave me cancer. How entitled do you have to be to expect to play for free.
  7. No one can really anwser that I don't think NQ know how it will work at this point
  8. Well a replicator factory is going to have to be attached to an inventory containing resources and those will need to be produced from raw materials so you will have quite a large supply chain to feed that factory.
  9. Would be funny to have a eco-terrorist player faction that goes around attacking people who strip mine or don't restore the planet to relative beauty after use
  10. They maybe magical but they don't have infinite computational power and memory. Each voxel takes memory, so more voxels means more memory, more bandwidth, more servers in the cluster and ultimately more money spent each month hosting the game. If they do introduce a "microblock" core unit, they should limit the size and functionality so its just for fine detail and decorative items other wise some one will build a kilometer long cruiser out of micro blocks and load down the server. Honestly though 25cm voxels with the dual contorting stuff is going to be good enough for 99% of all ship designs, you can make fine details, landmark is based on the same tech as dual universe.
  11. ASM?!?!?!! All i need is a magnetically charged needle and a steady hand!
  12. If you are looking for something to play with Lua while you are waiting for DU try ComputerCraft
  13. Sorry to be that guy, but the earths crust is only about 50km thick at its thickest points and about 5km thick under the oceans. The worlds deepest mine is 3.9km deep and it gets up to 60c down there. https://en.wikipedia.org/wiki/Crust_(geology) https://en.wikipedia.org/wiki/TauTona_Mine "By 2008, the mine reached 3.9 km (2.4 mi) underground. This made it the deepest mine in the world, surpassing the 3.5 km (2.2 mi) deep East Rand Mine by a considerable margin. This new shaft extended the depth from its previous 3.6 km (2.2 mi), and will extend the mine's life to 2015.[3] The lift cage that transports the workers from the surface to the bottom travels at 16 metres per second (36 mph / 58 km/h) so together with traveling on horizontal trolleys the journey to the rock face can take up to 1 hour from the surface level." "The mine is a dangerous place to work, with an average of five miners dying in accidents each year. The mine is so deep that temperatures in the mine can rise to life-threatening levels. Air conditioning equipment is used to cool the mine from 55 °C (131 °F) down to a more tolerable 28 °C (82 °F). The rock face temperature currently reaches 60 °C (140 °F)."
  14. I don't think anyone knows how the LUA scripting is going to work. I've read the dev diary before but it did not really explain it in a way I could get my head around it seemed to be a modular plug and play where elements have inputs and outputs rather than something like computer craft.
  15. I don't think so, JC mentioned that it might be in the game at some point but its not the focus and there are a lot of technical problems with allowing things like pistons.
  16. All I can suggest is the way that computer craft in minecraft works is that you can craft a floppy disk drive that you can store your programs on and that lua can read and write files to. Perhaps you can plug in "storage crystals" into "IO port elements" and be able to access them.
  17. You have this problem in minecraft because inventories are incredibly unrealistic and you can also destroy matter by dropping it in a fire or lava. So people tend to strip mine because there is no penalty for having tons of cobble stone in the inventory. I hope they go for the more space engineers type system, that you cant really destroy matter so you either have to build warehouses full of rock or dump it back into the world, people will still trash areas but having areas that are that "mined down the bedrock" would not happen because people would need to fill in the hole with waste material because otherwise they would have to take it with them.
  18. It should disable the "matter manipulator hand" or what ever we are calling it but placing explosives or using rockets should still deform terrain.
  19. The fuel requirements to fly that much mass on a planet would be astronomical. Having a large space ship big enough to be a city would be possible but don'e expect the whole thing to land on planets
  20. Choosing to bulld a new outpost or not is a logistics thing, presumably you are going to need to build refineries and factories to build new constructs eventually the time and risk of pirates when traveling from mining sites to refineries will make it worth the cost of establish outposts. Defending those refineries, factories, storage areas and social spots will be a big job for a large organisation. Defending ever large volumes will be tricky.
  21. And the resources required to repair of course
  22. In-game decorative items are what makes a shared area belong to a player or group of players. They don't have to have realistic collisions (just a bounding box) but it would make player build much more personal.
  23. Depends how they handle inventories. If you can "delete" items then yeah eventual planets would be whittled away to nothing. If you have to deposit back into the world to clear it from you inventory then people would fill in holes just to get rid of junk or turn it into structures.
  24. I like the idea of tiers, perhaps you need to mine He3 from the moon for fusion powered space travel which would be a huge step up from chemical engines. Next step would be the gas giants and the outer rim of asteroids
×
×
  • Create New...