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JoeKing

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Everything posted by JoeKing

  1. Havent played since the introduction of Mining Units. Popped back to see how things are going (havent logged in to the actual game though) and I can see that my hopes of the game finding itself again are just a pipe dream. So glad I left when I did and didnt waste any more time and money hoping that NQ would continue to deliver against the concept we all originally bought into. Also, watched this video… C R. I. N. G. E.
  2. At the risk of being banned for being too negative , I agree 100%.
  3. Ooh and then imagine their sheer joy of carting their meagre trade for an hour on their porta speeder from the nearest Sanct tile they picked (located 3000 miles from a market) just to discover they’ve made enough money to buy a small potted plant. Rock and Roll.
  4. finding an asteroid to attempt a quick mine and leave before being obliterated. Not that I can afford to repair my ship anymore even if I survived, or in fact, warp cells to get anywhere tbh...
  5. I do think they’ve finally managed to kill their own game. This is NOT what was promised at sign-up, DU has gone from an addictive ‘great’ to an unbearable ‘groan’ in a single year with NQ clearly learning nothing from .23. Demeter sucks. Who does this game even cater to now...?
  6. I first played DU at the beginning of the UKs first lockdown, so around 18 months ago. I was drawn in by the promises of the marketing: that I could forge out any path I wanted - I could be a builder, trader, explorer, be part of an org, or go it alone. My experience was off to a shakey start with a buggy intro, but I knew it was a ‘beta’ so I persevered and was hooked. I became obsessed... I loved it. After a disgusting amount of time playing non stop, I started to make progress, bought my first warp drive, built a space station and some little bases dotted about, life was sweeeet. Then #23 hit. Massive bummer. I took a break for a couple of months, and came back, none of my mates did. I assessed the damage, regrouped and started again. It quickly got really boring - really not into PVP - and dont have the funds for it anyway, but kept going with the promise of the new asteroid gameplay (thought I might risk some super-fast prospecting). Turns out, this isnt for single, newish, resource-poor players either, but nothing in the promo material indicated this would be inaccessible outside an org with deep pockets (or, of course, an early player whos taken advantage of the abundant ore, bugs and exploits). The new announcement of the features of Demeter frankly spells the end of the downward trajectory for newish players like me. Theres no way to really amass the resources to access interesting play outside joining an org - which wasnt the reason I signed up. No doubt the game will continue to have draconian brakes applied through money & time sinks to curtail the large orgs and mega factories, but it feels like the game has shifted to cater to these, whilst simultaneously trying to save server resources. There needs to be a realistic and honest disclosure of what the gameplay is for new players, ie. join an org if you want to play beyond a few weeks. I tried to play today for the first time in months, the new warp drive speed seemed like the perfect, sad metaphor. Warp Cells are ridiculously expensive, DSATs are beyond ridiculous both in scale and cost - the game feels joyless now, where it used to feel alive, vibrant and full of possibility. Its a huge, huge shame the direction the game has gone in, it could've been so good. But thanks DU for a great experience while it lasted, it was a great escape for me, for few months at least...
  7. One small, but annoying thing for me is the destination cursor - its really hard to tell whether its locating a point directly below you or on the other side of a planet. It would be good if it changed colour to indicate a clear line of sight or not. Thats drives me nuts.
  8. Same here! I have anewly built beast PC with a good connection - Apollo just freezes. It has to be rebooted for it to work properly after a freezing episode. Also DU now seems very glitchy generally and none of my ships fly like before, so not sure if things have been nerfed - adjusters and breaks in particular seem affected. I like the graphical improvements very much, but I'm a bit gutted that DSAT is soooo expensive - my gang wont be reaching asteroids in the foreseable future.
  9. Well, I still pop in from time to time, occasionally I’ll have a build of something, but it gets old very quickly. Ive been everywhere and cant face anymore laborious digging or smashing up my lovingly crafted ships on markets. Things like my shuttles no longer docking to my agg ships in atmosphere, but dragging the kitchen sink from my space station, pending operations, glitchy flight dynamics and strangely disproportionate impact damage & unpredictable agg, unachievable expensive schematics and the monotony of having to go to markets constantly just suck the joy right out of the experience. Im not particularly interested in combat (not that I can afford it anyway) and the missions are just totally uninspiring. In a nutshell, its boring. Which is a shame, because I think we all can see the potential, and why we keep coming back to see if it is improving...
  10. That doesnt work for me... and believe me I have tried, tried, tried and tried again. Works probably once every 50 attempts...
  11. Thanks for your suggestion -unfortunately Ive tried that many times, but as soon as the carrier moves the smaller ship just gets left behind. Ive tried dropping it with the manoeuvre tool into place so its a good firm contact. Flying it and getting a good solid landing, increasing voxel thickness of the landing zone, rebuilding the shuttle with landing gear at the absolute bottom of the build box, and again with an ugly thick voxel base instead, tried making absolutely sure theres no voxels/element touching except landing gear, trying the previous steps but waiting before moving the carrier... nothing seems to work. Very rarely any version of the latter occasionally docks successfully, but then i cant repeat it - it seems really random. Id love to be able to fly my shuttle and dock it to my agg ship, that was one of the reasons I built it, but alas it doesn’t seem like its going to be practical. Yet leaving my space station Im forever turning my flights int accidental ship-flotsam comets! A real shame this doesnt work better....
  12. Its been a while since anyone posted on this, so either everyones given up on this or someones found a way around this ??Ive tried and tried but cant get docking to work in atmosphere. I have a small shuttle intended to go back and forth to planet surfaces from my agg ship, but no matter how its designed: landing gears, thick voxels etc and whether i manually fly it into place or use the manoeuvre tool it only seems to work 0.000001% of the time. Ive spent a lot of time experimenting but nothing seems to work, Ive even been so nerdy as to keep notes, and the minor successes cant replicated. Theres seemingly no pattern at all... anyone know anything new? does it only work on the first Tuesday of any month with a full moon in it for example...?
  13. Brilliant! Thanks for you help GraXXoR - much appreciated! I thought I was going nuts.
  14. Hi everyone, Apologies in advance if everyone knows about this and I’m raising a really stupid question, but Ive not seen anyone discuss this anywhere, and as with many things in DU, information is hard to come by and most things are learned by trial & error and other players. So, here goes: Im trying to build a ship with a M core on my space station landing pad, however, when I place the core and other dynamic constructs are within the building zone, they seem to somehow merge properties. I noticed this when trying to move the core into position to start the build and two of my other ships moved with it. However if I moved the ships individually, the newly placed core didnt. I then tried to delete the core, but I got the ‘build wasnt empty’ yada yada error, even though Id not added anything. In the end I had to throw all my ships off into space and park them miles away before I could delete the core. Im reluctant to start my next big build here if theres some weird core interaction bug - or is it a DRM thing linked by a space core, or something else Im totally missing? Is it safer to build a ship on a planet? Anyone else experienced this?
  15. Thats what I did the first time it happened, unfortunately its happened twice, I spent the last of my money getting a ride back, I have a cargo hold full of t4 but no money, no means to get it to a market, or even to get back or replace the broken elements, so its game over.
  16. My ship got absolutely trashed after crashing into nothing whilst moving slowly between two tiles - my support ticket has been in for 2 weeks now. Ive cancelled my subscription - its just not playable and feels like its falling apart which is a huge shame, because pre #23 I was totally in love.
  17. Well after crashing my VERY expensive ship into absolutely nothing on a mining trip to Feli Moon, then paying another player $1.5m to warp me back, only to discover my ship was nose up in mid air all totally destroyed with nothing nearby. Luckily I had a spare core in my container, and some t4 scrap, so repaired it all. My ship was on its 2nd full repair after a glitch caused me to burn up in Alioths atmosphere due all the distance, altitude, pitch, roll and speed data to suddenly vanishing on my final approach, so after this I then was on my last repair for the majority of elements. Yesterday, I was moving to another tile, over flat terrain, radar on, the nearest construct was 4.5km away, and BOOM! I crashed into nothing AGAIN! I was only travelling at 200kph! I know it was a nasty smash up as I respawned on Alioth. Fair enough if my ship had crashed due to my error, but it hasnt been, not once. This really is the nail in the coffin for me - its hard enough getting a decent ship together after hours of mining, but to then lose it because of bugs is really poor. Ive gone from loving this game to hating it in less than a month. And this is where we part ways. Sorry DU, you just havent delivered the idea that was sold to me - its full of serious flaws, bugs and fundamental gameplay issues.
  18. I was totally in love with this game pre #23...I even went out a bought a beast PC when I started in Oct, just to play it. I was sucked in by the marketing, and even though it was pitched as a Beta, the impression promoted by NQ is that its waaaaaaay more developed than it is. Even though it was a bit repetitive, you could usually achieve something in the game, even in just small steps: you always felt like you were moving forward. Now the tiny pay-offs for huge amounts of tedium, mixed with the brutal damage to cores and element repair, simply dont feel worth the investment of time. It is basically dull, frustrating and tedious. I have REALLY tried since the patch to find something in it, and be positive; so I ventured off Alioth to get some decent ore. Upon my return, a glitch caused there to be no altitude/distance data and suddenly I was in the atmosphere, far too fast. Burned up and respawned on the other side of the planet. Now its drudgery-tastic picking up what i need to repair and getting back to sell some t5 that took a day to get out of the ground. But then do what? rinse & repeat... the game is 'all fur coat and no knickers' - theres no substance behind it. No content. I am now logging in daily just to colled my $ and hoping that something will change soon, because right now it is dulll A.F. and all my interest in it has seriously evaporated.
  19. Thanks everyone! yeah, it turned out that 'steel product' goes in the smelter, 'Steel' goes in the honeycomb refiner...obviously...?
  20. Since my VERY modest industry ground to a halt after #23 Ive been slowly buying schematics to get things moving again, however, I cant use schematics in some of my existing machines as they are not the right 'type'. So looking at the markets, there are different levels of each machine now, so for example, I blew a fortune on an Assembler XL the day before the dreaded patch was announced - and now wont take any schematics. On the market they are now listed as 'Advanced Assembly Line'. Also I cant insert the Steel schamtic in a Smelter M, even though the production shaows it can be made in this unit...? Does this means that my old machines are effectively useless? or are they still capable of producing anything at all? Is there somewhere this information is available? Is there some kind of list showing what each machine can still produce? Or have I lost a ton of cash forever? thanks!
  21. I had a similar experience mining out some T3 which had taken me an age to get to, i was about 20m away and i just kept getting the ‘invalid cell version’ message. So I restarted the game, and then was brought back to the surface, with all traces of my tunnel gone... dont know what the issue was. I redug another shaft nearby and got to the node with no issue..very odd.
  22. Actually, thinking about it, I think I did! Good thinking.!..now...how to get the DRM released...? [scratches beard]
  23. Ive got a bit of a curious thing going on too- i built my own ship and recycled some honeycomb and a few parts from a ship i bought when i started (and subsequently smashed up) all of a sudden it seems the rights from the original builder have been inherited into all the new elements I since added, including all the voxels, engines, controls yada yada. I cant create a blueprint of my creation, and I havent a clue which elements were on the original.. its possibly a support ticket job, but any ideas on how to reset them all for my ownership would be most welcome! (I'm listed as the owner, so not sure where to begin with this one!)
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