Jump to content

Zarcata

Member
  • Posts

    644
  • Joined

  • Last visited

Posts posted by Zarcata

  1. 1 hour ago, CptLoRes said:

    NQ simply can't handle long term growth in the game, and that is why they introduced territory tax.

    If they can't handle growth in the game, if there are so few players to generate it, the game concept in general has failed. Of course, NQ can still quickly turn the game into something else, but the actual intention seems to be no longer feasible at present and in the near future.
    It would simply be fairer to communicate this instead of continuing to make fun of the players. Some people really still believe that DualUniverse could work to this extent.

  2. In the case of DualUniverse I'm not worried, a metaverse is currently rather wishful thinking and still decades away from implementation - especially since DualUniverse is building in more and more limitations for the universe that shouldn't even exist.

    But it is very interesting that this post from more than 2 years ago was revived by you, because you can see very well from "what do we want to achieve and where do we currently stand".

    With Zuckerberg, I am more concerned that he wants to manipulate and abuse all people in his fantasy world even more than before. That makes me afraid of what the real future will bring.

  3. Interesting video. But it is frightening that we are now making the same mistakes in the new solar system as we once did on Earth.
    We are ransacking the ground with every means at our disposal, plundering asteroids to mine the mineral resources there, the planets and moons look like Swiss cheese. We use the majority of these valuable resources to build war machines to exterminate each other. More and more is put into cannons, lasers, railguns, more and more powerful drives with extreme consumption of fuel and shields that devour huge amounts of energy drive us on. The war for the last raw materials is taking place on an ever greater scale, it is only a question of time until all resources are exhausted and the cancer of mankind "flees" to the next solar system to destroy everything there. The once peaceful mission of mankind has failed, we could not build a modern, peaceful civilisation as a new beginning, but are about to give mankind the death blow again. Since the 3-planet protective shield around Alioth-Madis-Thades was destroyed by the brutal, warlike subhumans, the last hope of the high-born, cultured society for peaceful coexistence also fell away. The last
    survivors of the peaceful high human culture are already setting out into the vast galaxy, scattered far and wide to find new solar systems in order to build a new culture of humanity, always fearing that they will be powerless at the mercy of the possessed, war-mongering subhumans.

    Translated with www.DeepL.com/Translator (free version)

  4. I find PvP in DualUniverse to be extremely boring. you build the current meta and smash everyone else who doesn't use a meta.
    It doesn't need any real group interaction, it doesn't need any special skills of the players, except to max the talents in the skill tree - some clicks and then wait until they run through.

    I miss the possibility to build real battleships with a large crew, everyone has a task, is part of the team. I want to see myself on a cruiser, running all the way along to get into an on-board gun, then fire the target myself. i don't want to just press an identify-load-shoot button in the window, and then just wait for the ship in the window to be destroyed. i want to sit in a gun, turn it in all directions, see and direct the fire in real life. i want to target the enemy ship with the aiming cursor....

    I want there to be real raids of players. One pilot, several players responsible for the different guns. Players who have to adjust the shields during the battle, other players who can use special steering engines for a quick turn. Players who can use special sun sails to bring the ship to an extreme stop. 

    I want to run across the corridors of the ship and be afraid that the enemy has come in somewhere through the outer wall to fire at us from the inside - because a completely destroyed ship would be worthless. What a great thing it would be to have 20-25 players in a group on a large cruiser to steer the ship together. You could go further, there could be portable personal shields, there could be medipacks, there could be...so many things in PvP to improve the current situation....I don't want to sit in a single-seater metaship and fly through space for hours to shoot down a miner. It also doesn't help if I'm sitting in discord with 10 others and we're all sitting in a 1-seater metaship, flying through space for hours with 10 ships. It's just no fun.

     

     

  5. 13 hours ago, Tional said:

    The game has gotten better since 0.23, but as I said, my friends won't be back. So I want their stuff. It's really that simple. And I'll be able to get it, if I'm there first.

    Congratulations, that's how vultures think.
    If their "friends" had stopped coming back and wanted them to have everything, it would be easy for real friends to hand these things over to them.
    Many players understandably stop here in alpha/beta and just wait to see if the game will develop for the better, then maybe come back. So they have no right to these areas or the things on them!

  6. 2 hours ago, Tional said:

     

    Compared to 36+ hours of mining meganodes?

     

    I'll take it.

    Then they calculate exactly how much time they have to invest - and Quanta, to mine the same amount of Meganodes, now with the mini-game or with the mini-units.

    In the end, they stretch the time to generate ores in order to be able to build something from them by many times the current values and at the same time take quanta away from us. So the effort to get ores will be considerably higher. But well, if they have so much free time....I wanted to play a game in my free time that is fun and doesn't degenerate into a job. The MininUnits should actually relieve us, not burden us.

    Translated with www.DeepL.com/Translator (free version)

  7. 10 minutes ago, ShippyLongstalking said:

     

    Uh, really? What sort of professional company reacts like that to paying customers...? Not one that stays in business for very long.

     

    "Well, we were going to do something....but we heard you wanted more, so now you get NOTHING! Hah!" :D 

    Providers who have a huge number of customers can afford to underestimate service or insult customers, so one or a hundred customers out of several million are of no consequence.
    In smaller companies, however, one should still be concerned about every customer, especially since a customer could also have 10 others in his acquaintance and rate the product well or badly there.

    But I also see in the market as a whole that "customer is king" has been just an advertising slogan for a very long time.

     

  8. There are so many games where PvP is a lot of fun, whether you win or lose there. Is it so hard to take some of the content and mechanics from these games and add them to DualUniverse? At the moment, the PvP in the game is the worst I've ever experienced.

    Oh what I would give for the PvP from archeage with the ships to be implemented here in DualUniverse as a space variant. We would have a lot of fun!

  9. 3 hours ago, Feriniya said:

    By today's standards, 1 million a week = nothing. But the withdrawal of quanta from the game and the whole system for cleaning the world is what is needed and has been waiting for this year.

    But whether it's a lot or not also depends on how you play. a multi-account user who flies a big mission with 10 alts because he can handle the ship and the 5-6 hours of flight time will indeed laugh at a million.
    Someone who flies the missions in the safe zone will have problems with these costs.
    I also assume that the market prices will then adjust. There will certainly be a shortage of ore for a while, because you have to bridge the time when you won't be able to get ore so quickly. you can calculate how many mining units the players would have to provide in order to create the same ore value that is currently offered by permanent miners. 
    I myself understand these changes in favour of performance. However, I think more options need to be added to the game so that you have a choice of how to generate ores or quanta. Since NQ has already confirmed this, it is only a matter of time before these options come into play.

    As for the actual topic of Recruit a Friend. i have also taken out a subscription for each of my children. I could clearly see there that they would not then count towards the programme and I was faced with the question: wait or buy a subscription. So I decided on an annual subscription for the children and paid. I don't get a Refer a Friend bonus now, but my children have had fun in the game for months and at the same time NQ has been supported by the subscription.

  10. I think the basic idea of DualUniverse is good, but what they are doing or want to do with it in the meantime is rather frightening. Maybe NQ should introduce itself to Amazon and ask for financial and personnel help.
    There is no shame in asking for help, but evil in not doing so.

  11. 3 hours ago, Physics said:

    I’d say you are starting the wrong band wagon. Say yes to territory taxes and no to limited calibration charges. Alts give enough advantage with missions as it is.

    It's a great idea, you can fight for planetary zones, that generates work points. At the end of the week, the organisation with the most points wins the area and receives the taxes accruing on the planets. The tax rate is then valid for one week and can be reduced by the winner between 0-100% of the standard tax. (Norm tax =100%)
    Not every player uses alts or does missions.

    What we need in the game is more content, not less. 
     

×
×
  • Create New...