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Zarcata

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Everything posted by Zarcata

  1. I would like to see an alliance menu where different orgs can better communicate and manage each other.
  2. i have the z690board with i7 12700 - no problems
  3. Schematics are already on the delete list again. Whether or not...we will see. The MiningUnits came as a replacement for real mining, because it is simply easier and cheaper for NQ. Asteroids and their problems were a minimum to have a reason to fly somewhere through space, whereas it is uninteresting and not worthwhile anymore because of the MiningUnits. (Effort and return) The game is literally about to be released and that's all you got in the years? That is an indictment! I'm honestly shocked in what state the game is and it really should be released soon.
  4. Whether it is legally correct or not, if there is a complete wipe for the release, is not necessarily the most important thing about the topic. This is more about something like service and goodwill and how NQ deals with such circumstances towards the players. It is not only important for players with a subscription, but also for old players, whether they come back and new players who can be influenced positively or negatively by the behavior of NQ.
  5. I don't need NQ rewards in PvP. It would be enough for me if PvP was made more fun. Reward for me in PvP is when the evening was fun, whether you win or lose. I really hope that PvP in DualUniverse would be made more fun and feel more alive, but seriously, it remains a dream that will probably never be fulfilled. Not a big deal for me, since I can also just stick to the creative part and enjoy PvP in other games.
  6. why are PvE players in the safezone insulted as noobs? There are enough professional players who only stay in the safe zone. There is no real skill comparison in the game like in some other PvP games to have a fair competition, unless you would put the PvP players all in the same built ship - although, then there is still the gamble with the hit chance. Numbers-wise, the game needs all the PvE players in the big safe zone around the 3 planets to survive.
  7. You should abolish the safezones of the outer "PvP planets" and their moons as planned. But as a compensation you should give the PvP players the same chances as the PvE players and make all ores T1-T5 available on all moons and planets, no matter if in the PvP zone or in the protected area. That PvP players have advantages here should be avoided. You don't need T4/T5 to do PvP, but we need clear and fair conditions in the game, no matter which area you choose as a player.
  8. So as a player, you have to fly from somewhere to these community advertising houses, and then see the offers of the other players there, and then fly to those offers. Why should I fly there again? What other interesting things are there in this place to make the flight there worthwhile? I mean, once I've been there, at what intervals would I fly there again and why? Currently, I rather go to a website, let's just call it du-creator and search through hundreds of different offers, including filter system and then fly directly to where I want to get what I want. Now and then there is even delivery to my location. I feel this content is somehow beside the point, uninteresting and a waste of time in the current state of the game.
  9. When I buy games that interest me, I usually buy the deluxe version right away. The only exceptions are the games that I buy out of boredom as a stopgap, because nothing interesting is currently on the market. As an example: DualUniverse is currently boring and I need to bridge the time until its release. So I buy a cheap digital version of a WorldofWarcraft addon. Pure occupation. Then I decide if DualUniverse is worth it or if I'd rather go for Starfield. But hey, it's summer anyway and I'm in the pool ๐ŸŠโ€โ™‚๏ธall day.
  10. A nice dream, when should it come into play and work? I see the planet PvP as boring as the alien core system.
  11. It's been a long time since I've read such a self-indulgent text. The PvP player is not worth more or less than a PvE player. PvE players are not all solo players either, what makes you think that? Likewise, I don't know any players who want to ban PvP completely from the game, on the contrary, there are more players who would prefer to remove all safe zones. On the point of too few players and the game dies - this scenario applies to both types of players. There are too few PvE players, but also too few PvP players if you want to keep the game alive. What I find funny myself, it's often accused of PvE players that DualUniverse is a sandbox game. So supposedly you only need self-created content to be happy. Funny, because it's mostly PvP players who need content to make sense of their "PvP". Funny, isn't it? Conflicts can be created without content, great battles don't need content, only the will to participate in PvP. You can also have big battles with basic engines and basic weapons. But that's right, then your own skill is needed if the opponent would suddenly be equally strong. That's why so eager to hold the alien cores to secure an advantage there in battle. DualUniverse needs more players, whether PvP or PvE players. Likewise, the game needs more content to keep players engaged. Neither the building content nor the lousy PvP system are able to keep players in the game for years.
  12. What I would be more interested in, what assurances do players get, provided the game has been released, that the things earned in the game will not be deleted every year? Currently you can see how persistent this game really is. Likewise, you can also see what rights and obligations are in the agreements. So really as persistent for players it is not currently, no subscription changes that either, whether 1 year or just 3 months. So will there be adjustments in that regard to give players a little more protection in this "Persistent Universe"?
  13. I assume that these numbers were pushed very strongly by alt accounts on both moons. New players are a minority, there are just too few who show interest in DualUniverse.
  14. It's not up to us players, whether PvE or PvP or a big motley mix of PvE-PvP players. It's up to NQ and understanding what kind of game they want to create or wanted to create and now want. What the finished product should be at release and what it will be in 10years. Currently it seems to be more of an alpha status. Main content is being taken out and replaced. Other content is still on "maybe", no idea when and if it will come. I'm playing less and less since a few days, because it just frustrates me. Not only the game, but also the way NQ talks and thinks about the game itself. There seems to be a difference in the game, what those in the "this is what we want to do" and the game that really currently exists and what is yet to come. At the same time, NQ is dealing with content that no one wanted instead of content that players have wanted for years. Actually, they should urgently revise the website about DualUniverse and make it more towards actual game content, rather than vainly enabling dreams to players that just aren't in the game at all.
  15. However, it should be mentioned in the case of World of Warcraft, which is one of the most successful players on the market, that you can completely do without PvP as a player in the game if you don't feel like it. As a result, there are no restrictions on not getting something from the professions (materials). The only thing PvP players have is their own PvP armor, a small share of the achievement system and rewards there (titles, pets, mounts,style). In DualUniverse, the PvP players want to have a much larger share of the game and also claim the best items in the game just for themselves.
  16. So the videos of PvP are more fun than it really is in the game. I think a lot of players are led into a false expectation. Who reads through texts somewhere instead of watching the latest videos of the game? https://media-marketing.prod.novaquark.com/WE_SHALL_FIGHT.mp4
  17. He cannot make a copy of a ship he bought with drm. Copying voxel areas is also not possible. There are not many who have sold a ship drm free.
  18. What exactly do you mean? The MMO is a given in DualUniverse. Massively Multiplayer Online It doesn't say how big a game or game world is. It also doesn't say anything about how much content is available to players. Actually, it just says that you're not in a singleplayer game running around there solo, but in a game where there are multiple real players sharing that game world. It also doesn't assume if these players have to/can play together, that's up to each of these players how they use the game.
  19. It's not like that many players came from Eve or returned there. Especially all the builders certainly didn't go into the Eve game. In the end, it will be seen how many players remain active in DualUniverse and form the player core and, if this number is then sufficient to keep DualUniverse alive. Unfortunately, it is a very special game that has also been implemented in a very special way. It will probably never be enough to attract the masses permanently.
  20. It would be enough if you create an overview in the menu to advertise for his store. So in principle, as one would advertise for a guild and introduce this.
  21. on a basis you can live without problems if you want. You can also ask friends, who then start a shuttle service or cab company. But it would also be great if you couldn't attack ships in a hangar, but then had to attack the hangar first.
  22. It would certainly be an interesting survey, who really plays the alien cores for fun and who out of pure boredom or because they want the valuable plasma.
  23. and how many real players? much less - tendency currently due to lack of interest and the wipe always decreasing.
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